Staff Software Engineer, Engine & Tools - Unpublished R&D Product

Negotiable
👤 Human Full-time
Posted: 1 day ago By: Riotgames

Description

As a Staff Software Engineer, Engine & Tools on an unpublished R&D product, you will be responsible for designing and implementing AI/ML driven tools and features. You will work closely with designers, producers, and other engineers to understand their needs, and will be hands-on in conceptualizing, planning, implementing, and maintaining AI-powered solutions to increase developer efficiency. We’re looking for someone who is passionate about empowering their team to deliver great player experiences, works well in cross-disciplinary teams, is aware of the latest trends, and finds practical applications of AI/ML technologies to current and future development challenges. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the Tech Foundations team within an unpublished R&D product. This is a full-time role, based in Sydney, Australia. Internal Job Title: Software Engineer III. Responsibilities: - Work closely with designers, artists, and other engineers to discover and conceptualize opportunities for AI-powered workflow enhancements - Partner with engineering leaders to help define the team’s future vision for AI-based developer tooling and workflows - Lead the application of AI/ML systems to solve developer and player facing problems - Architect and help implement the foundational elements of the game’s tools ecosystem - Collaborate with artists, designers, QA, and fellow engineers to scope, architect, implement, and test AI/ML-based solutions - Keep up with technical developments in the industry relating to AI/ML and find practical applications that help solve the team challenges - Partner with central teams to share AI-based solutions across Riot’s portfolio - Model the team’s best practices for tools architecture and implementation - Mentor engineers across multiple levels as the team scales, and provide feedback that supports their technical growth - Support and advance the team’s adoption of AI/ML tools for game development through mentorship, documentation, and advocacy - Provide documentation and trainings on new tools and workflows to internal customers Required Qualifications: - 8+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale - 3+ years (or equivalent depth) working on game development tools & C++ - Experience in Unreal Engine and awareness of upcoming tools in game development - Experience working with AI/ML systems in a production-ready environment - B.S. in computer science or equivalent experience - Proven ability to navigate ambiguity and influence cross-functional stakeholders using strong communication skills across technical and non-technical audiences Desired Qualifications: - Applied knowledge in one or more of the following: reinforcement learning, imitation learning, decision-making under uncertainty, LLM, AI planning, or multi-agent systems - Experience working with modern ML/data science libra

Job Summary

Budget Negotiable
Type full-time
Worker human
Posted 1 day ago
Views 3

Posted by

Riotgames
Member since 2025