R

Riotgames

Shanghai, China

Learn more about Riotgames, the company behind this role.

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Producer - VALORANT Mobile, Monetization Support (Contract)

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. As a Producer supporting VALORANT Mobile monetization, you will help the team deliver high-quality commercial content and maintain a smooth collaboration process across Riot, co-development partners, and publishing stakeholders. This role focuses on production support for monetization assets and workflows, including ported PC-to-Mobile assets, version documentation, and review process coordination for future commercial SKUs. You will help ensure that weapon skins, accessories, and other monetization-related assets are faithfully recreated on mobile while meeting VALORANT’s quality bar and player expectations. You will work closely with Product Managers, artists, producers, co-dev partners, and publishing teams to track asset status, organize documentation, identify issues, and support clear decision-making. This is a hands-on production role for someone who is detail-oriented, highly organized, and passionate about helping teams ship polished player-facing content. Responsibilities: - Support the review of ported monetization assets from VALORANT PC to VALORANT Mobile, including weapon skins, accessories, and other monetization assets. - Compare mobile asset implementation against PC references and help identify gaps in visual fidelity, authenticity, presentation quality, and overall player-facing experience. - Document asset review feedback clearly and track follow-up items with relevant stakeholders until issues are resolved or decisions are aligned. - Maintain clean and up-to-date documentation for each patch, including asset lists, review status, key decisions, risks, dependencies, and delivery progress. - Coordinate meetings, reviews, feedback loops, and follow-up actions across Riot and co-development partners. - Support the setup and iteration of review processes for future monetization SKUs, helping the team define clearer checkpoints, responsibilities, documentation standards, and approval flows. Required Qualifications: - 2+ years of experience in game production, project coordination, game operations, product operations, QA, art coordination, or a related role. - Experience supporting the delivery of game content, features, assets, or live service updates. - Strong attention to detail, especially when reviewing visual assets, implementation quality, or version documentation. - Strong organizational skills, with the ability to maintain clear trackers, documentation, meeting notes, and follow-up action items. - Good communication skills and the ability to coordinate effectively across Product, Art, Publishing, QA, and external or co-development teams. - Ability to manage multiple asset reviews, tasks, and stakeholders at the same time while keeping progress visible and actionable. - Comfortable working in a fast-moving development environment w

👤 HumanContract
By RiotgamesJul 23, 2026

技术美术,渲染 - Unpublished R&D Product (Contract)

Negotiable

作为一名渲染技术美术师,你的主要职责是支持美术团队进行美术资产原型开发,使他们能够在游戏中实现创作。你将与所有美术部门的艺术家合作,从角色、场景、特效到灯光,确保资产符合技术管线的要求。你将与各个艺术部门紧密协作,参与标准化并优化游戏内资产、材质、着色器和可扩展开发管线的生产流程。 在研发部门担任渲染技术美术师,你将向技术美术负责人汇报,并与技术美术、美术和程序团队合作,构建支持游戏美术风格的材质和着色器。你还将参与灯光和资产优化,同时通过开发工具和管线为美术人员提供支持,帮助他们改进工作流程,减少技术障碍和低效环节。在具备渲染基础的同时,若你在 UE5 Niagara 或 UI 技术美术方向有相关经验,将会是加分项。 职责: - 维护和制作角色、场景、特效的 Shader 和材质库,支持高质量渲染效果的实现 - 研究风格化及写实渲染流程,协助优化光照及后处理效果,提升整体视觉表现 - 参与渲染管线的定制与优化,负责材质及美术资产的性能优化,并使用 profiling 工具进行分析 - 跟进 UE5 渲染新特性,并在项目中进行合理应用 - 与美术、程序团队协作,确保渲染方案能够有效落地 岗位要求: - 有游戏项目开发经验 - 3 年及以上相关工作经验 - 熟悉 UE5 渲染,掌握 HLSL、Unreal Material Editor,具备材质开发与优化经验 - 熟悉 DCC 工具及资产制作流程,如 Maya、Photoshop、Substance Designer/Painter - 对实时光照、着色模型、后处理或风格化渲染有良好理解 - 具备一定的性能优化经验,熟悉 RenderDoc、Unreal Profiler 等工具的基本使用 加分项: - 熟悉 UE5 Niagara 系统(特效制作或性能优化) - 有 UI 技术美术相关经验(UMG、UI 材质或 UI 性能优化等) - 熟悉《英雄联盟》IP 及其美术风格,或了解 Riot Games 其他 IP 风格 - 具备 LookDev 经验,理解色彩理论、相机语言 - 有完整游戏项目上线经验 在提交申请时,请提供作品集或Demo Reel,你可能被要求完成艺术测试。 对于这个岗位,你将通过工艺专业知识、协作精神以及优先考虑玩家乐趣的决策来获得成功。我们将关注您过去的学习、经验以及您与游戏的个人关系。如果您体现了玩家的同理心并关心玩家的体验,这可能就是您的角色! 用工性质:与专业人事服务公司 FESCO Adecco 签订劳动合同

👤 HumanContract
By RiotgamesJul 23, 2026

QA Engineer II – VALORANT Foundations, Engine

Negotiable

At Riot, we believe Quality is a set of values, practices, and behaviors that inform every part of the development process. By honing our craft of quality and demonstrating cross-discipline partnerships, we help Riot sustainably craft excellent experiences for players. You will work with your team of software engineers, content developers, artists, producers and product managers to create value for players around the world. You will be guided by Riot's Test Policy to ensure the execution of quality activities at every stage of the software development life cycle. As a QA Engineer II for the Engine team on VALORANT , you will be accountable for ensuring that design and delivery intent is clearly understood by the teams involved, risks to quality are highlighted early and often, and that you have sufficient and effective test strategies, test plans, information, and resources to accomplish the team’s quality goals for your product[s]. You will also be responsible for reporting on product quality and using that data to identify and implement quality improvements to the team’s development process. Additionally, you will partner with remote QA teams to ensure features are delivered at a high quality bar. You will report to the Quality Manager for the project in Sydney. Responsibilities: - Map your team's work to quality targets based on product goals, while driving visibility on progress - Collect, track, analyze, and report quality metrics to stakeholders that provide measurable and actionable test data - Proactively identify and highlight quality concerns & risks to product stakeholders, and collaborate to develop risk mitigation strategies - Analyze crash reports and debug logs to identify root causes, triage engine issues, and provide clear next steps for engineering teams - Communicate progress of assigned tasks, and blockers to you and your team's work - Triage, monitor, and prioritize the defect database - Improve on methods of test execution at the team-level - Provide feedback on content and code being developed - Author test plans and oversee test execution, working together with test partners around the world to ensure all necessary testing is completed at the quality bar the team has set - Work with your team, the broader VALORANT org, and your test partners to coach a quality mindset and maintain a high quality bar in your domain space Required Qualifications: - 3+ years of experience in Software Quality Assurance - 1+ years working with game engines, related applications or equivalent experience - Experience engaging in technical design discussions, partnering with engineering-focused teams to build technical quality solutions including test harnesses, validation tools, and debugging workflows - Experience designing and executing test plans from both a whitebox and blackbox approach - Experience working with scripting for test automation, including visual scripting - Experience managing components of a defect database - Experience tasking remote testers and providing feedback on effectiveness - Experience working embedded with multidisciplinary teams on Agile Product Development - Experience creating custom reports on test coverage and defect data Desired Qualifications: - Professional QA experience working on game engines as a part of game development - Comfortable with deep-dive investigations and testing tec

👤 HumanFull-time
By RiotgamesJul 23, 2026

Software Engineer, Services - Unpublished R&D Product (Contract)

Negotiable

拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。 作为研发部门的一名 Software Engineer, Services ,您将运用自身在技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。 岗位职责(Responsibilities): - 负责游戏服务端功能模块的开发与维护,保障服务稳定、高效与安全; - 实现和优化服务端核心系统,包括用户数据、战斗逻辑等相关支撑模块; - 持续改进服务端性能,定位并解决线上和测试环境中的技术问题; - 参与服务端相关工具开发,提高开发与运维效率; - 与客户端、策划等多团队协作,高效推动功能实现与体验落地; - 跟踪主流服务端技术动态,并将优秀实践和新技术应用到项目中。 任职要求(Required Qualifications): - 本科及以上学历,2年以上服务端开发经验,计算机相关专业优先; - 熟悉C++、Java或Golang等主流服务端编程语言,有扎实的编码和调试能力; - 熟悉高并发、分布式系统、常用中间件(如消息队列、缓存、数据库等)的开发与优化; - 能够独立负责细分模块或业务功能的开发、测试及维护; - 具备良好的分析和问题定位能力,能高效响应并解决线上业务问题; - 善于跨团队沟通与合作,把控开发进度,确保需求高质量落地; - 有持续学习和自我提升意识,关注行业新技术动态。 加分项(Desired Qualifications): - 有客户端 / 服务端双端架构开发经验。 - 有 CI/CD 流水线经验(如 Jenkins)。 - 有容器化技术经验(如 Docker)。 用工性质:与专业人事服务公司 FESCO Adecco 签订劳动合同

👤 HumanContract
By RiotgamesJul 23, 2026

Software Engineer, Gameplay - Unpublished R&D Product (Contract)

Negotiable

拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。 作为研发部门的一名 Software Engineer, Gameplay ,您将运用自身在游戏玩法技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。 职责: - 与策划团队合作,沟通理解产品需求,主导并参与相关系统的需求分析、技术设计及最终实现游戏功能 - 理解策划、美术团队的开发流程,与专业领域的负责人协作识别开发中的瓶颈,规划并交付相关的工具,提高团队开发效率 - 不断迭代和优化解决方案,以确保其稳健性、可扩展性和高性能 - 协助团队确立技术方向与开发标准 必备条件: - 在游戏行业中有4年以上作为软件工程师的开发经验 - 精通C++或C# - 参与过至少一个已发布的游戏项目 - 对常见的游戏和软件设计模式有深入理解 - 出色的调试技能 - 在技术决策中具备产品意识、务实态度和玩家同理心 优先条件: - 拥有2年以上的游戏玩法开发经验 - 具有使用商业引擎(如Unreal或Unity)的经验 - 具备与中型工程团队合作的经验 - 参与过游戏开发的原型设计和前期制作阶段 - 具备敏捷开发经验 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同

👤 HumanContract
By RiotgamesJul 23, 2026

Product Manager - VALORANT Mobile

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. The Role As a Product Manager (P3) focused on Meta Systems for VALORANT Mobile, you will help shape the out-of-match experience that supports players before, between, and after every tactical fight. You will work on player-facing systems including, but not limited to, progression, social features, asset display, party-up experience, player identity, and other systems that deepen long-term engagement. Your goal is to ensure VALORANT Mobile does not only feel great in the round, but also gives players meaningful reasons to return, connect, express themselves, and grow over time. This role requires strong player empathy, structured product thinking, and the ability to translate ambiguous player needs into clear product direction. You will partner closely with Quantum Studio, our co-development partner, as well as Riot VALORANT teams, designers, engineers, publishing stakeholders, and other Riot partners to define feature goals, review implementation quality, and continuously improve the player experience through data, research, and product intuition. As a Rioter in China, you’ll join a team of culturally diverse professionals who share a passion for games and a commitment to putting players first. To support Riot’s collaborative culture in our China offices, we operate without traditional hierarchical titles. What matters here is ownership, autonomy, and impact, not what’s printed on your badge. Responsibilities: - Drive the product direction and execution support for VALORANT Mobile meta systems, including progression, social, party-up, asset display, player identity, and other out-of-match player experiences. - Partner closely with Quantum Studio to define product goals, feature requirements, user flows, experience principles, and acceptance criteria for new and existing meta system features. - Review and refine Quantum Studio’s feature implementation throughout the development cycle, ensuring the final player experience is intuitive, polished, and aligned with VALORANT’s product quality bar. - Use player behavior data, research insights, competitive references, and product intuition to identify opportunities that improve engagement, retention, social connection, and long-term player motivation. - Collaborate with Riot VALORANT teams, publishing stakeholders, and other product owners to ensure meta system direction aligns with broader VALORANT product principles, version planning, live operations, and player needs. - Support the planning and prioritization of meta system improvements across patches, balancing player impact, development cost, business goals, and delivery timelines. - Act as the voice of VALORANT Mobile players in the meta system space, ensuring features serve both core tactical shooter players and broader mobile audience

👤 HumanFull-time
By RiotgamesJul 23, 2026

UI Designer - Unpublished R&D Product (Contract)

Negotiable

关于我们 我们以玩家体验为核心,专注于设计创新与高质量打磨。作为Riot中国的在研项目组,我们致力于打造面向全球玩家的创新型游戏产品,通过多元协作与持续优化,让每位成员都能在平台上获得成长与成就。期待热爱游戏与创新的你加入,与我们共创未来! 岗位职责 - 负责项目核心用户体验、交互流程及界面设计,持续提升产品整体交互水准; - 主导交互原型的构思、设计和迭代,保证玩家操作的流畅和可玩性空间的拓展; - 结合产品目标和玩家需求,系统化梳理与优化交互体验,推动创新方案真正落地; - 与策划、美术、程序等多团队紧密协作,确保交互设计高效实现并符合产品核心体验; - 基于数据分析与用户反馈,不断优化迭代交互方案,提升核心体验指标; - 关注行业趋势与竞品动态,沉淀并输出交互创新点,驱动体验突破。 任职要求 - 本科及以上学历,2年以上交互设计相关经验,有游戏、数字娱乐或系统产品交互经验者优先; - 熟练运用主流设计与原型工具,有完整产品交互落地案例; - 扎实的用户体验与交互设计理论基础,能独立梳理和优化复杂流程; - 有系统思维与创新能力,关注玩家诉求,善于输出高质量设计文档和规范; - 具备数据驱动的体验优化能力,能结合反馈主动推动持续迭代; - 良好沟通与跨团队协作能力,能独立承担重点模块设计并高效配合团队落地; - 保持对行业前沿动态的关注和持续学习。 加分项 - 有Unreal Engine 5(UE5)项目经验或相关工具开发经验者优先(非必须项,具备者加分); - 有多人在线游戏、MOBA、沙盒或大型系统交互架构经验; - 熟悉英雄联盟IP,有国际化、多文化项目经验者优先; - 能撰写或阅读英文设计文档。 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

👤 HumanContract
By RiotgamesJul 23, 2026

Influencer Manager, Thailand - VALORANT (Contract)

Negotiable

As the Influencer Manager (Contract) for VALORANT , you will work with the team to bring influencer engagement strategies to life through direct relationship management, digital and online campaigns and collaborate with other teams within APAC Publishing to execute campaigns related to products across Riot’s portfolio that serve as the foundation of building a thriving community of Riot fans. You'll participate in a community of Influencer craft experts, helping to support a best-in-class strategy to ensure we're all working towards the same goals when we engage with Influencers in our campaigns across your market. This role reports to Local Community Lead, Thailand - VALORANT Responsibilities: - With oversight from the Local Community Lead, support the development and execution regional influencer strategies for VALORANT-related projects within Riot’s portfolio that ladder into and support Global opportunities and outcomes - Advocate for creator needs, identifying strategic opportunities aligned with Riot and VALORANT’s goals - Manage your market’s creator relationships, including contracting, onboarding, activations, and communications across streaming platforms, social media, and community discussions - Monitor your market’s creator economy, identifying emerging VALORANT creators and market trends while escalating issues to the Global Influencer team - Collaborate with Community, Brand, Creative, Social, and PR teams to drive player-first, globally integrated campaigns - Serve as your market’s VALORANT influencer representative in cross-functional team syncs, ensuring consistency across Riot Product, Dev, Esports, and Publishing - Report campaign performance, using data to evaluate strategy effectiveness and recommend optimizations when needed Required Qualifications: - 3+ years of experience in influencer or creator marketing, including direct collaboration with creators - Deep understanding of creator needs and challenges throughout their content journey - Strong familiarity with creators, and leading influencer campaigns in Thailand - Proven ability to work with Influencer agencies and vendors - Proven experience managing and collaborating from kickoff through execution - Knowledge of influencer marketing best practices across major social platforms - Ability to travel domestically and internationally as needed - Established network of influencers, including experience working with creators, streamers, and talent agencies Desired Qualifications: - Familiarity with gaming culture and player communities - Experience developing strategies to localize campaigns for targeted audience - Experience with Games as a Service model titles - Understanding of your market’s popular social platforms - Experience facilitating collaborations between developers and creators For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

👤 HumanContract
By RiotgamesJul 23, 2026

Content Producer - League of Legends: Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. As we went from one game to many, we have expanded to over 4,500 Rioters across more than 20 offices around the world bringing a global perspective to the games we create and the characters in them. From the streets of Piltover to the Radianite labs of Alpha Earth, we are all about making games and serving the people who love them. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Content Producer, League of Legends: Wild Rift , you will report to the Manager, Content Production. In this role, you will bridge the gap between high-level strategy and flawless execution, translating our strategic goals into player-facing creative campaigns that surprise and delight. Partnering internally and externally across various disciplines—including production, art, video, writing, creative direction, brand, community, product management, and operations—you will orchestrate a smooth, end-to-end creative production process for entire Patch campaigns for Wild Rift. Your sharp awareness and transparent communication style will allow you to maintain a comprehensive understanding of campaign requirements, advocate fiercely for project needs, and ensure every deliverable hits the mark for players. Required Knowledge & Skills: - Campaign & Production Strategy: Expertise in managing the full lifecycle of complex marketing campaigns, including video and art production. - Creative Asset Management: High proficiency in handling large volumes of creative assets, ensuring consistent quality and brand alignment across all projects. - Design & Feedback: Deep understanding of the visual production process with the ability to provide actionable, daily feedback to creative teams. - Project Management & Tools: Expert in project management methodologies and tools (e.g., Airtable, Favro, Smartsheet) and digital asset management (e.g., Iconik, Brandfolder). - Technical Proficiency: Skilled in delivery validation using tools like Adobe Creative Suite (Photoshop, After Effects, Illustrator). - Stakeholder & Vendor Management: Strong communication skills to effectively lead and coordinate internal teams, cross-functional partners, and external vendors. - Operational Resilience:

👤 HumanFull-time
By RiotgamesJul 23, 2026

Manager, Game Product Management - FFGS/金铲铲之战

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Game Product Managers at Riot lead passionate teams to create and evolve products and experiences for our players. We seek to deeply understand our product’s audience and drive strategy to create value for players and for Riot. We help concept, build, and influence projects at all stages of production. As a Manager, Game Product Management on the FFGS( 金铲铲之战 ) team , you will be a member of the game’s leadership team for one of Riot’s largest franchise game, Teamfight Tactics. You will be responsible for building actionable strategies and business plans and working across gameplay and around game features to articulate a clear roadmap and requirements to create value for players and the product. You will be accountable for monitoring performance against targets; leading vision and execution for live operations; driving improvements to our processes and systems to support better decision making; and building, managing, and operating a PM team that can meet the key measurement of the product while partnering with delivery leadership to achieve the team’s goals. Since the role leads the major effort of gameplay and player engagement, the role will require a leader that has solid experience in PM and game development. As a Manager, Game Product Management on the Fight for the Golden Spatula (FFGS) team , you will guide the gameplay strategy and delivery of the most exciting new experience within Fight for the Golden Spatula. You will guide product gameplay strategy for new FFGS revival sets, modes, and FFGS R&D gameplay features. You will engage with the community and player data to ensure that the team is delivering maximum value, maintaining a singular focus on providing the best possible player experience. You will also establish what success looks like and work closely with our partners of development and publishing for building a clear plan for the development team to achieve it. You will report to FFGS's Senior Director, Game Product Management. Responsibilities: - Build a comprehensive gameplay strategy and handle executions for FFGS gameplay feature production, release and daily operations that will maximize long term engagement and player perception. - Build and manage game development pipelines to ensure a cost-efficiency way of production - Manage the production collaboration with other departments - Hire, mentor, and grow producers for teams within your space. - Organize the daily development efforts of the team, leading team meetings, managing planning efforts and ensuring delivery against the product roadmap and FFGS strategy. - Build strong relationships with partner teams to drive the success of joint projects. </u

👤 HumanFull-time
By RiotgamesJul 23, 2026

Network Engineer III, Enterprise IT

Negotiable

As a Network Engineer, you will take ownership of complex network configurations, troubleshooting, and optimizations. You’ll play a key role in driving infrastructure improvements, leading technical project implementations, and acting as an escalation point for difficult networking issues. Your responsibilities will include automating routine processes, improving monitoring and alerting systems, and contributing to network architecture decisions. You will also mentor junior engineers, collaborate closely with cross-functional teams, and help shape best practices for network reliability and security. Responsibilities: - Lead the design, configuration, and maintenance of Riot’s corporate network infrastructure. - Troubleshoot complex networking issues and drive resolution independently. - Provide expert recommendations and strategic direction for network evolution. - Serve as the final point of escalation for emergent network events. - Own and deliver critical networking projects from planning to execution. - Act as a key liaison with third-party vendors, influencing technical decisions. - Author and maintain RFCs, contributing to network engineering best practices. - Design, develop, and implement automation tools for network monitoring and response. - Provide mentorship and guidance to junior engineers. - Take full responsibility for On-Call duties, handling major incidents. Required Qualifications: - Deep expertise in configuring and troubleshooting routing and switching protocols (BGP, OSPF, LACP, MLAG, EVPN/VXLAN). - Strong experience with network security, including firewalls, VPNs, load balancers, and AAA frameworks. - Advanced knowledge of network utilities and monitoring tools (ICMP, Syslog, NetFlow, SNMP, Wireshark). - Hands-on experience managing wireless networks and remote access solutions. Desired Qualifications: - Extensive knowledge of Palo Alto, Juniper, and Arista networking technologies. - Strong scripting (Python) and automation (Ansible) expertise. - Experience designing and managing AWS networking solutions (route 53) - Background in DevOps, Agile methodologies, and CI/CD networking integrations. - Bachelor’s degree in Computer Science, Engineering, or equivalent experience, with multiple years in a network engineering role. For this role, you'll find success through craft expertise, a collaborative spirit, and choices that focus on your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a class="c-link" href="https://www.riotgames.com/en/who-we-are/values" target="_blank" data-stringify-link="https://www.riotgames.com/en/who-we-are/values" dat

👤 HumanFull-time
By RiotgamesJul 23, 2026

Release Manager II - VALORANT, Release & Live

Negotiable

As a Release Manager II on VALORANT, you'll be joining the team responsible for updating and deploying our game to our players everywhere. You will be involved with improving our product delivery pipeline with a continuous delivery mindset, using both process and technology at your disposal. You understand what fuels games as a live service and have a passion to improve the experience for internal developers getting content out the door, and most importantly, for our players. You are a communication authority able to craft efficient and clear messages to any size group or situation. You will wrangle processes and organize teams to keep the momentum building and foster teamwork and continuous improvement across the organization. Responsibilities: - Operate and improve the release and deployment process in collaboration with other Release Managers, ensuring a high-quality global player experience - Own specific areas of the release pipeline, maintaining readiness, identifying risks, and driving issues to resolution - Coordinate across development, operations, and product teams, facilitating decisions that impact live service health - Partner with product teams to review and strengthen release practices, identifying risks early and driving mitigations before they impact players - Identify gaps in the delivery pipeline and contribute to improvements, working with other Release Managers and partner teams to implement solutions - Engage with technical systems and tooling, investigating issues, leveraging automation, and partnering with engineers to improve reliability and efficiency - Support and reinforce consistent release practices across teams, contributing to a culture of accountability and continuous improvement Required Qualifications: - A minimum of 3 years of experience in Release Management or related roles (e.g. Technical QA, Live Operations, DevOps) within PC software or live service environments, demonstrating ownership of release or live service operations - Experience working with CI/CD pipelines and development tools (e.g. Jenkins, Perforce, Git, Datadog, JIRA), with the ability to troubleshoot issues and collaborate effectively with engineers - Comfort working with technical systems, including using scripting, automation, or AI-assisted tools to improve workflows - Strong written and verbal communication skills, with the ability to tailor messaging to different audiences - Proven ability to drive issues to resolution in a live service or operational environment - Experience coordinating work across multiple teams and delivering on scoped projects Desired Qualifications: - 4+ years of experience in Release Management or related roles (e.g. Technical QA, Live Operations, DevOps) within PC software or live service environments - Release management experience in cross-platform, cross-play, or cross-progression features For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/dome

👤 HumanFull-time
By RiotgamesJul 23, 2026

Publishing Product Manager, Korea & Japan - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As the Publishing Lead, you'll lead efforts and develop strategies that focus on finding and attracting the next generation of players to our games. You'll lead a cross-functional marketing team that includes the sub-disciplines of brand, performance marketing, creative, comms, art, digital marketing; and owned, paid & earned media. You will develop adaptable global marketing strategic platforms that regional publishing leads can build on; as well as several end-to-end go-to-market campaigns per year & evergreen strategies to grow the new audience. You'll collaborate with product managers on the best way to adapt the game to the needs of new players. And as Publishing Lead, you'll help a team of talented and diverse marketing and communications pros level up by developing their skills as well as driving the objectives and strategies the team will work towards. As the Publishing Lead for Korea and Japan on an Unpublished R&D Product, you will be responsible for leading the publishing efforts and community engagement in locally served countries and languages within your subregion. Reporting to the Sr. Director of Publishing in Korea, you will drive subregional strategies aligned with the broader regional and global objectives. Your deep understanding of market trends and cultural nuances will be critical as you work to deliver exceptional value to players while ensuring optimal operational efficiency and performance. You will play a key role in advocating for your subregion’s needs in global decision-making processes and ensuring that subregional product ecosystems and community involvement thrive. In this role, you’ll also oversee budgeting and resource allocation to support the successful execution of regional goals. As a Rioter in Seoul, you’ll join a tight knit group of exceptionally bright minded individuals who share our prioritization of player experience, rejection of convention, and passion for gaming. Riot Games Korea is dedicated to creating tailored player experiences that show local players they aren’t lost in translation. Key Responsibilities: - Develop and execute subregional strategies aligned with regional and global priorities, focusing on product ecosystems, community engagement, and market trends. - Oversee subregional budgets, ensuring effective resource allocation and tracking performance to optimize results. - Recommend and align country-based OKRs linked to regional key results, set performance indicators, and track publishing efforts' performance. Support teams in maintaining a data-informed perspective on their work and individual expectations. - Represent the region in ecosystem-level conversations, participating in key workstreams to ensure regional needs are addressed. - Build strong relationships with internal and external stakeholders, ensuring regional needs are prioritized

👤 HumanFull-time
By RiotgamesJul 23, 2026

Program Manager, Workplace Experience & Real Estate (APAC)

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. Role Overview As the Program Manager, Workplace Experience & Real Estate (APAC) , you will serve as a regional program resource supporting Workplace Experience (WE) Partners and regional leadership across APAC. This role exists to provide specialized expertise, project support, and regional coordination across Corporate Real Estate (CRE), workplace programs, and operational initiatives. You will help build consistency, share best practices, support project delivery, and strengthen program maturity across APAC while enabling local teams to successfully execute within their markets. Responsibilities: Program & Project Leadership - Provide project management expertise and execution support for regional workplace, construction, and workplace transformation initiatives where additional capacity or specialized knowledge is required. - Manage projects within established timelines, budgets, and quality expectations while balancing regional business needs. - Coordinate project teams, vendors, consultants, and cross-functional partners to ensure successful project delivery. - Identify risks, dependencies, and resource constraints and partner with stakeholders to develop mitigation strategies and escalation plans. - Step directly into projects where additional leadership, expertise, or bandwidth support is required. Corporate Real Estate (CRE) & Portfolio Management - Support regional leadership and Workplace Experience Partners by providing analysis, recommendations, and project support related to APAC real estate strategy and portfolio initiatives. - Partner with regional leadership and Workplace Experience Partners to evaluate portfolio opportunities, workplace investments, lease events, and occupancy strategies. - Assess regional real estate market conditions, trends, and opportunities, providing insights and recommendations that support informed decision-making. - Provide coordination, reporting, and subject matter expertise to support lease administration, portfolio governance, and compliance activities across APAC. - Partner with central CRE teams to coordinate regional transactions, workplace projects, and portfolio initiatives. - Develop portfolio reporting, business cases, project summaries, and executive presentations to support strategic planning and decision-making. Regional Program Development & Governance - Partner with global COEs and regional stakeholders to develop, socialize, and improve frameworks, standards, playbooks, and governance models that can be adopted across APAC. - Support

👤 HumanFull-time
By RiotgamesJul 23, 2026

APAC Esports Business Development & Partnerships Manager (Contract)

Negotiable

The Riot Commercial Partnerships (RCP) team is responsible for identifying, building, and executing world-class partnerships with leading global brands. Our mission is to drive revenue through strategic commercial collaborations that create meaningful value for Riot’s players and fans across Games, Entertainment, Esports, and Social Impact. Every product and event Riot delivers is elevated through the support of premier partners who help shape unforgettable experiences for millions of players and audiences worldwide. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two—and we promise to return the favor. Like us, you take play seriously. You’re passionate about gaming, energized by innovation, and motivated by building meaningful business relationships. We value people who challenge convention, embrace experimentation, and push beyond perceived limitations. That’s where you come in. As the APAC Esports Business Development & Partnerships Manager (Contract) , you will play a key role within Riot’s APAC Commercial Partnerships team, with a primary focus on driving new business growth and strategic revenue opportunities across the region. Reporting to the Principal of Esports Business Development APAC, this role is designed for a commercially driven professional with strong experience in business development and client relationship management. The role is primarily focused on new business development with an expectation to also support partnerships management as required by the team. You will be required to travel for work from time to time. You will lead efforts to secure new sponsorship revenue opportunities for the Riot APAC esports ecosystem, including but not limited to League of Legends and VALORANT esports. You will also help shape long-term commercial strategies in collaboration with global and regional teams while managing select strategic accounts to ensure successful execution, partner satisfaction, and long-term growth. This role requires a strong understanding of the esports, gaming, and entertainment landscape, paired with the ability to build executive-level relationships, navigate complex negotiations, and deliver innovative partnership solutions that align with Riot’s brand and player-focused philosophy. Responsibilities: Business Development (Primary ~70% of role) - Identify, source, develop, negotiate and close new commercial partnership opportunities across the APAC region to drive revenue growth. - Build and maintain a robust pipeline of prospective partners across key sponsor categories. - Lead the end-to-end sales process including prospecting, outreach, pitch development, negotiation, contracting, and partner onboarding. - Develop strategic partnership proposals and customized commercial solutions aligned with the priorities of Riot’s esports products, audience, and brand values. - Collaborate with global and regional stakeholders to align partnership opportunities with the broader Riot commercial strategies. - Track market trends, competitive activity, and emerging partnership opportunities within gaming, esports, sports, media, and entertainment. - Represent Riot Games externally with senior client stakeholders, agencies, and industry partners. Partnerships Management (Secondary ~30% of role) - Serve as the primary point of contact for assigned partners, ensuring strong relationship management and high partner satisfaction - Oversee partnership execution across broadcast integrations, social campaigns, experiential activations, and branded conten

👤 HumanContract
By RiotgamesJul 23, 2026

Game Producer, Live Experience - Wild Rift (Contractor)

Negotiable

Riot Games was founded in 2006 by gamers who believe that putting players first can create truly great games. Since launching League of Legends in 2009, we’ve grown into a global leader in games, serving millions of players every day. Players are at the heart of everything we do, and we continuously evolve our experiences to better serve them. We’re looking for passionate professionals who take play seriously and bring a strong sense of ownership to their work. You are organized, collaborative, and able to support live operations in a fast-paced, cross-functional environment. That's where you come in. As a Game Producer, Live Experience (Contractor) on the Wild Rift team, you will support the Live Experience team in executing day-to-day live operations for the RoW (Rest of World) regions. You will work closely with product, design, operations, and QA teams to ensure in-game operational content is configured, delivered, and launched accurately and efficiently, helping provide a stable and high-quality player experience. What You’ll Do: - Support day-to-day live operations execution for Wild Rift RoW regions, including in-game events, rewards, and mail configuration and delivery. - Prepare and maintain operation whitepapers, execution documents, and related operational configuration documentation. - Support patch-related operational work, including event setup, reward distribution, and other live operation tasks. - Coordinate and track in-game banner/key art (“face image”) related requests and support publishing workflows. - Collaborate with cross-functional teams including product, design, QA, and operations to ensure operational content is delivered on time and with quality. - Assist in reviewing operational configurations, tracking issue resolutions, and supporting day-to-day live service stability. Required Qualifications: - 2+ years of experience in the game industry or related fields. - Strong execution skills, sense of ownership, and communication abilities. - Comfortable working in a fast-paced environment with multiple parallel tasks. - Familiar with basic game operation workflows and has an understanding of game event operations. - Passion for games. - Fluent in Mandarin Chinese. Desired Qualifications: - Experience in game live operations execution or event configuration is a plus. - Experience supporting mobile game operations is a plus. - Basic English reading, writing, or communication skills are a plus. Please include both your resume and a cover letter. We read every application carefully—show us your passion for games and your understanding of player experiences. Employment Type: employment contract with FESCO Adecco, a professional personnel company in China

👤 HumanContract
By RiotgamesJul 23, 2026

Manager, Globalization Production

Negotiable

As a Manager of Globalization Production at Riot Games, you will lead teams responsible for bringing Riot’s content from creation to live for players around the world. You will serve as the strategic bridge between our creative game and content teams and our global audiences. In this role, you’ll manage producers across localization and content publishing teams and align workflows across teams to enable scale while partnering closely with Development, Product, Content Production, Marketing and Engineering teams. Your mission is to ensure that every game, cinematic and Riot produced experience lands with quality, consistency, and impact across regions, languages and platforms. Responsibilities: - Own the end-to-end lifecycle of content from source handoff through localization, readiness and publishing. - Ensure global launches are coordinated, localized, and published across channels and regions. - Directly manage localization and content operations producers, coaching them to think beyond functional silos and take ownership of full content lifecycles. - Build a team culture grounded in accountability, collaboration and continuous improvement. - Serve as a primary partner to stakeholders across Content Production, Product and Game Teams. - Represent globalization and publishing considerations early in planning and intake conversations. - Use data and insights to inform prioritization, resourcing and process improvements. - Establish and evolve workflows that connect Content Production, Localization and Publishing. - Partner with tooling and platform teams to improve automation, scalability, and visibility. - Define and track success metrics such as time-to-market, localization readiness, etc. Required Qualifications: - Experience building content pipelines and familiarity with publishing systems, and content management platforms. - Strong understanding of how content is produced, packaged, localized and published at scale. - Proven ability to manage cross-functional workflows and multiple stakeholders. - 3 years of people management experience. Desired Qualifications: - At least five years in content localization or globalization management, preferably in gaming or entertainment. - Experience leading teams in localization, content operations, publishing or program management. - Experience working with global teams and regional partners. - A systems mindset: you see patterns, dependencies, and opportunities for simplification. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a href="https://www.riotgames.com/en/who

👤 HumanFull-time
By RiotgamesJul 23, 2026

Game Designer, System - Unpublished R&D Product (Contract)

Negotiable

作为一名系统策划,您将肩负项目城池发展和核心系统玩法的设计工作,围绕成长、建造、资源流、功能解锁等内容,为游戏世界注入持久成长驱动力。您需要以玩家为中心,完善系统框架,设计富有策略深度的城市发展玩法,持续优化成长体验与动力体系,为产品生命周期注入源源不绝的新鲜感。您将与团队高效协作,推动高质量交付并持续提升团队创新能力。 我们是谁 我们以玩家体验为根本,不断追求设计创新。这里是你释放创新想法、赋能核心系统、改变传统玩法生态的大舞台。如果你渴望挑战、热爱运营和创新,期待你加入我们并共创未来! 您的影响 定义城池发展体验 - 以项目目标为指引,主导城市成长、建筑升级、功能体系等玩法核心模块设计,营造激励成长与多元选择并存的体验节奏。 构建系统与成长闭环 - 搭建资源生产、消耗、成长及动力体系,让玩家在可感知的反馈循环中体验长期目标与阶段感成就。 推动系统创新与落地 - 将创意转化为高落地性的系统方案,主导原型验证与功能优化,不断提升成长体系与城池玩法的策略深度。 跨团队协作推动优质交付 - 联合美术、程序、数值、UI等多团队,保障系统设计与开发同步迭代、品质稳定,并持续聚焦用户体验提升。 数据驱动与行业洞察 - 关注市场标杆产品及行业趋势,结合数据分析和玩家反馈持续优化系统内容与成长曲线,提升竞争力与可玩性。 岗位职责 - 参与城池、建筑、资源及系统功能的0到1设计,实现成长、建造、运营等核心模块的系统化梳理与体验优化。 - 负责制定成长体系、资源产消与动力闭环相关文档与设计原型,把控系统机制的全周期推演和调优。 - 联合数值策划完成系统数值结构、资源分配及发展节奏的详细设定,实现公平性与可玩性平衡。 - 跟踪竞品并提炼差异化优势,提出城建及玩法创新点,高效转换为可执行的功能方案,推动快速迭代与落地。 - 配合研发、美术等协作团队,确保方案落地还原度和功能流畅,持续推动体验打磨和流程优化。 - 收集数据、分析玩家反馈,系统性评估和优化设计内容,推动城池发展和核心系统可持续进化。 任职要求 - 本科及以上学历,2年以上系统策划或城市成长相关经验,参与过上线产品的核心系统设计与迭代优先。 - 熟悉城池建设、养成、系统成长等相关机制,对经济系统、成长体系有系统认知与实操经验。 - 拥有扎实的玩法设计、系统梳理、文档输出与流程拆解能力,能独立承担重点模块并协作推进复盘。 - 关心用户长期体验,对成长驱动力和多元可玩性有深入洞察,善于结合数据分析优化系统内容。 - 具备出色的沟通与团队协作能力,积极推动方案高效落地。 加分项 - 有城市建设、成长模拟、策略或重社交手游的玩法及系统策划经验。 - 具备大型成长/经济系统模型搭建、数据调优或A/B测试实际经验。 - 有国际化项目、海外用户洞察或多文化团队协作能力。 - 能撰写或阅读英文系统策划文档。 我们的福利 我们倡导健康平衡的工作与生活,提供有竞争力的带薪休假、灵活办公方式及多元保险福利。团队关注多元与包容性氛围,鼓励创新协作,让每一位成员都能获得成长和成就。与我们一起,见证并驱动一款创新大作的诞生吧! 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同

👤 HumanContract
By RiotgamesJul 23, 2026

Manager, 3D Character Art - Teamfight Tactics

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As an 3D Character Lead in the Singapore Studio Teamfight Tactics Cosmetic team, you will channel your knowledge of color and light to explore and produce the best player value for Teamfight Tactics players. You’ll guide the exploration and execution of the 3D discipline across Character and Environment content. In addition to providing clear direction, you’ll implement the sleek, dynamic and dramatic visual effects that add atmosphere and depth to the gameplay. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design. You will implement the effects and set the high quality bar. You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team. You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the others 3D Leads on Teamfight Tactics Cosmetic to together cultivate a great cohseive culture and ensure a consistent quality and style. Responsibilities: - As a 3D lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. - Provide craft direction for your team. - Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting - You will balance visual satisfaction and gameplay clarity. - Provide hands on craft support to the product where

👤 HumanFull-time
By RiotgamesJul 23, 2026

Game Designer, Combat - Unpublished R&D Product (Contract)

Negotiable

作为一名战斗策划,您将根据项目的目标与方向,参与定义游戏在战斗和沙盘两个核心方向的基础体验。您将以玩家为中心,推进战斗与沙盘系统的设计与平衡,保证玩法的策略深度和持久吸引力。您需要与项目组各部门高效协作,推动方案实现并持续优化内容品质。 我们是谁 我们团队始终坚信以玩家体验为核心,这不仅是工作的基础,更是驱动我们不断创新的动力。如果你热衷于探索前沿设计,喜欢带来影响深远的玩法创新,欢迎加入我们,一起定义新世代社交策略体验! 您的影响 定义战斗与沙盘体验 - 以项目前景和目标为导向,参与战斗系统和沙盘玩法的整体框架设计,切实影响玩家的主要互动节奏、策略深度和沉浸反馈,助推产品体验达成行业领先。 构建与平衡战斗与沙盘系统 - 拟定并完善战斗规则、单位/技能/地图机制等基础内容,协同数值策划推进平衡测试与落地,确保玩法公平有趣、策略丰富。 推动创新与验证原型 - 积极提出前瞻性设计设想,将创意理念转化为可操作的原型,并参与多轮体验验证与调优,助力玩法体系不断自我突破。 跨团队协作与高效实现 - 主动联合程序、美术、UI/UX等多职能团队,推进战斗与沙盘系统的高效协作开发与品质管控,确保方案与整体产品战略保持一致。 关注玩家与市场动态 - 跟进主流竞品和行业趋势,结合实际数据与玩家反馈,持续优化设计内容,提升玩家体验与系统可玩性。 岗位职责 - 深度参与从0到1的方案设计,清晰梳理系统结构和功能细节,保障玩法基础可靠可拓展。 - 负责核心机制的文档输出与细化,协助数值团队定义关键参数与成长体系。 - 主动关注和分析主流竞品的玩法思路,结合玩家偏好和市场趋势提出可落地的创新点,推动功能快速上线、反复迭代。 - 与项目相关各部门密切沟通,确保设计方案能够以较高还原度和效率开发落地。 - 敏锐洞察玩家需求,参与数据分析和用户调研,对系统功能体验持续进行优化、跟踪与调整。 任职要求 - 本科及以上学历,2年以上战斗方向的游戏策划经验,有完整移动端项目从立项到上线的实践经历优先。 - 拥有良好的逻辑思维、玩法建模及文档输出能力,能独立负责细化方案与推进开发协作。 - 热衷游戏及玩法创新,对市场主流产品有深入体验及见解。 - 积极主动,善于跨部门沟通,具备团队协作精神和推动复杂方案落地的执行力。 加分项 - 有头部产品核心策划经验。 - 深度体验游戏,对玩家需求和IP特色有独到理解。 - 具备复杂系统数据与体验调优能力。 - 熟悉A/B测试、用户数据分析方法,能基于结果提出有效优化建议。 - 能阅读或撰写英文设计文档,有国际化手游项目经验。 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

👤 HumanContract
By RiotgamesJul 23, 2026

Game Designer III (Card Rules) - Riftbound

Negotiable

As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world. As a Senior Game Designer on Riftbound, you'll report to a Game Design Manager and work directly with other designers. You will design and improve the gameplay experience through the lens of game rules and their interactions with content: cards. Primary among your responsibilities will be working with set designers to build, improve, and execute on new mechanics, templates, and rules, and you will also be expected to contribute to card design across many products, and support other efforts related to the Riftbound game experience. Responsibilities: - Understand the relevant audiences for the game, and from this, calibrate your design expertise to reflect appropriate taste for these audiences - Use data and sense-making to identify opportunities to improve the health of the game through cards - Articulate and consider a scope and depth of possible solutions, including possible effects, and collaboratively reach the best solution - Evaluate and improve rules across the game’s design and execution, especially understanding the multiple ways the game will be played by players - Improve existing design frameworks, our approaches to design, and create new ones - Openly share work and seek feedback from other developers, while combine co-worker and player feedback to calibrate design direction - Provide mentorship to more junior members of the design team Required Qualifications: - 4+ years experience as a game designer and/or tabletop game rules manager - Demonstrated experience working on rules for tabletop games - Broad mechanics and content design ability Desired Qualifications: - Knowledge of CCGs and their features - Experience playing or judging in CCGs - Experience working with or playing PvP strategy games - Experience developing a competitive or multiplayer game For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a

👤 HumanFull-time
By RiotgamesJul 23, 2026

Influencer Manager, Wild Rift (Contract)

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As an Influencer Manager (Contract) for Wild Rift APAC, you will operate as a pivotal member of the League of Legends: Wild Rift publishing team. You’ll be one of our ambassadors to content creators in APAC. You will be responsible for building meaningful and impactful relationships with local influencers, seeking out and developing new talent, and partnering with veterans and content creators on initiatives for Wild Rift. You will also be fully integrating creator content and initiatives within Wild Rift’s Organized Play strategy. This means also leading stakeholder engagements with third parties and collegiate organizations to ensure Wild Rift’s Organized Play ecosystem remains healthy and committed to the community. You’ll have firsthand experience in the content creator ecosystem and a deep awareness of the groups and influential personalities within the communities Riot speaks to. You’ll have a service-oriented mindset, with an understanding that your role is to celebrate and support leading figures in the community vs. trying to be one yourself. Above all else, you appreciate Riot’s player-first philosophy - and how we orient around the goal of being player-focused. You have thoughts about the next rising stars in streaming, and you’re passionate about developing enduring relationships with accomplished creators while connecting them with the things that inspire them. Responsibilities: - Identify community creators who are making groundbreaking content for Philippine players to expand our influencer network - Initiate, grow and foster relationships with influencers, support them through any engagement with Riot, track progress and data across their projects with us, and identify ways to level up their craft - Develop a network of agencies and external resources to assist in building, growing and maintaining an influencer network. - Advise and consult with teams across Riot, becoming a trusted resource for best practices, and helping to add tangible value for players, creators and Riot. - Collaborate externally with content creators across various mediums to create “A+++ would watch again” quality content - Collaborate internally with Riot teams across the globe to create holistic, thoughtful and strategic experience for players around major publishing beats. Ensure that influencer engagement is never an afterthought - Represent Riot well in the content creator space, building our reputation as great partners and outstanding collaborators - Design strategies that focus on elevating the work the community creates, providing them with resources, and identifying exciting opportunities in the space - Owns and manages the Wild Rift Creator program - Manages stakeholder relationships between Tournament Operators, Collegiate Boards, and other Third-Party Organized Play Partners - Ensures executional e

👤 HumanContract
By RiotgamesJul 23, 2026

Consumer Products and Experience Operations Manager - Korea

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a CPX (Consumer Products and Experience) Operations Manager - Korea , you will own and scale Riot Games Korea’s CPX operational engine while helping shape the short- and long-term strategy for direct-to-consumer (DTC) business and experiential growth. This role blends hands-on execution with strategic ownership and is designed for someone who can both “run the business” and continuously improve how the business operates. You will need to operate with autonomy, manage critical partners and budgets, and work seamlessly with Riot’s game and esports teams to deliver CPX initiatives tied to key milestone moments that directly impact CPX growth and sustainability in Korea. As a Rioter in Seoul, you’ll join a tight knit group of exceptionally bright minded individuals who share our prioritization of player experience, rejection of convention, and passion for gaming. Riot Games Korea is dedicated to creating tailored player experiences that show local players they aren’t lost in translation. Responsibilities: - Develop and execute short-and-long-term operational strategies to support scalable DTP growth - Own end-to-end CPX operations across DTC retail, e-commerce, and live activations, including supply chain, agencies, logistics, and operational communication - Lead CPX fiscal management in Korea, including budget planning, forecasting, and cost optimization - Drive operational readiness for major launches and seasonal moments across Riot franchises and esports - Drive pivotal CPX projects end-to-end, from planning through execution and post-mortem analysis - Identify structural gaps and proactively improve operating models, processes, and governance - Serve as a key point of operational decision-making for CPX Korea by partnering closely with regional and global stakeholders to align priorities, timelines, and execution standards Required Qualifications: - 4+ years of experience in operations, strategy & operations, retail management, or related roles - Proven experience owning projects, budgets, and cross-functional execution - Strong analytical and planning skills with the ability to translate strategy into action - Ability to work effectively across diverse teams and functions, align stakeholders toward shared goals, and operate independently while influencing without formal authority - Excellent stakeholder management and communication skills in Korean and English Desired Qualifications: - Experience scaling DTC businesses in complex environments - Background in supply chain management and domestic and international logistics - Experience managing both internal te

👤 HumanFull-time
By RiotgamesJul 23, 2026

Cloud Infrastructure and Security Engineer (Contract)

Negotiable

We are seeking a highly skilled and motivated Cloud Infrastructure and Security Engineer to implement, operate and manage scalable, secure and resilient public cloud infrastructure. The ideal candidate will have experience with public cloud platforms (preferably Tencent Cloud), understanding of cloud-native security service and practice, and a passion for building infrastructure as code. Responsibilities: - Manage daily operations of enterprise cloud platforms (Tencent Cloud) including resource provisioning, deployment, monitoring and incident resolution to ensure the stability of business systems; - Deploy cloud-native infrastructure components, e.g. VPCs, subnets, routing, computing, storage and load balancing services - Build and manage containerized environments e.g. Tencent TKE - Enforce security best practices across public cloud environments including network segmentation, encryption, IAM and etc. - Maintain access control policies under Tencent CAM and Group Account Management - Ensure compliance with MLPS v2.0 Required Qualifications: - Bachelor’s degree in Computer Science, Engineering or related field (or equivalent experience) - 2+ years of experience in cloud infrastructure and/or security engineering roles - Strong knowledge of Tencent Cloud platform and services - Hands-on experience with VPC design, Network Protection, IAM - Familiar with CI/CD pipelines and containers - Knowledge of scripting languages, e.g. Python, Bash or PowerShell Desired Qualifications: - Cloud certifications (Tencent Cloud Certificate, AWS Certificate) - Experience with MLPS v2.0 - Knowledge of Terraform or similar Infrastructure as a Code tools Employment Type: employment contract with FESCO Adecco, a professional personnel company in China

👤 HumanContract
By RiotgamesJul 23, 2026

Visual Design Artist - Unpublished R&D Product (Contract)

Negotiable

我们正在寻找能够 高效产出高质量界面视觉,并稳定支持项目研发节奏的执行型设计师 。 作为一名UI视觉设计师(Contract),你将加入拳头,参与项目研发阶段的界面视觉设计工作。 你将基于既定产品体验与美术风格,负责游戏内UI界面的视觉设计与细化,与UX、动效及客户端团队紧密协作,确保界面具备良好的视觉表现与可实现性。该岗位更侧重 视觉表现能力、执行效率与协作能力 ,适合具备成熟产出经验的设计师。 岗位职责 UI视觉设计执行 - 根据既定UX方案与风格方向,完成游戏内UI界面设计 - 独立完成从线框稿 → 视觉设计 → 高保真界面的完整流程 - 在明确规范下进行视觉延展与细节设计,保证界面一致性与完成度 风格还原与视觉统一 - 准确理解项目美术风格,进行高质量视觉还原与设计延展 - 设计UI元素(图标、按钮、面板、装饰等) - 保持界面风格统一,提升整体视觉品质 设计落地与实现支持 - 输出规范化UI资源(切图、标注、组件说明等),支持客户端实现 - 与UX、动效及开发团队协作,确保设计效果正确落地 - 根据实现反馈调整设计,兼顾视觉效果与性能限制(移动端) 规范执行与质量控制 - 遵循项目UI设计规范(排版、层级、组件规则等) - 控制视觉复杂度与资源成本(贴图尺寸、元素数量等) - 保持稳定的设计质量与交付节奏 协作与反馈响应 - 快速理解需求并执行设计任务,按时完成交付 - 参与设计评审,根据反馈高效迭代方案 - 在多任务环境中合理安排优先级 任职要求 - 3年以上游戏UI视觉设计经验,有完整项目或外包经验优先 - 扎实的视觉设计基础(排版、色彩、构图、层级) - 具备良好的UI设计能力,能够快速适应不同风格(尤其风格化方向) - 熟练使用设计工具 - 能独立完成完整UI视觉流程(线框 → 高保真 → 资源输出) - 理解基础UX逻辑(信息层级、可读性、交互基础) - 了解游戏UI实现流程,具备“设计可落地”意识 - 良好的执行力与时间管理能力,能够稳定交付 - 良好的沟通能力,能够高效响应反馈 加分项 - 熟悉风格化UI设计 - 有移动端项目经验,了解适配与性能限制 - 具备UI动效基础理解(如交互反馈、基础动画节奏) - 有图标设计或完整UI组件库经验 - 熟悉UE引擎 UI流程或Unity UI流程 - 有外包项目或远程协作经验 作品集与材料 - 提供2–4个UI设计案例(以完成度与执行质量为主)。包含: 界面设计(UI Screens)/ 组件设计(Buttons / Panels / Icons 等) / 风格延展(Variation / Theme) - 强调视觉质量与风格一致性(非常重要) - 展示对不同类型界面的适应能力(战斗 / 系统 / 商业化等)。如有,请附带: 动效演示(如有)与引擎实现效果对比(如有) - 商业项目或外包经验(如有) 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

👤 HumanContract
By RiotgamesJul 23, 2026

QA Engineer - Unpublished R&D Product (Contract)

Negotiable

关于我们 我们以卓越的游戏品质为核心,致力于为全球玩家带来绝佳体验。作为Riot中国在研项目组的一员,你将在多元化环境中与开发、美术、策划等协同,聚焦高效测试与问题排查,推动项目稳定高质量上线。我们重视专业成长与团队合作,欢迎严谨、热爱游戏的你加入! 岗位职责 - 参与项目功能测试,包括用例设计、测试执行与结果评估,确保产品各环节质量可控; - 跟踪并详细记录游戏Bug,推动缺陷的及时修复和回归验证,保障关键问题闭环; - 针对新需求、版本更新进行覆盖性测试,分析和定位复杂问题,提出合理测试改进建议; - 熟练使用测试、缺陷管理和协作工具(如JIRA、TestRail、禅道等),提升测试效率; - 与开发、美术、策划等岗位紧密协作,积极沟通推动测试流程与体验优化; - 关注前沿游戏测试方法与行业动态,持续总结测试经验、提升测试流程。 任职要求 - 本科及以上学历,2年以上游戏测试相关工作经验,对游戏功能、玩法及体验有强烈敏感度; - 熟悉主流软件测试方法、流程及用例设计原则,具备扎实的测试理论基础; - 能熟练使用缺陷管理、测试协作等相关工具; - 具备良好逻辑分析与问题定位能力,能独立承担模块或专项测试任务; - 责任心强,工作细致认真,乐于主动发现问题并推动解决; - 具备良好的沟通与团队协作能力,有跨部门联动经验优先; - 注重结果复盘与经验沉淀,持续学习提升自身测试能力。 加分项 - 有自动化测试、性能测试、接口测试等专项测试实操经验; - 有Unreal Engine(UE5)引擎项目或英雄联盟IP相关产品测试经验; - 熟悉脚本语言或工具开发,有自研测试工具经验; - 有国际化项目、多端适配或跨文化项目协作背景; - 英语口语流利,能阅读或编写英文测试文档。 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

👤 HumanContract
By RiotgamesJul 23, 2026

Game Producer, Event - Wild Rift (Contractor)

Negotiable

Riot Games was founded in 2006 by gamers who believe that putting players first can create truly great games. Since launching League of Legends in 2009, we’ve grown into a global leader in games, serving millions of players every day. Players are at the heart of everything we do, and we continuously evolve our experiences to better serve them. We’re looking for humble, driven professionals who take play seriously and bring a strong sense of ownership to their craft. You’re curious, collaborative, and not afraid to challenge conventions in pursuit of better player experiences. That's where you come in. As a Game Producer, Events on the Wild Rift team, you will play a key role in delivering engaging, high-quality in-game events that resonate with players. You’ll partner closely with cross-functional teams—including design, art, engineering, product, and QA—to bring event experiences from concept to launch. You’ll also act as a bridge between player sentiment and development, ensuring that what we ship reflects real player needs and continuously improves over time. What You’ll Do: - Design and deliver diverse in-game events aligned with patch themes, product goals, and player motivations. - Drive end-to-end execution of event features, from concept and documentation to implementation and launch. - Partner with QA and development teams to proactively identify issues and ensure a high-quality player experience. - Analyze event performance and player behavior, generating insights and actionable recommendations for future improvements. - Monitor player feedback across channels, synthesize key learnings, and collaborate with stakeholders to address pain points. - Continuously raise the bar on event quality, player engagement, and operational excellence. Required Qualifications: - 2+ years of experience in game design, game production, or product management. - Strong familiarity with competitive multiplayer games, especially mobile MOBAs (e.g., League of Legends: Wild Rift, Honor of Kings, or similar PvP titles). - Solid understanding of player motivations and live game event design. - Fluent in Mandarin. Desired Qualifications: - Experience owning features or systems through a full development lifecycle (concept → launch → iteration). - Proven ability to collaborate across multiple disciplines and stakeholders. - Fluency in English. Please include both your resume and a cover letter. We read every application carefully—show us your passion for games and how you think about creating meaningful player experiences. Employment Type: employment contract with FESCO Adecco, a professional personnel company in China

👤 HumanContract
By RiotgamesJul 23, 2026

APAC Esports Partnership Manager

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. The Riot Commercial Partnerships (RCP) team is responsible for identifying, building, and executing world-class partnerships with leading global and regional brands. Our mission is to drive revenue through strategic commercial collaborations that bring meaningful value to Riot’s fans - across Games, Entertainment, Esports, and Social Impact. For every product and event Riot creates, our premier partners help elevate the experience for millions of players and live audiences. As an APAC Esports Partnership Manager, you will be a vital member of the APAC RCP team, helping drive the processes and procedures utilized to deliver for media rights partners and sponsors. In this role, you will be involved in all aspects of media rights partnership/sponsorship management, including licensing and contract management, broadcast and technical operations, partnership activation and integration, and data analytics and strategy. Responsibilities: - Lead alignment across internal cross-functional teams and external partners through proactive communication to drive collaborative success. - Design and execute end-to-end operational workflows to ensure efficient and high-quality delivery of value to partners. - Develop and execute win-win strategies and actionable plans that deliver value to media partners and sponsors through esports services, while driving long-term fan satisfaction. - Conduct in-depth analysis of data to evaluate partnership performance and develop long-term strategies to maximize the value of Riot Esports partnerships. Required Qualifications: - 4+ years of experience in partnership management, business development, account management or consulting - Self-starter with the eagerness and ability to handle multiple projects, prioritize work assignments, meet deadlines and work independently/collaboratively in a fast-paced environment - Exceptional communication and interpersonal skills, with a proven ability to collaborate effectively with diverse stakeholders, both internally and externally. - Strong analytical skills and background, with demonstrated ability to use data to power decision making. - Fluency in Korean and a professional working proficiency in English. Desired Qualifications: - Deep understanding of and empathy for gaming and esports fans, with the ability to view products and services through a fan-centric lens. - Experience working within the esports, traditional sports, entertainment, or media agency industries. - Familiarity with media rights, broadcast production operations, or digital streaming platforms.

👤 HumanFull-time
By RiotgamesJul 23, 2026

Executive Assistant – General Manager (12 month contract)

Negotiable

As an Executive Assistant supporting the General Manager at Riot Sydney, you operate as a trusted partner focused on executive effectiveness, sound judgement, and reliable follow‐through. This role goes beyond administrative support. It exists to enable effective preparation, clear operating rhythm, and sustainable ways of working that help the GM and studio leadership to stay aligned, make informed decisions, and keep focused on the highest impact work. You are curious, proactive, and comfortable seeking the context needed to understand priorities, stakeholder needs, and the moments where your executive maturity can create the most value. Context Riot Sydney is part of Riot Games’ global organisation, contributing to long‐term success by helping teams build, support, and improve games players love for years. The Executive Assistant plays a key role in enabling the General Manager to operate effectively across global and local priorities. This role supports Riot’s mission to make it better to be a player by helping senior leaders focus on the highest impact work, operate with a high bar, and collaborate effectively across Riot. What Success Looks Like: - The GM’s calendar consistently reflects the top 3–5 priorities, with protected focus time and minimal reactive churn. - Meetings are worth the time, with clear purpose, preparation, outcomes, and fewer avoidable follow-up loops. - Actions and commitments made by the executive are tracked, surfaced, and closed with the right owners. - Sensitive organisational matters are handled with discretion, preserving trust and reducing unnecessary escalation. - Written and verbal communication is concise, accurate, and appropriately framed for senior internal and external audiences. - Day-to-day friction is reduced for the GM and key stakeholders through thoughtful coordination, timely escalation, and clear communication. Core Responsibilities: - Own the GM’s calendar as a strategic tool, using judgement to maintain a high bar on focus, access, buffers, and trade-offs across global time zones. - Anticipate conflicts, preparation needs, and pressure points across time zones, adjusting scheduling to optimise global collaboration. - Own senior stakeholder scheduling and travel logistics with situation awareness, using context, priorities, and availability constraints to secure the right moments with the right people, in service of the work that matters most. - Orchestrate senior stakeholder visits and executive trips end-to-end, including logistics, scheduling, preparation, coordination, and overall trip readiness. - Ensure meeting discipline, agendas, and appropriate pre‐reads, with briefing depth calibrated to the importance and sensitivity of the meeting. - Draft, edit, and refine written communications for senior audiences, adapting tone, timing, and framing to the situation and audience. - Synthesise complex or ambiguous inputs into clear, decision‐ready summaries. - Act as a trusted point of coordination for information and requests, shaping urgency, access, and response expectations while protecting the GM’s focus with a strong sense of ownership and purpose. - Maintain awareness of studio priorities, commitments, risks, and stakeholder dynamics. - Support follow‐through on executive commitments, particularly people and leadership actions. - Partner closely with the Program Manager to ensure readiness for QBRs, reviews, and stra

👤 HumanContract
By RiotgamesJul 23, 2026

Manager, VFX Art - Teamfight Tactics

Negotiable

Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT and 2XKO. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player. We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games. That's where you come in. As a VFX Lead on the Cosmetics Team for Teamfight Tactics , you will channel your knowledge of color and light to explore and produce the best player value for Teamfight Tactics players. You’ll guide the exploration and execution of the VFX. In addition to providing clear direction, you’ll implement the sleek, dynamic and dramatic visual effects that add atmosphere and depth to the gameplay. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your VFX team. You will work with the Associate Art Director to implement a VFX style that fits within the art pillars and punctuates the game design. You will implement the effects and set the high quality bar. You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team. You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the others VFX Leads on Teamfight Tactics Cosmetic to together cultivate a great cohesive culture and ensure a consistent quality and style. Responsibilities: - Oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. - Provide craft direction for your team. - Provide as-needed support of all aspects of VFX process; from set-up through production and troubleshooting - You will balance visual satisfaction and gameplay clarity. - Provide hands on craft support to the product where needed - Support the Associate Art Director on emergent tasks where needed. - You will build a world-class team by sourcing AAA VFX artists in China and developing and growing their craft skills and soft skills through training and feedback - Build and maintain a healthy VFX team. Set clear vision, provide consistent feedback, and build trust. - You will establish and maintain a highly engaged, creative, and motivated culture to unleash artists’ potential. - You will drive and improve the rituals in your team to support high-quality craft delivery and enable efficient growth of your team. - You will collaborate with Rioters in Singapore and worldwide to make sure product goals are fulfilled, and working practices are app

👤 HumanFull-time
By RiotgamesJul 23, 2026

Software Engineering Manager, Expressions - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability. As the Manager, Software Engineering on VALORANT (for more info on VALORANT click here !) you'll bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. You’ll be part of a passionate, cross discipline team of developers to implement and design the game assets and code implementation of exciting existing premium content, such as gun skins. In addition your team will build new features and types of in-game content to give players even more ways to express themselves in VALORANT. of the team in addition to working in the code you’ll also guide engineers on the team to grow in their careers and help the overall team meet its product and technical goals. Additionally, you'll own the technical direction for how VALORANT premium content is created by the VALORANT team and it is used by players in the live game. Part of the role is to collaborate deeply with all the art disciplines that help create our content, as well as Design and Product Management to help create content that players will love. You will report into a Senior Engineering Manager. Responsibilities: - Own the technology for premium content end to end: during creation by artists, when players view the content in the out of game experience, and when players are using the content in game. - Work with Artist and Art teams to help create new kinds of content or improve existing ones to help realize the vision of the game - Create, review, and reframe an engineering vision with the team and key stakeholders including the Technology, Product, and Process Leads. - Collaborate effectively with art, design, and other disciplines within game development. - Identify, recruit, interview, and hire software engineers to help teams scale effectively. - Provide technical expertise throughout the product life cycle including design, implementation, and delivery of features while continuously improving the software engineering quality and efficiency. - Build and manage strong relationships between disciplines - Lead, grow, and coach team members to build talent over the long term - Demonstrate a high bar of craft excellence for your team - Cultivate your team's culture of collaboration, creativity and passion for game making Required Qualifications: - 5+ years of experience as a Software Engineer - 2+ years experience directly leading an engineering team either as an Engineering Manager or Technical Lead & mentor. - 1+ years of experience with C++ - Experience collaborating across disciplines to create solutions. Desired Qualifications: - 6+ years of experience - 2+ years of C++ experience - Experience with Unreal Engine - Experience working with visual effects, 3D, or other artists either in games or in another industry - Familiarity working in an agile environment For this role, you'll find success through craft expertise, a collaborative spi

👤 HumanFull-time
By RiotgamesJul 19, 2026

Director, Insights - Riftbound

Negotiable

The Insights discipline helps empower Rioters' decision-making to be more data-informed. We're an interdisciplinary group of scientists, consultants, and strategists from all sorts of backgrounds who join together to represent and advocate for players around the world. We believe that illuminating the globally diverse experiences, behaviors, and needs of players is critical to Riot living up to our player-focused mission. We're a group united by our love of games, science, and helping others succeed. As a Director, Insights on Riftbound, you’ll join the Insights discipline – the group of researchers, analysts, data scientists, and strategists responsible for solving problems and executing analyses that enable Rioters to make difficult decisions with confidence. You’ll be tasked with leading the Insights discipline as Riftbound continues to grow and integrate insights to inform the features, systems, and experiences of the game. Your background in data analysis, research, and strategic decision-making will ensure that you’re an effective advocate for players and can provide mentorship to grow the Insights team members. You’ll be accountable for the entire Insights ecosystem of Riftbound, ensuring that Riftbound is data-informed in all its domains (the core game experience, publishing, and marketing efforts, organized play experiences, etc.). You’ll serve as the craft lead for the analyst and researcher skillset. You’ll also serve as a critical advisor for Riftbound’s leadership team and ensure Insights is well-positioned to advise and support them. You will report directly to the Executive Producer of Riftbound. Responsibilities: - Support product ecosystem leadership by ensuring Riftbound products and strategies have impact effectively measured; contribute to a culture of continuous learning across the Riftbound organization - Partner with product ecosystem leadership by giving input on strategic and product choices - Work closely with product ecosystem leadership to monitor the health of Riftbound across the ecosystem, providing insights and recommendations around engagement, retention, monetization, sentiment, the player experience funnel, and other critical areas determined alongside the Riftbound leadership team - Partner with Riftbound leadership to ensure a strong understanding of the global audience experience across the full range of the game ecosystem’s offerings (core game, esports, publishing, entertainment, etc.) - Support Riftbound leadership in decision making around the multiple product touchpoints of Riftbound - Be an effective advocate for players and provide strategic guidance about their wants, needs, and behaviors - Work with analysts and researchers to generate frameworks and insights that support gameplay content, cosmetic content, metagame systems, publishing efforts, etc. for all aspects of the game - Ensure insights generated by the team are appropriately shared and accessible inside the Riftbound organization as well as to the broader Riot organization - Develop and maintain deep knowledge and domain expertise about Riftbound and the broader strategy game space - Develop, communicate, and implement the vision, roadmap, and operational strategy for the Insights team to deliver against Riftbound’s needs - Accountable for staffing and managing a team that will support the full range of Riftbound’s Insights needs - Ensure Insights Rioters within the entire game team (dev, publishing, and esports) deliver high-value outcomes, meet expected quality bars and discipline standards, and effectively integrate with their teams; work with the team on setting and maintaining h

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Game Designer, Balancing & Economy - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world. As a Senior Game Designer (Systems – Balancing & Economy) on the Unpublished R&D Product team, you will help design, build, and refine gameplay systems that support engaging player experiences. You will partner with designers, artists, and engineers to develop, iterate, and improve systems through rapid prototyping, testing, and cross-functional collaboration. This role requires a hands-on designer who is comfortable working in an evolving development environment, balancing experimentation with thoughtful decision-making while continuously improving gameplay systems and player experiences. You will report into the Game Director of the team. Responsibilities: - Design, implement, and improve gameplay systems that deliver engaging player experiences. - Develop multiple system design solutions and clearly communicate implementation trade-offs and associated risks. - Establish design principles and best practices for future systems design work. - Lead small cross-functional teams to develop gameplay systems aligned with product objectives. - Create clear design documentation that can be understood and implemented across disciplines. - Collaborate closely with designers, artists, engineers, and production partners to create cohesive player experiences. - Utilize prototyping, playtesting, and data-informed iteration to validate and improve system designs. - Incorporate feedback and continuously refine systems to achieve high-quality player experiences. Required Qualifications: - 6+ years of professional experience in Game Design. - Strong expertise in one or more of the following areas: progression systems, game balance, economy systems, or mathematical modeling. - Experience owning gameplay features or leading systems design efforts for at least one shipped title. - Demonstrated ability to create and improve complex gameplay mechanics and systems with consideration for player experience and long-term maintainability. - Experience integrating multiple gameplay systems into cohesive player experiences. - Fluent in Mandarin Chinese. Desired Qualifications: - Experience leading systems, economy, or game balance design. - Experience wi

👤 HumanFull-time
By RiotgamesJul 19, 2026

Principal Research Scientist, Gameplay AI - Tech Research

Negotiable

Research Scientists at Riot combine deep technical expertise across machine learning, artificial intelligence (AI), experimental design, and systems engineering to invent new ways players experience games. As a Principal Research Scientist, you operate at the frontier of what’s possible and set the standard for how research is conducted and how it translates into extraordinary gameplay. As a Principal Research Scientist in Tech Research, you will lead a small, cross-functional team focused on building AI-powered gameplay prototypes. These prototypes are not paper exercises, instead they are playable, opinionated explorations of new game mechanics, agent behaviors, and player experiences enabled by modern AI. You will be responsible for identifying promising research directions, translating them into concrete gameplay experiments, and driving them from early concept through working prototypes that influence game teams. You will be the technical and creative lead on complex, ambiguous problems where success requires strong judgment, rapid iteration, and an ability to balance research rigor with hands-on building. You will set the vision and quality bar, leading by example in various capacities, including writing code, shaping robust systems, and mentoring team members. You will lead AI-driven gameplay exploration who is tasked with rapidly testing new ideas through playable prototypes, rigorous evaluation, and real player insight. Your team will identify emerging research with the potential to meaningfully change gameplay, turn it into concrete gameplay experiments, and work with game teams to transform validated breakthroughs into options Riot can confidently commit to. Responsibilities: - Define and lead AI-powered gameplay research directions, translating emerging ML/AI capabilities into concrete, playable game prototypes - Build, lead, and mentor a small cross-functional team, setting technical direction while remaining deeply hands-on - Own research and prototyping roadmaps, milestones, and risk management for multi-quarter initiatives - Work closely with game teams to understand player goals and design constraints, ensuring prototypes are grounded in real gameplay needs - Rapidly iterate on prototypes, balancing research rigor with playability, performance, and developer usability - Stay current with academic and industry advances in AI for games, reinforcement learning, generative models, and agent systems - Communicate vision, progress, and learnings clearly to stakeholders, helping teams understand both what works and what doesn’t Required Qualifications: - MS in Computer Science or equivalent with 6+ years research experience or BS in Computer Science or equivalent with 8+ years research experience - Strong background in applied or foundational research, with experience leading projects through hypothesis-driven experimentation - 2+ years of experience in machine learning for sequential decision-making, agents, or complex systems (e.g., RL, imitation learning, planning, or hybrid approaches) - Proficiency in C, C++, or Python - Demonstrated contributions to public research (e.g., publications, talks, open-source projects) - Experience designing and implementing complex systems that integrate ML with real-time or interactive environments - Expertise with PyTorch or TensorFlow - Experience working in commercial game engines for prototyping or production - Strong understanding of gameplay systems, game loops, and real-time constraints - Experience collaborating closely w

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Manager, Art Direction - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then, Riot has expanded its portfolio and studios globally, continuing to create games that inspire and connect players around the world. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That’s where you come in. As an Associate Art Director , you will guide a team's creative output, prioritizing Mission, Direction, and Cohesion across an entire initiative. Responsibilities: - Be the creative leader for the Singapore game team , Uphold the artistic vision, craft standards, and success criteria that drive clarity, readability, and emotional impact set by the NA leadership team. - Oversee art direction for the Singapore game team , from concept through final in-game assets, ensuring the work expresses clear thematic vision, craft excellence, and strong player resonance. - Partner closely with Riot NA Creative and Product leadership to interpret and implement the creative and artistic vision, ensuring alignment with global quality standards, and thematic intent. Partner with production to ensure pipelines support sustainable quality. - Collaborate across Riot NA and Singapore to maintain alignment, manage feedback, and resolve challenges across all stages of production. - Build strong, trust-based relationships with Riot NA Creative, Art, and Product partners through transparency, reliability, and consistent delivery. - Remove creative and operational blockers to enable sustainable delivery, and partner closely with Riot NA and Singapore leadership to align on art direction, share best practices, and ensure visual consistency across regions. - Mentor and grow craft leads , fostering both creative excellence, craft proficiency and leadership confidence. Inspire teams to push boundaries while maintaining the project’s distinctive visual identity. - Foster a healthy, inclusive, and creatively charged team culture that encourages experimentation, feedback, and continuous improvement - aligned with Riot’s values and player focus. - Success in this role comes from translating Riot NA’s creative and product vision into inspiring, high-quality creative content. You’ll align cross-regional teams, synthesize feedback, and guide Singapore’s artists to deliver work that embodies the project’s clarity, craft excellence, and fantasy - bringing joy to players around the world. Required Qualifications: - Deep experience with the game art production pipeline, across multiple art disciplines. - Proven success in art direction and people management. - Strong background collaborating with external vendors and co-development partners. - Skilled in stakeholder management, prioritization, and navigating ambiguity. - Fluent in English, able to clearly communicate creative direction and goals. - Experience developing a style and artistic vision, shepherding the visio

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Technical Program - Publishing Platform

Negotiable

Technical Program Managers at Riot lead passionate, cross-functional teams to achieve player value through the delivery of large programs that are aligned with Riot's strategic priorities. As a Senior Technical Program Manager on the Program Management team in Publishing Platform, you will coordinate important development projects and lead the integration of Riot's games with Publishing Platform’s suite of products. You excel at condensing the million moving parts of platform development and game development into strategic points of focus between our development teams, smooth the process of platform development and integration before, during, and after launch. You will report to the Manager, Program Management. Responsibilities: - Align autonomous teams towards complex cross-pillar programs centered around Riot's strategic priorities. - Create program plans with cross functional teams such as creative, architecture, operations, technical teams, and leadership. - Plan and scope cross team projects within Publishing Platform. - Evangelize processes and delivery methodologies to ensure we accomplish our program goals. - Facilitate and manage Agile project management ceremonies and processes for large or team-of-team project teams. - Report on program performance, ensuring each program achieves milestones against its objective. - Organize program-level planning, communication, and team member rituals. - Standardize communications best practices, nomenclature, and tools between platform teams and their customers. - Manage risks and issues across programs and within teams. - Foster transparency and predictability by building and maintaining roadmaps for assigned programs. - Maintain partner relationships, providing visibility into workstreams and maintaining partner satisfaction. - Assist in the creation of product release and go-to-market plans. - Understand fiscal practices and controls, recording, and reporting on program expenditures & ROI. Required Qualifications: - 6+ years of relevant industry experience - Excellent teamwork, team leadership, communication, and stakeholder management - Experience with iterative development methodologies like Scrum & Agile, and have used supporting software (i.e. JIRA) - Experience in software development, infrastructure, or live operations management Desired Qualifications: - Previous program experience in a large distributed organization. - Experience managing software/video game products through the entire life cycle – from conception, development and launch to maintaining and operating a live service. - Experience working on a variety of software products in the gaming or entertainment space. For this role, you'll find success through craft expertise and collaboration that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our <a href="https://www.riotgames.com/en/work-with-us/overview"&gt

👤 HumanFull-time
By RiotgamesJul 19, 2026

Technical Art Director - Teamfight Tactics

Negotiable

As a Technical Art Director , you will lead and define the technical art needs across all of the different creative and technical teams on Teamfight Tactics. You will partner with the Creative Director to determine best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. Additionally, you will work with fellow Technical Art Directors across the studio to ensure healthy and consistent best practices and support across the discipline. As the Technical Art Director on Teamfight Tactics, you will support a team of Art Directors across TFT and work in partnership with Engineering Leaders to ensure joint planning and prioritization in order to support tools, optimization and pipelines across the TFT Product. You will drive future-facing workflows, pipelines, rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and shaders, and in upholding engineering best practices, while building, managing and growing the team. You will identify strategic art resource needs and promote hiring for all tech art roles on the team. As a part of the art leadership team, you’ll develop strategies and eliminate obstacles with other leaders to achieve broader product goals. Responsibilities: - Be the primary driver in defining and growing the Tech Art discipline across the game, including direct management, mentorship of TA leads, and seeking opportunities to help the team develop towards their goals - Partner with Art and Engineering leadership to balance creative ambition, technical sustainability, performance and dev efficiency - Lead teams in identifying and prototyping new opportunities and incorporate technology to increase art workflow efficiency and unlock new creative opportunities - Drive the long-term Technical Art strategy and roadmap, in partnership with Engineering, Art, and Product leadership to align technology investments with product goals and creative vision - Fill in initial Technical Art gaps on new or exploratory products or teams, and set them up for sustainability - Ensure proper staffing and allocation of Technical Artists across product teams - Influence Technical Art standards and Engineering best-practices across Riot through cross-product collaboration, mentorship within the discipline, and the development of reusable solutions Required Qualifications: - 13+ years of experience as a technical artist in games or related industries - 8+ years experience in management in games or related industries - Experience working in the Unreal Engine and Editor - Experience working collaboratively with external vendors and partners - Experience with and commitment to building long-term maintainable, testable, portable, and stable systems - Experience working on mobile games - Highly proficient communication skills and capacity to act as an ambassador between art, product, and engineering Desired Qualifications: - Experience with Maya and scripting in Python - Experience in shader development (e.g. HLSL) - Experience with ZBrush, Substance, and simplygon pipelines - Familiarity working in the Unity or other game Engines - Professional experience working in mobile development and cross-platform experience As a part

👤 HumanFull-time
By RiotgamesJul 19, 2026

Staff Software Engineer - Data Foundations

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer in Riot Data Foundations on the Data Experiences and Automation team , you will have the chance to affect how Riot collects and uses data to improve the experience for players and Rioters. You'll work closely with our product partner and technical lead to expand data consumption and reporting capabilities and build solutions to improve the development lifecycle for data engineers and insight analysts throughout the organization. You'll be helping as Riot enables advancements and fast iteration in Machine Learning and GenAI pipelines.You will bring your experience working with globally distributed systems and work with our team of software engineers to help build efficient solutions. You will report into the Engineering Manager of the team. Responsibilities: - Build and enhance systems that allow team members to more effectively engage with the tools in our data ecosystem. - Attend stand-ups and team rituals, and work with other software engineers to deliver on team goals - Participate in code reviews with other members of the team - Be part of an on-call rotation to support our live products - Provide meaningful code reviews for other members of the team - Work collaboratively with non technical customers to accomplish deliverables Required Qualifications: - Bachelor’s degree in Computer Science or comparable field - Understanding of core data engineering concepts and data pipelines - 7+ years experience in Python, and SQL - 5+ years experience working with data warehousing - Experience in working in Agile and DevOps environment Desired Qualifications: - Experience with ML Operations and GenAI pipelines and infrastructure - Experience with open source ETL frameworks such as Airflow, Luigi, or similar For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you

👤 HumanFull-time
By RiotgamesJul 19, 2026

Manager, Concept Art - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most-played PC game in the world, millions of players log in every month. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That’s where you come in. In the Singapore Studio, you will serve as the Concept Art Lead for an unpublished R&D product. In this role, you will leverage your expertise in game development concept art to guide a team of artists in the creation of highly inspirational and informative art for characters, environments, and various assets, enabling our Art Team to execute effectively. You’ll guide the exploration and execution of the Concept Art discipline across cosmetics content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your Concept Art team. You will work with the Associate Art Director to implement a style that fits within the art pillars and punctuates the game design. Responsibilities: - As a Concept Art Lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. - Provide craft direction for your team. - Own the full lifecycle management of your team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar. - You will establish and maintain a highly engaged, creative, and motivated workspace for your team to unleash people’s potential. - You will be responsible for driving innovative ideation and design aspirational concepts to set up other disciplines for success. - Collaborate with the Associate Art Director, Product and Art Leads, Stakeholders, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. - You will set a clear vision and strategy to grow your team, provide consistent feedback, and build trust with your team - You will drive the concept development for 2D and 3D art products - You will lead and improve team rituals to support high-quality craft and individual growth - You will accomplish your mission with complete autonomy if needed; you're dedicated to vigilantly finding creative and effective solutions to eliminate complex problems. Required Qualifications: - 5+ years experience in the video games industry - 2+ years experience of management experience - Demonstrated experience working directly with an outsource vendor either as an Art Outsource Manager or as a Concept Art Lead - Extreme proficiency in art fundamentals such as anatomy, composition, design, and color theory - Past leadership or management experience. Proven experience leading/mentoring teams and individuals. Growth minded and motivated toward teaching, enabling, and coaching other artists - Experience giving thorough direction and deliveri

👤 HumanFull-time
By RiotgamesJul 19, 2026

Sr. Manager, Game Design - Unpublished R&D Product

Negotiable

As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world. As a Sr. Manager, Game Design on an unpublished R&D product, you will help decipher one of Riot’s next big bets. You will help prove an innovative game concept in the early stages of development. You’ll partner with other designers, artists, and engineers to innovate and iterate player-focused designs that aim at delivering a groundbreaking experience. As a you’ll participate in the hiring process of the multiple design teams, manage the team to ensure consistent quality across all, and mentor designers in their professional development. You will report to the Director of Game Design on the team. Responsibilities: - Build and manage multiple teams of designers spanning multiple design sub-disciplines. - Coach, manage, and mentor design teams tackling multiple design challenges - Work collaboratively with the design team and team leads to create a great holistic experience - Create clear design documentation that can be evaluated and implemented by non-designers - Help guide the project from pre-production to launch and ongoing live support Required Qualifications: - 4+ years of experience managing design teams - 8+ years of professional experience working in game design - Has owned major feature work including directing multi-discipline teams - Experience working in the early-prototype phase of development on at least one game Desired Qualifications: - Experience with game engines (i.e. Unreal, Unity, etc.) For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application. It’s our policy to provide equal e

👤 HumanFull-time
By RiotgamesJul 19, 2026

Director, Insights - VALORANT Gameplay

Negotiable

The Insights discipline helps empower Rioters' decision-making to be more data-informed. We're an interdisciplinary group of scientists, consultants, and strategists from all sorts of backgrounds who join together to represent and advocate for gamers around the world. We believe that illuminating the globally diverse experiences, behaviors, and needs of gamers is essential to Riot living up to our player-focused mission. We're a group united by our love of games, science, and helping others succeed. We’re looking for a Director of Gameplay Insights to help shape the future of VALORANT. This leader will guide how we understand players, measure success, and translate insights into game direction. Your team supports product managers, game designers, and creative leads to inform core gameplay decisions, live balance, and feature development, ensuring that every step is grounded in a deep understanding of players. You’ll lead a talented team of analysts and researchers who merge insights skills with player intuition about what makes great games. You’ll work alongside insights teams in Publishing, Esports, Platform Technology, and Data to connect the dots across the full VALORANT ecosystem - from discovery to retention, from gameplay to fandom. This role reports to the Global Head of VALORANT Insights and offers a hybrid work-from-home and in-office model, with your home base being our global headquarters in Santa Monica, CA. Responsibilities: Lead a High-Impact Insights Team - Oversee an insights team focused on core gameplay: agents, maps, modes, and live game balance. - Coach and develop managers to lead their own high-impact teams of analysts and researchers. - Mentor team members to deepen their craft and apply insights directly to gameplay, systems, and content decisions, building credibility as partners to designers, creatives, and product managers. - Foster a learning culture where player empathy, experimentation, and creative thinking thrive. Oversee Product Insights for VALORANT - Partner with game team leadership to define what success looks like for player engagement and long-term growth. - Deliver insight-backed guidance on core game systems, progression, live balance, monetization, competitive systems, and content strategy. - Develop and maintain a holistic understanding of VALORANT’s player base through both quantitative and qualitative research and analytics. - Elevate how insights are used in daily development, from ideation and playtests to post-launch evaluation and iteration. Elevate the Insights Craft - Coach and mentor senior analysts to think like quantitative storytellers, from hypothesis framing and model selection to narrative structuring and business impact articulation. - Partner with data and engineering teams to improve data quality and instrumentation, ensuring reliable, timely insights that move at the pace of development. - Set and uphold high insights standards, from design to validation, ensuring methods are sound and conclusions hold up under peer review. - Act as a thought partner to senior Product Managers and devs by pushing back when methods or assumptions are weak, proposing better alternatives, and earning trust by staying grounded in the domain. Required Qualifications: - 10+ years experience in data analytics, management consulting, product management, or re

👤 HumanFull-time
By RiotgamesJul 19, 2026

Staff Software Engineer, Gameplay - Unpublished R&D Product

Negotiable

拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。 职责: - 主导核心玩法系统的设计与实现,对关键模块结果负责 - 与设计、美术及产品协作,将需求转化为可落地的工程方案 - 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性 - 识别开发瓶颈,推动工具与流程改进以提升团队效率 - 在团队内提供技术指导,提升整体工程质量与实践水平 - 参与跨团队协作,推动关键目标对齐与落地 - 将 AI Agent 应用于实际开发流程,提升研发效率 必备条件: - 本科及以上学历,计算机相关专业优先 - 6–8年以上游戏开发经验,作为核心工程师或主程参与过完整项目周期(原型到上线) - 精通 C++,具备扎实的工程能力与良好的代码习惯 - 能独立负责系统设计与落地,并在复杂项目中做出关键技术决策 - 有良好的调试与性能优化经验 - 具备玩家视角,能理解技术决策对体验的影响 - 具备扎实的 Unreal 开发经验(在一到两个方向有深度): - 熟悉 Gameplay Framework,能进行合理的系统设计与实现 - 能在 C++ 与 Blueprint / Script 间做工程化取舍,并具备实际性能优化或问题定位经验 - 具备与时俱进的 AI 能力: - 理解 AI Agent 的基本工作方式,并有相关实践经验 - 能基于现有技术构建实用工具或流程,提升研发效率 - 能评估其效果、成本与边界,并在工程中合理使用 优先条件: - 计算机相关专业硕士及以上学历 - 有完整项目技术负责人或主程经验 - 有中大型团队协作或技术带领经验 - 熟悉 Unreal 更深入模块 - 有将 AI 能力系统性应用于团队或项目中的经验 - 具备良好的英语沟通能力,能够在跨团队/跨地区协作中进行技术交流

👤 HumanFull-time
By RiotgamesJul 19, 2026

Sr. Manager, Partnership Management - Riot Commercial Partnerships

Negotiable

The Riot Commercial Partnerships (RCP) team is responsible for identifying, building, and executing world-class partnerships with leading global brands. Our mission is to drive revenue through strategic commercial collaborations that bring meaningful value to Riot’s fans—across Games, Entertainment, Esports, and Social Impact. For every product and event Riot creates, our premiere partners help elevate the experience for millions of players and live audiences. The Partnership Management team serves as the central point of contact for these valued partners, ensuring exceptional service and flawless execution. We’re looking for a driven, strategic leader to shape and execute the long-term partnership vision for Riot and our Global & Americas league partners. Reporting to the Director, Partnership Management, the Senior Manager, Partnership Management will oversee a passionate team responsible for managing relationships established through Riot’s Business Development efforts across Global and Americas partnerships. This role is also a key member of the Global & Americas leadership team, helping define the organization’s strategy, direction, and operational excellence. Because priorities shift quickly in our fast-paced environment, this role includes—but isn’t limited to—the responsibilities below. Responsibilities: - Build and scale a world-class partner management organization focused on delivering exceptional value to partners and delighting players. - Coordinate cross-functional and external teams to ensure all partnership milestones and dependencies are met from concept to execution. - Identify and drive new, incremental opportunities for existing partners across Riot’s growing portfolio of products. - Lead, mentor, and develop a high-performing team, fostering strong craft leadership and seamless coordination with cross-functional teams and partner stakeholders. - Serve as a senior relationship lead with partners; empower your team to build trusted, strategic relationships that deliver on shared KPIs and elevate the player experience. - Manage and resolve complex partner escalations to ensure successful delivery of targeted outcomes for players and partners - Guide your team as they advocate for partner needs, objectives, and deliverables within internal workstreams, ensuring flawless execution and contractual compliance. - Play a critical role in partnership renewal strategy, planning, and negotiations. - Oversee the creation and delivery of partnership recap reports, including performance analysis, insights, and optimization recommendations. - Contribute to effective budget oversight and operational efficiency within the department. Required Qualifications: - 10-12+ years of experience in Partnership Management, Account Management, Sponsorship Sales & Fulfillment, or equivalent fields - Proven track record (3-5+ years) of managing a team of experienced direct reports - Demonstrated success maintaining strong client relationships and high customer satisfaction - Strong analytical skills with the ability to apply data-driven decision-making - Excellent attention to detail, planning, and organizational skills - Ability to blend creative thinking with strategic, structured problem-solving - Comfortable managing multiple projects, meeting milestones, and collaborating in a dynamic environment - Ability to work evenings, weekends, and holidays as needed - Willingness to travel up to ~20-30% annually (domestic

👤 HumanFull-time
By RiotgamesJul 19, 2026

Research Intern, PhD or Master's (Contract)

Negotiable

At the Riot Singapore Efficiency team, we're pushing the frontiers of how Generative AI can power the next generation of creativity and game development. We leverage cutting-edge machine learning approaches to reimagine how art, animation, and design content are produced and enhanced across our games. We are seeking a passionate and skilled intern (PhD or Master's level) to join our R&D efforts. As a Generative AI Research Intern, you will explore foundational or applied challenges in generative modeling and contribute to building state-of-the-art systems that empower creatives. Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered. Responsibilities: - Investigate and prototype advanced generative models targeting creative pipelines. - Collaborate with interdisciplinary stakeholders to ensure research aligns with real-world constraints and goals. - Share results through internal demos, documentation, or technical writeups. Required Skills: - Currently pursuing a Master’s or Ph.D. in Computer Science, Machine Learning, Statistics, or a related field. - Strong theoretical background in machine learning and generative modeling. - Hands-on experience with PyTorch, TensorFlow, or JAX. - Familiarity with models such as diffusion and score-based generative models, flow matching, GANs, VAEs, and Transformers. - Excellent communication and documentation skills. Desired Skills: - Experience with multimodal modeling, controllable generation, or diffusion-based frameworks. - Interest in games, digital creativity tools, or player-facing applications. - Publications or work in submission at top ML/AI/CV/CG conferences (NeurIPS, ICLR, CVPR, ICML, SIGGRAPH). Our Perks: - Mentorship from senior researchers and engineers. - Access to internal tools, datasets and compute for experimentation.

👤 HumanContract
By RiotgamesJul 19, 2026

Sr. Principal Insights Analyst - Central Product Insights

Negotiable

The Insights discipline helps empower Rioters' decision-making to be more data-informed. We're an interdisciplinary group of scientists, consultants, and strategists from all sorts of backgrounds who join together to represent and advocate for gamers around the world. We believe that illuminating the globally diverse experiences, behaviors, and needs of gamers is essential to Riot living up to our player-focused mission. We're a group united by our love of games, science, and helping others succeed. As a Sr. Principal Insights Analyst on Central Product Insights (CPI), you will leverage deep expertise in game analytics to help our games deeply understand their products & players and to level up this craft across the portfolio of games at Riot. You'll partner with leaders on game teams across the portfolio and lifecycle as well as executives overseeing Riot’s entire games portfolio. You’ll conduct a wide range of complex analyses to help us understand the health of our products, players, and game experiences either individually or in partnership with analysts on game teams. You’ll build and manage scaled analytics tools, dashboards, and datasets that empower stakeholders across Riot’s entire portfolio. You’ll also help to define and elevate craft standards across the portfolio and guide discipline investments to help unlock the full capacity of analysts working on games. Responsibilities: - Tackle the most complex & impactful game analytics problems across the Riot Games portfolio including foundational cross-game analytics, product health deep dives, and investigations into multi-game player behaviors and patterns - Lead the development of new, scaled analytics-based insights tools, dashboards, and datasets focusing on common game behaviors and play patterns, in collaboration with stakeholder needs across the portfolio and central executive leadership - Mentor and develop game analysts, both on CPI and across the portfolio - Work with central and game teams to drive consistency and/or efficiency in key reports, recurring or one-off analyses, and shared design/strategy analytic lenses - Partner closely with Data Engineering to productionalize central analytics tables and pulls, and to guide the ongoing development of central data infrastructure meant to serve the needs of game analysts - Uphold game analytics craft standards across the portfolio, ensuring rigor and consistency / comparability - Drive improvements on tools & processes to maximize analysts’ efficiency and effectiveness across the portfolio - Support game leadership on staffing and workforce management for game analytics across the portfolio - Partner with insights leadership to ensure the craft of game analytics is well-supported across Riot overall Required Qualifications: - Bachelor's degree in Economics, Statistics, Physics, Mathematics or a related discipline - 10+ years of relevant analytics experience (an advanced degree can account for up to 2 years of experience) - 3+ years experience working directly in analytics on games - Strong analytical skills across the entire stack (Tableau, SQL, Python/Pyspark) - Meaningful familiarity with game design/direction and product strategy - Experience conducting analytics to answer product or portfolio strategy questions - Experience synthesizing & socializing analytics results and distilling results into impactful recommendations for product/executive leadership - Excellent communication and interpersonal skills along with the

👤 HumanFull-time
By RiotgamesJul 19, 2026

Brand Manager Eastern Europe, VALORANT

Negotiable

As a Brand Manager for VALORANT Eastern Europe, you will lead the strategic and tactical delivery of publishing across multiple markets, translating VALORANT’s global vision into a cohesive, multi‑market strategy that drives deep player engagement and meaningful business results. You will act as the senior publishing leader for your region, connecting product direction, marketing strategy, and esports delivery to create authentic and impactful experiences for players. You will be accountable for defining and executing publishing strategies that balance global consistency with local relevance, ensuring that each market’s cultural and competitive context is reflected in how we show up. Partnering closely with global and regional product leadership, you will influence product priorities, shape multi‑market go‑to‑market plans, and guide execution across campaigns, creator partnerships, esports integrations, and community initiatives. Operating at both a strategic and tactical level, you will lead cross‑functional teams, manage significant budgets, and act as the primary advocate for your markets to global leadership. Your ability to connect insight‑driven strategy with high‑impact execution will be critical in growing VALORANT’s presence, deepening community connection, and delivering on both player and business outcomes. Reporting to the Publishing Manager DACH & Eastern Europe, the Brand Manager Eastern Europe will be based in Berlin (Germany). Responsibilities: - Develop and own a cohesive multi‑market publishing strategy for your region that delivers against global product goals and local player needs - Translate global product priorities into tailored market plans that maximize player engagement and business impact - Act as the primary publishing voice for your region in global product discussions, shaping product and publishing decisions with regional insight - Lead integrated go‑to‑market plans that connect product beats, esports moments, creator activations, and cultural opportunities - Oversee large‑scale budgets, making data‑driven investment decisions across multiple markets - Build, guide, and align cross‑disciplinary teams across publishing, esports, community, creative, and commercial functions - Track and assess performance across campaigns and markets, applying insights to continuously optimize strategy and execution - Cultivate strong relationships with regional partners, media, agencies, and key influencers to amplify VALORANT’s impact across your cluster Required Qualifications: - 7+ years in publishing, marketing, or product management, preferably in games, entertainment, or tech - Proven experience leading high‑impact, multi‑market campaigns from strategic planning through to execution - Demonstrated ability to influence product direction through market insight and player advocacy - Strong leadership skills with experience managing cross‑functional and distributed teams - Deep understanding of FPS gaming culture and the VALORANT player community - Exceptional communication skills, fluent in Polish and English - Strong budget ownership experience with a track record of maximizing ROI across multiple markets Desired Qualifications: - Experience driving publishing strategy for major game launches or sustained live service products across multiple countries - Proven success integrating esports, live events, and cultural moments into holistic brand strategies <li&gt

👤 HumanFull-time
By RiotgamesJul 19, 2026

Manager, Quality Assurance - League of Legends

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. For League of Legends, the Manager, QA will lead a team of 5 QA professionals working alongside software engineers, content developers, artists, project managers, and producers to create value for players around the world. Guided by Riot’s Test Policy, you will develop and drive quality activities across every stage of the software development lifecycle. You will also partner with your team and fellow craft leaders to improve delivery and create more efficient solutions to everyday challenges, while coordinating additional QA support, often across remote teams, to ensure work is completed effectively. Responsibilities: - Impact/Scope and Complexity - Shape QA strategy for League of Legends and directly influence development quality across the game - Be accountable for delivering a comprehensive quality strategy across your team - Ownership - Be responsible for the results and delivery quality of QA professionals across your sphere of influence - Management - You directly manage the QA professionals on your initiative/teams in addition to guiding their day to day work. - Craft Knowledge - Bring broad quality assurance knowledge within game development and understand how QA approaches support team goals - Partner across disciplines to influence testing practices, quality decisions, and player experience outcomes Required Qualifications: - 5+ years of Quality Assurance experience within game development environments - you have supported & shipped games - 2+ years leading QA teams within game development, including direct people management, performance management, and HR responsibility - Experience leading embedded QA professionals as part of cross functional development teams rather than outsourced QA functions - Experience creating and driving test strategies for (live) games, game features, or live service environments - Experience managing and aligning with HQ stakeholders remotely across multiple time zones - Experience with game development pipelines and workflows, with art pipeline experience strongly preferred - Experience setting strategic goals and driving execution across QA teams - Experience establishing and tracking quality metrics that influence development decisions and drive improvements Desired Qualifications: - Familiarity with League of Legends, the game, the champi

👤 HumanFull-time
By RiotgamesJul 19, 2026

Publishing Product Manager, Event - VALORANT (Contract)

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in genre-defining games. Back in 2009, that vision gave birth to our debut title League of Legends, which achieved critical acclaim among players and became the most played PC game in the world. We are honored to serve over 100 million players worldwide every month. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. As a Rioter in Team China, you'll join a team of culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming. The Product Management function in VAL China Publishing, is responsible for representing the best player’s in-game experience in China. The team will support VAL Mobile to make rightful product related decisions across Engagement and Monetization, to not only ensure a satisfying game experience to players, but also a long-term sustainable business for Riot Games. You will work closely with our regional publisher, and global teams across many craft and functions. From monitoring/analyzing game performance, to ensuring a smooth live-service experience, to managing daily business operation decisions, and to explore new product features/opportunities. You will get deeply involved in every aspect of player experience in the game. As a Publishing Product Manager on the VAL Publishing team, you will need strong critical/structural thinking, superb understanding of the local mobile industry, and deep understanding of VALORANT. You need the ability to see through ambiguous market dynamics and player behavior, rightfully define the root cause of problem or opportunity for growth, and drive the thinking behind player experience oriented local event content optimization through publishing capabilities. You will report directly to the Mobile Publishing Product Management lead in China. Responsibilities: - Responsible for in-game event experience through close collaboration with VAL regional and global team, and local publishers. - Responsible for in-game asset resource management. Design and run a healthy and sustainable asset distribution program to effectively control the in-game and out-of-game asset usage. - Identify local key publishing moments to deliver various in-game and out-of-game events and rewards contents. Leverage moments and thematic contents to drive gaming activity growth and player sentiments. - Work closely with the monetization, product and insights team in applying quantitative/qualitative research methods, generating local player research reports, and forecasting future business performance. - Provide timely business insights and performance updates to China and global leadership. Required Qualifications: - Bachelor’s degree and 3-5+ years of professional experience in game operations, event operations, monetization operations. - Strong data analytic skill with good product sense and critical thinking skill - Fluent in Chinese and English, and can drive collaboration across language and culture - Strong cross team communication and in building trust with stakeholder - Willingness to travel frequently Desired Qualifications: - Deep experience of Valorant and other FPS games & competitive titles - Good pro

👤 HumanContract
By RiotgamesJul 19, 2026

Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value. As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players. Responsibilities: - Act as the team’s subject-matter expert in graphics engineering - Develop and maintain engine technologies powering one of Riot’s new games - Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision - Monitor and optimize the performance of the game client across platforms - Design, implement, and enhance tools for artists on multiple platforms - Troubleshoot pipeline issues and proactively identify areas for improvement Required Qualifications: - 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred - Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite - Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques - Expert proficiency in C++ and Unreal Engine’s rendering APIs - Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs - Expertise in low-level optimization techniques for both PC and mobile platforms - Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning - Experience developing rendering pipelines for both mobile and PC platforms - Comfortable working in an agile development environment Desired Qualifications: - Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus - Demonstrated experience collaborating closely with artists to achieve creative goals - Credited as a core rendering engineer on at least one shipped game title - Fluent in both spoken and written English

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior UX Designer - League of Legends (12 Month Contract)

Negotiable

In 2009, Riot released its debut title League of Legends and has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Improving experiences for a global audience while also building new games gives our User Experience discipline exciting and complex problems to solve. Our focus on the player experience places designers in a rare position to influence product direction through bold design decisions. We strive to connect players with others and ultimately want to turn strangers into friends, creating meaningful shared experiences for years to come. As a Senior User Experience Designer , you’ll be responsible for the design work in a high-scope product area that is complex and ambiguous. The spaces will generally encompass multiple features and sometimes span across teams. You will apply design thinking and take a broad approach to ensure experiential continuity across platforms and touch points. You’ll work from concept through development and collaborate with other designers to achieve your goals. Your colleagues will be based in both Dublin and Los Angeles, and you will use your impeccable collaboration skills to be able to work across timezones. This role will be based in the Dublin office on a hybrid basis on a 12 month contract. Responsibilities: - Collaborate across teams to design large-scale products for players - Communicate your data-informed vision and design rationale to cross-functional stakeholders - Deliver appropriate level of design artifacts for the team (e.g., Strategy articulation, discovery/ research results, journey maps, flows, wireframes, mockups and/or prototypes) - Break down experiences thoughtfully for teams to be able to ship value incrementally (i.e., Minimum viable experience) - Manage experiential quality and consistency across features end-to-end - Work with Design discipline leadership to establish design best-practices and quality standards Required Qualifications: - 4+ years experience designing digital experiences, products, and platforms as a User Experience Designer or Interaction Designer - Experience with Adobe Creative Suite, Figma, Sketch or other industry design and prototyping tools Desired Qualifications: - 6+ years experience in user experience design or interactive design - B.A. in Human-Computer Interaction, Visual Design, Interaction Design, User Experience Design, or a related field - Experience working in the video game industry, with live-service gaming experience being a plus - Experience working across timezones in a distributed team environment - Familiarity with game engines (Unity / Unreal) - As a part of the application process, candidates will be expected to provide a portfolio of their work. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re suppo

👤 HumanContract
By RiotgamesJul 19, 2026

Principal Software Engineer - ML Platform Engineer

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. The AI Efficiency team at Riot Games builds the platforms, tools, and technical foundations that help Rioters safely and effectively use AI to accelerate how we work. As these systems become increasingly important to creative, product, and development workflows across Riot, we need platform engineering that can keep pace with growing scale, complexity, and expectations. As a Principal Platform Engineer on the AI Efficiency team, you will design, build, and evolve the internal platforms, automation systems, and operational guardrails that make our AI services and developer workflows more scalable, reliable, and easy to use. You will partner closely with software engineers, infrastructure teams, and cross-functional stakeholders to improve developer experience, platform reliability, deployment safety, observability, and operational excellence across a growing portfolio of AI services, internal tooling, and supporting infrastructure. You will also help the team evaluate and operationalize a new generation of AI-native engineering workflows, including agent-assisted code review, automated bug triage and remediation, AI-driven performance and security analysis, browser-based UI validation, and other emerging automation patterns that can safely augment human judgment. This role is not only about building better platforms for today, but also about shaping how Riot adopts the next wave of intelligent engineering tooling responsibly and effectively. Current platform-engineering guidance emphasizes product-minded internal platforms, self-service, and golden paths, while modern browser automation tooling now explicitly supports AI-agent workflows and accessibility-focused testing. You’re right for this role if you enjoy making complex systems easier to use and operate, reducing cognitive load for engineers, building paved roads instead of one-off solutions, and improving reliability through strong platform design. You are energized not only by hard infrastructure and operational problems, but also by the opportunity to responsibly bring new AI-native automation patterns into real engineering workflows. Responsibilities: - Design, implement, and evolve internal platform capabilities that make AI Efficiency services easier to build, ship, observe, secure, and operate - Build and maintain self-service workflows, reusable platform abstractions, and golden paths that improve developer productivity while preserving reliability, security, and governance - Improve platform reliability through better monitoring, alerting, observability, deployment safety, release practices, and incident readiness - Define and operationalize service health indicators, SLIs, SLOs, and related reliability metrics that help teams make informed tradeoffs between reliability, velocity, and cost - Build automation that reduces operational toil and improves mean

👤 HumanFull-time
By RiotgamesJul 19, 2026

Director, Research Science - Tech Research

Negotiable

Technology Research at Riot exists to give the company early conviction on technologies that could redefine how games are built and played. Our work spans Game AI, Next-Generation AI Games, and Foundational Models, and we combine frontier research with hands-on prototyping to shape Riot’s long-term future. As Director of Research , you will be accountable for the performance, health, and long-term capability of a multi-disciplinary research organization spanning Research Scientists, Software Engineers, and emerging technical roles. You will build and lead the people systems that enable ambitious research to thrive. You will report to the Head of Research and partner closely on organizational strategy. The Head of Research owns research direction, technical quality bar, and research bets. You own the organizational structure, staffing, performance systems, and talent development that enable that ambition to be realized sustainably and at scale. Together, you form a complementary leadership pair: one defining scientific direction, the other building and sustaining the organization that delivers it. This is a full-time role based in Los Angeles, CA. Responsibilities: Organizational Leadership, Talent Strategy & Performance - Own end-to-end organizational effectiveness across Tech Research, including performance management, leveling, compensation calibration, and career development across multiple technical craft ladders - Define and execute headcount planning and staffing strategy in partnership with Research and Technology leadership, aligning talent to long-term research ambitions and roadmap priorities - Translate research goals and backlog into clear capacity and capability plans, making disciplined staffing decisions across pillars and technical disciplines - Maintain a high bar for talent density, ensuring researchers and engineers consistently operate at Riot’s expected level of craft and impact - Lead hiring, onboarding, development, and when necessary, performance management and exits with clarity and consistency - Identify capability gaps and proactively build plans to address them through hiring, development, or structural changes - Build scalable mentorship systems and strengthen team health, engagement, and sustainability across the organization - Evolve technical career ladders to support both research innovation and the engineering rigor required to operationalize that work Culture, Conflict & Craft Excellence - Resolve interpersonal and cross-disciplinary conflicts with clarity, fairness, and strong judgment - Foster a culture of intellectual rigor, constructive debate, and accountability - Reinforce a high technical bar through structured feedback, calibration, and performance systems - Build an environment where ambitious, exploratory research and hands-on engineering coexist productively Strategic Partnership - Partner with the Head of Research on organizational strategy and long-term planning - Provide input into research prioritization discussions, ensuring organizational capacity aligns with technical ambition - Partner with the Head of Research to define what 'Impact' looks like in a research context, ensuring performance systems reward both successful prototypes and valuable 'fast-failures’ - Surface talent risks, organizational friction, and scaling challenges early <li&

👤 HumanFull-time
By RiotgamesJul 19, 2026

Principal Software Engineer, Test Automation - League of Legends

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Principal Software Engineer on the League of Legends Quality Team , you will define and drive the technical vision for our core automation frameworks, ensuring the highest standards of quality across the League of Legends ecosystem. Your work will empower engineers across multiple initiatives—ranging from gameplay mechanics to skin development—by providing reliable, scalable frameworks that support efficient and robust testing practices. In this role, you'll report directly to the Engineering Manager and play a key leadership role in cross-team collaboration. You’ll work closely with engineers and QA across Riot to align on quality frameworks and workflows, elevate the developer experience, and improve the overall quality of our products. We primarily use C++ for game and tooling logic, and Python to drive our test automation and validation systems. Responsibilities: - Collaboration with diverse teams to ensure features accomplish expectations from multiple dimensions (code quality, extensibility, modularity, scalability, security, operational concerns, and industry standards/trends) - Work and align with different partners that span across multiple teams to ensure we're delivering awesome features to excite them - Setting the tone for, contributing to, and defining technical discussions/designs that your team is accountable for - Mentorship. You help Rioters develop the tools and creative atmosphere to shine, but ultimately hold them accountable for making smart calls and delivering player value - Participate in the team's support rotation Required Qualifications: - 8+ years of deep hands-on experiences with compiled programming languages (C/C++, Java, Go, or C#) - 3+ years building and maintaining automated tests for games, web, mobile, backend services, or desktop applications (scope depending on role level). - Experience with C/C++ that spans various use-cases and platforms. - Have been responsible for driving value through leading the development of organization-sized efforts (1-year+ scope), including requirements gathering, planning, testing, and release or deployment - Championed software development best practices within your organization that includes design/code reviews, coding standards, source control management, testing, delivery performance, scalability, and maintainability - You have a strong history of mentoring others in both soft and hard skills Desired Qualifications - Leveraged machine learning, AI, and/or functional testing techniques to enhance automated testing workflows, enabling smarter test case prioritization, anomaly detection, and adaptive regression coverage across complex game systems. - 2+ years experience utilizing computer vision in support of automation tests For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks:<

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Software Engineer, SDK Foundations - Publishing Platform

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Senior Software Engineer in Riot’s Publishing Platform group, you’ll work closely with technical product managers, and engineers to overcome high-volume obstacles and to provide player value. You will build critical path client SDKs used by all of Riot’s games across multiple platforms. Your experience will help empower game developers to leverage platform technologies in areas like social experiences, commerce/payments, accounts and identity to name a few. Your work will help game teams leverage some of the most used features and services across Riot. You will report to the Software Engineering Manager of the SDK Foundations team. Responsibilities: - Develop and support our client-side SDKs running on console, desktop, and mobile used by millions of players - Develop and support Unreal plugins that interface with the client-side SDK and Riot's Platform Services - Build high quality and performant client-side SDKs used by all of Riot’s games to leverage critical features like network connectivity, messaging, and game engine integrations - Be an individual contributor on the team who creates reference designs, tackles challenging and ambiguous technical solutions, conducts architectural and code reviews - Design, code, and improve release processes for the products and solutions produced on your team - Balance short-term technical trade-offs and with long-term technical needs to ensure we are building stable, operational, extensible services and SDKs - Develop high-quality software by writing unit, functional, and integration tests - Partner with product owners and technical leads to build and operate features end-to-end including technical discovery, product development, and production release - Invest in team’s complete ownership of our products by participating in on-call rotation Required Qualifications: - Bachelor's degree in Computer Science, a related field, or equivalent professional experience - 4+ years deep hands-on programming experience as a software engineer and proficiency in C++ 14 or newer - 2+ years hands-on programming experience with Unreal Engine 4.2x/5.x building tools, plugins, or gameplay components. - Experience contributing to a large code base with millions of active users - Expertise with continuous development and deployments of large-scale systems - Experience defining and delivering technical solutions to technical users Desired Qualifications: - Experience with scripting languages like Python or TypeScript - Experience with telemetry providers like Data Dog and/or Sentry - Experience developing client applications and/or client SDKs that leverage highly distributed systems - Experience with globally deployed platforms as well as distributed teams For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot focuses

👤 HumanFull-time
By RiotgamesJul 19, 2026

Staff Machine Learning Engineer - Game Tech Group, ML Platform

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Machine Learning Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. Riot Games is building the next generation of its ML Platform to support AI and machine learning systems across game development, player experiences, and internal tools. We’re looking for a Staff Machine Learning Engineer to help design and scale the infrastructure powering a wide range of ML workloads and evolving AI systems across Riot. The ML Platform team builds and operates the shared infrastructure behind Riot’s AI ecosystem, including model serving, orchestration, feature management, and deployment workflows. Our goal is to help teams across Riot move ML systems from experimentation into reliable production services quickly and confidently. As a Staff Machine Learning Engineer on the ML Platform team, you will architect systems for model deployment, observability, and lifecycle management while helping shape the long-term direction of Riot’s ML platform. You will apply modern MLOps practices to improve reliability, scalability, and developer experience for teams building AI-powered products across Riot. You will report to the Engineering Manager. Responsibilities: - Design and operate AI & ML inference infrastructure, including deployment pipelines and CPU/GPU-aware orchestration - Develop CI/CD workflows that enable rapid iteration and safe promotion from development to production - Optimize infrastructure supporting varied model architectures, from foundation models to gradient boosted trees, for high throughput, low latency, and high availability - Establish and evolve ML deployment best practices, including multi-version models, blue/green rollouts, shadow deployments, and rollback strategies - Improve developer experience by reducing operational complexity and simplifying platform onboarding - Influence long-term platform architecture and help shape technical direction across Riot’s ML ecosystem - Collaborate with researchers and game teams to understand product needs and build reusable platform capabilities - Use modern AI-assisted development tools and workflows thoughtfully to accelerate iteration, while maintaining engineering quality and reliability Required Qualifications: - 6+ years of experience in engineering, with time spent on ML/AI, platform or infrastructure teams - Experience operating inference platforms such as KServe and production ML infrastructure including Feast, Milvus, or similar open-source systems - Experience with one or more inference serving frameworks, including NVIDIA Triton/Dynamo, TorchServe, or similar systems - Familiarity with GPU orchestration, performance tuning, and cost-aware scheduling - Experience with CI/CD workflows, infrastructure-as-code (e.g., Terraform), and artifact management - Experience building and operating services within distributed or service-oriented architectures Desired Qualifications: - Experience building ML infrastructure within a real-time, or latency-sensitive environment - Hands-on experience with optimizing ML & AI deployments (LLMs, diffusion models, etc.) for throughput, latency and reliability - Familiarity with agentic workflows and orchestration frameworks for LLM-bas

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Software Engineer - Tech Foundations

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. Riot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Software Engineer, you’ll work with our technologies, creating new solutions to overcome high-volume obstacles and to provide player value. As a Senior Software Engineer on Tech Foundations Team, you'll be working from our Shanghai office, and you'll report to the team's Engineering Manager. You’ll help Riot understand and design software which satisfies China-specific requirements and implement solutions on Riot standard tech stack. You'll write core backend services and tools to ensure high quality of service for games. You'll use your experience with microservices to build reliable, scalable systems that are easy to understand and operate. You'll also draw on your experience with engineering best practices to ensure that our testing and deployment tech is top of the line. You need to work with multiple teams inside and outside Riot to drive and deliver high-quality results. Responsibilities: - Write high-quality code that follows Riot and industry best practices - Build and operate scalable microservices that require performance and reliability - Contribute to the design and building of services - Work in a variety of different technical capacities, contributing to code bases in multiple languages and tech stacks - Develop and adopt tools - Participate in the team's on-call rotation - Collaborate with internal/external teams in the product life cycle, use your collaboration skills and tech expertise to ship the product - Hands-on coding and code review, be accountable for the quality and maintainability of the team codebase Required Qualifications: - BS in Computer Science (or equivalent experience) - 4+ years of deep hands-on programming experience in at least one of the following languages: C/C++, Java, Go, C# - Experience operating and maintaining live web services and troubleshooting live issues - Experience developing fault-tolerant distributed systems from the ground up, including requirements-gathering, architecture design, project breakdown, and execution - Experience with cloud services (e.g. AWS, Azure, Tencent Cloud) - Strong communication and collaboration skills, with the ability to work effectively in a team environment - Bilingual proficiency in Chinese (Mandarin) and English, with strong written and verbal communication skills in both languages Desired Qualifications: - Experienced in client game development - Familiarity with building game content tools and pipelines <

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Game Producer 高级游戏项目管理经理 - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. 我们正在寻找一位拥有极高专业素养和卓越领导力的高级游戏项目管理经理,来管理公司旗下游戏项目。 作为项目管理者,你不仅仅是进度的记录者,更是项目研发体系的架构师和变革者。你的核心使命是:通过科学的项目管理方法论,建立可预测、高效率、透明化的研发管线,确保项目按时、保质、可控地交付,从而将宏大的游戏愿景变为现实。 核心职责 (Responsibilities): - 【项目管理】 制定并确立项目的制作与管理标准,在推进研发进度的同时,重点关注高质量的交付、管线效能以及团队的健康状态。 - 【风险预警】 提供清晰、透明的项目进度与管线健康度更新。敏锐地识别开发中的潜在风险,并协调核心利益相关者及时跟进、解决或升级问题。 - 【流程优化】 开发并持续优化跨职能团队的工作流与沟通渠道。打通策划、美术、程序等不同部门间的协作壁垒,消除无效沟通和返工摩擦。 - 【协同对齐】 促进各研发部门在排期和优先级上保持紧密对齐,确保责任落实,让团队的承诺都能转化为按时的交付。 任职要求 (Qualifications): - 经验要求: 8年以上游戏行业游戏自研经验,至少拥有3年以上管理经验(管理过 PM 或同等职能团队),有从零到一的项目经验优先。 - 项目背景: 必须具备大型、复杂游戏项目的全周期研发管理经验。熟悉主流游戏引擎开发流程。 - 专业认证: 精通敏捷开发模式,并能根据项目特点灵活融合。持有 PMP 或 ACP/CSM 认证者优先。 - 工具精通: 专家级掌握 Jira 等项目管理工具、Excel/Tableau 等数据分析工具,并了解版本控制系统(如 Perforce/Git)及 CI/CD 流程。 加分项 (Pluses): - 英语流利,能适应国际化办公环境 - 有全球化发行或跨国团队协作的项目管理经验。

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Technical Program Manager - Tech Management

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Job Summary As the Senior Technical Program Manager , you will lead our most complex, high-impact broadcast technology programs for global esports. You will be responsible for the end-to-end technical delivery of major events, from planning and design through execution. You will leverage your deep subject matter expertise to implement and scale our broadcast technologies, contributing to the long-term global roadmap. You will lead and manage a dedicated team of vendor provided broadcast tech managers, vendor provided broadcast engineers, vendor utility contractors and overall technical vendors to ensure flawless execution of your programs. This role is accountable for the operational excellence, innovation, and technical success of all assigned events . Responsibilities: - Program & Technical Leadership: Lead the end-to-end technical execution of our largest, most complex broadcast programs (e.g., Valorant Champions, League of Legends World Championship). - Contribution to Strategy: Partner with the Principal TPM to contribute to the multi-year technical roadmap by providing data-driven insights. Implement the global asset strategy for your events, determining the optimal mix of rented vs. owned equipment to meet event goals. - Contractor Team Management: Lead and manage the event-specific broadcast tech manager, utility contractor and vendor teams. Handle resource planning, task assignment, and performance management for your events, ensuring adherence to global standards. - Vendor & Project Management: Manage day-to-day vendor relationships and delivery for your assigned events. Contribute to SOW creation and manage the event-level budget, ensuring events are delivered on time and on budget. - Operational Excellence: Serve as the direct point of accountability for the technical health and success of your events. Champion and implement broadcast technology excellence, monitoring, and continuous improvement within Esports Production Management. - Technology & Process Improvement: Identify, evaluate, and pilot emerging technologies within your projects. Recommend new solutions and process improvements based on project outcomes. Partner with Esports Event Technology (EET) on integration for broadcast engineering, systems, networking, and broadcast design. - Mentorship & Stakeholder Management: Act as a technical mentor for tech managers and contractor and vendor leads. Communicate project status, risks, and milestones effectively to all event stakeholders and management. Required Qualifications: &l

👤 HumanFull-time
By RiotgamesJul 19, 2026

Manager, Software Engineering, Services - League Studios

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As an Engineering Manager, you will gain organizational alignment by building a strong engineering vision and offering creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability. As a Manager, Software Engineering - Chemtech Services , you will lead the engineering team that builds and operates backend services that power the core game loop of League of Legends and TFT. You will lead development of new features, drive evergreen improvements to existing services, improve standards and frameworks to enhance services development across League and TFT. You will gain organizational alignment by building a strong engineering vision and offering creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability. You will report to the Sr. Manager, Software Engineering. This role is based out of our Los Angeles area Headquarters. Responsibilities: - Manage a team of 5-10 highly skilled Software Engineers, overseeing performance management, identifying growth opportunities, and ensuring positive results. - Develop and manage a technical vision for your team, working with other leaders to create a long-term organization and staffing plan that supports technical product goals. Clearly communicate this vision to your team. - Ensure the performance and reliability of services powering League and TFT, balancing emergent / KTLO and project work. - Advocate for Players, your team, and internal development customers when deciding what to build and why. Work with your Product partners to prioritize and balance between new feature development and sustainability work. - Ensure high technical quality of what your team produces. Collaborate with cross-functional teams, including product management and technical production, to deliver high-quality, scalable, and reliable solutions. - Foster effective communication and collaboration within engineering teams and across other departments. - Stay abreast of industry trends and emerging technologies, guiding the team in adopting best practices and ensuring the technical excellence of our products. - Champion and model Riot’s values, setting the tone for your team and peers. - Participate in your team’s on-call rotation. Required Qualifications: - Bachelor’s degree in Computer Science or a related field, or equivalent experience. - 5+ years of professional experience as a software engineer working in services development roles. - 2+ years of experience leading engineering teams as a manager. - Previous experience managing backend engineers and building high availability, distributed systems at scale . - Expertise with Java, C#, Golang, or similar language(s). Deep understanding of CS fundamentals including system design, data structures, and algorithms. - Professional experience working with cloud computing and cloud technologies (AWS, Azure, or Google Cloud) - Professional experience building large-scale backend systems or game services. - Experience developing fault-tolerant distributed systems from the ground up, including requirements-gathering, architecture design, project breakdown, and execution. - Experience collaborati

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Game Product Manager, Monetization and Growth - FFGS/金铲铲之战

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Senior Game Product Manager (Monetization and Growth) on the Fight for the Golden Spatula (FFGS) team , you will guide the strategy and delivery of the monetization related production and create exciting new experience within Fight for the Golden Spatula. You will engage with the community and player data to ensure that the team is delivering maximum value, maintaining a singular focus on providing the best possible player experience. You will also establish what success looks like and work closely with our partners of development and publishing for building a clear plan for the development team to achieve it. You will report into FFGS's Director, Game/Product direction. Responsibilities: - Drive exciting new monetization strategy and content that allow players to express themselves and customize their game experience - Drive monetization related system features design and related content production with development team - Support Riot on the daily operations and production of Fight for the Golden Spatula, and work with our partners on further developing game content - Assist the production team and product managers with being involved in game production projects, improve feature landing efficiency and collaborating with partners to optimize players’ experiences - Be responsible for continuous efforts in understanding players, monitoring and analyzing in-game and around game experiences performance in FFGS - Follow closely on market trends for in-game social and growth product features, while gathering market and competitor intelligence to inform our own strategy Required Qualifications: - Minimum of 6 years of experience in game product management or game development, practiced knowledge of monetization strategy and product development with expertise in aligning product roadmaps with desired outcomes and goals. - Experience with managing external partnership with developers and publishers - Experience with Agile frameworks - managing the priority of team and product backlogs and knowing your way around a product roadmap. - Fluent in Mandarin Desired Qualifications: - Experience playing FFGS and other titles in the autobattler genre, and have a deep understanding of the mode and associated systems - You take a holistic systems thinking view of the product development life-cycle and adapt processes accordingly. - Experience being the accountable party for co-development game products - Experience with a global, live game service - Fluent in English Don’

👤 HumanFull-time
By RiotgamesJul 19, 2026

Senior Visual Design Artist - League of Legends (12 Month Contract)

Negotiable

Riot Visual Designers seek to craft the best player experiences through their knowledge of systemic design, graphic design, interactivity, layout, typography, colour theory, and illustration. Designers collaborate with cross disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for an interface or communication challenge. As a Senior Visual Designer on League of Legends , you will work collaboratively with other visual designers and artists to develop interactive experiences for League of Legends. We need your help producing assets of the highest quality to help immerse our players in the world of Runeterra. You will be embedded into a Dublin-based team working closely with developers and will report into the Production Director. You will work closely with the Art Director to collaborate with other artists to develop style guides, set visual direction, implement content, and improve on existing design work in and around the game. This role will be based in the Dublin office on a hybrid basis on a 12 month contract. Responsibilities: - Help shape UI direction for the League of Legends features, defining directions that meet the creative goals, and artistic direction of the project. - Create visually balanced and intuitive interfaces that show a strong grasp of readability, hierarchy, platform, and player behaviour patterns. - Create and extend themes throughout the project establishing style guides, design systems, and conventions. - Understand concepts and process behind the existing guides, but also know when to break the rules. - Collaborate with art, game design, UX design and engineering to create a compelling visual experience that meets the goals for player interaction - Create assets through each stage of development, driving the development of concepts from early ideation all the way to implementation in game engine - Use deep knowledge of systemic design, graphic design, interactivity, layout, typography, color theory, and illustration to create seamless player experiences - Possess a growth mindset, seeking mentorship from the discipline artists and community - Help uphold, innovate within, and elevate the quality bar for your discipline. - Work autonomously to uphold craft best practices in Dublin while empowering local developers. Required Qualifications: - Hands-on experience contributing to a major feature, game, product launch, or entertainment property through the craft of visual communication design. - 5+ years of professional experience as a Visual Designer, UI Designer, or UI Artist - Expert knowledge in Figma Desired Qualifications: - Knowledge of the game development pipeline including optimization, localization, implementation. - Experience in Adobe CC products including photoshop. - Familiarity with game engines ( Unity / Unreal ). - Experience in a secondary area such as motion graphics, illustration, animation, or modeling is a plus. - Experience working in a distributed development environment. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about p

👤 HumanContract
By RiotgamesJul 18, 2026

Senior Software Engineer, Gameplay - League of Legends

Negotiable

Riot Sydney is looking for an experienced Senior Software Engineer to join the Sydney-based League, gameplay team. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Senior Software Engineer on the Game team under League’s Gameplay initiative, you will bring deep gameplay technical knowledge and skills to the game play domains in League of Legends. You will increase sustainability for new/existing game modes and develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players. You will work as part of a diverse team consisting of artists, designers, engineers, producers, and QA. You will contribute to technical decision-making processes, driving team-level decisions in alignment with product goals. You will report to the Team Engineering Manager. This is a full-time role, based in Sydney, Australia. Internal Job Title: Software Engineer II. Responsibilities: - Develop and implement improvements to help League of Legends maintain and scale game modes more sustainably. - Understand backend services powering League of Legends and collaborate with the team to use them effectively. - Automate aspects of creating and running new and existing game modes. - Design and develop features and UI in the League of Legends game engine using C++. - Work closely with cross-disciplinary teams in Sydney and the US (Game Designers, Artists, Animators, Quality, and Producers) to shape engaging player experiences. - Provide feedback to designers and artists on technical tradeoffs of their designs and ideas. - Participate in team technical decisions and contribute to the overall product direction. - Mentor and support less experienced engineers. - Participate in team's on-call rotation where you may be required to be on-call during certain periods outside of your normal working hours Required Qualifications: - 4+ yrs of collective professional experience building applications or games in a client-server architecture. - Bachelor’s degree in Computer Science or comparable field or equivalent experience - Experience working closely with non-engineering collaborators to deliver value - Experience building games - Experience working with complex code bases - Professional experience using C++ For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer,

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Manager, Creative Direction - Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As the Creative Director for Wild Rift , you are the primary architect and public steward of the game’s creative soul. Your mission is to synthesize the outputs of Art, Audio, Narrative, and Visual Design into a singular, world-class voice that defines the League of Legends experience on mobile. You are a visionary who bridges the gap between high-level brand aspiration and production reality. By aligning internal Riot teams, Publishing, and global partners like Tencent, you ensure that every player touchpoint—from the UI to the latest cinematic—feels cohesive, immersive, and unmistakably Wild Rift . You don’t just manage a team; you build the "North Star" frameworks that empower a multi-disciplinary apparatus to make fast, high-quality decisions at scale. Responsibilities: - Define & Socialize the Vision: Author the "Creative Direction Artifacts" (Tone Maps, Pillar One-Pagers, and Visual Design Systems) that serve as the source of truth for both creative and non-creative stakeholders. - Discipline Integration: Synthesize Art, Audio, Narrative, and UX into a singular, world-class voice. You bridge the "language gap" between these specialists to ensure they work in concert toward a unified player experience. - The Creative "Connective Tissue": Align the creative vision with Tech, Production, and Publishing . You will contextualize technical or budgetary constraints (e.g., performance budgets on low-end devices) and transform them into creative opportunities that elevate the player experience. - Global Co-Creation: Partner with Tencent and regional leads to ensure hyper-local authenticity (maps, skins, celebrations) while safeguarding the global brand lane. - Strategic Altitude: Maintain effective work-systems and rituals that provide enough scaffolding for the team to move fast, while leaving ample room for individual creative interpretation and problem-solving. - Systems-Oriented Leadership: Proven ability to move beyond bespoke feedback. You have a track record of building scalable creative "playbooks" and rituals that align disparate disciplines—Art, Tech, Production, and Publishing—behind a single North Star. - Ecosystem Leadership: Collaborate with other Riot CDs to shape the future of the League of Legends ecosystem, memorializing experiments and validating what works for the global audience. Required Qualifications: - 10+ years of proven track record of leading massive, multi-disciplinary creative teams within gaming. - 5+ years of proven experi

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer, Services - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll provide other engineers with a clear illustration of extraordinary engineering. 拳头工程师拥有特定技术领域的深厚知识,同时也重视在各种更广泛领域的机会。作为软件工程师,您还将深入研究注重团队凝聚力和跨团队目标的项目。您将为其他工程师展示非凡的程序思维能力。 As a Staff Software Engineer, Services , you will report to the Engineering Manager of an early stage product team. You will be responsible for the back-end for a globally scalable suite of services. This includes integration with Riot standard platforms, building out new platforms, and managing infrastructure and compliance requirements. Additionally, this also includes ensuring we have monitoring and diagnostic capabilities to help mitigate and prevent unreliable code. You will ensure we have a solid technical foundation to launch smoothly at scale. 作为Staff Software Engineer, Services,您将向处于早期阶段产品团队的主程汇报。您将负责全球可扩展服务套件的后端。这包括与拳头标准平台集成、构建新平台以及管理基础设施和合规性要求。此外,这还包括确保我们拥有监控和诊断能力,以帮助避免和防止不可靠的代码。您将确保我们拥有坚实的技术基础,来促进游戏大规模的顺利上线。 Responsibilities: - Design, build, and deliver internet scale backend services for a genre-defining game we will deliver globally to millions of people - Generate and support the multi-service architecture to run globally scalable services - Build features from in-game all the way down to the backend service implementation - Build features to improve server reliability and performance - Implement server infrastructure in support of new gameplay features - Build and support live services for the game - Work with cloud technologies and services such as AWS - Mentor more junior engineers on the team - Collaborate effectively with art, design, and other disciplines within game development 职责描述: - 为我们将向全球数百万人提供的游戏设计、构建和提供互联网规模的后端服务 - 生成并支持多服务架构以运行全球可扩展服务 - 构建从游戏内一直到后端服务实现的功能 - 构建功能以提高服务器可靠性和性能 - 实施服务器基础设施以支持新的游戏功能 - 为游戏构建并支持实时服务 - 使用云技术和服务,例如 AWS - 指导团队中初级工程师 - 与游戏开发中的美术、策划和其他专业同事进行有效协作 Required Qualifications: 资质要求: - 6+ years of experience building large scale backend systems or game services - Experience developing large systems from scratch, including gathering requirements and designing scalable, production-ready architecture - BS degree or equivalent experience - Expertise with C++, Golang - Experience with cloud computing and cloud technologies <li&

👤 HumanFull-time
By RiotgamesJul 18, 2026

Sourcing & Analytics Manager

Negotiable

We are seeking a versatile Sourcing & Analytics Manager to join our procurement team. This unique role is designed for a professional who thrives in both the tactical world of sourcing and the strategic world of business intelligence. Initially, your time will be split between executing services-related sourcing projects and developing the analytical frameworks necessary to drive data-led decision-making across the department. You will serve as the "translator" between data resources and procurement leadership, ensuring our sourcing strategies are backed by robust, actionable insights. Responsibilities : - End-to-End Sourcing: Lead the process of finding, sourcing, and maintaining key external relationships through expert negotiation and craft expertise. - Bid Management: Craft and conduct comprehensive bid and evaluation processes including RFI, RFQ, and RFP. - Contracting: Structure and negotiate vendor agreements, ensuring high levels of quality, service, and cost alignment. - Advisory: Act as an embedded partner to provide best practices for vendor strategy and serve as an escalation point for commercial relationships. - Holistic Strategy: Communicate across business units and pillars to find commonality among product teams and develop scalable contractual agreements. - Insight Generation: Utilize data and analytics techniques to develop dashboards and reports that aid in executive decision-making, including but not limited to the development and maintenance of a vendor database feeding category analysis and project targeting. - Adoption & Training: Engage sourcing staff to increase the application of analytics to new procurement opportunities - Metrics & Success Criteria: Use data guides and metrics to adapt efforts and ensure the satisfaction of internal partners. Required Qualifications: - Bachelor’s Degree in related field of study or equivalent experience - 6-8+ years experience in category sourcing, ideally within a non-mandated sourcing environment - Experience working with procurement users to leverage quantitative analysis and financial/price modeling in decision-making - Experience with rollout and training in support of procurement applications or vendor databases - Excellent verbal and written communication skills with the ability to present complex data in compelling ways to non-technical business partners - Deep procurement domain expertise with the credibility to lead and mentor others - Proven ability to foster trust and collaboration with internal customers and external vendors - Ability to work independently with limited direction or supervision Desired Qualifications: - Curiosity to explore and implement AI solutions to analytics and visualization needs - Experience with services-based contracts in support of creative game development is a plus - Experience with data visualization tools like Tableau, Power BI, etc… - Experience with collaboration and documentation tools like Notion, Confluence, Airtable, etc.. - Experience working in a fast-paced, operationally complex environment For this role, you'll find success

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Software Engineer, Gameplay - Teamfight Tactics

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a software engineer, you’ll work with both new and current technologies, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Principal Software Engineer on the Live Experiences teams within Teamfight Tactics , you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and experiences for our players. You will discuss and define the needs of art, design, and audio in a highly collaborative environment. You will build new technology in a wide variety of game systems to meet those needs. As Teamfight Tactics is a multi-platform game, supporting PC, Android, and iOS, cross-platform experience would be beneficial. You will report to the Engineering Manager accountable for the Live Experiences teams. Responsibilities: - Build gameplay features and systems for TFT game modes and cosmetics - Build around-game UI features, including progression and monetization flows in collaboration with Visual Designers and User Experience creatives - Collaborate and drive on product, technical and architectural discussions, ensuring alignment with product vision and engineering strategy - Improve efficiency for developers and unlock their ability to create awesome experiences by improving tools and workflows - Align with stakeholders and disciplines spanning multiple teams across TFT to deliver awesome features - Provide mentorship to engineers, tech artists, and tech designers - Participate and improve the team's support rotation - Reduce ambiguity in a problem space through technical discovery & prototyping Required Qualifications: - 10+ years of software development, including shipping one or more products on large code bases that span a range of platforms and tools - 4+ years Unreal Engine experience, with familiarity in game engine tools, workflows, & content pipelines - Expertise with C++ and Gameplay Engineering (Character, Camera, Controls) - Experience leveraging strong communication skills to collaborate across disciplines (e.g. Design, Art, QA, Production) to create solutions - Experience mentoring others in both soft and hard skills - Product sense, pragmatism, and player empathy in making tech decisions - BS in Computer Science, or proven understanding of Computer Science fundamentals Desired Qualifications: - Familiarity with Teamfight Tactics - Mobile and/or multi-platform experience For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Tax Analyst

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Our Asia Tax department is looking for a Senior Tax Analyst based in Singapore office covering SEA region. General responsibilities include, but not limited to the following: - In charge for the preparation of the monthly, quarterly and yearly filings across SEA Legal entities, by leverage AI/Technology to achieve the efficiency and improve the current process - Instrumental in refining and enforcing tax controls and procedures in connection with the APAC region, as well as promoting excellence in a service oriented and team environment. - In this role the Senior Tax Analyst will report directly to the APAC Head of Tax (Tax Director), required to have comprehensive knowledge of tax and regulatory matters, as well as strong judgement in order to carefully evaluate complex situation and navigate the challenges when advise the business and key stakeholders, and to ensure compliance with regulations changes/update across all the countries this region Key Responsibilities: - In charge of the tax compliance process in relation to both direct tax (WHT& Income tax instalment) as well as indirect tax return including (VAT/GST/Digital service tax) in SEA (SG/MY/PH/IND/TH) - In charge of the annual Income tax filing for SEA countries mainly from (but not limited to) Singapore/MY/PH/TH/IND - Work closely with AP team and Treasury team to ensure all tax filings and payments are made in a timely manner - Perform annual Health Check on all periodic tax returns by utilising applicable tools (AI/Technology) to identify the weakness and improve the internal control process - In charge of Year End Tax Provision Process under US GAAP, and reconcile the tax related account from Local GAAP to US GAAP for all legal entities in SEA - Actively involved in coordinating tax audit and prepare all relevant supporting documentation for audit defence purpose in SEA - Work closely with key stakeholders of SEA (Legal, Accounting, Treasury & Stra Fin) on contract review process, and to be able to advise the Deal Owners how to achieve tax optimization on cross border transaction during contract negotiation stage - Proactively monitor digital tax update in major SEA countries (i.e. Thailand, Indonesia, Malaysia and Philippines), update the risk assessment and improve the current process by leverage AI/Technology to achieve automation and efficiency - Be actively involved in other ad hoc advisory in SEA region, such as working closely with accounting team on EDB audit upon request - Assist the APAC tax team with any additional adhoc projects as needed - Assist Global tax team with any ad hoc reports and projects as needed Required Qualifications: - Ba

👤 HumanFull-time
By RiotgamesJul 18, 2026

Manager, Technical Art - Unpublished R&D Product

Negotiable

Riot Games was founded on the principle that putting players first leads to the exceptional. As we expand our global content, we seek a Tech Art Lead based in Singapore to elevate our technical art and maintain alignment across Riot and partner studios. That's where you come in. As a Manager of Technical Art, you will lead and support defining the technical art needs across all of the different creative and technical teams on an unpublished R&D product. You will partner with the Art Director to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. Responsibilities: - As a Technical Art Lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. - Provide technical direction for your team. - Own the full lifecycle management of your team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar. - You will establish and maintain a highly engaged, creative, and motivated workspace for your team to unleash people’s potential. - You will lead teams in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities - You will lead and improve team rituals to support high-quality craft and individual growth - You will accomplish your mission with complete autonomy if needed; you're dedicated to vigilantly finding creative and effective solutions to eliminate complex problems. - Collaborate with the relevant discipline leads and production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. - Amplify the team’s artistic capabilities while maintaining efficient and sustainable memory and performance - Ensure technical support to art and animation in both Maya and Motionbuilder across the product - Prototype new products and build effective asset generation pipelines to support them - Work with IT and other technical organizations across the company to ensure alignment and support for product - Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development - Partner with other Managers of Technical Art and Technical Art Directors of the unpublished R&D product to develop a cohesive vision and shared standards across the discipline - Collaborate with our external partner studios to build and maintain the pipelines, tools and guidance they need to consistently deliver high quality assets Required Qualifications: - 5+ years of professional experience as a technical artist in games or related industries - Deep expertise in Character Rigging and deformation systems - Strong proficiency in dynamics (cloth, hair, physics-based secondary motion) - Proven experience leading/mentoring teams and individuals - Experience with Maya and authoring Maya tools with Python/C++ - Experience developing games, prototypes or tools in Unreal using Python and Blueprints - Past experience working with multiple source control tools such as git and perforce - Experience with and commitment to building long-term maintainable, testable, portable, and stable systems</li&g

👤 HumanFull-time
By RiotgamesJul 18, 2026

Software Engineering Manager, AI/ML - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability. Want to lead AI development for the world’s largest competitive tactical shooter? As Engineering Manager of the VALORANT AI team, you will guide a group of engineers building the systems, behaviors, and machine-learning–driven capabilities. You will lead a passionate team of engineers in supporting the ongoing needs of a large and geographically diverse development team. You will bring management and AI development experience, strong technical judgment, and a passion for advocating for both players and developers. Responsibilities: - Manage a group of 4-8 engineers across experience levels, providing regular feedback and performance management. Coach and develop your engineering team to grow in their roles, develop technical skills, and improve their effectiveness. - Develop and communicate the technical vision for your team, working with design, production, and game leadership partners to ensure consistency with overall product goals. Communicate and evangelize this vision to your team clearly. - Advocate for players, your team, and internal development customers when deciding what to build and why. Coordinate and work effectively with other teams across Riot working on AI and ML technology. - Serve as a technical backstop by contributing to code as appropriate, reviewing technical designs, and ensuring strong engineering practices and architectural rigor. Ensure high technical quality of what your team produces. - Foster a collaborative, challenging, and satisfying environment for your development team. Find and surface issues, opportunities, and address them head-on. Celebrate wins. - Be a standard-bearer and role model of Riot values for your team and others. - Resolve conflict and respond to emergent issues. - Other reasonable activities required by management Required Qualifications: - 5+ years of experience as a hands-on Software Engineer - 2+ years experience directly leading an engineering team of at least 4 as an Engineering Manager and/or Engineering Lead - 2+ years experience developing in Unreal, Unity, or another game engine - 2+ years experience with game AI technologies (behavior trees, perception systems, etc.) and/or ML technologies (data science, machine learning, model training and inference, etc.) - Experience writing, reading, and reviewing C++ - Experience working in complex, large-scale game or engine codebases - Excellent communication and collaboration skills across disciplines Desired Qualifications: - Experience developing games for Xbox and PlayStation console platforms - Experience in Agile processes and continuous delivery For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and o

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Manager, Publishing - DACH & EE

Negotiable

As a Senior Manager, Publishing for VALORANT DACH & EE, you will lead the strategic and tactical delivery of publishing across multiple markets, translating VALORANT’s global vision into a cohesive, multi‑market strategy that drives deep player engagement and meaningful business results. You will act as the senior publishing leader for your region, connecting product direction, marketing strategy, and esports delivery to create authentic and impactful experiences for players. You will be accountable for defining and executing publishing strategies that balance global consistency with local relevance, ensuring that each market’s cultural and competitive context is reflected in how we show up. Partnering closely with global and regional product leadership, you will influence product priorities, shape multi‑market go‑to‑market plans, and guide execution across campaigns, creator partnerships, esports integrations, and community initiatives. Operating at both a strategic and tactical level, you will lead cross‑functional teams, manage significant budgets, and act as the primary advocate for your markets to global leadership. Your ability to connect insight‑driven strategy with high‑impact execution will be critical in growing VALORANT’s presence, deepening community connection, and delivering on both player and business outcomes. Reporting to the Director of Publishing and Product Management, EMEA, the Senior Manager, Publishing DACH & EE will be based in Berlin (Germany). Responsibilities: - Develop and own a cohesive multi‑market publishing strategy for your region that delivers against global product goals and local player needs - Translate global product priorities into tailored market plans that maximize player engagement and business impact - Act as the primary publishing voice for your region in global product discussions, shaping product and publishing decisions with regional insight - Lead integrated go‑to‑market plans that connect product beats, esports moments, creator activations, and cultural opportunities - Oversee large‑scale budgets, making data‑driven investment decisions across multiple markets - Build, guide, and align cross‑disciplinary teams across publishing, esports, community, creative, and commercial functions - Track and assess performance across campaigns and markets, applying insights to continuously optimize strategy and execution - Cultivate strong relationships with regional partners, media, agencies, and key influencers to amplify VALORANT’s impact across your cluster Required Qualifications: - 7+ years in publishing, marketing, or product management, preferably in games, entertainment, or tech - Proven experience leading high‑impact, multi‑market campaigns from strategic planning through to execution - Demonstrated ability to influence product direction through market insight and player advocacy - Strong leadership skills with experience managing cross‑functional and distributed teams - Deep understanding of FPS gaming culture and the VALORANT player community - Exceptional communication skills, fluent in German and English - Strong budget ownership experience with a track record of maximizing ROI across multiple markets Desired Qualifications: - Experience driving publishing strategy for major game launches or sustained live service products across multiple countries - Proven success integrating esports, live events, and cultural moments into holistic

👤 HumanFull-time
By RiotgamesJul 18, 2026

Manager, Software Engineering, Core Game Features - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability. As a Manager, Software Engineering on the Core Game Features team , you will lead a talented group of engineers in shaping the gameplay experience of one of the world’s premier competitive tactical shooters - VALORANT . Working at the intersection of technology, design, and player experience, you will collaborate closely with cross-functional partners to deliver innovative features and meaningful enhancements across critical gameplay systems, including movement, visibility, weapons, shooting mechanics, and game modes. Beyond driving technical excellence, you will play a key role in developing and empowering your team, ensuring strong alignment between engineering execution, product vision, and long-term strategic goals. This position will report to the Engineering Leadership of VALORANT’s Core Game group. Responsibilities: - Manage and grow a team of engineers working on core gameplay systems, live game support, and/or new game mode development. - Coach engineers across technical craft, role effectiveness, career growth, and day-to-day execution. - Establish and uphold engineering standards that support high-quality code, maintainable systems, and scalable technical design. - Partner with technical leadership, design, production, and other disciplines to define team direction and deliver player-facing outcomes. - Advocate for players, your team, and internal stakeholders when making prioritization and resourcing decisions. - Help your team balance new feature development, gameplay system improvements, bug resolution, and incoming partner requests. - Support the prototyping, iteration, and productionization of gameplay features and modes in close collaboration with design and cross-functional partners. - Build clarity, alignment, and healthy execution practices across a team working in a complex live game environment. - Model Riot’s values, encourage diverse perspectives, and foster a collaborative, high-accountability team culture. - Address conflict, remove obstacles, and respond effectively to emerging technical and organizational challenges. Required Qualifications: - 6+ years of experience as a hands-on Software Engineer. - 2+ years of experience directly leading an engineering team as an Engineering Manager or Technical Lead. - 2+ years of experience developing in Unreal, Unity, or another game engine. - Experience writing, reading, and reviewing C++ or similar language(s). - Experience working in complex game or engine codebases. - Experience leading engineers working on gameplay systems or gameplay-adjacent engine technology. - Strong communication and collaboration skills across engineering, design, production, and partner disciplines. Desired Qualifications: - Experience collaborating closely with designers to prototype and iterate on player-facing gameplay experiences. - Experience with Unreal Engine and C++. - Experience with developing on consoles. - Experience with developing multiplay

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer, Build Platforms - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. VALORANT is Riot's take on a character-based tactical shooter (learn more about VALORANT here ). As a Staff Software Engineer on the VALORANT Build Platforms team , you will develop and improve the technologies that enable us to deliver VALORANT into our players’ hands. You will improve the iteration flow for hundreds of developers, including designers, artists, and engineers. You will act as a pipeline-aware problem solver in the Unreal development ecosystem, reducing friction across local development, validation, cook, release, and CI. Your work will lay a critical foundation for teams across the globe as they delight players with new features, skins, maps, and agents. Responsibilities: - Drive the technical direction and decision-making at the team level, advising on aspects of delivery such as architecture, maintenance, cost, and scale. - Identify and resolve cross-system bottlenecks across local workflows, Unreal build/cook systems, CI, release infrastructure, and developer-facing tools. - Work with VALORANT developers and stakeholders to align on priorities and deliverables. - Lead efforts to break down and execute on multi-month engineering efforts, partnering with central technology teams to leverage their expertise. - Participate in the team's support rotation. Required Qualifications: - 6+ years of experience as a software engineer. - BS degree or equivalent experience. - Experience architecting and maintaining developer-facing products and platforms, supporting complex workflows and emerging requirements. - Experience building automated build, test, and release pipelines. - Strong empathy for improving the developer experience and reducing friction within the iteration loop. - Expertise with C++, C#, Java, or Go. - Ability to communicate complex technical subjects to all levels. - Willingness to jump into unfamiliar technologies and take on new challenges. - Experience mentoring other engineers. Desired Qualifications: - Professional experience working with cloud technologies. - Experience working directly with Unreal Engine game build systems. - Experience with Perforce workflows, large Unreal workspaces, content cooking, packaging, or build artifact debugging. - Game DevOps experience is a plus. - BuildGraph and Horde experience is a plus. - Professional experience serving as a technical lead for a team of engineers. - Professional experience building large-scale backend systems or game services. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! <h2&gt

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Software Engineer, AI/ML Tools - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Senior Software Engineer, you’ll own and deliver important features and model best practices within the team. As a Senior Software Engineer on an unpublished R&D product, you will be responsible for designing and implementing AI/ML driven tools for one of Riot’s most exciting new games. You will work closely with designers, producers, and other engineers to understand their needs, and will be hands-on in conceptualizing, planning, implementing, and maintaining AI-powered solutions to increase developer efficiency. We’re looking for someone who is passionate about empowering their team to deliver great player experiences, works well in cross-disciplinary teams, is aware of the latest trends, and finds practical applications of AI/ML technologies. Responsibilities: - Work closely with developers to discover and conceptualize opportunities for AI-powered workflow enhancements - Partner with engineering leaders to help define the team’s future vision for AI-based developer tooling and workflows - Lead the application of AI/ML systems to solve developer and player facing problems - Keep up with technical developments in the industry relating to AI/ML and find practical applications that help solve the team challenges - Partner with central teams to share AI-based solutions across Riot’s portfolio - Model the team’s best practices for tools architecture and implementation - Support and advance the team’s adoption of AI/ML tools through mentorship, documentation, and advocacy - Provide documentation and trainings on new tools and workflows to internal customers Required Qualifications: - 5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering innovative workflow solutions - Experience working with AI/ML systems in a production-ready environment - Applied knowledge in one or more of the following: reinforcement learning, imitation learning, decision-making under uncertainty, LLM, AI planning, or multi-agent systems - 2+ years experience working in a AAA game engine (i.e. Unity, Unreal, etc.) - Proven ability to navigate ambiguous problems with cross-disciplinary stakeholders - Strong communication skills across technical and non-technical audiences - B.S. in computer science or equivalent experience - Proficiency in C++ Desired Qualifications: - Experience working with modern ML/data science libraries and frameworks such as PyTorch/TensorFlow, pandas, etc. - Experience developing tools that integrate with art pipelines (e.g. Maya, Blender, etc.) - Working knowledge of tooling solutions utilized in AAA games around the industry - Experience developing tools that integrate with both client and backend systems - History of contributing to engineering culture and best practices - Experience working on distributed teams For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Game Designer, Balance - Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer on League of Legends: Wild Rift , you will serve as the foundational craft anchor for the newly established Summoner’s Rift design team. You will lead the overarching live-game balance strategy, evolution, and tuning for a global mobile player base of millions. Collaborating with multidisciplinary teams and fellow senior designers, you will leverage your deep understanding of competitive player motivations, systemic mechanics, and mobile game development to maintain a healthy, fair, and ever-evolving metagame. You will define the core balance philosophy for Wild Rift, collaborating closely with the League of Legends PC team to establish and align balancing frameworks, ensuring that every champion, item, and tactical shift aligns with Riot’s design principles. Responsibilities: - Lead the balancing design, patch tuning, and long-term systemic health of the core Summoner’s Rift experience for Wild Rift. - Set quality and execution standards for core MOBA elements (champions, pacing, tuning), partnering with Systems and Map designers to safeguard competitive integrity. - Partner directly with the League of Legends (PC) design team to share insights, collaborate on competitive data, and set the benchmark bars for the Wild Rift balancing framework. - Synthesize complex data streams into actionable balance adjustments and robust live-ops frameworks. - Collaborate closely with Creative, Product, and Publishing disciplines to ensure the live gameplay vision is holistic, consistent, and cleanly executed from the player's perspective. Required Qualifications: - 5+ years of experience in professional Game Design. - 3+ years of experience in Balancing. - Can create and improve complex mechanics and/or systems with attention to the player impacts and downstream effects. - Deep level of understanding, passion, and engagement with MOBA games. Desired Qualifications: - Experience working on a live product. - Is familiar with the LoL IP. - Professional working proficiency in English. Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Software Engineer, AI Enablement - Central Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence. As a Principal Software Engineer on Riot’s AI Enablement team, you are a technical force multiplier. You will embed directly with any team at Riot to accelerate their adoption of modern AI development (e.g., generative AI, LLMs, reinforcement learning). Operating as part of an elite, highly mobile strike team, you will build production-ready AI integrations, develop robust developer tools, and level up partner engineers through side-by-side collaboration. Once a team is empowered and systems are successfully handed off, you will deploy to the next challenge. You will be at the forefront of cutting-edge AI in the game industry, bridging the gap between new technologies and live environments to shape how Riot develops products and games. You will be accountable to Riot’s Head of AI Product. Responsibilities: - Implement and Integrate: Lead the technical execution of integrating modern AI practices into existing engines, tools, and pipelines. - Embed and Accelerate: Deploy onto partner teams across Riot to break down complex AI implementation problems, establish technical direction, and deliver scalable, highly performant solutions. - Mentorship and Handoff: Train and coach embedded team engineers through pair programming, technical reviews, and hands-on collaboration. Ensure a seamless transition of code ownership before deploying to your next assignment. - Evangelize Best Practices: Share engineering best practices, security guardrails, and performance standards for AI usage across Riot’s development ecosystem. - Build Foundations: Identify when industry-standard tools are insufficient and develop new foundations, middleware, or APIs to connect AI research with practical development. - Manage Ambiguity: Actively navigate highly complex, uncharted technical spaces, communicating trade-offs and building consensus among engineering and product leadership. Required Qualifications: - BS in Computer Science (or equivalent experience) with 8-12 years of software engineering experience. - Extensive experience with systems integration, technical leadership, and early-stage software development. - Deep programming proficiency in C++ and at least one other language (e.g., Python, C#). - Shipped at least one AAA game or large-scale, high-concurrency live service product. - Proven track record of managing high ambiguity, setting technical strategy, and leading multi-month/year initiatives. - Practical experience utilizing, integrating, or building modern AI tools, APIs, or infrastructure. Desired Qualifications: - Experience extending or developing within Unreal Engine (C++). - Familiarity with ML frameworks (e.g., PyTorch, TensorFlow) or LLM orchestration. - Background working on shared engine technology, central tools, or platform engineering teams. - Familiarity with the Runeterra and VALORANT IPs. <p&g

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Researcher - League of Legends PubSports

Negotiable

The Insights discipline helps empower Rioters' decision-making to be more data-informed. We're an interdisciplinary group of scientists, consultants, and strategists from all sorts of backgrounds who join together to represent and advocate for gamers around the world. We believe that illuminating the globally diverse experiences, behaviors, and needs of gamers is critical to Riot living up to our player-focused mission. We're a group united by our love of games, science, and helping others succeed. Pubsports Insights is forming a team to embed into League of Legends to enhance our understanding of players out-of-game. We’re seeking a Principal Researcher to help build a deep understanding of how players connect to our Publishing and Esports content. We also want to understand how ecosystem elements keep players attached to the League brand even when they aren’t actively playing and what it would take to bring new players into the ecosystem. This role will conduct research using custom and survey methods to help inform data-driven strategies for improving player experiences. You'll collaborate with researchers on League game insights as well as within pubsports and central teams, reporting to a League Pubsports Insights lead. This hybrid position blends onsite work in Santa Monica, CA with remote flexibility. Responsibilities: - Design and execute end-to-end studies using a wide range of qualitative and quantitative methods to uncover player motivations, pain points, and emerging opportunity areas. - Generate strategic insights that inform high impact publishing, esports, and additional out-of-game decisions for League ranging from positioning, to regional investment strategies and GTM planning. - Work closely with League product teams to build cohesive insights about how out of game experiences impact players and what can be improved to enhance them. - Communicate research findings through compelling narratives that align stakeholders and drive executive decision-making. - Champion the player perspective by delivering evidence-based guidance on player needs, motivations, and behaviors, both current players and prospective League players. - Collaborate closely with game teams, additional researchers, and Insights partners to develop and socialize research-driven frameworks that shape League’s product strategy and help to level up research capabilities at Riot. - Advance strategic thinking and research framework development to support long-term innovation and player-focused development. Required Qualifications: - 9+ years of relevant research experience (advanced degrees may substitute for up to 2 years). - Demonstrated ability to conduct research that informs game product and portfolio strategy. - Experienced in both qualitative and quantitative research methods - including in-depth-interviews, focus groups, playtests, diary studies, and surveys - with deep specialization in at least one. - Skilled at synthesizing research findings into clear, actionable insights for product leadership. - Excellent communication and collaboration skills; able to influence across all levels of an organization. - Experience joining research findings with analytics approaches to join out-of-game player understanding with behavioral patterns. - Proven ability to independently lead complex, multi-stakeholder projects and cross-functional workstreams in collaboration with diverse partners. - Experience managing external vendors in driving research/insights projects. Desired Qualifications:&l

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Manager, Software Engineering, Platform Engineering - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Senior Engineering Manager, you will gain organizational alignment by building a strong engineering vision and offering creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers and managers, overseeing performance management, growth opportunities, and accountability. On VALORANT Foundations, we build the platforms, services, and operational systems that enable VALORANT to ship continuously at global scale. As a Senior Manager, Software Engineering on the VALORANT Platform Engineering team , you will lead the engineering organization responsible for how VALORANT builds, releases, deploys, and operates its game client, dedicated servers, and live service ecosystem. This includes the platform and workflows powering Unreal Engine build pipelines, game microservices build pipelines, release orchestration, service environments, load testing, and operational tooling across Riot and Tencent ecosystems globally. As well as ownership of core Player facing game services including provisioning, configuration, and administration. We’re looking for a leader who understands how large-scale game services and operational ecosystems fit together - and who can help evolve those systems into a more scalable, reliable, and developer-friendly platform for the future of VALORANT. You’ll partner closely with teams across Riot and Tencent to improve release velocity, operational excellence, and service reliability for a globally distributed live game. This role reports to the Director of Engineering for VALORANT Foundations. Responsibilities: - Lead and grow a distributed organization of engineers and engineering managers across Los Angeles, Seattle, and Sydney - Define the technical and organizational strategy for VALORANT’s core services, build, release, live operations, and developer infrastructure ecosystem - Drive improvements to how VALORANT builds, validates, deploys, and operates Unreal game clients, dedicated servers, and backend services globally - Partner with Riot and Tencent engineering teams to improve reliability, release velocity, operational visibility, and developer workflows across regions - Establish technical direction across build infrastructure, release engineering, service orchestration, observability, and operational excellence practices - Influence cross-team architecture, engineering standards, and organizational decisions affecting VALORANT’s long-term scalability and live service reliability - Mentor engineering leaders and senior engineers while fostering a culture of ownership, accountability, collaboration, and continuous improvement Required Qualifications: - 8+ years of professional software engineering experience, including experience building or operating large-scale external customer-facing backend systems, game services, or cloud platforms - 4+ years of engineering management experience leading engineers and engineering managers - Experience leading organizations responsible for live service infrastructure, release engineering, developer platforms, or operational systems at scale - Strong understanding of distributed systems, service reliability, deployment workflows, and operational excellence practices - Experience driving technical strategy and influencing architecture across multiple teams or organizations

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer, Console - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. As a Staff Software Engineer, Console on an unpublished R&D product, you will lead the way on console development for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s creative and quality marks on multiple platforms. In this role you will be hands-on in developing and debugging core features of the game, integrating console-specific systems, delivering the gamepad experience, and addressing certification requirements. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team within an R&D game project. Responsibilities: - Work closely with QA, engineers, designers and artists to understand and address the technical, creative and artistic requirements of the game on console - Investigate, understand and solve complex technical problems specific to console - Profile and optimize performance and memory usage on console platforms - Integrate first party features for each console platform into the game - Drive the implementation of technical certification requirements on each platform - Participate in the planning and execution of engineering work for console including requirements gathering, technical discovery, work breakdown and estimation - Drive exceptional quality by adhering to and evolving the team’s practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation - Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth Required Qualifications: - 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale - 3+ years experience working on console-specific game development - Experience shipping one or more console platform titles - Experience in performance profiling and optimization on console - Experience implementing TCRs/TRCs for one or more console platforms - Proven ability to navigate ambiguity and solve complex problems with minimal support - Experience collaborating with teammates across multiple disciplines - Strong communication skills across technical and non-technical audiences - B.S. in computer science or equivalent experience Desired Qualifications: - Experience building multiplayer games - Experience implementing or porting UI on console platforms - Experience implementing the gamepad experience for one or more console games - Experience with input handling (Common UI, Enhanced Input) - Experience in graphics/rendering For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this

👤 HumanFull-time
By RiotgamesJul 18, 2026

Director, Game Production

Negotiable

Directors of Production lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players. VALORANT is Riot’s take on a character-based tactical shooter (for more info on VALORANT click here!). As a Director, Game Production on the VALORANT team you are responsible for helping Riot deliver first in class experiences to our players. You will keep the players' experience in mind as you track progress, deliver content/features, and organize priorities and goals. You will partner across disciplines to provide genre-defining experiences to our players. Responsibilities: - Creates, evangelizes and drives a multi-year, multi-team operational vision for initiatives and large development teams - Partners with Product Management to manage the portfolio of strategic opportunities for their area, re-allocating resources and shifting organizational priorities to maximize strategic value of plans - Partners with cross-discipline leadership to define expected outcomes for full product or large organization initiatives - Leverages structured frameworks to ensure consistent communication, decision making, and prioritization around planned initiatives - Builds reaction / maintenance plans for live / launched initiative outcomes and owns decision making for those plans - Directs planning, estimation and execution of development processes across a large organization or business unit - Oversees the delivery of global software projects utilizing both internal and external distributed development teams - Ensures that initiatives under their watch can be tested early and iterated on prior to final release in order to maximize value and minimize wasted effort - Actively advances Riot's understanding of sustainable development, building sustainability and continuous improvement into products and orgs - Creates alignment between their area, stakeholders and partner organizations working towards both common and divergent goals - Builds and maintains a positive working environment for their teams that promotes a sustainable work-life balance, collaboration and healthy conflict resolution Required Qualifications: - 10+ years experience in software/game development - 6+ years in a production leadership position on a live service game - 5+ years direct people management experience, including experience managing people managers - 2+ years experience leading teams through metagame feature development (planning, execution, delivery, post-release support) Desired Qualifications: - Deep passion for, and understanding of, competitive online games and their player communities - Familiarity with online shooters, especially VALORANT or tactical shooters - Experience developing across multiple platforms, including PC, console, or mobile. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks:</stro

👤 HumanFull-time
By RiotgamesJul 18, 2026

Game Producer II - VALORANT, Narrative

Negotiable

Game Producers lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players. As a Game Producer II on VALORANT , you’ll help with the production efforts of the VALORANT Narrative team to successfully shepherd production of Narrative in support of all game content. You’ll help manage delivery schedules on the day to day, and facilitate efficient team organization that leads to high team morale and output. You’ll work with the Narrative leadership and liaise with all other teams to ensure Narrative runs smoothly and produces world class content. Responsibilities: - Drive and improve team work systems - Teams have clear work systems that accurately track and deliver on production efforts - Help ensures all teams have clean, up-to-date work backlogs - Facilitate meetings, discussions, and decisions - Teams have predictable and measurable capacity for work through - Cross-functional work planning with accurate estimations - Velocity tracking on sprint and release basis - Teams track and communicate progress to stakeholders and rest of team - Track all work (planned, unplanned, emergent) consistently - Ensure stakeholders are consulted and informed on all team progress and brought in to discussions as needed for project success - End to end feature delivery tracking - Ensure teams set and meet definition of done for all work - Update and tracks against common delivery checklist for shipping all work - Ensure strong team health, culture, and efficiency - Team work systems are efficient and adopted by everyone on the team - Monitor team morale, ensure the team has a safe and supportive environment where they can succeed - Celebrate successes, make sure team-building happens regularly - Resolve team problems quickly - Cascade work systems and best practices across teams Required Qualifications: - 5+ years industry experience across both PC and Console platforms - 2+ years experience delivering Narrative content - Experience producing cross functional teams (including writers/designers/artists/QA) through all phases of content development - Experience with live service games or games that have had multiple post launch content updates - Experience working on a shooter, or personal affinity for shooter genre Desired Qualifications: - Full Feature pipeline experience on character driven projects like Hero based games - Understanding of common design, engineering, and art pipelines relevant to character creation - Experience working within a large game organization (team of 50 or more developers) For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Brand Manager - TFT

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Senior Brand Manager – China Publishing for TFT , you will lead the development and execution of brand and publishing strategies in China in partnership with Tencent. You’ll collaborate with internal Riot teams and external partners to help ensure campaigns and player-facing efforts resonate with local audiences while aligning with global brand direction. You will own the localization and execution of brand and publishing strategies in China, ensuring strong alignment with global direction while driving locally relevant impact.Your role will help ensure that Riot’s strategy games maintain strong brand presence and player connection in the Chinese market. You will also contribute to the development and growth of the TFT and FFGS Esports brand in China, working to strengthen competitive identity and community engagement. Responsibilities: Brand Strategy Development - Own and drive the development of localized brand strategies in China, in close partnership with Riot and Tencent stakeholders.. - Lead the review and strategic alignment of Tencent campaign plans and creative output, ensuring alignment with brand guidelines and Riot’s values. - Own the articulation and communication of brand narratives and publishing plans for internal and external stakeholders. Esports Brand Development - Define and support the brand positioning for TFT and FFGS Esports in China - Partner with esports, publishing, and Tencent teams to align competitive experiences with brand strategy - Identify opportunities to grow esports fandom, visibility, and community engagement - Ensure esports initiatives reinforce overall brand narrative and player connection Publishing Collaboration - Act as a key strategic partner to Tencent’s publishing and marketing teams, providing strategic guidance and driving alignment during campaign planning and execution. - Coordinate with Riot global teams (product, creative, publishing) to communicate China-specific priorities and requests. - Support the preparation of strategic updates and campaign evaluations based on Tencent and market feedback. Player and Market Insights - Lead the synthesis of player and market insights to inform brand strategy and campaign decisions on the Chinese TFT player communities, including preferences, cultural context, and engagement trends. - Collaborate with insights teams to support research initiatives and apply findings to publishing decisions.<

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Technical Artist, Animation - Unpublished R&D Product

Negotiable

As a Senior Technical Artist (Technical Animation) , you’ll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Working at the intersection of animation, design, and engineering, you’ll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world. You’ll collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency. As a key bridge between creative intent and technical execution, you’ll drive the evolution of our animation framework and ensure seamless, high-quality integration across the game. Responsibilities: - Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props. - Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows. - Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine. - Partner with engineers to build and evolve animation runtime systems and debugging workflows. - Drive optimization efforts across animation assets and graphs to meet performance and memory targets. - Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments. - Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts. Required Qualifications: - 8+ years of professional experience as a technical animator or technical artist in games or related industries. - Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems. - Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures. - Strong art foundation with a deep understanding of animation principles, anatomy, and motion. - Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines Desired Qualifications: - Experience with Unreal Control Rig and Sequencer - Familiarity with C++ and/or Python within Unreal Engine. - Expertise in Autodesk Maya for rigging and animation support. - Experience working with software like Kawaii, Chaos, Havok. - Prior experience supporting MMO or large-scale games with complex character ecosystems. - Experience with runtime IK, or motion warping For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! <h

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Software Engineer, Riot Client - Publishing Platform

Negotiable

Riot engineers bring deep knowledge of specific technical areas, but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both established and emerging technology, creating innovative solutions to overcome high-volume obstacles and to deliver value to our players. Riot Client is the gateway for millions of players to play, discover, and install Riot games. Your work on the Client will be every single desktop players' first touchpoint with the wide range of experiences that Riot has to offer, including Riot’s culture & community, or getting into any of our games as fast as possible, like League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond. It is also an essential tool for internal game developers including live games and R&D games. Introduced in 2021, the multi-game Riot Client is becoming a destination for players to engage with Riot games, events and communities, and is a fast-evolving desktop software that provides capabilities in game distribution, content publishing, social and internal development efficiency. As a Senior Software Engineer on the Riot Client team, you will deliver high-quality technical solutions that improve the player experience across Riot’s out-of-game ecosystem. You’ll contribute hands-on across the software development lifecycle, partnering closely with engineers, product managers, designers, and other cross-functional teammates to build reliable, scalable, and maintainable Client capabilities. You will help shape technical direction within your area of ownership, make sound implementation and design decisions, and collaborate with peers across Riot to support game distribution, content, social features, and developer productivity. Through strong engineering practices, thoughtful code reviews, and mentorship of other engineers, your work will help advance the next generation of Riot Client experiences for players and developers. Responsibilities: - Develop and maintain desktop application features focusing on C++, with the ability to integrate with and contribute to web-based technologies - Deliver high-quality, scalable, and reliable engineering solutions within your area of ownership, through hands-on contribution and technical design - Contribute to technical planning and design discussions, helping evaluate tradeoffs between long-term sustainability and near-term delivery needs - Build and apply a strong understanding of the Riot Client’s dependency landscape, partnering with teams to align on technical solutions - Work closely with cross-functional partners, including product, production, QA, design, and data insight - Level up other engineers through mentorship and technical guidance Required Qualifications: - 6+ years of related industry experience - Bachelor's degree in Computer Science or a related field, or comparable experience in software development - Expertise with C++ in application development - Experience in web development - Experience working with complex code bases - Experience of cross-functional collaboration with product, design, and QA Desired Qualifications: - Experience of working with desktop applications - Experience of working with Electron - Experience with build pipelines For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fe

👤 HumanFull-time
By RiotgamesJul 18, 2026

Sr. Manager, Esports Product Management (TFT)

Negotiable

The Global Esports team is focused on delivering amazing player experiences through Riot Games global esports events and regional competitions. Our professional, semi-professional, and community competitive tiers in League of Legends, VALORANT, Teamfight Tactics, Riftbound, and 2XKO, involve thousands of players and hundreds of organizations competing every week online and in-person. As a Sr. Manager, Esports Product Management , you will build esports ecosystems, with a focus on Teamfight Tactics, the worlds largest PC strategy game. You’ll sit on game leadership teams to help steer TFT. Additionally, you’ll support explorations on new titles. This role reports to the Director, Esports Product Management. Responsibilities: - Partner with the Executive Producers and Publishing Leads to define outcomes for esports and align on a vision for the player experience for games, with a primary focus on Teamfight Tactics - Own the holistic player experience and partner with other Riot teams to champion execution against your vision - from live events and broadcast, to marketing and partnerships - Evaluate and refine existing programs, such as the TFT Open & Pro Circuit, to ensure they hold up against changing conditions and new information as the title continues to grow. - Partner with regional teams to develop a nuanced understanding of local player needs and ensure the global strategy is executed and amplified at the local level - Serve as a member of Game Leadership Teams, championing and aligning on esports strategy while contributing broader perspective beyond your functional lane to drive the best outcomes for the game - Manage the P&L and health of the esports ecosystems, both establishing and tracking metrics including viewership (e.g., AMA / PCU), audience satisfaction, and engagement (e.g., tournament participation) - Support as an esports craft lead globally, partnering with esports leads from League of Legends, VALORANT, and other titles, to set the vision for and hold a high performance bar Required Qualifications: - 7+ years of product leadership experience in esports or product management - 4+ years of people management experience - Proven ability to create and articulate a clear product vision and strategy - A fan of TFT esports, with a demonstrated understanding of the esports ecosystem, the major players, and how the ecosystem fits together - Background working with community members, especially streamers and content creators, to build programs and products that support their needs - Experience managing complex, matrixed teams; including experience managing distributed teams - Experience working with international teams, especially working with teams in China - Holistic product P+L ownership/management experience - Bachelor's degree in business or a related field For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and chil

👤 HumanFull-time
By RiotgamesJul 18, 2026

Publishing Operations Manager - Teamfight Tactics (Contract)

Negotiable

Riot Games was established in 2006 by avid gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical acclaim. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience, and beyond! We’re looking for passionate professionals who can teach us a thing or two. We promise to return the favor. We embrace those who see things differently and aren’t afraid to experiment. That's where you come in. As Publishing Operations Manager, Teamfight Tactics (Contract) , you will be responsible for ensuring that our marketing and publishing efforts run smoothly, efficiently, and at a high standard across the region. You will sit at the centre of campaign execution, working across regional and global teams to bring major initiatives, including Set launches and integrated campaigns, from planning through to delivery. You will design and run the processes that enable teams to scale, while also stepping in to directly manage critical projects and operational needs. This role requires a strong operator who can bring structure to complexity, connect teams, and ensure that great ideas translate into high-quality player experiences. Responsibilities: Campaign & Project Management - Manage the end-to-end delivery of key marketing initiatives, including Set launches and regional campaigns, from kick-off through to go-live - Coordinate cross-functional teams (marketing, community, content, product, and markets) to ensure alignment on timelines, deliverables, and priorities - Partner with Brand, Community and Esports leads to operationalise marketing activities, including influencer and content integration Operations, Process & Systems - Maintain and evolve project tracking tools, including campaign trackers, influencer management tools, and content management systems. - Identify and introduce tools (including AI workflows) to improve team productivity Vendor, Partner & Financial Management - Manage relationships with regional agencies and external partners, ensuring smooth collaboration and delivery - Oversee contract processes in partnership with legal teams, including negotiation, onboarding, and compliance - Own operational finance processes, including invoice management, budget tracking, and internal systems. Influencer & Content Operations Support - Support the execution of influencer and co-streamer activations, including logistics such as travel, access, payments, and event coordination - Coordinate content operations across regional and central teams, ensuring timelines, assets, and deliverables are aligned - Facilitate vendor and agency communication for content production and platform operations - Manage access and onboarding processes for partners and contributors across Riot systems Cross-Team Coordination & Market Support - Support market-level initiatives and transitions, helping teams adopt new processes and responsibilities - Contribute to broader product and publishing discussions by bringing an operational perspective on feasibility and execution Required Qualifications: - 5+ years of experienc

👤 HumanContract
By RiotgamesJul 18, 2026

Senior Manager, Software Engineering (Graphics)- League of Legends

Negotiable

As a Senior Engineering Manager on the Graphics team , you’ll shape how League of Legends looks, feels, and performs for millions of players worldwide. You’ll lead one of Riot’s most tenured and accomplished teams—guiding highly skilled engineers building the core rendering engine and tools that bring the game to life. You’ll own the vision for rendering at League, setting direction across performance, visual fidelity, and developer workflows. Partnering closely with artists, designers, engineers, and other leaders across the League Studios Engineering organization, you’ll ensure our technology scales globally while unlocking new creative possibilities. We build the foundational rendering frameworks, tools, and pipelines that power League’s visuals—making every frame clear, responsive, and competition-ready. From shader optimization to lighting and real-time rendering, our work defines how abilities, skins, and game modes show up for players. Whether it’s improving clarity in a decisive team fight, supporting modes like Arena and Swarm, or evolving the engine to better serve today’s players and those to come, your team is at the center of it. This is a high-impact leadership role: you’ll set strategy, grow world-class engineers, and stay close to the work to ensure exceptional execution. Our stack is rooted in C++, with Qt for tooling and Python for automation. This role is based out of our Los Angeles area headquarters. Responsibilities: - Serve as the vision holder for the rendering technology that powers League of Legends - Staff, manage, mentor, lead, and cultivate a team of 5-10 software engineers - Partner closely with product, delivery, technical, and quality leads to support your team and align on outcomes - Ensure the technology you build serves the long-term needs of a wide range of content developers - Coordinate with individuals and external partners across multiple time zones around the world - Design the composition of your team and hire to ensure it has the skills and experience needed to achieve your goals Required Qualifications: - Bachelor’s degree in Computer Science or a related field, or equivalent experience - 8+ years of professional software engineering experience, including 3+ years in engineering management - Experience leading teams shipping large-scale, modular client/engine or tools software - Extensive experience in C/C++ development - 4+ years of experience in game development industry - Hands-on experience with rendering or graphics systems (e.g., modern rendering pipelines, GPU/CPU performance, graphics tooling) For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Brand Manager

Negotiable

Brand Management at Riot is focused on players and fans. Our mission is to make it better to be a player by building trust, inspiring fandom, and creating meaningful, resonant experiences across every touchpoint. For Teamfight Tactics, this means celebrating the strategy, creativity, and playfulness at the heart of the game and bringing these values to life. As a Brand Manager III for Teamfight Tactics (TFT), you will lead high-impact initiatives and deliver world-class campaigns that strengthen TFT’s brand identity. You will shape global perception by defining how the game shows up to players, crafting integrated publishing strategies and guiding creative expression across sets, features, and player moments. This role builds a cohesive, enduring brand, ensuring consistency in tone, voice, and visual identity while partnering closely with cross-functional teams to bring the brand to life. Reporting to the Senior Manager, Brand Marketing, you will own go-to-market strategy and execution for global player experiences, balancing long-term brand building with moment-based impact. Operating at the intersection of product, publishing, and creative, you will lead campaign development, align partners, manage budgets, and uphold a high bar for craft to deliver culturally resonant, distinctly TFT work. Responsibilities: Brand & Campaign Leadership - Lead the creation of high-quality global campaigns in partnership with creative, production, and community teams - Partner with game development leadership to shape campaign strategy across sets, features, and key moments - Develop integrated, cross-platform campaign plans that express TFT’s gameplay, creativity, and evolving set fantasies - Ensure campaigns reinforce a cohesive brand identity, tone, and player promise Cross-Functional Collaboration & Global Publishing - Partner with product, communications, social, and community teams to align on campaign narratives, publishing priorities, and evergreen programs - Collaborate with insights to inform strategy and global publishing decisions - Lead and support Regional Brand Leads through campaign cycles, ensuring global alignment and effective local execution Creative & Operational Excellence - Provide strategic direction to guide creative development with a consistent tone, voice, and narrative - Translate insights into clear creative briefs and campaign strategies - Manage brand marketing budgets and execution, ensuring delivery on time and on budget - Stay connected to players, culture, and the competitive landscape to inform brand direction Required Qualifications: - 6+ years of experience in brand strategy, product marketing, publishing, or equivalent roles - Experience leading integrated go-to-market campaigns from strategy through execution and measurement - Strong understanding of growth and performance marketing, with the ability to connect brand strategy to business outcomes - Proven ability to lead cross-functional teams and influence stakeholders across disciplines and regions - Strong strategic thinking, with experience translating insights into plans, briefs, and campaign direction - Experience working with gaming audiences, ideally within live-service or strategy-driven genres - Excellent communication skills, with experience aligning diverse st

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Financial Accountant

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then, Riot has released multiple titles and has become a leader in global esports. Players form the foundation of our community and it’s for them that we continue to evolve and improve the player experience. We are building a tech-savvy International Accounting team that is passionate about Riot’s mission and values and committed to working directly with cross functional teams to advise and collaboratively solve some of our most challenging business issues, allowing teams to make good decisions, solving key operational issues and helping them act in the best interest of Riot. As a Senior Financial Accountant , you will be mainly involved in the general accounting operations of Southeast Asia (“SEA”) region in Riot Games. Your hands-on accounting experience and understanding of accounting principles ensure the general ledger is keeping Riot on a firm footing. You will play a pivotal role in maintaining accurate financial records while supporting the accounting team for existing and new compliance requirements, or detecting and recording unusual transactions. Most importantly, this role requires someone who understands Riot’s mission and values and is committed to helping teams creatively solve business problems. Responsibilities: - Prepare the journal entries such as accruals, prepaids, fixed assets and various general accounting within our established month-end reporting schedule. - Responsible for month-end close activities including balance sheet reconciliations, flux analysis and liaising with outsourced accounting providers to prepare local ledgers and reporting packs. - Understand accounts, investigate fluctuations, monitor trends, identify unusual transactions, research the proper accounting treatment and propose a resolution - Address accounting issues related to new transactions by investigating the facts, and researching the proper accounting treatment under local and US GAAP - Support the accounting team in audit and compliance-related activities, including preparation of audit schedules, responding to auditor inquiries and supporting internal controls processes - Improve existing processes by finding ways to add efficiency or quality, including through system enhancements and improved data integrity - Be flexible and willing to take on additional responsibilities as needed Required Qualifications: - Bachelor’s degree in accounting or finance or CPA, CA Singapore, or ACCA certification - 4+ years of experience in public or corporate accounting, with 3+ years in a Big 4 assurance role. - Strong interpersonal and communication skills - Detail-oriented and with strong documentation and organizational skills - Collaborative team player who devotes into the team to harmonize and encourage discussion on alternative and unconventional approaches - Proactive attitude to solve problems and ask questions Preferred Qualifications: - Knowledge of ERP systems (Oracle) - Experience in gaming, entertainment, or technology industries - Experience with US reporting and cross-regional reporting, including Southeast Asia entities - Experience using advanced excel (power query) and tools or automation to improve accounting processes <p&g

👤 HumanFull-time
By RiotgamesJul 18, 2026

Head Of Equity Administration

Negotiable

As a Head Of Equity Administrator , you will play a key role in leading the equity team that is responsible for Riot’s Equity programs including change management, scaling and enhancing processes controls and financial reporting. This role will oversee general Equity administration functions and will report to the Controller. This role is key in maintaining, designing and implementing core operation processes within Riot’s Global Equity program. To excel in this role, you’ll need to be a hands on problem solver, have a deep understanding of global equity administration, processes and a keen ability to collaborate cross-functionally. Additionally, you will need the confidence to navigate through ambiguity, be flexible and provide solutions to help us develop the best strategies for our unique equity programs. Responsibilities: - Help facilitate all aspects of the Company’s equity programs, including processing of new grants, vesting and distributions, as well as the review of equity transactions, terminations, and cancellations; - Ensure accuracy, timeliness, and integrity of all equity data in the equity system of record, including overseeing tax reporting relating to equity awards - Provide stock administration expertise and ensure compliance with company policies, relevant accounting guidance, securities laws, domestic and international tax regulations - Generate and maintain reporting of stock-based compensation data for accounting in accordance with GAAP and IFRS and provide support to external auditors for annual audits - Coordinate with the Payroll, Legal, and People teams regularly to ensure efficiency in equity-related processes and resolve issues as they arise - Lead employee trainings and communications around equity compensation and respond to employee inquiries regarding the equity incentive plan - Work closely with the cross functional teams to implement and maintain appropriate controls around equity compensation processes - Additional responsibilities for special projects as needed Required Qualifications: - Bachelor’s degree in Accounting, Business, Finance or Human Resources - 7+ years of stock plan administration - 3+ years in a management role overseeing a team - Experience with multiple equity instruments with a focus on global equity programs - Strong knowledge of all laws, regulations and statutes, both state and federal, relating to compensation and familiar with international securities and tax laws governing employee stock plans - Solid written and verbal communication skills - Ability to dissect tasks and dilemmas under a microscope, seeking out the root causes of any and all issues to formulate solutions Desired Qualifications: - Preferably a Certified Equity Professional (CEP) designation or similar certification - Preferred public and private equity management experience - Experience with a stock repurchase and share exchange programs For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medic

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Manager, Game Production - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then, Riot has expanded its portfolio and studios globally, continuing to create games that inspire and connect players around the world. That’s where you come in. As a Senior Manager, Game Production for one of Riot’s Unpublished R&D products, you’ll lead the production effort in our Singapore studio, orchestrating the local development team and ensuring strong alignment with the senior game leadership based in Los Angeles. You’ll be the team captain responsible for translating the game’s creative vision into clear, actionable plans, maintaining the health of both the collaboration and the local production organization. Your role is to foster a cohesive, high-performing team environment where creative excellence and operational discipline meet. You’ll drive delivery predictability, strengthen cross-studio communication, and ensure that our Singapore team contributes effectively to the overall success of the project. Responsibilities: - Lead the Singapore production organization , aligning team goals and priorities with the game’s vision, strategy, and milestones set by the Los Angeles leadership team. - Serve as the primary accountable owner for collaboration health , ensuring clear communication, mutual trust, and smooth integration between studios. - Drive operational excellence by designing and maintaining scalable production systems, workflows, and accountability rituals that enable sustainable and predictable delivery. - Cascade strategic direction from senior game leadership into clear objectives and execution plans for Singapore-based teams. - Oversee cross-disciplinary coordination (art, design, engineering, QA, etc.) to ensure efficient collaboration and timely delivery of features, prototypes, and content. - Assess and manage risks , proactively addressing production challenges, dependencies, and resourcing needs. - Monitor production and collaboration health metrics , fostering transparency, alignment, and continuous improvement across all teams. - Support people management efforts in partnership with discipline leads, ensuring clear goals, career growth, and strong team morale. - Represent the Singapore team in strategic discussions, status updates, and cross-studio alignment meetings, ensuring both clarity and advocacy for local needs. - Model Riot’s values and leadership expectations , fostering psychological safety, inclusion, and a feedback-driven culture across teams. - Champion a player-focused mindset and be the voice of the player Required Qualifications: - 8+ years of experience in game production, operations, or project management roles within the gaming or entertainment industry. - Proven experience leading large, cross-disciplinary teams across multiple locations or studios. - Strong background in managing co-development or distributed development environments. - Experience translating creative vision into execution frameworks, milestone plans, and deliverables. - Track record of b

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Visual Design Artist - Riftbound

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riftbound, the League of Legends trading card game, is looking for a senior visual designer with strong print and physical product craft to help shape the look and feel of cards, packaging, and related player-facing touchpoints. Reporting to the Game Art Director, you will partner closely with Game and Publishing Creative partners and cross-disciplinary teammates to translate creative direction into polished, production-ready visual design. You will own complex hands-on visual design work, help drive quality and consistency across deliverables, and support strong print execution from concept through final production. Responsibilities: - Create high-quality visual design for card systems, packaging, accessories, and supporting brand touchpoints in alignment with Riftbound’s creative direction - Design and execute scalable visual systems, including typography, iconography, layout, and other graphic elements that support player clarity and global localization needs - Own visual design workstreams for assigned features or product areas, from exploration through final production-ready files - Partner with art, product, publishing, and production teammates to translate creative goals into effective visual solutions - Work with external vendors, printers, and partners to communicate specifications, review proofs, and resolve production issues - Apply strong knowledge of print processes, materials, finishes, and manufacturing constraints to help ensure high-quality final output - Support print checks and production reviews to maintain quality, consistency, and fidelity to the intended visual experience - Identify practical improvements to workflows, templates, and handoff practices that increase clarity and efficiency for the team - Provide clear craft feedback to collaborators and help uphold quality across the visual design work you touch Required Qualifications: - 6+ years of experience in visual design, graphic design, or related craft areas, with meaningful experience in print or physical product design - Experience shipping physical products or supporting sustained live products with high craft expectations - Strong practical experience with print production workflows, specifications, and file prep - Working knowledge of dielines, print-ready assets, and production constraints for physical products - Strong foundation in typography, composition, hierarchy, clarity, and player-facing visual communication - Ability to independently own complex design work and deliver polished, production-ready results - Experience collaborating with external vendors, printers, or contract partners and providing clear, actionable feedb

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Animation Artist - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Animation Artists create high-quality character and creature animations that bring life and personality to interactive experiences. They apply principles of motion, performance, and timing to deliver responsive and expressive animation systems. Animation Artists collaborate with multidisciplinary teams to ensure animations support gameplay, readability, and emotional resonance for players. As an Senior Animation Artist on the Unpublished R&D Product, you will bring characters to life through expressive and responsive animation systems. You will contribute to player-facing animation from early ideation through final quality, helping define animation style and ensuring movement aligns with gameplay needs. You will collaborate closely with cross-functional partners to deliver cohesive and engaging animation experiences. You will report into the Art Director of the team. Responsibilities: - Create high-quality, gameplay-driven animation assets that meet a high bar for responsiveness, clarity, and visual polish - Own and support player-facing animation systems, ensuring they function reliably and meet gameplay needs - Implement animations in-engine, including state machines, blending, and runtime behaviors - Collaborate with design, engineering, and technical art to ensure animations integrate effectively into gameplay - Identify and troubleshoot animation bugs, edge cases, and pipeline issues, contributing to solutions - Contribute to team animation quality through feedback, critiques, and collaboration - Support improvements to animation workflows, tools, and pipelines - Ensure animation timing and motion align with gameplay intent and player expectations Required Qualifications: - 8+ years of professional experience in game or entertainment animation - Expert-level proficiency in Maya - Experience working with Unreal Engine - Strong understanding of body mechanics, timing, weight, and animation principles - Experience contributing to at least one shipped project - Ability to collaborate across disciplines in a production environment - Strong problem-solving skills in both artistic and technical contexts - Familiar with the League of Legends IP and art style. - Proficiency in Mandarin Chinese Desired Qualifications: - Proficiency in English - Experience collaborating on player-facing systems with design partners - Background in cinematic or pre-visualization workflows - Familiarity with animation state machines and runtime systems - E

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Technical Producer - QA Platform

Negotiable

As Technical Producers at Riot, we lead passionate technical teams to create products and experiences that achieve maximum developer and player value. We guide development, clear blockers, and push initiatives across the finish line while ensuring our teams are sustainable and have a great collaborative environment. As a Senior Technical Producer within Development Quality Assurance Services (DQAS), you will lead execution across a strategic portfolio of initiatives focused on scaling Riot’s quality capabilities. This includes service hardening of QATT infrastructure, centralized compatibility and performance testing, and the introduction of AI-enabled workflows for QA. You will operate as the delivery owner across multiple long-lived programs, translating product vision into execution systems that drive measurable outcomes. These programs span infrastructure, vendor-managed execution, and emerging AI capabilities, and require coordination across QATT, product teams, vendors, and DQAS leadership. You will be responsible for building and maintaining the work systems, delivery structures, and operational clarity required to move from strategy to shipped outcomes. This role requires operating in ambiguous, cross-organizational spaces where success depends on creating alignment, managing dependencies, and ensuring consistent delivery across multiple concurrent workstreams. Responsibilities: - Translate product strategy into clear execution plans, roadmaps, and measurable milestones, ensuring alignment to player and developer impact - Drive end-to-end delivery across multiple initiatives, balancing speed, quality, and scope through informed tradeoffs - Maintain visibility across programs, proactively identifying risks, dependencies, and blockers to enable strong decision-making - Build and operate scalable systems for planning, tracking, reporting, and stakeholder communication - Establish and evolve delivery models, improving service maturity through measurable performance, reliability, and trust signals - Standardize processes where it adds value, increasing efficiency, predictability, and clarity across teams - Manage vendors and key stakeholders end-to-end, resolving risks early and driving adoption through pilots, feedback loops, and repeatable rollout models Required Qualifications: - Bachelor’s degree in Computer Science, Engineering, or a related field, or equivalent practical experience - 6+ years of experience as a Technical Producer, Product Manager, Program Manager, or Development Manager in complex technical environments - Proven experience leading delivery across multi-team or multi-domain initiatives - Strong understanding of software development lifecycles and modern development practices (Agile, Lean, etc.) - Experience building and operating delivery systems (planning, tracking, reporting) at initiative or program level - Experience managing external vendors or distributed development teams - Demonstrated ability to operate effectively in ambiguous, evolving problem spaces - Strong stakeholder management and communication skills across technical and non-technical audiences - A

👤 HumanFull-time
By RiotgamesJul 18, 2026

Manager, Treasury

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Manager, Treasury , reporting directly to Riot’s Central Treasury Team, you will help develop the Treasury function for our Singapore publishing operation, including the cash management and payment operations. As a Treasury professional sitting on the local Enterprise team, you will oversee all cash management operations, including cash investments, in the SEA region. You will be an expert in in-house banking and have demonstrated experience automating cross-border treasury operations with knowledge of monetary policies and foreign currency transactions. As an important advisor to Riot’s international offices, you will make immediate important decisions regarding funding and optimization of cash balances. Your work will help develop and implement new procedures for the sustainability of Riot’s growth. Responsibilities: - Implement an integrated bank account structure across the SEA publisher (Multiple entities) - Manage Riot’s bank relationships in the region, including asset managers and commercial bankers. - Work with Riot’s local and international cash management banks to create automated payment structures for Accounts Payable and Payroll operations. - Prepare regional cash forecasts, working across the SEA publisher to obtain and analyze cash trends and forecast variances - Manage Intercompany settlement process for SEA publisher - Coordinate and manage the capital funding strategy across SEA entities - Initiate short-term cash investments and ensure daily compliance with investment guidelines - Manage FX transactions across SEA publisher and identify opportunities for strategic ST hedging of cash flows and balance sheet exposure (+8 currencies) - Manage the bank account documentation; coordinating with legal dept. on bank resolutions with authorization levels, and managing the bank KYC process for legal compliance - Implement and manage local Credit Card programs - Support Strategic Finance and Strategic Sourcing Teams with financial analysis and contract negotiations - Support Riot’s accounting group on all financial reporting matters and Riot’s annual audit locally - Reconciliation of local cash accounts - Coordinate local audit requirements with local banks - Manage Riot’s insurance programs in SEA; ensure compliance with all policy subjectivities and local compulsory requirements Required Qualifications/Skills: - Minimum of 5 years of International Treasury experience - Bachelor's Degree in Finance or Accounting; MBA in Finance preferred - Knowledge of foreign currency instruments - Knowledge of payment systems, including SWIFT

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Software Engineer (Tech Lead) - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence. As a Principal Software Engineer, Tech Lead on an unpublished R&D product, you will lead the technical foundations for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s development needs, creative goals, and quality marks on multiple platforms. In this role you will be hands-on in architecting core features of the game, evaluating shared and upcoming technologies, directing the work of other engineers, and developing and debugging some of the game’s most fundamental systems. You will work with state-of-the-art technology and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team and partner with them to direct the work of 8-10 engineers working on engine, tools, build, rendering, and console features. Responsibilities: - Work closely with QA, engineers, designers, artists and area leads to make product decisions which address the technical, creative and artistic requirements of the game - Participate in the planning and execution of the team’s engineering work, including requirements gathering, technical evaluation, architecture, work breakdown and estimation - Investigate, understand, and solve complex technical problems at the team level - Profile and direct optimization efforts for CPU and memory usage on PC and console - Advance and strengthen engineering best practices, including code quality, automated testing, and maintainable architecture - Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth Required Qualifications: - 10+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale - 5+ years experience working in Unreal Engine on engine, tools, build, rendering, and console features - Experience shipping one or more games on various platforms - Experience in performance profiling and optimization on console - Proven ability to navigate ambiguity and solve complex problems with minimal support - Experience with simultaneously directing efforts in more than one technology area - Experience regularly collaborating with teammates across multiple disciplines - Strong communication skills across technical and non-technical audiences - B.S. in computer science or equivalent experience - Proficiency in C++ Desired Qualifications: - Experience building multiplayer games - Background in graphics/rendering - Direct experience working on console features and certification - Experience implementing framework level UI systems - Experience developing tools ecosystems in Unreal - Experience mentoring technical ICs and contributing to engineering culture - Experience working on distributed teams <em&gt

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior QA Engineer, Compliance & Release - Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. At Riot, we believe Quality is a set of values, practices, and behaviors that inform every part of the development process. By honing our craft of quality and demonstrating cross-discipline partnerships, we help Riot sustainably craft excellent experiences for players, globally. QA Engineers are champions for quality, focused on testing to ensure best in practice . We create test plans and evaluate both the functional and subjective caliber of projects for a Riot development team. As every project is different, we listen and improve, to put the players and their team first, and to solve ambiguous and complex problems. Most importantly, it's our passion and love for quality that ensures that QA Engineers help us level up and improve our processes, giving players the best experiences while playing our games. As a Senior QA Engineer – Compliance & Release , you’ll lead the quality efforts for Wild Rift’s platform releases. You’ll shape how Riot handles platform certification , compliance reviews , and release readiness , owning the QA strategy that ensures players get a seamless experience — whether they’re downloading a patch, launching the game, or engaging with live service content. You’ll collaborate across teams to define testing standards, coach others on execution, and act as a key stakeholder for release quality. This role is pivotal in protecting player trust , and will challenge you to think globally, systemically, and strategically. To reinforce Riot’s collaborative culture in our China offices, we’ve decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don’t really matter at any of Riot’s offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot to make an impact. Responsibilities: - Own the release QA process - from submission readiness to first-party certification and launch test - Drive the compliance testing (Age Rating, EULA, Regional compliance, etc) implementation along with the partner FQA team - Define best practices for platform testing, compliance, and regression across builds - Partner with product teams to align test plans to platform cert requirements and live player needs - Be the QA expert on first-party platforms (App Store, Google Play, console) — including submissio

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Software Engineer, Client - Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence. As a Principal Software Engineer on Wild Rift, you will leverage your deep technical expertise and vision to define the direction of the client across core architecture, rendering, performance, and device scalability, enhancing the player experience across the game. You will work closely with the leadership team to set the client architecture vision, multi-year roadmap, engineering standards, and architectural guardrails, while aligning stakeholders across Riot and co-development partners to turn that direction into shipped outcomes. Joining a passionate and driven team, you will help shape the premier mobile League of Legends experience enjoyed by millions of players worldwide, delivering high-impact results and memorable moments that last a lifetime. Responsibilities: - Define the client technical strategy, architecture, and multi-year roadmap, and set the engineering standards and architectural guardrails the client team builds to. - Own the client’s non-functional quality bar, including frame time, memory, startup time, crash rate, thermal behavior, and device-tier quality across a fragmented mobile hardware matrix. - Lead the architecture of Unity client systems and frameworks, including gameplay-facing systems, UI, content/runtime boundaries, asset management, and rendering/performance foundations. - Drive rendering and graphics direction, including quality tiers, visual budgets, shader and asset constraints, and tooling needed to scale from flagship to low-spec devices. - Lead the toughest cross-cutting client problems hands-on, from investigation and technical design through rollout and post-launch validation. - Establish the profiling, observability, and automated quality/performance gates needed to measure, protect, and continuously improve the client. - Establish and maintain the Unity engine optimization pipeline, with the ability to diagnose and resolve underlying performance overhead caused by engine-level issues. - Raise engineering quality through RFCs, design reviews, code reviews, technical standards, and mentorship across the client organization. - Partner closely with gameplay, tech art, design, QA, release, platform, and co-development teams to align execution and raise the technical bar across the full client surface. Required Qualifications: - BS in Computer Science, computer engineering

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer - Game Tech Group, Unreal Ecosystem

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including gameplay features, runtime performance, tooling, CI/CD, just to name a few. As a Software Engineer III on the UnEco team, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. They also serve as mentors for engineers, guiding their performance and finding growth opportunities delivering compelling player experiences. Responsibilities: - Be hands-on in development, writing excellent code that sets a high standard for other engineers. - Drive the ideation and process of setting technical direction within the Unreal Ecosystem, including advising leadership on prioritization of work efforts and buy/build decisions for major system components. - Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards. - Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs. - Work on a range of tech stacks including underlying infrastructure, build and test automation, release pipelines, and developer tooling for internal teams leveraging the Riot Unreal Ecosystem. - Work with stakeholders across the organization to address their pain points and exceed their expectations for what continuous delivery game development can be. - Be a standard-bearer and role model of Riot values for your team and others. - Be a force multiplier for your team. Mentor senior engineers on your team and enable them to deliver complex projects. Required Qualifications: - 5+ years of software engineering experience - Expertise with C++ - Experience with mobile development - Experience working with modern video game engines - Experience working with large game teams - Experience working with large code bases - Experience debugging, profiling and optimizing complex projects - Strong knowledge of common game and software design patterns - Experience collaborating with teammates across multiple disciplines Desired Qualifications: - Experience with Unreal Engine - Experience building online games - Experience with console development For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games,

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Game Designer, Competitive Systems - VALORANT

Negotiable

As a Principal Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world. VALORANT is Riot’s take on a character-based tactical shooter. As a Principal Game Designer on the Competitive Systems team , you’ll help shape and define how players engage with competition across ranked, matchmaking, and adjacent systems that influence mastery, fairness, and long-term growth. You’ll partner with product managers, engineers, analysts, and other designers to develop systems that are strategically sound, motivating to engage with, and worthy of players’ investment over time. You have significant competitive multiplayer affinity and experience, understanding the challenges players encounter and the motivations that drive them. You are comfortable operating in ambiguous spaces and can design and iterate on solutions to complex systemic problems. This role reports to the Lead Metasystems Designer. Responsibilities: - Define and evolve competitive systems that reward player skill, growth, and long-term investment in VALORANT. - Guide the design of ranked, matchmaking, and adjacent competitive systems to support fairness, competitive integrity, and player engagement. - Work closely with product managers, engineers, analysts, and design leadership to ensure systems are cohesive, consistent, and in line with VALORANT’s overall vision. - Keep the focus on player value by leveraging feedback, research, and game data to iterate on designs and improve the competitive experience. - Create multiple design solutions and clearly articulate the trade-offs, risks, and player impact of each. - Provide direction, mentorship, and feedback to other designers, fostering collaboration and craft excellence across systems design. - Playtest VALORANT regularly and help push improvements for existing systems and new concepts. Required Qualifications: - 7+ years of experience in professional Game Design. - Deep experience developing competitive multiplayer systems such as matchmaking, ranked, and skill systems. - Shipped or contributed to at least one AAA+ online competitive title. - Demonstrated ability to design and iterate on complex systems with a clear understanding of player impact and downstream effects. - Strong communication skills with proven ability to articulate design rationale, trade-offs, and decision frameworks to cross-disciplinary partners. - Experience working in a live-service development environment. Desired Qualifications: - Deep passion for and understanding of competitive online games and their player communities. - Familiarity with online shooters, especially VALORANT or tactical shooters. - Experience balancing competitive integrity with engaging and rewarding systems. - Experience as a senior craft leader or thought partner on materially impactful design initiatives. - Ability to interpret and learn from charged or emotional player feedback to improve the product experience. - Experience developing across multiple platforms, including PC, console, or mobile.

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Negotiable

As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to build tools, maintain pipelines, and provide technical support for artists on their most critical missions. You will establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players. And you will critique work, mentor fellow Rioters, and foster the long-term growth of a group of artists. As a Principal Tools & Pipeline Technical Artist on an unpublished R&D product, you'll focus on building the tools and tech used for content development on an upcoming game project. This will involve building pipelines and workflows for DCC (Digital Content Creation) software, and consulting with art to discover the best possible solutions to the challenges the project team faces. You report directly to the Technical Art Director of the project. Responsibilities: - Communicate a cohesive vision and standard for art vision, artistic workflows, and pipelines based on the Art Director and Creative Director’s visions. - Assist in evaluating new systems and technology that support the artistic, product, and gameplay goals. - Help to identify new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities. - Amplify artistic capabilities while maintaining efficient and sustainable memory and performance - Lead the team in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities - Partner with other Technical Art leaders at the studio to develop a cohesive vision and shared standards across the Technical Art discipline Required Qualifications: - 7+ years of professional experience as a technical artist in games or related industries - Professional experience working within the games industry - Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.) - Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide - Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering Desired Qualifications: - Experience in game development using Unreal - Experience writing shaders and working in HLSL - Understanding of 3D modeling, efficient UV layouts, and materials - Strong understanding of current console art pipelines When submitting your application, please provide a portfolio of your high-quality tech art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company m

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Machine Learning Engineer - League of Legends

Negotiable

At Riot, we are investing in League of Legends to grow the game for generations to come. As player needs become more varied and our experiences become more dynamic, machine learning is an increasingly important part of how we help players discover the right experiences, make better decisions in and around the game, and find fair, compelling matches. As a Staff Machine Learning Engineer embedded into League of Legends, you will build applied machine learning systems that directly improve player experience. You will work across player and product problems through data, modeling, experimentation, launch, and iteration, partnering closely with League product, design, Insights, game engineering, and service engineering teams. Your work could span across personalized player experiences, in-game systems, and matchmaking. You will report to the Senior Manager, ML Engineering in Tech Foundations while operating as a deeply embedded technical partner to the League team. You will also help strengthen craft standards, knowledge sharing, and technical quality across Riot’s growing ML engineering discipline. This role will be located at our Los Angeles headquarters. Responsibilities: - Own end-to-end ML solutions for player-facing problems across personalization, game systems, and matchmaking, from problem framing through production launch and ongoing iteration. - Set technical direction for a League ML domain and create reusable modeling, evaluation, and operating patterns that raise the bar beyond your immediate team. - Build models, recommenders, ranking systems, and decision logic that help players discover the right champions, builds, modes, content, and return paths based on their needs and context. - Develop ML approaches that improve in-game systems and matchmaking quality, balancing player experience, fairness, reliability, and operational constraints. - Partner closely with product managers, designers, analysts, and engineers to shape ambiguous opportunities into clear technical plans and shipped player-facing features. - Translate gameplay, behavioral, and product telemetry into reliable signals and evaluation frameworks. - Design and run experiments to evaluate model quality, player impact, and system tradeoffs. - Work directly with game and service engineers to integrate models into League systems and services, including helping define instrumentation and telemetry when needed. - Operate independently across multiple partner groups, driving multi-month work with limited day-to-day oversight. - Contribute to the ML engineering community at Riot through peer reviews, documentation, craft standards, and shared learnings. - Help establish robust monitoring, observability, and support practices for live ML systems as they scale. Required Qualifications: - Bachelor’s degree or higher in Computer Science, Machine Learning, Statistics, or a related quantitative field, or equivalent practical experience. - 6+ years of experience delivering ML systems in production, including 3+ years in applied modeling or ML research roles. - Evidence that your modeling choices have been adopted beyond your immediate team — whether through reusable patterns, shared architectures, or influence on how others approach problems. - History of working with complex or unconventional data sources where off-the-shelf feature engineering doesn’t apply. - Experience in production environments with interacting models, feedback loops, or systems where model behavior has downstream consequence

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product

Negotiable

At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in. As a Senior Technical Artist, Tools & Pipeline , you’ll shape the creative engine that powers our teams - defining and elevating end-to-end workflows across disciplines including Character Art, Animation, Environment Art, Audio, and VFX. You’ll be a strategic partner to artists, Technical Art, and Engineering, evaluating tools and pipelines, clarifying production requirements, and ensuring our workflows enable creativity at scale. Your work will directly impact how ideas move from concept to shipped content, empowering multiple teams to operate efficiently in parallel production streams. In this role, you’ll help stand up and sustain scalable tools and processes, providing hands-on technical support while gathering data and feedback to continuously improve the artist experience. You’ll build strong cross-disciplinary relationships to uncover pain points and guide meaningful system and pipeline improvements. As an active member of Riot’s Technical Art community, you’ll mentor fellow TAs, contribute to craft growth, and foster a culture of knowledge sharing through clear documentation and open feedback. By setting clear goals, offering actionable direction, and championing continuous improvement, you’ll ensure our workflows not only support today’s production but evolve to meet the ambitions of tomorrow. You will report to the Manager, Technical Art, and work closely with the Technical Art Director and other members of the team abroad. Responsibilities: - Define and level up the end-to-end workflow for our many creative disciplines, such as Character Art, Animation, Environment Art, Audio, and VFX - Collaborate with Technical Art and Engineering partners to support artist needs, including evaluating tools and workflows, and communicating requirements for production. - Help stand up and maintain scalable artist tools and workflows to support multiple teams in parallel production streams. - Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using, making recommendations and improvements where necessary - Be an active member of the Tech Art community within Riot, participate in craft-focused meetings and events, and actively mentor for other Technical Artists in their craft - Build close relationships with artists and engineers to understand needs, identify pain points, and help guide workflow, pipeline, and system improvements. - Spread knowledge of the team’s processes through documentation and help teams expand their technical know-how - Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team Required Qualifications: - 6+ years of professional experience as a technical artist in games or related industries. - Professional experience in content creation and tool development for DCC tools, such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender. - Professional experience working in Unreal Engine 5. - Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high-performance tools for a variety of artist use-cases. - Pro

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Researcher - League of Legends

Negotiable

The Insights discipline helps empower Rioters' decision-making to be more data-informed. We're an interdisciplinary group of scientists, consultants, and strategists from all sorts of backgrounds who join together to represent and advocate for gamers around the world. We believe that illuminating the globally diverse experiences, behaviors, and needs of gamers is critical to Riot living up to our player-focused mission. We're a group united by our love of games, science, and helping others succeed. As a Principal Researcher on the League of Legends development team, you’ll be responsible for helping Riot conduct high complexity research that helps us understand League’s current and emerging audiences and inform/assess what we build for those audiences. You'll conduct a wide range of studies and analyses including (but not limited to) qualitative interviews, global market surveys, segmentation, playtests, usability, and focus groups. You’ll be part of an interdisciplinary Insights team working closely with a diverse group of devs to turn the findings of your research into recommendations and action. Your research background coupled with your deep understanding of data will ensure that you’re an effective advocate for players and can provide strategic guidance about their wants, needs, and behaviors. This role will report to the Senior Manager of Insights (Research) for League of Legends. This hybrid position blends onsite work in Santa Monica, CA with remote flexibility. Responsibilities: - Design and execute end-to-end studies using a wide range of qualitative and quantitative methods to uncover player motivations, pain points, and emerging opportunity areas. - Effectively lead vendor engagements supporting global playtesting, focus groups, and survey work. This included negotiating project requirements with stakeholders, submitting RFPs, reviewing proposals, negotiating pricing, and holding vendors accountable to their commitments. - Conduct playtests and usability testing to help dev teams quickly iterate on product designs. - Partner with analysts, researchers, and designers to generate insights and frameworks that will inform the strategic direction of League of Legends. - Collaborate with a cross-functional development team to define and optimize the League of Legends Player Lifecycle, including new player experience, progression, and matchmaking. - Communicate research findings through compelling narratives that align stakeholders and drive executive decision-making. - Champion the player perspective by delivering evidence-based guidance on player needs, motivations, and behaviors, both current players and prospective League players. - Collaborate closely with game teams, additional researchers, and Insights partners to develop and socialize research-driven frameworks that shape League’s product strategy and help to level up research capabilities at Riot. - Be an effective advocate for players and provide strategic guidance about their wants, needs, and behaviors. - Continuously exploring new approaches to research methods and technological advancements like AI to improve the quality and speed of Riot's research. - Mentor other researchers, helping them learn from your own experiences, and contribute to Riot’s research craft standard Required Qualifications: - Bachelor's degree in Psychology, Anthropology, Human-Computer Interaction, or a related discipline plus at least 9 years of relevant experience (an advanced degree can account for 1 to 2 years of experience depending on Master’s or PhD) - Broad experience in quantitative and qualita

👤 HumanFull-time
By RiotgamesJul 18, 2026

Associate Art Director - Unpublished R&D Product

Negotiable

The Associate Art Director at Riot oversees the quality and management of a team with a focus on Mission, Direction, and Cohesion. In this role, you will guide the art direction for an unannounced project within one of Riot’s core IPs. Your scope spans game art presentation, UI, motion graphics, and VFX, ensuring a cohesive and engaging player experience. You will be responsible for team health, performance, and growth, while driving alignment across engineering, design, narrative, and technical art. You will report to the Art Director. As an Associate Art Director on an unpublished R&D product, you will lead the game’s development from prototype through production. You will define how players experience illustrations as interactive elements through motion, VFX, and UI. You will manage a multidisciplinary team of artists and establish scalable pipelines for integrating and optimizing illustrations for digital platforms. You’ll partner closely with other development disciplines to deliver a polished, performant, and immersive product. As part of the creative team, you will help shape product strategy, remove obstacles, and ensure the art supports both gameplay clarity and long-term player engagement. Responsibilities: - Set and uphold the art direction across game art presentation, UI, motion graphics and VFX - Define art goals, production strategies, and timelines - Build, manage, and mentor a multidisciplinary team of artists - Lead hiring efforts for the art team including defining roles, reviewing candidates, conducting interviews and making hiring decisions. - Partner with design to ensure strong gameplay clarity and readability - Collaborate with engineering and tech art to build scalable, performant game art - Work with narrative to ensure cohesive and compelling visual storytelling - Ensure high-quality integration and optimization of game art across required platforms - Provide clear direction, feedback, and foster a strong team culture - Establish efficient pipelines for high-volume asset integration and implementation - Manage external partners for game art, animation and VFX work Required Qualifications: - 10+ years of industry experience creating high quality game art in UI, motion graphics, or VFX - Experience managing artists and leads across multiple disciplines like UI, motion graphics, VFX, and illustration - Experience shipping games across various platforms (i.e. mobile, PC, console, etc.), with strong visual direction and execution - Proven collaboration with engineering, design, narrative, and tech art - Strong understanding of visual hierarchy, readability, and player-focused design - Experience working with and adapting existing art assets for real-time applications - Experience building scalable production workflows Desired Qualifications: - Experience working on live-service titles - Background in Visual Design or UI design - At least 3 years experience working within various game engines like Unreal, Unity, etc. - Strong foundation in art fundamentals and visual storytelling - Understanding of how VFX, animation, and UI support gameplay feedback - Familiarity with Riot Games' various IPs - Knowledge of current trends in cross-platform games - Portfolio demonstrating strength in UI, motion systems, an

👤 HumanFull-time
By RiotgamesJul 18, 2026

Product Manager, China Publishing - TFT

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in genre-defining games. Back in 2009, that vision gave birth to our debut title League of Legends, which achieved critical acclaim among players and became the most played PC game in the world. We are honored to serve over 100 million players worldwide every month. The Product Management, Publishing discipline partners closely with product and publishing leaders to bring forward analyses, recommendations, solutions, products and strategies that address complex player experience and business issues to achieve the best outcomes for players, such as drive initiatives for CN in-game event planning, channels collaboration, monetization, and around game features. You will get deeply involved in every aspect of our game’s business operations and revenue management, designing and delivering in-game events pipelines that Chinese players love, exploring new monetization strategies that enhance player experience, or exploring new around-game experiences for players to access the contents that they love. As a Product Manager, TFT , you will report directly to the TFT & FFGS China Publishing Product Lead and contribute to strategy development and execution for TFT player growth, engagement, monetization, and esports initiatives in China. You will work closely with global teams and publishing partners to shape strategies and recommendations that serve Chinese players. You will help connect player needs, market opportunities, business goals, and execution feasibility into clear plans that teams can act on. By encouraging teams to collaborate, you'll guide development, smash through obstacles and drive projects across the finish-line and into players’ hands. You'll help conceptualize, influence and execute together with our regional teams and across teams at Riot. Responsibilities: - Partner with TFT dev team and Tencent product team to organize their efforts - accounting for delivery timelines, ensure product quality, revenue impacts, and opportunity costs - Support TFT China operations by helping develop publishing plans, player journey improvements, engagement initiatives, and operational opportunities. - Support TFT franchise esports strategy by identifying opportunities to strengthen player participation, viewership, and publishing integration. - Build, report, and maintain business health metrics across engagement, monetization, player sentiment, and market performance. - Conduct market analysis, business projections, impact assessments, and opportunity evaluations to support decision making. - Present business insights, product outcomes, and recommendations to stakeholders across Riot, Tencent, and partner teams. - Explore new around-game product opportunities, publishing experiences, and monetization strategies that enhance the local player experience. Required Qualifications: - Bachelor’s degree and 5+ years of professional experience in product management, publishing operations, in-game experience. PC and strategy game experience preferred. - Experience with microtransactions and game monetization, either through design or personal experience. - Experience building structured strategies, business cases, projections, and decision-making frameworks for product, publishing, or business opportunities. - Strong understanding of the China gaming market, including player behavior, content trends, monetization preferences, competitive landscape, and platform / channel dynamics. - Fluent in Ch

👤 HumanFull-time
By RiotgamesJul 18, 2026

Manager, Software Engineering, Core Services - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As an Engineering Manager, you will gain organizational alignment by building a strong engineering vision and offering creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability. VALORANT is Riot's take on a character-based tactical shooter (for more info on VALORANT click here !). As a Manager, Software Engineering (Services) in VALORANT’s Core Services team, you will lead a team of engineers responsible for the core game services that power VALORANT, a global live-service game with millions of daily active Players. You will lead development of new services, drive evergreen improvements to existing services, improve standards and frameworks to improve services development across VALORANT, and improve the tools and pipelines used to load test, ship, and operate those services. You will work closely with technical teams in Tencent to improve services delivery and operations in China, closing divergences in developer experience and platform behavior between Tencent and Riot regions. You will report to the Senior Manager, Software Engineering (Platform Engineering) for the VALORANT Foundations area. Responsibilities: - Manage a team of 5-10 Software Engineers across experience levels. - Ensure VALORANT Players receive a consistently great services experience in Riot and Tencent regions. - Serve as a hands-on engineering leader, comfortable contributing across all phases of the product lifecycle, including implementation. - Develop a technical vision for your team, working with production and product partners to ensure consistency with overall product goals. Communicate this vision to your team clearly. - Advocate for Players, your team, and internal development customers when deciding what to build and why. Coordinate with other teams across Riot and Tencent working on Services technology. - Ensure high technical quality of what your team produces. Establish mechanisms to ensure your engineers have room to invent while maintaining a technical backstop for them. - Foster a collaborative, challenging, and satisfying environment for your development team. Find and surface issues, opportunities, and address them head-on. Celebrate wins. - Coach and develop your engineering team to grow in their roles, develop technical skills, and improve their effectiveness. - Champion and model Riot’s values, setting the tone for your team and peers. - Participate in your team’s on-call rotation. Required Qualifications: - 5+ years professional experience as a software engineer working in services development roles. - 2+ years experience directly leading an engineering team as an Engineering Manager. - Professional experience driving technical direction and influencing architecture within a team. - Expertise with C#, Java, Golang, or similar language(s). - Professional experience with Lean or Agile development processes (Scrum, Kanban, etc). - Professional experience working with cloud computing and cloud technologies. - Professional experience building large-scale external customer-facing backend systems, game services, or cloud platforms. Desir

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Manager, Game Design - League of Legends

Negotiable

As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world. As a Senior Manager of Game Design on League of Legends, you’ll lead a group of passionate designers as we set up League of Legends for its next 10 years, reporting to the Design Director for League of Legends. You’ll partner with discipline leads across the studio to ensure a well managed and staffed discipline, that designers have well supported growth, and that craft execution meets or exceeds our extremely high standards. You’ll make significant contributions to wider Design Department processes and rituals. You’ll also help mentor designers and design managers across League of Legends. Responsibilities: - Lead game design for new projects, features, and content on League of Legends, ensuring the vision, strategy, and execution align with player expectations, Riot’s design values, and the game leadership team’s overall product strategy. - Guide and mentor designers, setting clear goals, providing continuous feedback, and fostering an environment of creativity, innovation, and professional development. - Ensuring design craft standards are upheld across League of Legends, contribute to Design Department processes and rituals, leveling up our approach to things like recruiting, performance assessment and knowledge sharing - Collaborate with cross-functional teams—including art, product management, engineering, and publishing—to craft resonant experiences. - Balance player feedback, data insights, and business objectives to make informed design decisions that deliver on League of Legends’ promise of competitive and rewarding gameplay. - Represent and advocate for the design discipline both internally to other teams and externally to players. - Build positive relationships across other teams at Riot in shared gameplay spaces. Required Qualifications: - 8+ years of experience in game design roles in game development. - 3+ years of experience as a leader in a game design organization. - Experience working as a developer on a PVP game. - Experience in managing a significant team of designers. - Demonstrated and substantial experience recruiting new designers. - Experience working in a “games as a service” environment. Desired Qualifications: - Strong knowledge and intimate understanding of the League of Legends game experience and what approaches to design best meet its players’ needs. - Experience working on MOBA or competitive multiplayer titles, with an understanding of core gameplay loops and player motivations. - Comfort with data analysis and the ability to leverage insights from user research, telemetry, and other metrics to inform design decisions. - Experience managing managers. For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: <

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer, Riot Client - Publishing Platform

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Software Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. Riot Client is the gateway for millions of players to play, discover, and install Riot games, and every single desktop player goes through the Riot Client on their way to experience one of Riot’s games, ensuring their needs, whether they be providing more ways to discover games, engage with Riot’s culture & community, or getting into their game as fast as possible, is the primary goal of the Riot Client team. Introduced in 2021, the multi-game Riot Client is becoming a destination for players to engage with Riot games, events and communities, and is a fast-evolving desktop software that provides capabilities in game distribution, content publishing, social and internal development efficiency. Your work will be players' first touchpoint with the wide range of experiences that Riot has to offer, including League of Legends, Wild Rift, Teamfight Tactics, VALORANT, Legends of Runeterra, 2XKO, and beyond, and it is also an essential tool for internal game developers including live games and R&D games. As a Staff Software Engineer on the Riot Client team, you will drive technical excellence by delivering high-quality solutions and fostering a collaborative, forward-thinking engineering culture. You’ll guide and mentor engineers across the software development lifecycle, contributing both hands-on and through technical leadership. Working closely with cross-functional partners and collaborating across teams at Riot, you’ll help shape sound architectural decisions that elevate the player experience. Your contributions will be key to advancing Riot’s out-of-game ecosystem, enabling the next generation of Riot Client capabilities across game distribution, content, social features, and developer productivity. Responsibilities: - Drive the development of desktop application features primarily using web technologies (React, Node.js), while integrating with C++ components, providing technical guidance and hands-on code contributions - Provide technical leadership within the team and adjacent teams to deliver high-quality, scalable, and reliable engineering solutions - Contribute to technical planning and architecture decisions, balancing long-term sustainability with near-term delivery needs - Understand and navigate the Riot Client dependency landscape, helping guide improvements and evolution of the application - Partner closely with cross-functional partners (product, production, QA, design, data) to deliver great player experiences - Drive collaboration with partner teams to align on technical approaches and support shared solutions - Mentor other engineers on technical and interpersonal skills Required Qualifications: - 7+ years of industry experience in software engineering, with demonstrated technical leadership on complex projects - Bachelor's, Master’s degree in Computer Science or a related field, or comparable experience in software development. - Strong proficiency with web technologies, with working experience integrating and contributing to C++ components - Have been responsible for driving the design and leading of development of large-sized efforts (6-month+ scope), including requirements gathering, planning, development, testing, and release - Solid commu

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer, Core Services - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Software Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.VALORANT is Riot’s take on a character-based tactical shooter (for more info on VALORANT click here !). As a Staff Software Engineer on the VALORANT team , you’ll drive the direction of how VALORANT builds, delivers and operates its global services platform. You will lead the development of new services, drive evergreen improvements to existing services, create standards and frameworks to improve services development across VALORANT, and improve the tools and pipelines used to ship and operate those services. You will work closely with technical teams in Tencent to improve services delivery and operations in China, closing divergences in developer experience and platform behavior between Tencent and Riot regions. This is a full-time role, based in Sydney, Australia. Responsibilities: - Lead development of VALORANT’s services platform as part of a distributed team across Sydney and the US. - Guide the technical design, development and operation of services, ensuring long-term maintainability and scalability. - Champion the technical vision for your team with production and other engineering teams. - Advocate for players, your team, and internal development customers when deciding what to build and why. Coordinate with other teams across Riot and in Tencent working on, delivering and operating services. - Serve as technical lead on projects, designing technical solutions and reviewing others’ to anticipate disruptions or complexities. Write critical portions of code and shepherd solutions to successful deployment and operation. - Plan and sequence the parallel rollout of major system changes using technical designs and instruction. - Be a standard-bearer and role model of Riot values for your team and others. - Be a force multiplier for your team. Mentor and direct engineers on your team by breaking down complex tasks and reviewing their delivery. - Implement and champion engineering standards to ensure high quality code. - Coach more junior engineers through code reviews and 1-on-1 feedback. - Troubleshoot live service issues as part of an on-call rotation. - Seek different perspectives to solve problems, encouraging engineers and others to contribute ideas. Base your decisions on sound analysis and avoid biases. Required Qualifications: - 6+ years of experience as a hands-on software engineer working in service development. - Fluent in written and spoken Mandarin Chinese and English; comfortable communicating technically in both languages. - Expertise with C#, Java, Golang, or similar language(s). - Professional experience building large-scale, high-performance backend systems or game services. Desired Qualifications: Ideal candidates will have broad experience which covers 1 or more of the following: - Experience working in an agile environment. - Experience working with C++. - Professional or hobby experience working with Unreal Engine. - Professional experience working with cloud computing and cloud technologies.

👤 HumanFull-time
By RiotgamesJul 18, 2026

Marketing Creative Director - VALORANT (Contract)

Negotiable

As the Marketing Creative Director for VALORANT Mobile, you will report to the China VALORANT Creative Lead, and will be responsible for shaping and delivering world-class campaigns for VALORANT MOBILE in China. Partnering closely with internal teams and external production partners to deliver on the high demand for compelling creative content across in-game contents, gameplay trailers, cinematics, illustrations, UA assets and more–all crafted with authenticity and a deep connection to both the product and the player. Working with the VALORANT Mobile publishing team, you’ll help execute creative strategy, manage and guide vendor partnerships, and ensure each campaign meets its strategic goals and maintains the highest quality standards. Responsibilities: - Demonstrate and support craft excellence on in-game and out-of-game marketing content across strategy, creative, art, writing, video and audio. - Guide workstreams and help uphold the bar for creative craft excellence within Riot, local publishing partners and in vendor partnerships. - Strong eye for creative quality with experience in guiding asset reviews, offering actionable feedback, and elevating work to meet evolving creative and platform best practices. - Partner across multi-team and disciplinary, publishing, dev, consumer product, global and regional partners, including external partners — to align and elevate creative execution. - Collaborate with product manager, brand manager, creative directors, writers, art directors, producers, editors, directors, artists, and more to deliver creative that surprises and delights our players. - Effectively balance the needs of multiple stakeholders, with a focus on aligning with teams to achieve creative excellence — even as expectations and standards vary. - You will work with our VALORANT MOBILE leadership team to ensure timely resolution of needs and advocate for opportunities. - Hold us accountable to be true partners to the other studio pillars, external vendors, regional hubs and regional vendors. - Innovate in the space of creative marketing and storytelling. - Be an active participant in the creative director discipline to ensure global creative quality bar is met and developed. Required Qualifications: - Bachelor's Degree or demonstrated equivalent - 5+ years of experience in games marketing or creative agency with focus on gaming projects - Impressive portfolio that demonstrates a proven track record of developing 360 campaigns from strategic creation to final delivery while building the foundation of a brand identity with a unique creative platform - Experience collaborating across multiple marketing craft disciplines from Brand, Creative, Comms and Channels - Level-headed approach to change management, conflict resolution and patience through the fluctuating creative development process - Strong proficiency in Mandarin Chinese and English Desired Qualifications: - Understand what gaming competitors are doing to promote acquisition, fandom, and engagement - Prior experience in the China market is a strong advantage - PC and Console marketing experience optional Employment Type: employment contract with FESCO Adecco, a professional personnel company in China.

👤 HumanContract
By RiotgamesJul 18, 2026

Manager, VFX Art - Unpublished R&D Product

Negotiable

Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a VFX Lead based in Singapore to elevate our visual effects and maintain alignment across Riot and partner studios. We’re looking for someone humble yet confident in their craft—passionate about impact, clarity, and visual effects that bring champions and their abilities to life. You’ll bridge Riot’s creative vision with partner studio execution, ensuring skin VFX meet a world-class standard through clear feedback, craft direction, and collaboration. That's where you come in. As a VFX Lead on the Singapore Studio (Unpublished R&D Product), you will lead the visual effects discipline, driving craft quality, partner alignment, and production excellence. You will provide clear creative direction, ensure consistency across internal and external teams, and uphold Riot’s quality bar. You will collaborate closely with cross-functional partners and mentor VFX artists to deliver high-quality, readable, and impactful visual effects. You will report into the Associate Art Director of the team. Responsibilities: - Lead, mentor, and grow the VFX craft in Singapore, ensuring it serves as a center of excellence for delivering feedback, aligning with partner studios, and upholding Riot’s quality bar. - Own the full lifecycle management of VFX team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar. - Set clear performance expectations for VFX staff and partner teams, providing regular feedback and managing performance effectively and empathetically. - Provide clear, actionable feedback to partner studios to ensure all VFX work meets the project’s bar for readability and clarity. - Partner closely with studios throughout the production process—from kickoff through delivery—to ensure alignment on creative direction, technical quality, and schedule. - Build strong relationships with partner studios, creating an environment of trust, transparency, and shared pursuit of craft excellence. - Review and evaluate VFX deliveries, providing guidance on timing, color, composition, and motion to ensure clarity and visual impact. - Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. - Identify and communicate risks or blockers early, partnering with production and partner studios to maintain sustainable delivery. - Contribute to documentation, visual guides, and training materials that clarify VFX standards and expectations for partner teams. - Occasionally provide hands-on guidance or paintovers to demonstrate desired motion, timing, or readability. - Foster a culture of collaboration, openness, and continuous learning with partner studios, ensuring alignment with Riot’s values and player-first mindset. Required Qualifications : - 7+ years of professional experience creating visual effects for games, film, or real-time content. - 3+ years in a lead or supervisory role providing feedback, mentorship, and direction to VFX artists. - Deep mastery of VFX fundamentals—timing, color, composition, motion, and readability. - Experience with game engines (Unreal, Unity, or proprietary) and VFX toolchains. - Proven

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Software Engineer - Developer Connections

Negotiable

Developer Connections (DevCon) connects developers around the globe allowing them to ship games reliably and efficiently. We sit at the intersection of Game Studios, R&D, and Central Tech, allowing us to keep our fingers on the pulse of development across Riot. Our aim is to unblock teams so they can hit essential milestones for launching future games. As a Principal Software Engineer on Riot’s Developer Connections team, you are a technical force multiplier. This role requires significant hands-on engineering and breaking out work across engineering teams. You will embed directly with teams across Riot to understand their Developer Experience pain points, directly impacting product vision and driving measurable improvements. Operating in an elite, highly mobile strike team, you will build production-ready AI integrations, develop robust developer tools, and level up partner engineers through side-by-side collaboration. You will stand at the forefront of cutting-edge AI in the games industry, bridging the gap between new technologies and live environments to shape how Riot develops products and games. Responsibilities: - Partner with Riot’s build teams to identify developer needs and improvement opportunities, aligning on technical approaches for DevCon to solve them. - Define Riot-wide standards for what "good" looks like in the Code, Build, and Release spaces, grounding them in industry best practices and team needs. - Identify and champion high-impact technology investments across Riot to ensure maximum business value. - Eliminate cross-system bottlenecks spanning local workflows, build systems, CI, release infrastructure, and developer-facing tools. - Lead the execution of multi-month to multi-year initiatives, holding engineering teams to high technical and operational standards. - Deconstruct ambiguity and complexity for teams by breaking down large problems, identifying risks, and clearly communicating trade-offs. - Drive the technical strategy for source control interaction, designing and maintaining high-performance, resilient tooling that enables thousands of global developers to sync, build, and ship friction-free. - Act as the primary advocate for Riot developers by proactively targeting latency and stability issues, automating manual processes, and improving local development speeds. - Elevate the engineering organization by setting the bar for code quality, architectural design, and operational excellence. - Bridge the gap between diverse stakeholders—including Game Studios, Security, and IT—by translating complex requirements into actionable roadmaps that balance immediate needs with long-term scalability. - Evaluate industry-standard tools against bespoke internal needs, making build-versus-buy decisions that maximize development velocity while minimizing technical debt. - Standardize technical interview bars and design specialized hiring kits for Build engineering, assisting other Riot organizations with hiring talent when needed. Required Qualifications: - BS in Computer Science (or equivalent experience) with 8-12 years of software engineering experience. - Extensive experience with systems integration, technical leadership, and early-stage software development. - Deep programming proficiency in C++ and at least one other language (e.g., Python, C#). - Shipped at least one AAA game or large-scale, high-concurrency live service product. - Proven track record of managing high ambiguity, setting technical strategy, and leading multi-month/year initiatives

👤 HumanFull-time
By RiotgamesJul 18, 2026

Localization Operations Manager

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Localization Operations Manager at Riot Games, you are responsible for embedding global readiness into the operational lifecycle of Riot’s products and experiences. Reporting to the Manager of Localization Operations, you operate at the intersection of Production, Development, Publishing, and Localization, ensuring that global delivery is scalable, predictable, and aligned with player expectations. You lead localization operations across a portfolio of products, shaping workflows from planning through release. You balance executional excellence with strategic foresight, driving alignment across regions and stakeholders while evolving systems and processes to support global scale. Responsibilities: - Partner with Production, Development, and Publishing to integrate localization requirements into planning, scope, and timelines - Oversee localization workflows from source readiness through delivery, ensuring high-quality and on-time outcomes - Monitor execution health, resolve blockers, and maintain operational predictability across teams - Develop and improve workflows, runbooks, and systems to enable scalable localization operations - Leverage localization management systems, automation, and AI-enabled solutions to improve efficiency and visibility - Build strong cross-functional partnerships and drive alignment across regional and global stakeholders - Act as a primary point of contact for localization operations within the region - Identify risks across localization, compliance, and publishing workflows, and drive mitigation strategies - Use data to improve quality, reduce friction, and scale operations effectively Qualifications: - 6+ years of experience in localization operations, production, or program management in gaming, tech, or entertainment - Experience supporting complex global launches and distributed teams - Strong understanding of localization pipelines, internationalization, and QA processes - Experience with localization management systems, CMS platforms, and project management tools (e.g., Jira or similar) - Proven stakeholder management skills and ability to influence without authority - Strong communication skills with the ability to simplify complex workflows - Professional proficiency in English and Mandarin Desired Qualifications: - Experience scaling global operational systems or programs - Familiarity with automation or AI-enabled localization workflows - Experience in change management or operational transformation - Understanding of regional compliance and p

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Game Product Manager, Events - Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. We are looking for a Senior Game Product Manager to join the Live-Experience team on League of Legends: Wild Rift . In this role, you will act as the product owner for events, responsible for defining the direction, structure, and quality bar of in-game events across each release. You will work closely with cross-functional partners and collaborate with designers and producers responsible for day-to-day event creation and execution. This role ensures that events are aligned with product and patch goals, deliver meaningful player experiences, and support the long-term health and sustainability of the game. Responsibilities: - Define the event strategy for each patch, setting clear direction, priorities, and success criteria aligned with broader product and patch objectives. - Own the overall planning and delivery outcomes of events, partnering with cross-functional teams to ensure high-quality execution without directly owning day-to-day implementation for standard events. - Translate Patch strategy and product goals into clear, executable event plans that support different player needs, including core engagement, key login moments, and differentiated player segments. - Provide clear direction, design guidance, and quality reviews for events created by designers and producers on the Live-Experience team, ensuring alignment on goals, complexity, and player experience. - Analyze post-launch performance, conduct holistic reviews, and apply learnings to continuously improve future events. - Personally design and lead high-complexity large-scale or flagship events when needed, including complex events or mini-games, while thoughtfully integrating monetization execution in support of business goals. Required Qualifications: - 6+ years of professional experience in product management or game producer roles, have a player-first mindset and sound judgment under complex constraints. - Strong understanding of game products, with the ability to interpret version strategy and translate objectives into actionable live-event plans. - Proven ability to manage multiple initiatives, prioritize effectively, and drive projects forward with clarity. - Strong cross-functional collaboration and communication skills, with high standards for quality and player experience. - Self-driven, adaptable, and comfortable learning and growing in a fast-moving environment. Desired Qualifications: - Experience working on mobile games or game products serving a global player audience - Experience collaborating with international or cross-cultural teams - Familiarity with data-informed decision

👤 HumanFull-time
By RiotgamesJul 18, 2026

Brand Manager IBIT – VALORANT

Negotiable

As a Brand Manager III for VALORANT IBIT, you will lead the strategic and tactical delivery of publishing across multiple markets, translating VALORANT’s global vision into a cohesive, multi‑market strategy that drives deep player engagement and meaningful business results. You will act as the senior publishing leader for your region, connecting product direction, marketing strategy, and esports delivery to create authentic and impactful experiences for players. You will be accountable for defining and executing publishing strategies that balance global consistency with local relevance, ensuring that each market’s cultural and competitive context is reflected in how we show up. Partnering closely with global and regional product leadership, you will influence product priorities, shape multi‑market go‑to‑market plans, and guide execution across campaigns, creator partnerships, esports integrations, and community initiatives. Operating at both a strategic and tactical level, you will lead cross‑functional teams, manage significant budgets, and act as the primary advocate for your markets to global leadership. Your ability to connect insight‑driven strategy with high‑impact execution will be critical in growing VALORANT’s presence, deepening community connection, and delivering on both player and business outcomes. Reporting to the Director of Publishing and Product Management, EMEA, the Brand Manager III IBIT will be based in Barcelona (Spain). Responsibilities: - Develop and own a cohesive multi‑market publishing strategy for your region that delivers against global product goals and local player needs - Translate global product priorities into tailored market plans that maximize player engagement and business impact - Act as the primary publishing voice for your region in global product discussions, shaping product and publishing decisions with regional insight - Lead integrated go‑to‑market plans that connect product beats, esports moments, creator activations, and cultural opportunities - Oversee large‑scale budgets, making data‑driven investment decisions across multiple markets - Build, guide, and align cross‑disciplinary teams across publishing, esports, community, creative, and commercial functions - Track and assess performance across campaigns and markets, applying insights to continuously optimize strategy and execution - Cultivate strong relationships with regional partners, media, agencies, and key influencers to amplify VALORANT’s impact across your cluster Required Qualifications: - 7+ years in publishing, marketing, or product management, preferably in games, entertainment, or tech - Proven experience leading high‑impact, multi‑market campaigns from strategic planning through to execution - Demonstrated ability to influence product direction through market insight and player advocacy - Strong leadership skills with experience managing cross‑functional and distributed teams - Deep understanding of FPS gaming culture and the VALORANT player community - Exceptional communication skills, fluent in Spanish English - Strong budget ownership experience with a track record of maximizing ROI across multiple markets Desired Qualifications: - Experience driving publishing strategy for major game launches or sustained live service products across multiple countries - Proven success integrating esports, live events, and cultural moments into holistic brand strategies - Stron

👤 HumanFull-time
By RiotgamesJul 18, 2026

Level Design Lead - VALORANT

Negotiable

As a Game Design Manager / Level Design Lead you'll be front and center in defining the design of our game. You'll partner with leads from multiple disciplines to ensure that VALORANT’s tactical gameplay shines through. You'll be a champion for design excellence, and level up those around you. You’ll apply rigorous critical thinking and a strong dose of imagination to engineer the fun of thrilling in-game experiences. You'll work with every tool at hand and collaborate with multiple interdisciplinary teams to create player-focused designs that'll delight millions around the world. VALORANT is Riot’s take on a character-driven tactical shooter—one where every angle matters, every decision carries weight, and competitive integrity is sacred. As Level Design Lead , you’ll help define the future of VALORANT’s maps: evolving existing spaces, leading bold new innovations, and ensuring every map delivers on the tactical depth players expect. You’ll partner closely with design, art, and production leadership to shape how millions of players experience the game—today and years from now. This role is both strategic and hands-on. You’ll lead a small, talented team of level designers while remaining deeply connected to the craft—jumping into the editor, guiding design decisions, and helping ship meaningful updates and reworks to a live, competitive game. You’ll report to the Director, Game Design and work at the heart of VALORANT’s gameplay evolution. Responsibilities: - Set and evolve the design vision for VALORANT maps, ensuring they uphold the game’s tactical DNA while pushing the genre forward - Lead both live map updates and major reworks, building on successes like Breeze and shaping how players engage with maps over time - Drive innovation on new maps, exploring new ideas while protecting competitive integrity - Manage, mentor, and grow a team of level designers, leveling up their craft through hands-on feedback, coaching, and example - Partner closely with Map Art, Lighting, and Production, blending gameplay clarity with visual quality and shipping reliably at high polish - Guide projects from early concept through final release, balancing player value, development cost, and long-term sustainability - Influence senior leadership on product direction, strategy, and priorities related to maps and gameplay experiences - Anticipate player needs across platforms, understanding how different audiences engage with competitive shooters - Champion player empathy, using data, feedback, and intuition to evolve maps in ways that resonate with the community Required Qualifications: - 5+ years experience in a Level Design role; experience as a game design owner of multiple large projects in parallel with successful delivery - 1+ years people management experience; experience with mentorship of other designers leading to a promotion or substantial positive improvements in their work - Experience creating systemic change to a design team’s process or principles to improve output significantly across the team - Experience leading cross-discipline teams to deliver on design goals - Experience communicating and expressing complex and nuanced designs in simple ways - Leadership experience resolving conflict, and when needed offering difficult feedback with respect Desired Qualifications: - Experience working as a developer on an FPS title.

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Technical Artist - Tools and Pipeline - Unpublished R&D Product

Negotiable

At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in. As a Senior Technical Artist, Tools & Pipeline, you’ll shape the creative engine that powers our teams - defining and elevating end-to-end workflows across disciplines including Character Art, Animation, Environment Art, Audio, and VFX. You’ll be a strategic partner to artists, Technical Art, and Engineering, evaluating tools and pipelines, clarifying production requirements, and ensuring our workflows enable creativity at scale. Your work will directly impact how ideas move from concept to shipped content, empowering multiple teams to operate efficiently in parallel production streams. In this role, you’ll help stand up and sustain scalable tools and processes, providing hands-on technical support while gathering data and feedback to continuously improve the artist experience. You’ll build strong cross-disciplinary relationships to uncover pain points and guide meaningful system and pipeline improvements. As an active member of Riot’s Technical Art community, you’ll mentor fellow TAs, contribute to craft growth, and foster a culture of knowledge sharing through clear documentation and open feedback. By setting clear goals, offering actionable direction, and championing continuous improvement, you’ll ensure our workflows not only support today’s production but evolve to meet the ambitions of tomorrow. You will report to the Manager, Technical Art, and work closely with the Tech Art Director and other members of the team abroad. Responsibilities: - Define and level up the end-to-end workflow for our many creative disciplines, such as Character Art, Animation, Environment Art, Audio, and VFX - Collaborate with Technical Art and Engineering partners to support artist needs, including evaluating tools and workflows, and communicating requirements for production. - Help stand up and maintain scalable artist tools and workflows to support multiple teams in parallel production streams. - Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using, making recommendations and improvements where necessary - Be an active member of the Tech Art community within Riot, participate in craft-focused meetings and events, and actively mentor for other Technical Artists in their craft - Build close relationships with artists and engineers to understand needs, identify pain points, and help guide workflow, pipeline, and system improvements. - Spread knowledge of the team’s processes through documentation and help teams expand their technical know-how - Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team Required Qualifications: - 6+ years of professional experience as a technical artist in games or related industries. - Professional experience in content creation and tool development for DCC tools, with particular emphasis on Autodesk Maya and Substance Suite workflows. - Professional experience working in Unreal Engine 5. - Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high-performance tools for a variety of artist use-cases. - Professional experience with modern UI frameworks

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal QA Engineer

Negotiable

Riot Games Sydney is looking for a Principal Quality Engineer to help transform how we approach quality across teams. Sydney partners with Riot teams globally and contributes across games and technology spaces including VALORANT, League of Legends, Teamfight Tactics, and broader R&D and tech initiatives. At Riot, quality is more than defect discovery. It is a set of values, practices, and behaviors that shape how we build, decide, and deliver for players. As a Principal Quality Engineer , you will own the quality approach for our teams or product spaces and operate as a senior craft leader with dev studio and business-unit level influence. This role will work closely with and adjacent to the Senior Leadership Team in Sydney, helping shape strategic quality direction across the organisation. You will help teams shift quality left through stronger test automation, better tooling, clearer standards, and practical quality strategies that improve both developer experience and player experience. You will also help teams maintain confidence in quality in a world of AI-assisted development, where new tooling and workflows are changing how software is designed, implemented, and validated. This is a full-time role, based in Sydney, Australia. Responsibilities: - Own the quality approach for teams or product areas and ensure quality activities are considered across every stage of the software development lifecycle. - Lead initiatives that shift quality left through automation, tooling, and process improvements that help engineers catch issues earlier and ship with more confidence. - Identify, create, and evolve test frameworks and automation strategies that improve speed, coverage, sustainability, and reliability release over release. - Help define and implement test approaches as part of an overall quality and test strategy. - Help shape our approach to quality in an evolving AI landscape, including how teams use AI-assisted workflows responsibly and effectively while maintaining confidence in what we ship. - Use metrics and reporting to surface quality risks, trends, and opportunities, then turn those insights into action with product and discipline leaders. - Provide craft leadership and coaching for QA and partner disciplines, strengthening test design, planning, execution, and quality decision-making. - Help define, adapt, and socialise quality standards and practices that are usable across multiple teams and scalable at product or business-unit level. - Partner with engineering, delivery, design, creative, and production leaders to diagnose product and project quality risks and recommend targeted improvements. - Contribute to growing the quality craft through hiring, mentorship, and cross-team leadership. - Work in partnership with Game and Central teams to drive strategic initiatives. Required Qualifications: - 8+ years of software quality assurance or quality engineering experience, with multiple proven product successes. - Experience defining and implementing test approaches as part of an overall test strategy. - Experience coaching QA team members on test design, planning, and execution. - Experience driving continuous improvement processes within a team or organization. - Experience leading or maturing automated testing frameworks, tools, or processes that improve sustainable development. - Experience using quality metrics, telemetry, or reporting to assess quality health and influence decisions. - Experience workin

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Technical Product Manager, SDK Social - Publishing Platform

Negotiable

Technical Product Managers combine deep technical knowledge and experience with product leadership capabilities to enable Riot Games to deliver critical products and supporting systems to players. You will develop and execute development strategies on Riot's products and technologies while leading diverse teams to deliver creative solutions to our most difficult technical challenges. As a Senior Technical Product Manager on Riot’s Social SDK team, you will lead the vision, strategy, and product discovery for game-agnostic social capabilities that power every Riot game globally. Working closely with engineering and cross-functional partners, you will drive the planning, development, and integration of core platform features—including voice and text chat, player presence, and shared social interfaces—enabling teams to bring innovative social experiences to players faster. In this role, you will help shape the next generation of Riot’s social platform and support the launch of future games with scalable, player-focused solutions, reporting to Product Leadership within the Social Platform team. Responsibilities: - Develop the technical product vision and development strategy for Riot’s Social SDK team and collaborate with other platform teams in the social space - Manage all essential customer and partner relationships including game teams and other internal Riot teams that will integrate with Riot’s social systems - Manage the product team backlog, create a product roadmap, foster a culture of improvement, and facilitate development practices for the team - Actively manage project scope as a result of customer and partner communications and ensure the product team is aligned with Riot's objectives - Review and develop service-level agreements and goals with all core customers - Partner and collaborate with the Engineering Manager, Technical, Design, and Quality Leads on the Riot Social SDK team to align on the product and technical plan the team executes against. Required Qualifications: - Bachelor’s degree in Computer Science or a related field, or equivalent experience - 7+ years of relevant industry experience, preferably on services / API technical product teams - Understand API-based products, primary components, and customer experience (developer experience) - Excellent team leadership, ability to refine technical product vision - Understand operational and development challenges and conflict resolution techniques Desired Qualifications: - Hands-on experience leading agile (scrum) teams - Familiarity with social systems and platforms - Understand product management and how to navigate around constraints while finding balanced solutions For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a cl

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Data Engineer, Personalization - Publishing Platform

Negotiable

Riot’s Data Engineers harness petabytes of data and state-of-the-art processing technologies to build products that elevate the player experience at massive scale. Turning this data into meaningful insights is a complex challenge, and our engineers meet it by staying deeply player-focused and collaborating across diverse teams to improve the lives of millions of players worldwide. As a Principal Data Engineer supporting Riot’s Publishing Platform team, you will design, build, and maintain scalable data pipelines and models that power critical data products, including centralized player data models, and publishing activity data systems. These systems support understanding of player onboarding funnels, engagement patterns, support efficiency, and content effectiveness. You will collaborate with product managers, analysts, and engineers to ensure our data infrastructure is reliable, performant, and directly tied to delivering better player experiences. Responsibilities: - Design, build, and optimize scalable ETL pipelines for structured and semi-structured data supporting Insights use cases, growth metrics, and other publishing/marketing focused data sets. - Design and implement data models using industry best practices that capture a complete ecosystem view of in- and out-of-game experiences, while ensuring accuracy, scalability, and long-term usability. - Architect and implement robust, maintainable, and high-performance data solutions. - Automate workflows to reduce manual intervention and enhance data processing efficiency, including automation for content, growth, and pubsports areas of coverage. - Mentor data engineers across all levels, setting best practices and fostering technical growth. - Optimize query performance and resolve pipeline bottlenecks to improve data accessibility. - Evaluate and adopt new tools, frameworks, and methodologies to advance data engineering capabilities. - Support cost optimization by ensuring scalable and efficient data solutions. - Ensure data quality, governance, and compliance with regulatory standards (e.g., GDPR, CCPA). - Contribute to Riot’s Data Engineering discipline shaping infrastructure, craft standards, tooling, and organizational best practices Required Qualifications: - Bachelor's or Master’s degree in Computer Science, Information Systems, Engineering, or a related field. - 8+ years experience in tech-focused Publishing or Marketing fields. - 8+ years experience in data engineering or a related field. - Strong Expertise in big-data technologies, including Python, GoLang, Spark, Scala, SQL, and tools like Airflow and dbt. - Proficiency in cloud infrastructure (AWS or GCP) and Databricks. - Expertise in designing efficient and scalable data models with large data sets across multiple teams and in collaboration with insights or data stakeholders. - Demonstrated ability to work cross-functionally with engineering, analytics, and product teams. - Proven experience mentoring and guiding other engineers. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Manager, Art Management - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Since then, Riot has expanded its portfolio and studios globally, continuing to create games that inspire and connect players around the world. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That’s where you come in. As a Senior Manager, Art Management, you supervise a team's creative results, emphasizing team potential, operational processes, and overall productivity. Your scope of responsibilities covers an entire initiative. These responsibilities include overall culture, performance, and growth of your direct reports. Responsibilities - Build and sustain an environment where art leads and their teams can thrive, balancing craft excellence, team health, and player-focused outcomes. - Lead, mentor, and grow a multi-disciplinary art team in Singapore by managing and enabling craft leads to build high-performing, player-focused teams. - Oversee the creation and delivery of high-quality art that upholds a creative vision and elevates the player experience. - Build, maintain and Improve art production pipelines to ensure efficiency, scalability, and sustainable long-term delivery. - Build, maintain and Improve external development , identifying opportunities for externalization, designing sustainable engagements with appropriate partners. - Translate vision into actionable goals , working with production to ensure art content production is reliable, sustainable, and on schedule. - Make clear prioritization and process decisions to ensure timely, high-standard delivery across multiple content streams. - Partner with recruiting to hire world-class talen t and support your reports in building their teams. - Manage and coach craft leads, supporting their career and personal growth through clear development strategies, mentorship, and feedback. Empower them to grow both their craft and leadership impact while building high-performing teams. - Collaborate with peers and leadership to ensure strong alignment across disciplines. Step into art direction if needed to guide decisions, resolve conflicts, and model excellence, while prioritizing team growth over hands-on execution. - Build strong relationships across teams and with global partners - including Rioters in NA and Singapore - to ensure goals, dependencies and requirements are clearly understood and effectively executed. Required Qualifications - 10+ years in the games industry, with at least 4+ years in art management / art leadership roles . Experienced with the game art production pipeline and interdependencies between disciplines. Proven experience leading and developing multi-disciplinary art teams. - Strong background collaborating with external vendors and co-development partners. &lt

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Insights Analyst, AXE - Teamfight Tactics

Negotiable

The Insights discipline helps empower Rioters' decision-making to be more data-informed and put player experience at the forefront. We're an interdisciplinary group of scientists, consultants, and strategists from all sorts of backgrounds who join together to represent and advocate for players around the world. We believe that illuminating the globally diverse experiences, behaviors, and needs of players is critical to Riot living up to our player-focused mission. We're a group united by our love of games, science, and helping others succeed. As the Principal Insights Analyst on Teamfight Tactics, you will lead the AXE (Acquisition, eXpression and Events) Insights pod, playing a crucial role in TFT’s long term revenue health. The focus of this role is on managing and coordinating work in a challenging multi team environment that drives TFT’s monetization strategy. You will own the roadmap for all Insights work that supports the AXE Initiative. You will define and manage work streams to understand our monetizers, assess product performance, identify future opportunities and guide experimentation. Working with product leaders you’ll be a strategic thought partner in developing a robust revenue and events strategy that sustains TFT for years to come. AXE has Insights and Product teams in Los Angeles and Singapore and you’ll collaborate both locations to generate impactful insights that inform all aspects of monetization, from new product development to tuning distribution systems. This position is located at our global headquarters in Santa Monica CA, and reports to the TFT Games Insights Lead. Responsibilities: - Partner with the AXE Initiative Product Lead and Product Managers to develop and maintain a revenue strategy that maximises TFT’s business model in a sustainable and player-focused manner - Lead the AXE Insights pod: - Manage the team’s roadmap, coordinating work between the Los Angeles and Singapore teams to ensure effective identification and prioritization of work - Mentor and guide more junior Insights members in AXE LA & SG, providing constructive feedback and thought leadership to the team - Champion craft standards and maintain a high bar for the team’s work - Create and run systems & processes for the AXE Insights pods and with stakeholders - Identify new revenue opportunities and develop strategies to pursue them. - Ensuring TFT maintains an up to date understanding of its monetizer segments and the target audience for its events and revenue products - Drive a continuous learning cycle on the AXE initiative, utilizing strong product frameworks and experimentation design to assess and evolve strategies - Work closely with other TFT Insights leaders from the Game and Publishing teams to create holistic reports that support senior leadership decision makers - Collaborate with Riot’s data organization to ensure the data required to support AXE Insights is available and accurate Required Qualifications: - 7+ years of professional experience in research, analytics, data-driven strategy, or related fields - Experience synthesizing & socializing results and distilling them into impactful recommendations for product leadership - Strong communication and storytelling skills, capable of shaping executive decisions through compelling, evidence-based insights. Desired Qualifications: - 3+ years experience in a leadership role - Familiarity with Teamfight Tactics or other titles in the auto battler genre - Experience

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer - Infrastructure

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Software Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. As a part of the Riot Infrastructure Team, you'll be part of the core group of engineers that build our infrastructure that enables our games to operate globally at scale. You will work across all infrastructure and game teams to automate all aspects of our infrastructures to enable teams to be more efficient and productive by building software and tools. As a Staff Software Engineer on the Infrastructure Team, you’ll be part of a team that is focused on enabling Riot engineers to reduce toil and inefficiency via tooling and automation in the age of AI. The tools that you could be building can range from a Slack bot, AI agent, MCP server to games deployment. You will support the team as it collaborates with other teams across not just infrastructure but also across Riot to solve critical problem areas where tooling and automation are keys to the solution. If you are looking to have an impact across different aspects of Riot infrastructure, join us and pioneer solutions that will help us scale to the next level. Responsibilities: - Design solutions and features based on requirements and agreements with our stakeholders using our standard frameworks and best practices - Drive improvements to our standards and best practices where necessary - Continually looking for efficiency and improvement opportunities within our infrastructure, propose solutions and rally support for your proposal. - Work with senior leadership across organizations to ensure successful implementation - Lead by example on quality design and coding standards - Help grow the team through mentoring and leveling up of less experienced teammates - Build healthy relationships with other engineering teams at Riot to foster cross-team collaboration. Required Qualifications: - 7+ years experience as a software engineer with focus on infrastructure or tooling in a fast-paced, large-scale environment - Expertise with full software development life cycle - Expertise in one or more object oriented languages (i.e. Python, Go, Java, C++) - Strong experience working with containers and orchestration engines such as Kubernetes or Mesos - Experience with large-scale Cloud development - Experience with large-scale Deployment technologies (i.e. Cloudbees, GitHub Actions) - Experience with AI tools such as Codex, Windsurf, Co-Pilot - Understand core infrastructure services, distributed systems, microservices, and software at a large scale - Fluent in Mandarin Desired Qualifications: - Experience in fast pasted and matrixed organizations - Experience operating and supporting agile development, production services, and high availability - Experience developing using cloud infrastructure (e.g., AWS, GCP) using containers and orchestration (e.g., Docker, Kubernetes), managed using infrastructure as code (e.g., Terraform, Ansible) - Experience with CI/CD pipelines (e.g., Jenkins) - Understand networking - HTTP down to the network layer (TCP/IP, routing, etc.) - Experience working with international team members and colle

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Technical Product Manager - VALORANT, AI/ML

Negotiable

Technical Product Managers combine deep technical knowledge and experience with product leadership capabilities which are needed to enable Riot Games to deliver key products and experiences to make it better to be a player. You will develop and execute strategies on Riot's products and technologies while leading diverse teams to deliver creative solutions to our most difficult technical and experiential challenges. As a Principal Technical Product Manager on VALORANT Studio Data, focused on Artificial Intelligence and Machine Learning applications, you will not be bound to a single feature team. Instead, you will act as a strategic force multiplier, assessing VALORANT'S entire product landscape to identify where Machine Learning and Generative AI can improve the players experience. You will serve as a key lieutenant to leadership across the game, identifying product opportunities that will empower fellow Rioters or surprise and delight players. You will move fluidly between high-level strategy and deep tactical execution, ensuring that when we commit to an initiative, we deliver tangible value to our players and Rioters. Responsibilities: - Assess VALORANT's product landscape to identify high-impact opportunities where AI can enhance development or player experience - Develop and align generative strategy for critical product areas, prioritizing outcomes that create measurable value - Bring strategic structure and clarity to our core AI Initiatives to ensure they are set up for long-term success - Partner with engineering and research teams to ensure AI solutions are robust, scalable, and seamlessly integrated into workflows - Lead cross-functional teams through influence, bridging the gap between abstract AI concepts and concrete product requirements - Serve as a strategic proxy for leadership, stepping in to manage high-stakes opportunities with autonomy - Translate empathy for internal developers and players into AI product experiences that solve genuine pain points Required Qualifications: - 8+ years of relevant experience in Technical Product Management or a related engineering/research field - Demonstrated experience managing products powered by Machine Learning, Large Language Models (LLMs), or Generative AI - Proven ability to operate at a Principal level, navigating organizational complexity to drive outcomes without direct authority - Strong technical background (CS degree or equivalent experience) allowing for credible debate on tradeoffs with Engineering Leads - Experience translating open-ended research or ambiguous technical capabilities into concrete product roadmaps with defined milestones and success metrics Desired Qualifications: - Familiarity with the game development lifecycle, including art toolchains, game engines, and live ops workflows - Experience taking a nebulous technology concept and turning it into a shipped product with clear KPIs and metrics - Passion for games and a deep understanding of the player experience For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, show

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Data and AI Engineer - Enterprise

Negotiable

Riot’s Enterprise Technology organization ensures Rioters have what they need to unlock their full potential, from efficient business platforms to next-generation AI capabilities. As a Staff Data and AI Engineer on the Enterprise Data & AI team, you will operate at the intersection of data engineering, data architecture, and AI solutions for Riot Enterprise. You will be instrumental in designing and building the enterprise data warehouse, developing scalable data integrations (connecting platforms like OneStream, Oracle, Workday, and Databricks), and delivering critical Enterprise agentic analytics and AI services. The ideal candidate blends hands-on technical expertise with a strategic, platform-oriented mindset. You will be responsible for creating robust technical solutions, including scalable data pipelines, comprehensive data warehouse models, and AI enabled workflow and process automations. This work involves close collaboration with Enterprise leaders, architects, and system owners, and data specialists to translate corporate strategic and operations business requirements into secure, high-value, and maintainable solutions. The role will report to the Senior Manager, Enterprise Data and AI. Responsibilities: - Partner with stakeholders across Finance, HR, Legal, IT, and Operations to understand business workflows, clarify requirements, and translate them into technical designs, with an immediate focus on process automation, conversational agents, and data integrations for key corporate systems. - Design, build, and maintain the data and platform components of Riot’s Enterprise AI ecosystem, contributing to reference architectures for RAG/agents (indexing, vector stores, caching) and orchestration frameworks. - Contribute to conceptual and logical data models for enterprise domains and help connect those models to business capabilities, processes, and downstream applications. - Design, build, and maintain data pipelines, transformations, integrations, and warehouse-oriented data products across enterprise platforms and data systems. - Support reporting, analytics, and application capabilities by helping shape reliable data foundations and implementation patterns. Required Qualifications: - Bachelor’s degree in Computer Engineering, Computer Science, Information Systems, or related field (or equivalent experience delivering enterprise technology solutions). - 8+ years of experience in enterprise applications, data engineering, or platform engineering spaces, including delivery of data and automation solutions at scale. - Experience delivering AI (traditional or generative) or advanced agentic automation solutions at scale. - Strong technical knowledge of orchestration platforms (Workato, n8n, Camunda) and AI platforms (e.g., Google Vertex/Agent Platform, Anthropic Claude Platform, OpenAI Platform) and their enterprise applications, including Retrieval-Augmented Generation (RAG), as well as knowledge management, data governance, quality, and architecture in enterprise contexts. - Hands-on experience building or supporting data pipelines and integrations across enterprise applications, APIs, middleware, and data platforms. - Required hands-on experience with Databricks for developing, transforming, and operationalizing data workflows or warehouse-oriented solutions. - Strong familiarity with data transformation and data warehousing methodologies, including dimensional modeling and medallion architecture patterns. <li&

👤 HumanFull-time
By RiotgamesJul 18, 2026

Systems Engineer (Esports)

Negotiable

At Riot Games, we’re committed to delivering unforgettable esports experiences to fans around the globe. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work across multiple domains. As a Systems Engineer in the Esports Event Technology (EET) Team, you will support a team focused on building, supporting and maintaining the infrastructure, tooling and applications that power Riot's esports events around the world. You will work in a self-guiding, cross-functional team with highly skilled individuals to ensure that Riot's infrastructure is capable of supporting all Riot Esports initiatives. This role may require international travel to support global and regional events. Expected travel ranges from 10% to 40% depending on event schedules and business needs. Responsibilities: - Act as the SME for core infrastructure systems, platforms, and services - Design, support and evolve our global esports infrastructure - Collaborate within a diverse, cross functional team across engineering and operations - Develop technical standards and enable operations teams through documentation, automation, and coaching - Participate in global event support as needed, including occasional non standard working hours Required Qualifications: - 5+ years as a Systems, Support or Infrastructure Engineering roles - Experience with Ansible and Terraform for automation and configuration management - Experience building and maintaining CI/CD pipelines (e.g., Jenkins) - Experience with virtualization technologies (e.g., VMware, Hyper-V, Proxmox, AHV). - Experience designing and operating containerized workloads (e.g., Docker) - Experience with imaging and deployment tools (e.g., FOG, SCCM, Autopilot) - Expertise in Linux and Windows systems - Track record of reducing operational toil through automation Desired Qualifications: - Experience building or maintaining global infrastructure, systems at scale - Experience defining and implementing monitoring, alerting, and observability standards - Proficiency in scripting and automation (e.g., PowerShell, Bash) - Experience using Git for version control - Experience with operating infrastructure in cloud platforms (e.g., AWS, Azure) - Relevant certifications such as RHCE or RHCSA, or equivalent hands-on experience, are a plus For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a class="c-link" href="https://www.riotgames.com/en/who-we-are/values" target="_blank" data-stringify-link="https://www.riotgames.com/en/who-we-are/values"

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Researcher - Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. The Insights discipline helps empower Rioters' decision-making to be more data-informed. We're an interdisciplinary group of scientists, consultants, and strategists from all sorts of backgrounds who join together to represent and advocate for players around the world. We believe that illuminating the globally diverse experiences, behaviors, and needs of players is critical to Riot living up to our player-focused mission. We're a group united by our love of games, science, and helping others succeed. As a Senior Researcher, Wild Rift , you’ll join the Insights discipline – the group of researchers, analysts, data scientists, and strategists responsible for solving problems and executing analyses that enable Rioters to make difficult decisions with confidence. You’ll be part of an interdisciplinary team and work closely with Rioters from other disciplines (designers, artists, producers, etc.) to conduct studies and analyses that will inform the features, systems, and experiences of our products. Your applied or experimental research background coupled with your deep understanding of data will ensure that you’re an effective advocate for players and can provide strategic guidance about their wants, needs, and behaviors. As a Senior Researcher reporting to the Insights Lead on Wild Rift, you will be working across the Dev team, supporting the development of Live Features as well as incubation projects. You will independently identify and execute on research opportunities to support the development of new features or improvement of existing systems -- from prototyping through launch and live service. This role emphasizes a user researcher skillset -- including surveys, player labs, and market research -- to define the “why” for live and incubating features. If you’re looking to leverage your research toolkit and collaborate with designers and product owners to craft resonant multiplatform experiences, this is an excellent opportunity for you. Responsibilities: - Advise product teams by generating strategic frameworks and insights that guide the development of in-game and around game features for Wild Rift - Design and execute on surveys and player labs in Wild Rift’s prioritized markets that support decision making by authentically representing player needs - Conduct global qualitative research and provide actionable guidance for the games team in terms of trends, emerging risks, and opportunities - Provide strategic insights to test design assumptions and inform products in development - Leverage storytelling skills to expertly share your results with other Rioters, League of Legends leaders, and partner studios - Collaborate with analysts and data scientists to construct holistic, multi-modal analyses Required Qualifications: - BA or BS in the social sciences,

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer, Developer Experience & Workflows - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. Engineers join Riot to become masters of their craft. They bring a deep passion for helping bring joy to players via technical solutions. In Foundations, we focus on the game engine, content pipelines, developer workflows, and other critical core capabilities. As a Staff Software Engineer on VALORANT’s Foundations Developer Experience & Workflows team , you will work directly on VAL’s development team, hand-in-hand with engineers, designers, artists, producers, and QA to build systems that enable them to move faster, work with greater confidence, and deliver amazing new experiences to players. To do this, you will design and evolve the platforms, tools, and workflows that power how VALORANT’s game developers create, iterate on, and validate content for both PC and console. Your work will span a diverse set of technical areas, adapting VALORANT’s development platform to meet needs wherever they emerge. This includes leveraging AI to accelerate development while establishing the appropriate guardrails for trust, quality, and reliability. This role will report to the Engineering Manager on the Foundations Developer Experience & Workflows team. Responsibilities: - Create tools and systems that improve developer experience and efficiency. - Work with stakeholders across the organization to address their pain points and exceed their expectations for what development on VALORANT can be. - Influence software engineering best practices for development. - Develop sustainable solutions that are testable, robust, and will ensure a consistent player experience across platforms. - Provide mentorship to more junior members of the team. - Contribute to development efforts through effective breakdown and execution on multi-month development efforts. Required Qualifications: - 6+ years of professional experience in software engineering, including experience delivering live or shipped games at scale - 2+ years professional experience with Unreal Engine - 2+ years professional experience with C++ - Bachelor's degree in Computer Science and/or equivalent experience - Have collaborated on cross-team development efforts (3+ months in scope), including requirements gathering, planning, and release Desired Qualifications: - Experience serving on a team that builds player-facing areas of a live game, such as characters, maps, modes, systems, or other in-game experiences. - Experience building shared game development tooling For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and child

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Art Outsourcing Manager, Prop Art - Unpublished R&D Product

Negotiable

As a Riot Art Outsource Manager, you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external relationships through clear two-way communication and planning. Your approach will ensure sustainable production without compromising quality. A perfect blend between a veteran production artist and logistics expert, you will strive to make the outsourcing experience truly world-class and engaging for all parties involved. As a Principal Art Outsourcing Manager on an unpublished R&D product, you will help shape the visual quality of our game worlds. In this role, you will create high quality prop assets while helping guide and review work created by external art partners. You will help define workflows, contribute to artistic standards, and guide asset development to support the vision of the game. And as a senior member of the art team you will work closely with Art Direction, Environment Art, Production, and external vendors to deliver high quality content at scale. Through your craft collaboration and feedback you will help inspire the internal team while ensuring outsourced content meets project expectations. Responsibilities: - Create high quality prop assets that help evolve and maintain the artistic standards of the project. - Define workflows best practices and quality expectations for prop creation. - Partner with Art Directors and Environment Artists to maintain a cohesive visual style. - Prepare asset briefs, reference packages and feedback documentation. - Identify and proactively troubleshoot roadblocks in the outsourcing pipeline, escalating issues when necessary - Work with Production to plan schedules, track deliverables, and identify risks. - Mentor artists and help grow the team's craft and expertise. - Contribute to the evolution of our outsourcing processes, tools, and best practices to improve efficiency and quality over time Required Qualifications: - 8+ years of industry experience creating high quality game art with a strong focus on props and world building. - Portfolio demonstrating high quality realistic and stylized prop art for shipped games. - Experience working within various game engines like Unreal, Unity, etc. and modern content creation pipelines. - Experience working with external vendors and outsourcing teams. - Strong understanding of form materials, storytelling and visual design. - Experience leading initiatives and influencing cross discipline teams. - Experience working with modeling, sculpting, and texturing programs such as Maya, Zbrush, Substance, and Photoshop Desired Qualifications: - Knowledge of procedural workflows and modern content creation tools. - Experience building scalable outsourcing strategies. - Previous leadership or principal level experience within game development. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Software Engineer - Hextech, Gameplay

Negotiable

The Hextech Gameplay team develops custom engine technologies and tools that power the creation of gameplay experiences within League of Legends. Join us and shape the future of League of Legends gaming! As a Senior Software Engineer , focusing on tooling and engine systems for League of Legends, you’ll play a pivotal role in delivering high-quality workflows for league engineers and designers. You’ll advance tooling workflows that enable creators to bring their visions to life at scale and provide expert level support for these technologies. This role will report to the Engineering Manager on the Hextech Gameplay team in Sydney. This is a full-time role, based in Sydney, Australia. Internal Job Title: Software Engineer II. Responsibilities: - Design, build, and maintain software systems with a focus on quality, reliability, and maintainability. - Uphold a high standard of engineering excellence. Participate in code reviews, write unit/integration tests, and contribute to continuous improvement of team practices. - Collaborate with designers, product managers, producers, and other engineers to understand their workflows, scope, implement, and test features. - Debug and resolve issues in live environments and development pipelines. - Write clear documentation and communicate technical details across disciplines. - Participates in the on-call rotation; resolves live incidents & proposes solutions in RCAs - Provide mentorship to more junior members of the team Required Qualifications: - Bachelor’s degree in Computer Science, or a comparable field, or equivalent experience. - 4+ years experience in professional software development - 3+ years of professional experience and proficiency with C++ - Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.) - Experience working in cross-functional teams and collaborating across disciplines Desired Qualifications: - Knowledge of multiplayer systems, content pipelines, telemetry, or build systems - Experience developing within any game engines - Experience with perforce and/or github version control systems - Experience in Agile processes and continuous delivery - Experience in translating user feedback into technical solutions For this role, you'll find success through craft expertise, identifying and collaborating with key stakeholders, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our teams work on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects. If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different backgrounds, and we want to see that reflected in the people who make our games, all qualified applicants will be considered for employment. Our Perks: At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Manager, Technical Art Direction - League of Legends

Negotiable

Riot Games was founded in 2006 by gamers who believed that putting players first could lead to extraordinary games. In 2009, we released League of Legends, now the world’s most-played PC game.Today, millions log on every month—and it's for them that we continue evolving the League experience. We’re looking for humble but ambitious, razor-sharp leaders who push craft and technology forward. You take play seriously—are passionate about games, fearless in experimentation, and comfortable defying constraints. That's where you come in. Responsibilities: - Own the technical art vision for League of Legends in Singapore, spanning cosmetics and other content produced in partnership with LA. - Build and sustain an environment where Technical Art Managers and their teams can thrive—balancing craft excellence, technical innovation, and player-focused outcomes. - Lead, mentor, and grow the Technical Art discipline in Singapore by managing and enabling Rendering and Rigging leads to build high-performing, player-focused teams. - Manage and coach Technical Art Managers, supporting their career growth through clear development strategies, mentorship, and feedback. Empower them to grow both their technical and leadership impact while building sustainable, high-performing teams. - Partner with Recruiting and Production to hire world-class technical artists and managers, ensuring balanced team structures, clear onboarding, and sustainable workloads. - Establish clear performance expectations for Technical Art Managers and their teams, providing regular feedback and managing performance effectively and empathetically. - Remain hands-on with tools, pipelines, and game engines—able to contribute directly in rendering, rigging, shaders, or pipeline development when necessary to guide decision-making, unblock teams, or set examples of technical best practices. - Define long-term technical strategies in partnership with LA leadership, ensuring Singapore’s contributions integrate seamlessly with Riot-wide pipelines, tools, and workflows. - Build and maintain alignment between Singapore and LA Technical Art leadership to ensure shared standards, knowledge transfer, and consistency in technical direction across regions. - Anticipate future tech and workflow needs, building strategies to keep Riot’s pipelines modern, scalable, and efficient. Drive innovation that enhances player experiences, ensuring technical solutions ultimately serve gameplay clarity, art quality, and performance. - Align diverse partners across art, engineering, production, and partner studios around clear technical strategies that balance creative ambition, efficiency, and sustainability. - Build and maintain trusted relationships with partner studios and external vendors, ensuring efficiency, quality, and consistent standards - Define and nurture a healthy, inclusive, and high-performing culture across Singapore’s Technical Art teams. Build frameworks and rituals that strengthen collaboration, trust, and continuous improvement across Rendering, Rigging, and broader Technical Art disciplines. - Proactively identify risks and remove blockers to ensure sustainable, high-quality delivery across multiple content streams. Required Qualifications: - 10+ years in the games industry, with at least 4+ years in technical art leadership or management roles. - Proven experience leading and developing Technical Art Managers or Leads across multiple subdisciplines (Rendering, Rigging, Shading, or Pipeline). - Deep knowledge of game art pro

👤 HumanFull-time
By RiotgamesJul 18, 2026

Sr. Manager, Game Production (Meta) - Unpublished R&D Product

Negotiable

Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We guide development, remove obstacles and drive projects to completion while ensuring teams operate sustainability in a collaborative environment. As a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers and engineers to develop systems that provide meaningful progression, deep strategic choices, and rewarding long-term engagement. You will be the custodian of strong delivery processes for Meta systems, ensuring they follow world class development practices and collaborate smoothly with other teams. You will instill confidence in stakeholders and the core development team as you track progress, deliver content/features, and support priorities and goals. Responsibilities: - Drive the creation of product and feature roadmaps in collaboration with ICs and team leads from multiple disciplines for the next milestone / phase of the project / until launch - Facilitate rituals, track progress and dependencies while instilling a culture of in-software results - Provide clear and accurate visibility into project status and forecasts, enabling teams and stakeholders to make informed decisions - Ensure psychological safety, healthy feedback culture, and conflict management within your team and between others - Iterate on production processes to continuously improve our velocity, collaboration and visibility - Mentor and manage other production members of the team Required Qualifications: - 8+ years of professional experience as a game producer - 4+ years in a leadership position, working directly on the production for games - Experience leading teams through the entire lifecycle (prototype, discovery, delivery, live) - Experience coordinating live games development and operations - Deep experience in developing a wide variety of meta-systems including progression, social systems, matchmaking, etc. - Experience managing development at the team-of-teams scale with 150+ developers, including internal and external contributors - Experience defining external development strategies that scale production capacity while maintaining quality and creative alignment - Experience managing multi-organization efforts requiring success through influence and craft Desired Qualifications: - Experience with production tools like JIRA to track development and create reporting For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a class="c-link" href="https://www.riotgames.com/en/who-we-are/values" target="_blank" data-stringify-link="https://www.riotg

👤 HumanFull-time
By RiotgamesJul 18, 2026

Principal Technical Product Manager, AI - Central Product

Negotiable

Riot leverages Technical Product Managers (TPMs) in situations where deep technical expertise will meaningfully improve product outcomes. As a Principal TPM focused on Artificial Intelligence, you will not be bound to a single feature team. Instead, you will act as a strategic force multiplier, assessing Riot’s entire product landscape to identify where Machine Learning and Generative AI can fundamentally transform how we make games and how players experience them. As a Principal Technical Product Manager on Central Product, you will serve as a key lieutenant to leadership, deployed to bring structure and ambition to our most critical Initiatives. You will move fluidly between high-level strategy and deep tactical execution, ensuring that when we commit to an AI initiative, we deliver tangible value to our players and Rioters. Responsibilities: - Assess Riot’s product landscape to identify high-impact opportunities where AI can enhance development or player experience. - Develop and align generative strategy for critical product areas, prioritizing outcomes that create measurable value. - Bring strategic structure and clarity to our core AI Initiatives to ensure they are set up for long-term success. - Author strategic proposals and "Build vs. Buy" analyses to secure alignment from executives and game teams. - Partner with engineering and research teams to ensure AI solutions are robust, scalable, and seamlessly integrated into workflows. - Lead cross-functional teams through influence, bridging the gap between abstract AI concepts and concrete product requirements. - Serve as a strategic proxy for leadership, stepping in to manage high-stakes opportunities with autonomy. - Translate empathy for internal developers and players into AI product experiences that solve genuine pain points. Required Qualifications: - 8+ years of relevant experience in Technical Product Management or a related engineering/research field. - Demonstrated experience managing products powered by Machine Learning, Large Language Models (LLMs), or Generative AI. - Proven ability to operate at a Principal level, navigating organizational complexity to drive outcomes without direct authority. - Strong technical background (CS degree or equivalent experience) allowing for credible debate on tradeoffs with Engineering Leads. - Experience translating open-ended research or ambiguous technical capabilities into concrete product roadmaps with defined milestones and success metrics. Desired Qualifications: - Familiarity with the game development lifecycle, including art toolchains, game engines, and live ops workflows. - Experience taking a nebulous technology concept and turning it into a shipped product with clear KPIs and metrics. - Passion for games and a deep understanding of the player experience. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Game Designer, Combat - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world. As a Senior Game Designer (Combat) on the Unpublished R&D Product team, you will contribute to early-stage development efforts exploring future player experiences at Riot. You will partner with designers, artists, and engineers to iterate on player-focused designs and help shape engaging gameplay systems. Working within a small and evolving team, you will take a hands-on role in creating and tuning combat systems and mechanics. You will operate in an environment with evolving goals and constraints, where iteration and adaptability are key to success. You will report into the Game Director of the team. Responsibilities : - Design, implement, and improve combat mechanics and systems that satisfy players and increase confidence in the game concept. - Seek opportunities for innovative combat design solutions within the genre. Create and provide multiple potential designs and solutions. Articulate trade-offs and risks between different options. - Create high level principles and best practices for future combat design work. - Utilize rapid prototyping and playtesting where applicable to validate solutions. - Create clear design documentation that can be evaluated and implemented by non-designers. - Work collaboratively with the design team and other disciplines to create a great holistic experience. Collaborate, receive feedback, and iterate towards the highest quality product. Required Qualifications: - 6+ years of professional experience in Game Design - Expertise in at least one of the following: Combat Mechanics, Combat Feel, Combat AI, or Character/Camera/Controls - 3+ years of experience with Unreal Engine (including tools such as Blueprint or equivalent systems) - Demonstrated ability to design complex systems with strong awareness of player impact and downstream effects - Deep understanding of gameplay systems and player interaction design - Strong collaboration and communication skills across disciplines <li da

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Software Engineer, VALORANT - Release Engineering

Negotiable

As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We have a deep passion for helping to bring joy to players via technical solutions. In VALORANT Foundations, we focus on the game engine, content pipelines, developer workflows, and other critical core capabilities. As a Senior Software Engineer on the VALORANT Foundations Release Engineering team, you will work with our core build and delivery systems ensuring that our players receive the amazing content VALORANT has to offer regularly. This role will report to the Engineering Manager on VALORANT Foundations, Release Engineering. Responsibilities: - Contribute to effectively maintaining, upgrading and solidifying the release pipeline to deliver VALORANT to all players across the globe. - Drive technical processes to improve the automation and longevity of the release pipeline. - Collaborate with teammates through leading development efforts around solidifying and automating domain areas. - Implement testable, robust engineering solutions to complex problem spaces and release these with a defensive mindset. - Contribute to development efforts through effective breakdown and execution on multi-month development efforts. - Provide mentorship to junior members of the team. - Participate in the team’s support rotations. Required Qualifications: - 4+ years experience in professional software development. - Experience developing and maintaining live service products with a proven track record of focusing on developer experience. - Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines. - Expertise in maintaining and improving orchestration pipelines (Jenkins, Horde or similar). - Professional or hobby experience working with Unreal Engine Desired Qualifications: - 3+ years professional experience utilising either C# and/or Groovy. - Expert proficiency with Jenkins and a deep knowledge of orchestrating and optimizing a global release flow. - Professional experience with Lean or Agile development processes (Scrum, Kanban, etc). - Strong proficiency in automating workflows to ensure maintainability and scalability. - Expertise in building automated build, test and release pipelines. - Proficient with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency). - Technical expertise in utilising Github actions for service delivery and automation. - Experience working in cross-functional teams and collaborating across disciplines. For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. While we will analyse your past studies and experience, we will also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D and Tech projects. If you believe that the Player Experience comes first, we want to hear from you. Our players are a diverse group from different

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Software Engineer, Generalist - Unpublished R&D Product

Negotiable

Riot Engineers bring deep knowledge to specific technical areas, but also work in broader domains across team and disciplinary boundaries. As a Software Engineer, you’ll have a large impact on the developers around you: driving product definition, providing technical direction and mentorship, and influencing cross-team objectives. As a Senior Software Engineer , you'll join a passionate, multidisciplinary group on an unpublished R&D product , dedicated to enhancing player engagement and self-expression by creating exciting new features in the metagame space. You will focus on both implementation and technical leadership. You will work across teams to ensure that we have solid technical foundations for a launch at scale. The ideal candidate will be experienced with both frontend client and backend services. Responsibilities: - Identify and implement player facing experiences on a new title - Own building features in-game and in backend services - Utilize internal and external cloud technologies and services - Contribute to architecture requirements, technical design, and implementation for relevant systems - Apply strong product sense to bridge technical implementation and player experience, prioritizing high-impact feature delivery - Review and identify risks and requirements for usage of shared technologies owned by other teams - Collaborate effectively with art, design, and other disciplines within game development Required Qualifications: - 3+ years building client or backend systems that support metagame features - 2+ years on an Unreal Engine project - BS degree or equivalent experience - Expertise with C++, Java, Golang, or any other modern language - Strong ability to collaborate with teammates across multiple disciplines - Product sense, pragmatism, and player empathy in making tech decisions Desired Qualifications: - Experience working on a global scale online game - Experience with Unreal Engine - Experience with C++ and Golang - Experience working on both sides of client/service architecture For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part

👤 HumanFull-time
By RiotgamesJul 18, 2026

Technical Art Manager - Unpublished R&D Product

Negotiable

At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in. As a Manager, Technical Art, Tools & Pipeline, you'll help define and scale the creative workflows that power content creation across our next generation of worlds. You'll lead and grow a team of talented technical artists, providing hands-on coaching, clear direction, and thoughtful feedback that elevates both craft and collaboration. By partnering closely with Art Leadership, Technical Art, Production, and Engineering, you'll help shape the tools, pipelines, and workflows that enable artists to create high-quality content efficiently and at scale. As a Manager, Technical Art, you'll own the artist-facing ecosystem of tools and content pipelines, ensuring workflows are intuitive, documented, and built to support evolving production needs. You'll work closely with Engineering and cross-disciplinary partners to identify opportunities for workflow improvements, evaluate new technologies, and establish scalable systems that empower artists across multiple disciplines including Character Art, Animation, Environment Art, Audio, and VFX. From pipeline architecture to workflow optimization, you'll help ensure content creation systems support both immediate production goals and the long-term needs of the project. As a strategic cross-disciplinary partner, you'll communicate priorities, risks, and opportunities with clarity while helping teams make sustainable technical decisions that maximize creative impact. You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad. Responsibilities: - Directly manage a team of Technical Artists, providing support, coaching, mentorship, and guidance in how they conduct their work. - Partner with Art Leadership, Production, and Engineering to define tooling, workflow, and pipeline requirements needed to support content creation across multiple disciplines. - Own and support artist-facing tools, workflows, and content pipelines, ensuring systems are intuitive, documented, scalable, and maintainable. - Work closely with Engineering to evaluate technical solutions, balancing artist usability, production efficiency, and long-term sustainability. - Guide the development and optimization of content creation pipelines that support teams working in parallel production streams. - Support the evolution of existing tools, workflows, and pipeline systems as project needs change and scale. - Build strong cross-disciplinary relationships to understand artist needs, identify workflow pain points, and drive meaningful improvements. - Champion technical best practices, workflow consistency, and knowledge sharing through documentation, training, and mentorship. - Partner with Technical Art leadership to establish team goals, craft standards, and long-term technical strategy. - Communicate constraints, risks, and opportunities clearly to stakeholders, helping guide prioritization and technical decision-making. Required Qualifications: - 6+ years of professional experience as a Technical Artist in games or a related industry, including 2+ years in a people management role leading Technical Artists or similar technical disciplines. - Demonstrated experience leading, mentoring, and developing technical

👤 HumanFull-time
By RiotgamesJul 18, 2026

Sr. Manager, Game Design 主策 - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. 我们正在寻找一位拥有深厚游戏设计底蕴 的设计管理者,打造一款全新游戏。 作为设计团队的核心支柱,你将从宏观层面构建经济系统、社交生态与核心战斗体系。核心挑战在于:在建立IP世界观的同时,构建出具备长线生命力且超越市场现有标准的创新玩法。 职责 (Responsibilities): 战略规划与顶层架构 (Vision & Strategy) - 作为核心决策层,与制作人深度协同,制定产品的核心愿景、市场定位及长期战略。确立项目的宏观设计方向(核心循环、商业化模型、社交结构),确保设计目标与商业价值、IP内核高度对齐,构建竞争壁垒。 创意驱动与产品进化 (Innovation) - 敏锐洞察相关游戏品类痛点,不仅仅是复刻经典,主动提出具前瞻性的设计构想,推动团队做出超越现有热门游戏的差异化体验,满足用户深层需求。 落地执行与跨部门协同 (Execution & Cross-Functional Leadership) - 高质量执行: 负责将宏观战略转化为可执行的设计方案,能准确转达给策划团队,并确保顺利融入到游戏的体验中。 - 资源整合: 作为设计团队对外的核心枢纽,与程序、美术、IP及发行团队建立紧密互信的合作关系,确保核心系统以高标准准时交付。 团队管理与建设 (Team Leadership) - 标准确立: 建立高标准的策划工作流、文档规范与评审机制,打造高效、透明、沉淀知识的团队文化。 - 团队组建: 负责团队的招聘与梯队搭建,吸引顶尖人才;成为策划设计能力标杆,担任策划导师角色,通过绩效管理与专业辅导,提升策划团队专业水平。 岗位要求 (Required Qualifications): - 从业经验: 8年以上游戏策划经验,3年以上游戏核心研发与长线运营经验,并在期间担任主导角色。 - 管理经验: 3年以上团队管理经验及团队建设的经历。 - 专业度: 透彻理解游戏底层逻辑,能深度分析拆解主流品类趋势,并具备打破常规的创新设计能力。 - 跨职能合作: 卓越的逻辑思维与沟通领导力,能推动跨职能团队达成共识。 - 游戏阅历: 深入体验过至少两款主流手游。 加分项 (Desired Qualifications): - 有主导过年流水亿级游戏产品的完整研发与上线经验。 - 有全球化游戏产品的研发或运营经验。 - 英语流利,能适应国际化办公环境。 - 具备极强的数学建模能力,能独立验证复杂数值系统。 - 熟悉单机游戏经典作或熟悉拳头游戏宇宙观者优先。

👤 HumanFull-time
By RiotgamesJul 18, 2026

Staff Software Engineer, Metagame - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. As a Staff Software Engineer on an unpublished R&D product , you will drive product-defining features, influence technical strategy, and multiply the effectiveness of your team. You will help build a comprehensive ecosystem by building core metagame systems, tooling, and pipelines to rapidly iterate and deliver exciting playable experiences. You will play a foundational role in validating and building the metagame layer: everything around the core gameplay loop that enables progression, collection, personalization, and long-term engagement. You will work in a small, high-performing strike team to bring the vision to life quickly and sustainably, establishing the service and client architecture, pipelines, and content creation workflows. This role will report to the project’s Engineering Lead. Responsibilities: - Collaborate with other disciplines such as game design, product, and tech leads to define and implement early metagame systems. - Drive technical design, architecture, and implementation for new features across the client and backend microservices that support metagame functionality. - Establish sustainable workflows and tools to accelerate content creation and iteration for metagame-facing systems. - Build and refine metagame UI screens and data models in engine, ensuring high clarity, responsiveness, and scalability across cross-platform - Identify and surface technical risks early, guiding the team toward low-risk architectural decisions. Required Qualifications: - 6+ years of professional software development experience. - 2+ years of experience implementing systems in a game engine (Unity, Unreal, or equivalent). - 2+ years of experience in C#, Java, Go, C++, Python, or other Object Oriented programming languages - Experience building game clients and backend services. - Strong technical design and architecture skills; able to reason holistically about client-service boundaries. - Experience building metagame features: progression, collections, or similar systems in games. - Demonstrated ability to identify inefficiencies in tools, workflows, and pipelines and create solutions that remove friction for cross-discipline teams. - Experience mentoring engineers and elevating team-wide technical capability. Desired Qualifications: - Experience with containerized microservices powering live service game features (C#, Go, Java, or similar). - Familiarity with SQL, relational schemas, caching systems, and pub/sub infrastructure. - Experience shipping features on a cross-platform product. - Strong product sense, able to understand what makes a metagame system feel intuitive, rewarding, and polished. For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this i

👤 HumanFull-time
By RiotgamesJul 18, 2026

Senior Concept Artist, Environment - Unpublished R&D Product

Negotiable

我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为 Riot 中国在研项目组的一员,你将与客户端、引擎、美术及策划等多元团队紧密合作,围绕 UE5 前沿能力进行研究与工程化落地,打造高品质、稳定高效的视觉设计管线。我们鼓励开放协作与持续学习,期待热爱技术与艺术融合的你加入! 我们正在寻找能“构建世界,而不仅是画场景”的设计师。 作为一名优秀的场景设计师,你将加入拳头未发布的R&D项目团队(Base:广州),参与打造一款具有全球潜力的新游戏。 你将从世界观与空间体验出发,定义游戏环境的视觉语言,与美术、关卡、叙事及技术团队紧密合作,打造兼具沉浸感、玩法支撑与性能可控的高品质游戏世界。我们希望你不仅具备出色的视觉表达能力,更具备系统化的空间设计思维,能够在艺术表现、玩法需求与技术约束之间建立平衡。 岗位职责 场景设计与世界构建 - 负责游戏内核心场景(地图区域/战斗空间/功能区域等)的概念设计,从草图到高完成度设定 - 探索并定义符合项目方向的环境视觉语言(地形结构、建筑风格、材质表现、色彩氛围等) - 构建具有辨识度与沉浸感的游戏世界,支撑玩法与叙事表达 设计体系与方法论 - 构建场景设计逻辑(世界观、区域生态、文化语言、功能分区等) - 建立并推动场景设计规范(尺度体系、模块化原则、细节密度、视觉引导等) - 在设计中平衡视觉表现、玩法可读性与长期内容扩展需求 空间与玩法协同设计 - 与团队紧密合作,确保场景设计服务于玩法(动线、视线、战斗空间等) - 设计清晰的视觉引导与空间层级,提升玩家体验与信息传达效率 - 针对大地图 or 多人战斗场景,考虑空间分区与可读性问题 跨团队协作与落地 - 与3D场景美术、TA、技术团队协作,确保设计具备可实现性与性能可控性 - 提供清晰的设计交付(结构拆解、模块建议、材质指引等) - 跟进场景从概念到引擎内效果的最终呈现 质量把控与迭代优化 - 参与整体环境风格把控,建立关键区域的视觉质量标杆 - 根据移动端性能限制(面数、贴图、流式加载等)调整设计复杂度 - 在探索阶段提供多方向设计方案,快速支持项目迭代 团队影响力与指导 - 指导中高级场景设计师,提升团队整体设计能力 - 参与外包场景设计反馈与质量把控 - 沉淀设计方法与规范,推动团队知识共享 任职要求 - 6–10年以上游戏行业经验,至少参与过1–2个完整项目(上线或关键阶段) - 扎实的美术基础(透视、构图、色彩、光影、空间表达) - 具备成熟的场景设计方法论(不仅是画面表现) - 能够独立完成从草图探索 → 空间设计 → 精细设定的完整流程 - 熟悉多种风格化场景设计 - 理解游戏关卡设计与空间体验,对“好玩”和“好看”的关系有清晰认知 - 理解3D制作流程与实时渲染,具备“设计可落地”意识 - 熟练使用 Photoshop / Blender / 3D辅助设计工具(如有) - 良好的沟通能力,能够推动设计跨团队落地 加分项 - 有开放世界 / 大地图 / MOBA / MMO 项目经验 - 熟悉模块化场景设计、关卡拼装与资产复用逻辑 - 具备3D能力(Blockout / Layout / 简单场景搭建) - 熟悉UE引擎基础流程(关卡搭建、灯光、材质基础) - 熟悉程序化工具(Houdini / PCG)或具备相关思维 - 有跨文化设计经验(不同地域、文明风格融合) - 有外包管理或团队管理经验 作品集与材料 - 提供3–5个代表性场景设计案例(需包含完整设计过程) - 包含:草图探索(ideation)/ 空间方案(layout / blockout / composition)/ 最终设定(final concept) - 强调空间设计逻辑,而不仅是画面效果(非常重要) - 展示不同类型场景(战斗场景 / 探索区域 / 城市场景等),如有,则请附带: 设计说明(思路 / 功能 / 动线) 与关卡或3D落地对比案例 (如有) - 商业项目成果 (如有) For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

👤 HumanFull-time
By RiotgamesJul 18, 2026

Manager, Software Engineering, Services & China Partnership - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As an Engineering Manager at Riot, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to organizational design. You will also serve as a mentor for a team of engineers, overseeing their performance and supporting their growth. VALORANT is Riot’s take on a character-based tactical shooter (for more info on VALORANT click here !). As a Manager, Software Engineering on the VALORANT team , in addition to working in the code, you’ll guide engineers on the team to grow in their careers and help the overall team meet its product and technical goals. As a leader on our Core Services team, you will lead a team of engineers in improving how VALORANT builds, delivers and operates its global services platform. You will lead the development of new services, drive evergreen improvements to existing services, create standards and frameworks to improve services development across VALORANT, and improve the tools and pipelines used to ship and operate those services. You will work closely with technical teams in Tencent to improve services delivery and operations in China, closing divergences in developer experience and platform behavior between Tencent and Riot regions. You will report to the Senior Manager of Engineering for VALORANT in Sydney. This is a full-time role, based in Sydney, Australia. Responsibilities: - Manage an engineering team, ensuring good practices are maintained, and collaboration is fostered between disciplines and other teams to deliver a consistently high quality experience to players. - Serve as a hands-on engineering leader, actively contributing across all phases of the product lifecycle, including implementation. - Participate in discussions about our product vision and ensure that vision is clear to your engineers and their respective teams. - Guide the technical design, development and operation of services, ensuring long-term maintainability and scalability. - Break down multi-month projects into smaller projects and tasks. - Implement and champion engineering standards to ensure high quality code. - Coach more junior engineers through code reviews and 1-on-1 feedback. - Troubleshoot live service issues as part of an on-call rotation. - Mentor engineers identifying stretch opportunities for them to grow. - Manage the health and performance of the engineering team with empathy and authenticity, building trust, and inspiring them to overcome challenges. - Seek different perspectives to solve problems, encouraging engineers and others to contribute ideas. Base your decisions on sound analysis and avoid biases. Required Qualifications: - 2+ years of experience directly leading a software delivery team either as an Engineering Manager or Technical Lead & mentor. - 5+ years of experience as a hands-on software engineer working in service development. - Fluent in written and spoken Mandarin Chinese and English; comfortable communicating technically in both languages. - Expertise with C#, Java, Golang, or similar language(s). - Experience collaborating across departments and disciplines to create solutions. - Experience working in an agile environment. Desired Qualifications: Ideal candidates will have broad experience which

👤 HumanFull-time
By RiotgamesJul 18, 2026

Systems Engineer (Esports)

Negotiable

At Riot Games, we’re committed to delivering unforgettable esports experiences to fans around the globe. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work across multiple domains. As a Systems Engineer in the Esports Event Technology (EET) Team, you will support a team focused on building, supporting and maintaining the infrastructure, tooling and applications that power Riot's esports events around the world. You will work in a self-guiding, cross-functional team with highly skilled individuals to ensure that Riot's infrastructure is capable of supporting all Riot Esports initiatives. This role may require international travel to support global and regional events. Expected travel ranges from 10% to 40% depending on event schedules and business needs. Responsibilities: - Act as the SME for core infrastructure systems, platforms, and services - Design, support and evolve our global esports infrastructure - Collaborate within a diverse, cross functional team across engineering and operations - Develop technical standards and enable operations teams through documentation, automation, and coaching - Participate in global event support as needed, including occasional non standard working hours Required Qualifications: - 5+ years as a Systems, Support or Infrastructure Engineering roles - Experience with Ansible and Terraform for automation and configuration management - Experience building and maintaining CI/CD pipelines (e.g., Jenkins) - Experience with virtualization technologies (e.g., VMware, Hyper-V, Proxmox, AHV). - Experience designing and operating containerized workloads (e.g., Docker) - Experience with imaging and deployment tools (e.g., FOG, SCCM, Autopilot) - Expertise in Linux and Windows systems - Track record of reducing operational toil through automation Desired Qualifications: - Experience building or maintaining global infrastructure, systems at scale - Experience defining and implementing monitoring, alerting, and observability standards - Proficiency in scripting and automation (e.g., PowerShell, Bash) - Experience using Git for version control - Experience with operating infrastructure in cloud platforms (e.g., AWS, Azure) - Relevant certifications such as RHCE or RHCSA, or equivalent hands-on experience, are a plus For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a class="c-link" href="https://www.riotgames.com/en/who-we-are/values" target="_blank" data-stringify-link="https://www.riotgames.com/en/who-we-are/values"

👤 HumanFull-time
By RiotgamesJul 15, 2026

APAC Esports Business Development & Partnerships Manager (Contract)

Negotiable

The Riot Commercial Partnerships (RCP) team is responsible for identifying, building, and executing world-class partnerships with leading global brands. Our mission is to drive revenue through strategic commercial collaborations that create meaningful value for Riot’s players and fans across Games, Entertainment, Esports, and Social Impact. Every product and event Riot delivers is elevated through the support of premier partners who help shape unforgettable experiences for millions of players and audiences worldwide. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two—and we promise to return the favor. Like us, you take play seriously. You’re passionate about gaming, energized by innovation, and motivated by building meaningful business relationships. We value people who challenge convention, embrace experimentation, and push beyond perceived limitations. That’s where you come in. As the APAC Esports Business Development & Partnerships Manager (Contract) , you will play a key role within Riot’s APAC Commercial Partnerships team, with a primary focus on driving new business growth and strategic revenue opportunities across the region. Reporting to the Principal of Esports Business Development APAC, this role is designed for a commercially driven professional with strong experience in business development and client relationship management. The role is primarily focused on new business development with an expectation to also support partnerships management as required by the team. You will be required to travel for work from time to time. You will lead efforts to secure new sponsorship revenue opportunities for the Riot APAC esports ecosystem, including but not limited to League of Legends and VALORANT esports. You will also help shape long-term commercial strategies in collaboration with global and regional teams while managing select strategic accounts to ensure successful execution, partner satisfaction, and long-term growth. This role requires a strong understanding of the esports, gaming, and entertainment landscape, paired with the ability to build executive-level relationships, navigate complex negotiations, and deliver innovative partnership solutions that align with Riot’s brand and player-focused philosophy. Responsibilities: Business Development (Primary ~70% of role) - Identify, source, develop, negotiate and close new commercial partnership opportunities across the APAC region to drive revenue growth. - Build and maintain a robust pipeline of prospective partners across key sponsor categories. - Lead the end-to-end sales process including prospecting, outreach, pitch development, negotiation, contracting, and partner onboarding. - Develop strategic partnership proposals and customized commercial solutions aligned with the priorities of Riot’s esports products, audience, and brand values. - Collaborate with global and regional stakeholders to align partnership opportunities with the broader Riot commercial strategies. - Track market trends, competitive activity, and emerging partnership opportunities within gaming, esports, sports, media, and entertainment. - Represent Riot Games externally with senior client stakeholders, agencies, and industry partners. Partnerships Management (Secondary ~30% of role) - Serve as the primary point of contact for assigned partners, ensuring strong relationship management and high partner satisfaction - Oversee partnership execution across broadcast integrations, social campaigns, experiential activations, and branded conten

👤 HumanContract
By RiotgamesJul 15, 2026

Senior Software Engineer, Gameplay - League of Legends

Negotiable

Riot Sydney is looking for an experienced Senior Software Engineer to join the Sydney-based League, gameplay team. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Senior Software Engineer on the Game team under League’s Gameplay initiative, you will bring deep gameplay technical knowledge and skills to the game play domains in League of Legends. You will increase sustainability for new/existing game modes and develop tools and workflows that make it easier for designers and artists to create awesome experiences for our players. You will work as part of a diverse team consisting of artists, designers, engineers, producers, and QA. You will contribute to technical decision-making processes, driving team-level decisions in alignment with product goals. You will report to the Team Engineering Manager. This is a full-time role, based in Sydney, Australia. Internal Job Title: Software Engineer II. Responsibilities: - Develop and implement improvements to help League of Legends maintain and scale game modes more sustainably. - Understand backend services powering League of Legends and collaborate with the team to use them effectively. - Automate aspects of creating and running new and existing game modes. - Design and develop features and UI in the League of Legends game engine using C++. - Work closely with cross-disciplinary teams in Sydney and the US (Game Designers, Artists, Animators, Quality, and Producers) to shape engaging player experiences. - Provide feedback to designers and artists on technical tradeoffs of their designs and ideas. - Participate in team technical decisions and contribute to the overall product direction. - Mentor and support less experienced engineers. - Participate in team's on-call rotation where you may be required to be on-call during certain periods outside of your normal working hours Required Qualifications: - 4+ yrs of collective professional experience building applications or games in a client-server architecture. - Bachelor’s degree in Computer Science or comparable field or equivalent experience - Experience working closely with non-engineering collaborators to deliver value - Experience building games - Experience working with complex code bases - Professional experience using C++ For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer,

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Visual Design Artist - League of Legends (12 Month Contract)

Negotiable

Riot Visual Designers seek to craft the best player experiences through their knowledge of systemic design, graphic design, interactivity, layout, typography, colour theory, and illustration. Designers collaborate with cross disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for an interface or communication challenge. As a Senior Visual Designer on League of Legends , you will work collaboratively with other visual designers and artists to develop interactive experiences for League of Legends. We need your help producing assets of the highest quality to help immerse our players in the world of Runeterra. You will be embedded into a Dublin-based team working closely with developers and will report into the Production Director. You will work closely with the Art Director to collaborate with other artists to develop style guides, set visual direction, implement content, and improve on existing design work in and around the game. This role will be based in the Dublin office on a hybrid basis on a 12 month contract. Responsibilities: - Help shape UI direction for the League of Legends features, defining directions that meet the creative goals, and artistic direction of the project. - Create visually balanced and intuitive interfaces that show a strong grasp of readability, hierarchy, platform, and player behaviour patterns. - Create and extend themes throughout the project establishing style guides, design systems, and conventions. - Understand concepts and process behind the existing guides, but also know when to break the rules. - Collaborate with art, game design, UX design and engineering to create a compelling visual experience that meets the goals for player interaction - Create assets through each stage of development, driving the development of concepts from early ideation all the way to implementation in game engine - Use deep knowledge of systemic design, graphic design, interactivity, layout, typography, color theory, and illustration to create seamless player experiences - Possess a growth mindset, seeking mentorship from the discipline artists and community - Help uphold, innovate within, and elevate the quality bar for your discipline. - Work autonomously to uphold craft best practices in Dublin while empowering local developers. Required Qualifications: - Hands-on experience contributing to a major feature, game, product launch, or entertainment property through the craft of visual communication design. - 5+ years of professional experience as a Visual Designer, UI Designer, or UI Artist - Expert knowledge in Figma Desired Qualifications: - Knowledge of the game development pipeline including optimization, localization, implementation. - Experience in Adobe CC products including photoshop. - Familiarity with game engines ( Unity / Unreal ). - Experience in a secondary area such as motion graphics, illustration, animation, or modeling is a plus. - Experience working in a distributed development environment. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about p

👤 HumanContract
By RiotgamesJul 15, 2026

Principal Software Engineer - ML Platform Engineer

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. The AI Efficiency team at Riot Games builds the platforms, tools, and technical foundations that help Rioters safely and effectively use AI to accelerate how we work. As these systems become increasingly important to creative, product, and development workflows across Riot, we need platform engineering that can keep pace with growing scale, complexity, and expectations. As a Principal Platform Engineer on the AI Efficiency team, you will design, build, and evolve the internal platforms, automation systems, and operational guardrails that make our AI services and developer workflows more scalable, reliable, and easy to use. You will partner closely with software engineers, infrastructure teams, and cross-functional stakeholders to improve developer experience, platform reliability, deployment safety, observability, and operational excellence across a growing portfolio of AI services, internal tooling, and supporting infrastructure. You will also help the team evaluate and operationalize a new generation of AI-native engineering workflows, including agent-assisted code review, automated bug triage and remediation, AI-driven performance and security analysis, browser-based UI validation, and other emerging automation patterns that can safely augment human judgment. This role is not only about building better platforms for today, but also about shaping how Riot adopts the next wave of intelligent engineering tooling responsibly and effectively. Current platform-engineering guidance emphasizes product-minded internal platforms, self-service, and golden paths, while modern browser automation tooling now explicitly supports AI-agent workflows and accessibility-focused testing. You’re right for this role if you enjoy making complex systems easier to use and operate, reducing cognitive load for engineers, building paved roads instead of one-off solutions, and improving reliability through strong platform design. You are energized not only by hard infrastructure and operational problems, but also by the opportunity to responsibly bring new AI-native automation patterns into real engineering workflows. Responsibilities: - Design, implement, and evolve internal platform capabilities that make AI Efficiency services easier to build, ship, observe, secure, and operate - Build and maintain self-service workflows, reusable platform abstractions, and golden paths that improve developer productivity while preserving reliability, security, and governance - Improve platform reliability through better monitoring, alerting, observability, deployment safety, release practices, and incident readiness - Define and operationalize service health indicators, SLIs, SLOs, and related reliability metrics that help teams make informed tradeoffs between reliability, velocity, and cost - Build automation that reduces operational toil and improves mean

👤 HumanFull-time
By RiotgamesJul 15, 2026

Staff Software Engineer - Infrastructure

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Software Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. As a part of the Riot Infrastructure Team, you'll be part of the core group of engineers that build our infrastructure that enables our games to operate globally at scale. You will work across all infrastructure and game teams to automate all aspects of our infrastructures to enable teams to be more efficient and productive by building software and tools. As a Staff Software Engineer on the Infrastructure Team, you’ll be part of a team that is focused on enabling Riot engineers to reduce toil and inefficiency via tooling and automation in the age of AI. The tools that you could be building can range from a Slack bot, AI agent, MCP server to games deployment. You will support the team as it collaborates with other teams across not just infrastructure but also across Riot to solve critical problem areas where tooling and automation are keys to the solution. If you are looking to have an impact across different aspects of Riot infrastructure, join us and pioneer solutions that will help us scale to the next level. Responsibilities: - Design solutions and features based on requirements and agreements with our stakeholders using our standard frameworks and best practices - Drive improvements to our standards and best practices where necessary - Continually looking for efficiency and improvement opportunities within our infrastructure, propose solutions and rally support for your proposal. - Work with senior leadership across organizations to ensure successful implementation - Lead by example on quality design and coding standards - Help grow the team through mentoring and leveling up of less experienced teammates - Build healthy relationships with other engineering teams at Riot to foster cross-team collaboration. Required Qualifications: - 7+ years experience as a software engineer with focus on infrastructure or tooling in a fast-paced, large-scale environment - Expertise with full software development life cycle - Expertise in one or more object oriented languages (i.e. Python, Go, Java, C++) - Strong experience working with containers and orchestration engines such as Kubernetes or Mesos - Experience with large-scale Cloud development - Experience with large-scale Deployment technologies (i.e. Cloudbees, GitHub Actions) - Experience with AI tools such as Codex, Windsurf, Co-Pilot - Understand core infrastructure services, distributed systems, microservices, and software at a large scale - Fluent in Mandarin Desired Qualifications: - Experience in fast pasted and matrixed organizations - Experience operating and supporting agile development, production services, and high availability - Experience developing using cloud infrastructure (e.g., AWS, GCP) using containers and orchestration (e.g., Docker, Kubernetes), managed using infrastructure as code (e.g., Terraform, Ansible) - Experience with CI/CD pipelines (e.g., Jenkins) - Understand networking - HTTP down to the network layer (TCP/IP, routing, etc.) - Experience working with international team members and colle

👤 HumanFull-time
By RiotgamesJul 15, 2026

Staff Software Engineer, Services - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll provide other engineers with a clear illustration of extraordinary engineering. 拳头工程师拥有特定技术领域的深厚知识,同时也重视在各种更广泛领域的机会。作为软件工程师,您还将深入研究注重团队凝聚力和跨团队目标的项目。您将为其他工程师展示非凡的程序思维能力。 As a Staff Software Engineer, Services , you will report to the Engineering Manager of an early stage product team. You will be responsible for the back-end for a globally scalable suite of services. This includes integration with Riot standard platforms, building out new platforms, and managing infrastructure and compliance requirements. Additionally, this also includes ensuring we have monitoring and diagnostic capabilities to help mitigate and prevent unreliable code. You will ensure we have a solid technical foundation to launch smoothly at scale. 作为Staff Software Engineer, Services,您将向处于早期阶段产品团队的主程汇报。您将负责全球可扩展服务套件的后端。这包括与拳头标准平台集成、构建新平台以及管理基础设施和合规性要求。此外,这还包括确保我们拥有监控和诊断能力,以帮助避免和防止不可靠的代码。您将确保我们拥有坚实的技术基础,来促进游戏大规模的顺利上线。 Responsibilities: - Design, build, and deliver internet scale backend services for a genre-defining game we will deliver globally to millions of people - Generate and support the multi-service architecture to run globally scalable services - Build features from in-game all the way down to the backend service implementation - Build features to improve server reliability and performance - Implement server infrastructure in support of new gameplay features - Build and support live services for the game - Work with cloud technologies and services such as AWS - Mentor more junior engineers on the team - Collaborate effectively with art, design, and other disciplines within game development 职责描述: - 为我们将向全球数百万人提供的游戏设计、构建和提供互联网规模的后端服务 - 生成并支持多服务架构以运行全球可扩展服务 - 构建从游戏内一直到后端服务实现的功能 - 构建功能以提高服务器可靠性和性能 - 实施服务器基础设施以支持新的游戏功能 - 为游戏构建并支持实时服务 - 使用云技术和服务,例如 AWS - 指导团队中初级工程师 - 与游戏开发中的美术、策划和其他专业同事进行有效协作 Required Qualifications: 资质要求: - 6+ years of experience building large scale backend systems or game services - Experience developing large systems from scratch, including gathering requirements and designing scalable, production-ready architecture - BS degree or equivalent experience - Expertise with C++, Golang - Experience with cloud computing and cloud technologies <li&

👤 HumanFull-time
By RiotgamesJul 15, 2026

QA Engineer II – VALORANT Foundations, Engine

Negotiable

At Riot, we believe Quality is a set of values, practices, and behaviors that inform every part of the development process. By honing our craft of quality and demonstrating cross-discipline partnerships, we help Riot sustainably craft excellent experiences for players. You will work with your team of software engineers, content developers, artists, producers and product managers to create value for players around the world. You will be guided by Riot's Test Policy to ensure the execution of quality activities at every stage of the software development life cycle. As a QA Engineer II for the Engine team on VALORANT , you will be accountable for ensuring that design and delivery intent is clearly understood by the teams involved, risks to quality are highlighted early and often, and that you have sufficient and effective test strategies, test plans, information, and resources to accomplish the team’s quality goals for your product[s]. You will also be responsible for reporting on product quality and using that data to identify and implement quality improvements to the team’s development process. Additionally, you will partner with remote QA teams to ensure features are delivered at a high quality bar. You will report to the Quality Manager for the project in Sydney. Responsibilities: - Map your team's work to quality targets based on product goals, while driving visibility on progress - Collect, track, analyze, and report quality metrics to stakeholders that provide measurable and actionable test data - Proactively identify and highlight quality concerns & risks to product stakeholders, and collaborate to develop risk mitigation strategies - Analyze crash reports and debug logs to identify root causes, triage engine issues, and provide clear next steps for engineering teams - Communicate progress of assigned tasks, and blockers to you and your team's work - Triage, monitor, and prioritize the defect database - Improve on methods of test execution at the team-level - Provide feedback on content and code being developed - Author test plans and oversee test execution, working together with test partners around the world to ensure all necessary testing is completed at the quality bar the team has set - Work with your team, the broader VALORANT org, and your test partners to coach a quality mindset and maintain a high quality bar in your domain space Required Qualifications: - 3+ years of experience in Software Quality Assurance - 1+ years working with game engines, related applications or equivalent experience - Experience engaging in technical design discussions, partnering with engineering-focused teams to build technical quality solutions including test harnesses, validation tools, and debugging workflows - Experience designing and executing test plans from both a whitebox and blackbox approach - Experience working with scripting for test automation, including visual scripting - Experience managing components of a defect database - Experience tasking remote testers and providing feedback on effectiveness - Experience working embedded with multidisciplinary teams on Agile Product Development - Experience creating custom reports on test coverage and defect data Desired Qualifications: - Professional QA experience working on game engines as a part of game development - Comfortable with deep-dive investigations and testing tec

👤 HumanFull-time
By RiotgamesJul 15, 2026

Publishing Operations Manager - Teamfight Tactics (Contract)

Negotiable

Riot Games was established in 2006 by avid gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical acclaim. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience, and beyond! We’re looking for passionate professionals who can teach us a thing or two. We promise to return the favor. We embrace those who see things differently and aren’t afraid to experiment. That's where you come in. As Publishing Operations Manager, Teamfight Tactics (Contract) , you will be responsible for ensuring that our marketing and publishing efforts run smoothly, efficiently, and at a high standard across the region. You will sit at the centre of campaign execution, working across regional and global teams to bring major initiatives, including Set launches and integrated campaigns, from planning through to delivery. You will design and run the processes that enable teams to scale, while also stepping in to directly manage critical projects and operational needs. This role requires a strong operator who can bring structure to complexity, connect teams, and ensure that great ideas translate into high-quality player experiences. Responsibilities: Campaign & Project Management - Manage the end-to-end delivery of key marketing initiatives, including Set launches and regional campaigns, from kick-off through to go-live - Coordinate cross-functional teams (marketing, community, content, product, and markets) to ensure alignment on timelines, deliverables, and priorities - Partner with Brand, Community and Esports leads to operationalise marketing activities, including influencer and content integration Operations, Process & Systems - Maintain and evolve project tracking tools, including campaign trackers, influencer management tools, and content management systems. - Identify and introduce tools (including AI workflows) to improve team productivity Vendor, Partner & Financial Management - Manage relationships with regional agencies and external partners, ensuring smooth collaboration and delivery - Oversee contract processes in partnership with legal teams, including negotiation, onboarding, and compliance - Own operational finance processes, including invoice management, budget tracking, and internal systems. Influencer & Content Operations Support - Support the execution of influencer and co-streamer activations, including logistics such as travel, access, payments, and event coordination - Coordinate content operations across regional and central teams, ensuring timelines, assets, and deliverables are aligned - Facilitate vendor and agency communication for content production and platform operations - Manage access and onboarding processes for partners and contributors across Riot systems Cross-Team Coordination & Market Support - Support market-level initiatives and transitions, helping teams adopt new processes and responsibilities - Contribute to broader product and publishing discussions by bringing an operational perspective on feasibility and execution Required Qualifications: - 5+ years of experienc

👤 HumanContract
By RiotgamesJul 15, 2026

Senior Tax Analyst

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Our Asia Tax department is looking for a Senior Tax Analyst based in Singapore office covering SEA region. General responsibilities include, but not limited to the following: - In charge for the preparation of the monthly, quarterly and yearly filings across SEA Legal entities, by leverage AI/Technology to achieve the efficiency and improve the current process - Instrumental in refining and enforcing tax controls and procedures in connection with the APAC region, as well as promoting excellence in a service oriented and team environment. - In this role the Senior Tax Analyst will report directly to the APAC Head of Tax (Tax Director), required to have comprehensive knowledge of tax and regulatory matters, as well as strong judgement in order to carefully evaluate complex situation and navigate the challenges when advise the business and key stakeholders, and to ensure compliance with regulations changes/update across all the countries this region Key Responsibilities: - In charge of the tax compliance process in relation to both direct tax (WHT& Income tax instalment) as well as indirect tax return including (VAT/GST/Digital service tax) in SEA (SG/MY/PH/IND/TH) - In charge of the annual Income tax filing for SEA countries mainly from (but not limited to) Singapore/MY/PH/TH/IND - Work closely with AP team and Treasury team to ensure all tax filings and payments are made in a timely manner - Perform annual Health Check on all periodic tax returns by utilising applicable tools (AI/Technology) to identify the weakness and improve the internal control process - In charge of Year End Tax Provision Process under US GAAP, and reconcile the tax related account from Local GAAP to US GAAP for all legal entities in SEA - Actively involved in coordinating tax audit and prepare all relevant supporting documentation for audit defence purpose in SEA - Work closely with key stakeholders of SEA (Legal, Accounting, Treasury & Stra Fin) on contract review process, and to be able to advise the Deal Owners how to achieve tax optimization on cross border transaction during contract negotiation stage - Proactively monitor digital tax update in major SEA countries (i.e. Thailand, Indonesia, Malaysia and Philippines), update the risk assessment and improve the current process by leverage AI/Technology to achieve automation and efficiency - Be actively involved in other ad hoc advisory in SEA region, such as working closely with accounting team on EDB audit upon request - Assist the APAC tax team with any additional adhoc projects as needed - Assist Global tax team with any ad hoc reports and projects as needed Required Qualifications: - Ba

👤 HumanFull-time
By RiotgamesJul 15, 2026

Producer - VALORANT Mobile, Monetization Support (Contract)

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. As a Producer supporting VALORANT Mobile monetization, you will help the team deliver high-quality commercial content and maintain a smooth collaboration process across Riot, co-development partners, and publishing stakeholders. This role focuses on production support for monetization assets and workflows, including ported PC-to-Mobile assets, version documentation, and review process coordination for future commercial SKUs. You will help ensure that weapon skins, accessories, and other monetization-related assets are faithfully recreated on mobile while meeting VALORANT’s quality bar and player expectations. You will work closely with Product Managers, artists, producers, co-dev partners, and publishing teams to track asset status, organize documentation, identify issues, and support clear decision-making. This is a hands-on production role for someone who is detail-oriented, highly organized, and passionate about helping teams ship polished player-facing content. Responsibilities: - Support the review of ported monetization assets from VALORANT PC to VALORANT Mobile, including weapon skins, accessories, and other monetization assets. - Compare mobile asset implementation against PC references and help identify gaps in visual fidelity, authenticity, presentation quality, and overall player-facing experience. - Document asset review feedback clearly and track follow-up items with relevant stakeholders until issues are resolved or decisions are aligned. - Maintain clean and up-to-date documentation for each patch, including asset lists, review status, key decisions, risks, dependencies, and delivery progress. - Coordinate meetings, reviews, feedback loops, and follow-up actions across Riot and co-development partners. - Support the setup and iteration of review processes for future monetization SKUs, helping the team define clearer checkpoints, responsibilities, documentation standards, and approval flows. Required Qualifications: - 2+ years of experience in game production, project coordination, game operations, product operations, QA, art coordination, or a related role. - Experience supporting the delivery of game content, features, assets, or live service updates. - Strong attention to detail, especially when reviewing visual assets, implementation quality, or version documentation. - Strong organizational skills, with the ability to maintain clear trackers, documentation, meeting notes, and follow-up action items. - Good communication skills and the ability to coordinate effectively across Product, Art, Publishing, QA, and external or co-development teams. - Ability to manage multiple asset reviews, tasks, and stakeholders at the same time while keeping progress visible and actionable. -

👤 HumanContract
By RiotgamesJul 15, 2026

Senior Game Designer, Balancing & Economy - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world. As a Senior Game Designer (Systems – Balancing & Economy) on the Unpublished R&D Product team, you will help design, build, and refine gameplay systems that support engaging player experiences. You will partner with designers, artists, and engineers to develop, iterate, and improve systems through rapid prototyping, testing, and cross-functional collaboration. This role requires a hands-on designer who is comfortable working in an evolving development environment, balancing experimentation with thoughtful decision-making while continuously improving gameplay systems and player experiences. You will report into the Game Director of the team. Responsibilities - Design, implement, and improve gameplay systems that deliver engaging player experiences. - Develop multiple system design solutions and clearly communicate implementation trade-offs and associated risks. - Establish design principles and best practices for future systems design work. - Lead small cross-functional teams to develop gameplay systems aligned with product objectives. - Create clear design documentation that can be understood and implemented across disciplines. - Collaborate closely with designers, artists, engineers, and production partners to create cohesive player experiences. - Utilize prototyping, playtesting, and data-informed iteration to validate and improve system designs. - Incorporate feedback and continuously refine systems to achieve high-quality player experiences. Required Qualifications - 6+ years of professional experience in Game Design. - Strong expertise in one or more of the following areas: progression systems, game balance, economy systems, or mathematical modeling. - Experience owning gameplay features or leading systems design efforts for at least one shipped title. - Demonstrated ability to create and improve complex gameplay mechanics and systems with consideration for player experience and long-term maintainability. - Experience integrating multiple gameplay systems into cohesive player experiences. - Fluent in Mandarin Chinese. Desired Qualifications - Experience leading systems, economy, or game balance design. - Experience with

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Software Engineer - Tech Foundations

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. Riot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Software Engineer, you’ll work with our technologies, creating new solutions to overcome high-volume obstacles and to provide player value. As a Senior Software Engineer on Tech Foundations Team, you'll be working from our Shanghai office, and you'll report to the team's Engineering Manager. You’ll help Riot understand and design software which satisfies China-specific requirements and implement solutions on Riot standard tech stack. You'll write core backend services and tools to ensure high quality of service for games. You'll use your experience with microservices to build reliable, scalable systems that are easy to understand and operate. You'll also draw on your experience with engineering best practices to ensure that our testing and deployment tech is top of the line. You need to work with multiple teams inside and outside Riot to drive and deliver high-quality results. Responsibilities: - Write high-quality code that follows Riot and industry best practices - Build and operate scalable microservices that require performance and reliability - Contribute to the design and building of services - Work in a variety of different technical capacities, contributing to code bases in multiple languages and tech stacks - Develop and adopt tools - Participate in the team's on-call rotation - Collaborate with internal/external teams in the product life cycle, use your collaboration skills and tech expertise to ship the product - Hands-on coding and code review, be accountable for the quality and maintainability of the team codebase Required Qualifications: - BS in Computer Science (or equivalent experience) - 4+ years of deep hands-on programming experience in at least one of the following languages: C/C++, Java, Go, C# - Experience operating and maintaining live web services and troubleshooting live issues - Experience developing fault-tolerant distributed systems from the ground up, including requirements-gathering, architecture design, project breakdown, and execution - Experience with cloud services (e.g. AWS, Azure, Tencent Cloud) - Strong communication and collaboration skills, with the ability to work effectively in a team environment - Bilingual proficiency in Chinese (Mandarin) and English, with strong written and verbal communication skills in both languages Desired Qualifications: - Experienced in client game development - Familiarity with building game content tools and pipelines <

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Software Engineer, SDK Foundations - Publishing Platform

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Senior Software Engineer in Riot’s Publishing Platform group, you’ll work closely with technical product managers, and engineers to overcome high-volume obstacles and to provide player value. You will build critical path client SDKs used by all of Riot’s games across multiple platforms. Your experience will help empower game developers to leverage platform technologies in areas like social experiences, commerce/payments, accounts and identity to name a few. Your work will help game teams leverage some of the most used features and services across Riot. You will report to the Software Engineering Manager of the SDK Foundations team. Responsibilities: - Develop and support our client-side SDKs running on console, desktop, and mobile used by millions of players - Develop and support Unreal plugins that interface with the client-side SDK and Riot's Platform Services - Build high quality and performant client-side SDKs used by all of Riot’s games to leverage critical features like network connectivity, messaging, and game engine integrations - Be an individual contributor on the team who creates reference designs, tackles challenging and ambiguous technical solutions, conducts architectural and code reviews - Design, code, and improve release processes for the products and solutions produced on your team - Balance short-term technical trade-offs and with long-term technical needs to ensure we are building stable, operational, extensible services and SDKs - Develop high-quality software by writing unit, functional, and integration tests - Partner with product owners and technical leads to build and operate features end-to-end including technical discovery, product development, and production release - Invest in team’s complete ownership of our products by participating in on-call rotation Required Qualifications: - Bachelor's degree in Computer Science, a related field, or equivalent professional experience - 4+ years deep hands-on programming experience as a software engineer and proficiency in C++ 14 or newer - 2+ years hands-on programming experience with Unreal Engine 4.2x/5.x building tools, plugins, or gameplay components. - Experience contributing to a large code base with millions of active users - Expertise with continuous development and deployments of large-scale systems - Experience defining and delivering technical solutions to technical users Desired Qualifications: - Experience with scripting languages like Python or TypeScript - Experience with telemetry providers like Data Dog and/or Sentry - Experience developing client applications and/or client SDKs that leverage highly distributed systems - Experience with globally deployed platforms as well as distributed teams For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot focuses

👤 HumanFull-time
By RiotgamesJul 15, 2026

Research Intern, PhD or Master's (Contract)

Negotiable

At the Riot Singapore Efficiency team, we're pushing the frontiers of how Generative AI can power the next generation of creativity and game development. We leverage cutting-edge machine learning approaches to reimagine how art, animation, and design content are produced and enhanced across our games. We are seeking a passionate and skilled intern (PhD or Master's level) to join our R&D efforts. As a Generative AI Research Intern, you will explore foundational or applied challenges in generative modeling and contribute to building state-of-the-art systems that empower creatives. Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered. Responsibilities: - Investigate and prototype advanced generative models targeting creative pipelines. - Collaborate with interdisciplinary stakeholders to ensure research aligns with real-world constraints and goals. - Share results through internal demos, documentation, or technical writeups. Required Skills: - Currently pursuing a Master’s or Ph.D. in Computer Science, Machine Learning, Statistics, or a related field. - Strong theoretical background in machine learning and generative modeling. - Hands-on experience with PyTorch, TensorFlow, or JAX. - Familiarity with models such as diffusion and score-based generative models, flow matching, GANs, VAEs, and Transformers. - Excellent communication and documentation skills. Desired Skills: - Experience with multimodal modeling, controllable generation, or diffusion-based frameworks. - Interest in games, digital creativity tools, or player-facing applications. - Publications or work in submission at top ML/AI/CV/CG conferences (NeurIPS, ICLR, CVPR, ICML, SIGGRAPH). Our Perks: - Mentorship from senior researchers and engineers. - Access to internal tools, datasets and compute for experimentation.

👤 HumanContract
By RiotgamesJul 15, 2026

Senior Technical Game Designer - Unpublished R&D Product

Negotiable

All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. As a Senior Technical Game Designer specializing in core gameplay on an unpublished R&D product, you excel in designing mechanics and systems for gameplay-centric experiences. You will also help designers and engineers build and expand our engine capabilities creating powerful tools that can empower other designers to make satisfying core gameplay. You will partner closely with designers and engineers to translate ambitious creative visions into actionable, technically sound designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Lead Technical Game Designer, your contributions will elevate the capabilities of the entire team on this ambitious project. Responsibilities: - Design and implement content as a vanguard in the most technical areas of player actions, game mechanics, and systems - Build out solutions to design problems that require a deep level of technical expertise and consistently advance the team's knowledge of how to work in those spaces in the future. - Playtest the game regularly, constructively providing and processing feedback to identify and drive ongoing improvements. - Collaborate with engineering to define the technical strategy and execution of gameplay systems and gameplay mechanics. - Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software while supporting a rapid prototyping culture. - Implement gameplay workflows within Unreal Engine to enable designers to rapidly prototype and iterate. - Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders. - Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability. Required Qualifications: - 5+ years of experience in professional Technical Game Design or related Tech Design or Engineering roles - 2+ years of experience in either gameplay mechanics or gameplay feel in real-time games - Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows - Experience with C++ or C# - Deep understanding of gameplay system architecture, online networking, and gameplay mechanics - Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design Desired Qualifications: - Experience working on a live product - Experience with technical optimization and performance profiling within Unreal Engine. For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off

👤 HumanFull-time
By RiotgamesJul 15, 2026

Associate Art Director - Unpublished R&D Product

Negotiable

The Associate Art Director at Riot oversees the quality and management of a team with a focus on Mission, Direction, and Cohesion. In this role, you will guide the art direction for an unannounced project within one of Riot’s core IPs. Your scope spans game art presentation, UI, motion graphics, and VFX, ensuring a cohesive and engaging player experience. You will be responsible for team health, performance, and growth, while driving alignment across engineering, design, narrative, and technical art. You will report to the Art Director. As an Associate Art Director on an unpublished R&D product, you will lead the game’s development from prototype through production. You will define how players experience illustrations as interactive elements through motion, VFX, and UI. You will manage a multidisciplinary team of artists and establish scalable pipelines for integrating and optimizing illustrations for digital platforms. You’ll partner closely with other development disciplines to deliver a polished, performant, and immersive product. As part of the creative team, you will help shape product strategy, remove obstacles, and ensure the art supports both gameplay clarity and long-term player engagement. Responsibilities: - Set and uphold the art direction across game art presentation, UI, motion graphics and VFX - Define art goals, production strategies, and timelines - Build, manage, and mentor a multidisciplinary team of artists - Lead hiring efforts for the art team including defining roles, reviewing candidates, conducting interviews and making hiring decisions. - Partner with design to ensure strong gameplay clarity and readability - Collaborate with engineering and tech art to build scalable, performant game art - Work with narrative to ensure cohesive and compelling visual storytelling - Ensure high-quality integration and optimization of game art across required platforms - Provide clear direction, feedback, and foster a strong team culture - Establish efficient pipelines for high-volume asset integration and implementation - Manage external partners for game art, animation and VFX work Required Qualifications: - 10+ years of industry experience creating high quality game art - Experience managing artists and leads across multiple disciplines like UI, motion graphics, VFX, and illustration - Experience shipping games across various platforms (i.e. mobile, PC, console, etc.), with strong visual direction and execution - Proven collaboration with engineering, design, narrative, and tech art - Strong understanding of visual hierarchy, readability, and player-focused design - Experience working with and adapting existing art assets for real-time applications - Experience building scalable production workflows Desired Qualifications: - Experience working on live-service titles - Background in Visual Design or UI design - At least 3 years experience working within various game engines like Unreal, Unity, etc. - Strong foundation in art fundamentals and visual storytelling - Understanding of how VFX, animation, and UI support gameplay feedback - Familiarity with Riot Games' various IPs - Knowledge of current trends in cross-platform games - Portfolio demonstrating strength in UI, motion systems, and interactive presentation</

👤 HumanFull-time
By RiotgamesJul 15, 2026

Manager, Concept Art - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most-played PC game in the world, millions of players log in every month. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That’s where you come in. In the Singapore Studio, you will serve as the Concept Art Lead for an unpublished R&D product. In this role, you will leverage your expertise in game development concept art to guide a team of artists in the creation of highly inspirational and informative art for characters, environments, and various assets, enabling our Art Team to execute effectively. You’ll guide the exploration and execution of the Concept Art discipline across cosmetics content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your Concept Art team. You will work with the Associate Art Director to implement a style that fits within the art pillars and punctuates the game design. Responsibilities: - As a Concept Art Lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. - Provide craft direction for your team. - Own the full lifecycle management of your team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar. - You will establish and maintain a highly engaged, creative, and motivated workspace for your team to unleash people’s potential. - You will be responsible for driving innovative ideation and design aspirational concepts to set up other disciplines for success. - Collaborate with the Associate Art Director, Product and Art Leads, Stakeholders, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations. - You will set a clear vision and strategy to grow your team, provide consistent feedback, and build trust with your team - You will drive the concept development for 2D and 3D art products - You will lead and improve team rituals to support high-quality craft and individual growth - You will accomplish your mission with complete autonomy if needed; you're dedicated to vigilantly finding creative and effective solutions to eliminate complex problems. Required Qualifications: - 5+ years experience in the video games industry - 2+ years experience of management experience - Demonstrated experience working directly with an outsource vendor either as an Art Outsource Manager or as a Concept Art Lead - Extreme proficiency in art fundamentals such as anatomy, composition, design, and color theory - Past leadership or management experience. Proven experience leading/mentoring teams and individuals. Growth minded and motivated toward teaching, enabling, and coaching other artists - Experience giving thorough direction and deliveri

👤 HumanFull-time
By RiotgamesJul 15, 2026

Game Designer, System - Unpublished R&D Product (Contract)

Negotiable

作为一名系统策划,您将肩负项目城池发展和核心系统玩法的设计工作,围绕成长、建造、资源流、功能解锁等内容,为游戏世界注入持久成长驱动力。您需要以玩家为中心,完善系统框架,设计富有策略深度的城市发展玩法,持续优化成长体验与动力体系,为产品生命周期注入源源不绝的新鲜感。您将与团队高效协作,推动高质量交付并持续提升团队创新能力。 我们是谁 我们以玩家体验为根本,不断追求设计创新。这里是你释放创新想法、赋能核心系统、改变传统玩法生态的大舞台。如果你渴望挑战、热爱运营和创新,期待你加入我们并共创未来! 您的影响 定义城池发展体验 - 以项目目标为指引,主导城市成长、建筑升级、功能体系等玩法核心模块设计,营造激励成长与多元选择并存的体验节奏。 构建系统与成长闭环 - 搭建资源生产、消耗、成长及动力体系,让玩家在可感知的反馈循环中体验长期目标与阶段感成就。 推动系统创新与落地 - 将创意转化为高落地性的系统方案,主导原型验证与功能优化,不断提升成长体系与城池玩法的策略深度。 跨团队协作推动优质交付 - 联合美术、程序、数值、UI等多团队,保障系统设计与开发同步迭代、品质稳定,并持续聚焦用户体验提升。 数据驱动与行业洞察 - 关注市场标杆产品及行业趋势,结合数据分析和玩家反馈持续优化系统内容与成长曲线,提升竞争力与可玩性。 岗位职责 - 参与城池、建筑、资源及系统功能的0到1设计,实现成长、建造、运营等核心模块的系统化梳理与体验优化。 - 负责制定成长体系、资源产消与动力闭环相关文档与设计原型,把控系统机制的全周期推演和调优。 - 联合数值策划完成系统数值结构、资源分配及发展节奏的详细设定,实现公平性与可玩性平衡。 - 跟踪竞品并提炼差异化优势,提出城建及玩法创新点,高效转换为可执行的功能方案,推动快速迭代与落地。 - 配合研发、美术等协作团队,确保方案落地还原度和功能流畅,持续推动体验打磨和流程优化。 - 收集数据、分析玩家反馈,系统性评估和优化设计内容,推动城池发展和核心系统可持续进化。 任职要求 - 本科及以上学历,2年以上系统策划或城市成长相关经验,参与过上线产品的核心系统设计与迭代优先。 - 熟悉城池建设、养成、系统成长等相关机制,对经济系统、成长体系有系统认知与实操经验。 - 拥有扎实的玩法设计、系统梳理、文档输出与流程拆解能力,能独立承担重点模块并协作推进复盘。 - 关心用户长期体验,对成长驱动力和多元可玩性有深入洞察,善于结合数据分析优化系统内容。 - 具备出色的沟通与团队协作能力,积极推动方案高效落地。 加分项 - 有城市建设、成长模拟、策略或重社交手游的玩法及系统策划经验。 - 具备大型成长/经济系统模型搭建、数据调优或A/B测试实际经验。 - 有国际化项目、海外用户洞察或多文化团队协作能力。 - 能撰写或阅读英文系统策划文档。 我们的福利 我们倡导健康平衡的工作与生活,提供有竞争力的带薪休假、灵活办公方式及多元保险福利。团队关注多元与包容性氛围,鼓励创新协作,让每一位成员都能获得成长和成就。与我们一起,见证并驱动一款创新大作的诞生吧! 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同

👤 HumanContract
By RiotgamesJul 15, 2026

Principal Art Outsourcing Manager, Prop Art - Unpublished R&D Product

Negotiable

As a Riot Art Outsource Manager, you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external relationships through clear two-way communication and planning. Your approach will ensure sustainable production without compromising quality. A perfect blend between a veteran production artist and logistics expert, you will strive to make the outsourcing experience truly world-class and engaging for all parties involved. As a Principal Art Outsourcing Manager on an unpublished R&D product, you will help shape the visual quality of our game worlds. In this role, you will create high quality prop assets while helping guide and review work created by external art partners. You will help define workflows, contribute to artistic standards, and guide asset development to support the vision of the game. And as a senior member of the art team you will work closely with Art Direction, Environment Art, Production, and external vendors to deliver high quality content at scale. Through your craft collaboration and feedback you will help inspire the internal team while ensuring outsourced content meets project expectations. Responsibilities: - Create high quality prop assets that help evolve and maintain the artistic standards of the project. - Define workflows best practices and quality expectations for prop creation. - Partner with Art Directors and Environment Artists to maintain a cohesive visual style. - Prepare asset briefs, reference packages and feedback documentation. - Identify and proactively troubleshoot roadblocks in the outsourcing pipeline, escalating issues when necessary - Work with Production to plan schedules, track deliverables, and identify risks. - Mentor artists and help grow the team's craft and expertise. - Contribute to the evolution of our outsourcing processes, tools, and best practices to improve efficiency and quality over time Required Qualifications: - 8+ years of industry experience creating high quality game art with a strong focus on props and world building. - Portfolio demonstrating high quality realistic and stylized prop art for shipped games. - Experience working within various game engines like Unreal, Unity, etc. and modern content creation pipelines. - Experience working with external vendors and outsourcing teams. - Strong understanding of form materials, storytelling and visual design. - Experience leading initiatives and influencing cross discipline teams. - Experience working with modeling, sculpting, and texturing programs such as Maya, Zbrush, Substance, and Photoshop Desired Qualifications: - Knowledge of procedural workflows and modern content creation tools. - Experience building scalable outsourcing strategies. - Previous leadership or principal level experience within game development. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.

👤 HumanFull-time
By RiotgamesJul 15, 2026

Influencer Manager - Unpublished R&D Product

Negotiable

As an Influencer Manager II , you will join an Unpublished R&D game team to help identify, support, and scale our launch creator roster that will spark growth and shape an emerging culture for a new product. Launching a new game from Riot means architecting an aspirational creator economy from scratch that rewards those who participate and inspires others to get on stage to perform. You think in terms of who - and what - will be influential in our player's lives, as well as generating the most entertaining content. You will anticipate where the next cultural shifts will happen—from emerging platforms to novel participation formats—and ideate on reward systems that drive engagement and innovation. You will maintain tight feedback loops with influencers to ensure we build a "stand out" culture where play of all kinds choose to play and create content because it is both aspirational and beneficial to their careers. You are comfortable building in ambiguous spaces and wearing many hats on a small, cross-functional team. Responsibilities: - Curate, evolve, and manage our influencer roster: Identify influencers at all levels who would love our game; own the relationships yourself (or through agencies); continuously identify and bring in new talent; build a database of humans we are - or want to - build relationships with - Manage Influencer Campaigns: You will be the primary human helping architect and manage our influencer campaigns for launch and beyond - Think Programmatically: Develop and manage long-term reward structures that power constant content creation and engagement over one-off campaigns or preview events - Global VIP Partner Identification: Identify the global celebrities and cultural leaders we should partner with for launch and beyond - Cross-Functional Advocacy: Partner with the game team to advise on features that empower creators to make the most broadly entertaining content - Operationalization: Stand up early influencer operations: processes, toolkits, and workflows Required Qualifications: - 3+ years' experience managing creator ecosystems, influencer strategies, or high-profile talent partnerships within gaming, entertainment, or sports - A global student of the game: Strong understanding of creator ecosystems, emerging formats, and content 'metas' around the world - Pop culture pickled: You’ve been brined in other industries, cultures, and communities, keen to import innovative ideas and practices from the outside world; you have a good handle on current and emerging celebrities, athletes, and tier 1 influencers, as well as their impact on pop culture For this role, you'll find success through craft expertise, a collaborative spirit, and creating strategies that prioritizes the delight of players. We will look at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages</s

👤 HumanFull-time
By RiotgamesJul 15, 2026

Content Producer - League of Legends: Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. As we went from one game to many, we have expanded to over 4,500 Rioters across more than 20 offices around the world bringing a global perspective to the games we create and the characters in them. From the streets of Piltover to the Radianite labs of Alpha Earth, we are all about making games and serving the people who love them. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As a Content Producer, League of Legends: Wild Rift , you will report to the Manager, Content Production. In this role, you will bridge the gap between high-level strategy and flawless execution, translating our strategic goals into player-facing creative campaigns that surprise and delight. Partnering internally and externally across various disciplines—including production, art, video, writing, creative direction, brand, community, product management, and operations—you will orchestrate a smooth, end-to-end creative production process for entire Patch campaigns for Wild Rift. Your sharp awareness and transparent communication style will allow you to maintain a comprehensive understanding of campaign requirements, advocate fiercely for project needs, and ensure every deliverable hits the mark for players. Required Knowledge & Skills: - Campaign & Production Strategy: Expertise in managing the full lifecycle of complex marketing campaigns, including video and art production. - Creative Asset Management: High proficiency in handling large volumes of creative assets, ensuring consistent quality and brand alignment across all projects. - Design & Feedback: Deep understanding of the visual production process with the ability to provide actionable, daily feedback to creative teams. - Project Management & Tools: Expert in project management methodologies and tools (e.g., Airtable, Favro, Smartsheet) and digital asset management (e.g., Iconik, Brandfolder). - Technical Proficiency: Skilled in delivery validation using tools like Adobe Creative Suite (Photoshop, After Effects, Illustrator). - Stakeholder & Vendor Management: Strong communication skills to effectively lead and coordinate internal teams, cross-functional partners, and external vendors. - Operational Resilience:

👤 HumanFull-time
By RiotgamesJul 15, 2026

Staff Software Engineer - Unpublished R&D Product (Sydney-Based; Relocation Provided)

Negotiable

Sydney, Australia At Riot, we believe in putting players first. Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems that drive performance, scalability, and engagement. As a Staff Software Engineer (P4) , you’ll take technical ownership of key areas within our workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team. Responsibilities: - Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling. - Drive technical discussions and decision-making across services, engine, and/or tooling components. - Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features. - Champion engineering best practices, including code quality, automated testing, and maintainable architecture. - Debug complex issues in development and live environments, with a player-first mindset. - Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration. - Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions. - Give feedback to product leaders about product direction and player affinity Required Qualifications: - 6+ years of professional experience in software engineering, including experience delivering live or shipped products. - Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency). - Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech. - Strong debugging and problem-solving skills in both development and live environments. - Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines. - Experience building games Desired Qualifications: - Bachelor’s degree in Computer Science or equivalent experience. - Experience working with Unreal Engine. - Familiarity with systems such as scalable services, build & release pipelines, or telemetry. - Experience with version control systems like Perforce or Git. - Prior experience working on global-scale game development or online services. For this role, you'll succeed through craft expertise and a collaborative spirit that prioritises the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! <p&gt

👤 HumanFull-time
By RiotgamesJul 15, 2026

Game Producer, Live Experience - Wild Rift (Contractor)

Negotiable

Riot Games was founded in 2006 by gamers who believe that putting players first can create truly great games. Since launching League of Legends in 2009, we’ve grown into a global leader in games, serving millions of players every day. Players are at the heart of everything we do, and we continuously evolve our experiences to better serve them. We’re looking for passionate professionals who take play seriously and bring a strong sense of ownership to their work. You are organized, collaborative, and able to support live operations in a fast-paced, cross-functional environment. That's where you come in. As a Game Producer, Live Experience (Contractor) on the Wild Rift team, you will support the Live Experience team in executing day-to-day live operations for the RoW (Rest of World) regions. You will work closely with product, design, operations, and QA teams to ensure in-game operational content is configured, delivered, and launched accurately and efficiently, helping provide a stable and high-quality player experience. What You’ll Do: - Support day-to-day live operations execution for Wild Rift RoW regions, including in-game events, rewards, and mail configuration and delivery. - Prepare and maintain operation whitepapers, execution documents, and related operational configuration documentation. - Support patch-related operational work, including event setup, reward distribution, and other live operation tasks. - Coordinate and track in-game banner/key art (“face image”) related requests and support publishing workflows. - Collaborate with cross-functional teams including product, design, QA, and operations to ensure operational content is delivered on time and with quality. - Assist in reviewing operational configurations, tracking issue resolutions, and supporting day-to-day live service stability. Required Qualifications: - 2+ years of experience in the game industry or related fields. - Strong execution skills, sense of ownership, and communication abilities. - Comfortable working in a fast-paced environment with multiple parallel tasks. - Familiar with basic game operation workflows and has an understanding of game event operations. - Passion for games. - Fluent in Mandarin Chinese. Desired Qualifications: - Experience in game live operations execution or event configuration is a plus. - Experience supporting mobile game operations is a plus. - Basic English reading, writing, or communication skills are a plus. Please include both your resume and a cover letter. We read every application carefully—show us your passion for games and your understanding of player experiences. Employment Type: employment contract with FESCO Adecco, a professional personnel company in China

👤 HumanContract
By RiotgamesJul 15, 2026

Senior Technical Product Manager, SDK Social - Publishing Platform

Negotiable

Technical Product Managers combine deep technical knowledge and experience with product leadership capabilities to enable Riot Games to deliver critical products and supporting systems to players. You will develop and execute development strategies on Riot's products and technologies while leading diverse teams to deliver creative solutions to our most difficult technical challenges. As a Senior Technical Product Manager on Riot’s Social SDK team, you will lead the vision, strategy, and product discovery for game-agnostic social capabilities that power every Riot game globally. Working closely with engineering and cross-functional partners, you will drive the planning, development, and integration of core platform features—including voice and text chat, player presence, and shared social interfaces—enabling teams to bring innovative social experiences to players faster. In this role, you will help shape the next generation of Riot’s social platform and support the launch of future games with scalable, player-focused solutions, reporting to Product Leadership within the Social Platform team. Responsibilities: - Develop the technical product vision and development strategy for Riot’s Social SDK team and collaborate with other platform teams in the social space - Manage all essential customer and partner relationships including game teams and other internal Riot teams that will integrate with Riot’s social systems - Manage the product team backlog, create a product roadmap, foster a culture of improvement, and facilitate development practices for the team - Actively manage project scope as a result of customer and partner communications and ensure the product team is aligned with Riot's objectives - Review and develop service-level agreements and goals with all core customers - Partner and collaborate with the Engineering Manager, Technical, Design, and Quality Leads on the Riot Social SDK team to align on the product and technical plan the team executes against. Required Qualifications: - Bachelor’s degree in Computer Science or a related field, or equivalent experience - 7+ years of relevant industry experience, preferably on services / API technical product teams - Understand API-based products, primary components, and customer experience (developer experience) - Excellent team leadership, ability to refine technical product vision - Understand operational and development challenges and conflict resolution techniques Desired Qualifications: - Hands-on experience leading agile (scrum) teams - Familiarity with social systems and platforms - Understand product management and how to navigate around constraints while finding balanced solutions For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a cl

👤 HumanFull-time
By RiotgamesJul 15, 2026

Manager, Endpoint Management

Negotiable

We are seeking a Manager of Endpoint Management to lead the strategy, delivery, and evolution of a global endpoint platform supporting approximately 15,000 devices across Windows, macOS, and mobile. This is a player/coach role requiring both technical depth and leadership. You will drive a cloud-first, Intune-centric strategy while stabilizing and modernizing an environment undergoing transformation across macOS, mobile, and identity-integrated endpoint management. This role plays a critical part in advancing Zero Trust, enabling developer productivity, and building a scalable, automated endpoint ecosystem. Responsibilities: - Define and execute a multi-year endpoint strategy aligned to cloud-native (Intune-first) architecture - Own and evolve endpoint standards across Windows, macOS, and mobile platforms - Drive stabilization of macOS environment post-Jamf migration and lead MobileIron to Intune transition - Establish automation-first practices including scripting, proactive remediation, and event-driven workflows - Implement Zero Trust capabilities including device compliance, conditional access, and device trust validation - Lead BYOD strategy design for internal and external partner use cases - Introduce and scale zero-touch provisioning (Autopilot, Apple ADE) - Evaluate and implement DEX solutions such as Nexthink to improve endpoint observability - Partner with Identity teams to integrate endpoint posture with Okta, Entra ID, and SailPoint - Support developer environments across PC, macOS, mobile, and console ecosystems - Lead, mentor, and grow a team of 2–5 endpoint engineers - Own vendor relationships, tooling decisions, and budget management - Cross-functional Collaboration with - Security: secure baselines, compliance, endpoint protection alignment - Identity: integrate device posture with access controls (Okta, Entra, SailPoint) - IT Support: reduce incidents and improve self-service capabilities - Infrastructure/Cloud: support build systems and production environments - Game Development: enable secure playtesting and developer workflows Required Qualifications: - Experience leading endpoint or workplace technology teams in enterprise environments - Strong expertise in Microsoft Intune across Windows, macOS, and mobile - Experience with identity platforms (Okta, Entra ID) and endpoint security tools - Deep understanding of device compliance, conditional access, and endpoint lifecycle - Experience driving automation and scripting (PowerShell, Bash, Python) - Experience operating in ambiguous, transforming environments Desired Qualifications: - Bachelor’s degree in Computer Science, Engineering, or equivalent experience, with multiple years in a systems engineering role For this role, you'll find success through craft expertise, a collaborative spirit, and choices that focus on your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position! Our

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Technical Artist, Animation - Unpublished R&D Product

Negotiable

As a Senior Technical Artist (Technical Animation) , you’ll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Working at the intersection of animation, design, and engineering, you’ll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world. You’ll collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency. As a key bridge between creative intent and technical execution, you’ll drive the evolution of our animation framework and ensure seamless, high-quality integration across the game. Responsibilities: - Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props. - Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows. - Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine. - Partner with engineers to build and evolve animation runtime systems and debugging workflows. - Drive optimization efforts across animation assets and graphs to meet performance and memory targets. - Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments. - Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts. Required Qualifications: - 8+ years of professional experience as a technical animator or technical artist in games or related industries. - Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems. - Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures. - Strong art foundation with a deep understanding of animation principles, anatomy, and motion. - Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines Desired Qualifications: - Experience with Unreal Control Rig and Sequencer - Familiarity with C++ and/or Python within Unreal Engine. - Expertise in Autodesk Maya for rigging and animation support. - Experience working with software like Kawaii, Chaos, Havok. - Prior experience supporting MMO or large-scale games with complex character ecosystems. - Experience with runtime IK, or motion warping For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! <h

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Software Engineer, Player Experience Tools & Services - Publishing Platform

Negotiable

Riot engineers bring deep knowledge of specific technical areas, but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both established and emerging technology, creating innovative solutions to overcome high-volume obstacles and to deliver value to our players. As a Senior Software Engineer on Player Experience Tools & Services , you will own and evolve the systems and tools that enable Riot’s content publishing ecosystem. This includes developing scalable backend services alongside owning the frontend architecture of internal tools and UI surfaces that our content creators rely on to create, manage, and deliver content at global scale. Our content pipeline consists of a CMS and services to deliver content that is distributed across Riot’s ecosystem including websites, game clients (such as League of Legends), the Riot Client, Riot mobile app, news articles, and game patch notes. You will ensure these systems are reliable, efficient, and extensible, enabling the Content Publishing team to operate quickly while delivering high-quality content experiences to millions of players worldwide. This role reports to the Engineering Manager of the Content Publishing Experience team within Riot’s Publishing Platform, Player Experience organization. Responsibilities: - Write web applications (Typescript, ReactJS) and integrations with 3rd party tools - Maintain and evolve distributed services used by millions of players - Collaborate with technical leadership and peers to break down work and build important features - Maintain an appropriate level of quality by writing tests, using CI/CD, and following software development best practices. - Mentor other engineers and contribute to raising the technical bar across the team. - Participate in technical phone screens and onsite panels to help grow engineering team - Be on a rotational on-call schedule for live product and internal customer support Required Qualifications: - Full stack Software Engineer, solid knowledge of frontend technologies and services - 6+ years of professional experience as a Software Engineer, with at least 2+ years in a senior-level role leading cross-team initiatives - Bachelor's degree in Computer Science or comparable experience in software development - Expertise with modern full stack development, including Java, React, TypeScript, CSS, and Node.js, with a track record of architecting scalable solutions - Proven ability to drive technical design, set architectural direction, and lead delivery of cross-discipline projects spanning 3-6+ months - Strengths in collaboration, communication, technical requirements gathering, and determining technical strategy - Experience navigating and contributing to large, complex codebases in live or production environments - Strong understanding of CI/CD pipelines, web infrastructure, and tooling for automated testing and deployment Desired Qualifications: - Familiarity with customization of Content Management Systems (e.g. Sanity, Wordpress, Drupal, etc.) - Experience working with serverless computing (e.g. Netlify functions, AWS lambdas) - Strong understanding of frontend architecture, performance, and maintainability - Experience working with UX and visual designers For this role, you'll find success through craft expertise, a collabor

👤 HumanFull-time
By RiotgamesJul 15, 2026

Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Negotiable

As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to build tools, maintain pipelines, and provide technical support for artists on their most critical missions. You will establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players. And you will critique work, mentor fellow Rioters, and foster the long-term growth of a group of artists. As a Principal Tools & Pipeline Technical Artist on an unpublished R&D product, you'll focus on building the tools and tech used for content development on an upcoming game project. This will involve building pipelines and workflows for DCC (Digital Content Creation) software, and consulting with art to discover the best possible solutions to the challenges the project team faces. You report directly to the Technical Art Director of the project. Responsibilities: - Communicate a cohesive vision and standard for art vision, artistic workflows, and pipelines based on the Art Director and Creative Director’s visions. - Assist in evaluating new systems and technology that support the artistic, product, and gameplay goals. - Help to identify new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities. - Amplify artistic capabilities while maintaining efficient and sustainable memory and performance - Lead the team in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities - Partner with other Technical Art leaders at the studio to develop a cohesive vision and shared standards across the Technical Art discipline Required Qualifications: - 7+ years of professional experience as a technical artist in games or related industries - Professional experience working within the games industry - Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.) - Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide - Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering Desired Qualifications: - Experience in game development using Unreal - Experience writing shaders and working in HLSL - Understanding of 3D modeling, efficient UV layouts, and materials - Strong understanding of current console art pipelines When submitting your application, please provide a portfolio of your high-quality tech art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company m

👤 HumanFull-time
By RiotgamesJul 15, 2026

UI Designer - Unpublished R&D Product (Contract)

Negotiable

关于我们 我们以玩家体验为核心,专注于设计创新与高质量打磨。作为Riot中国的在研项目组,我们致力于打造面向全球玩家的创新型游戏产品,通过多元协作与持续优化,让每位成员都能在平台上获得成长与成就。期待热爱游戏与创新的你加入,与我们共创未来! 岗位职责 - 负责项目核心用户体验、交互流程及界面设计,持续提升产品整体交互水准; - 主导交互原型的构思、设计和迭代,保证玩家操作的流畅和可玩性空间的拓展; - 结合产品目标和玩家需求,系统化梳理与优化交互体验,推动创新方案真正落地; - 与策划、美术、程序等多团队紧密协作,确保交互设计高效实现并符合产品核心体验; - 基于数据分析与用户反馈,不断优化迭代交互方案,提升核心体验指标; - 关注行业趋势与竞品动态,沉淀并输出交互创新点,驱动体验突破。 任职要求 - 本科及以上学历,2年以上交互设计相关经验,有游戏、数字娱乐或系统产品交互经验者优先; - 熟练运用主流设计与原型工具,有完整产品交互落地案例; - 扎实的用户体验与交互设计理论基础,能独立梳理和优化复杂流程; - 有系统思维与创新能力,关注玩家诉求,善于输出高质量设计文档和规范; - 具备数据驱动的体验优化能力,能结合反馈主动推动持续迭代; - 良好沟通与跨团队协作能力,能独立承担重点模块设计并高效配合团队落地; - 保持对行业前沿动态的关注和持续学习。 加分项 - 有Unreal Engine 5(UE5)项目经验或相关工具开发经验者优先(非必须项,具备者加分); - 有多人在线游戏、MOBA、沙盒或大型系统交互架构经验; - 熟悉英雄联盟IP,有国际化、多文化项目经验者优先; - 能撰写或阅读英文设计文档。 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

👤 HumanContract
By RiotgamesJul 15, 2026

Staff Software Engineer, Rendering 渲染工程师 - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value. As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players. Responsibilities: - Act as the team’s subject-matter expert in graphics engineering - Develop and maintain engine technologies powering one of Riot’s new games - Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision - Monitor and optimize the performance of the game client across platforms - Design, implement, and enhance tools for artists on multiple platforms - Troubleshoot pipeline issues and proactively identify areas for improvement Required Qualifications: - 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred - Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite - Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques - Expert proficiency in C++ and Unreal Engine’s rendering APIs - Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs - Expertise in low-level optimization techniques for both PC and mobile platforms - Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning - Experience developing rendering pipelines for both mobile and PC platforms - Comfortable working in an agile development environment Desired Qualifications: - Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus - Demonstrated experience collaborating closely with artists to achieve creative goals - Credited as a core rendering engineer on at least one shipped game title - Fluent in both spoken and written English

👤 HumanFull-time
By RiotgamesJul 15, 2026

Executive Assistant – General Manager (12 month contract)

Negotiable

As an Executive Assistant supporting the General Manager at Riot Sydney, you operate as a trusted partner focused on executive effectiveness, sound judgement, and reliable follow‐through. This role goes beyond administrative support. It exists to enable effective preparation, clear operating rhythm, and sustainable ways of working that help the GM and studio leadership to stay aligned, make informed decisions, and keep focused on the highest impact work. You are curious, proactive, and comfortable seeking the context needed to understand priorities, stakeholder needs, and the moments where your executive maturity can create the most value. Context Riot Sydney is part of Riot Games’ global organisation, contributing to long‐term success by helping teams build, support, and improve games players love for years. The Executive Assistant plays a key role in enabling the General Manager to operate effectively across global and local priorities. This role supports Riot’s mission to make it better to be a player by helping senior leaders focus on the highest impact work, operate with a high bar, and collaborate effectively across Riot. What Success Looks Like: - The GM’s calendar consistently reflects the top 3–5 priorities, with protected focus time and minimal reactive churn. - Meetings are worth the time, with clear purpose, preparation, outcomes, and fewer avoidable follow-up loops. - Actions and commitments made by the executive are tracked, surfaced, and closed with the right owners. - Sensitive organisational matters are handled with discretion, preserving trust and reducing unnecessary escalation. - Written and verbal communication is concise, accurate, and appropriately framed for senior internal and external audiences. - Day-to-day friction is reduced for the GM and key stakeholders through thoughtful coordination, timely escalation, and clear communication. Core Responsibilities: - Own the GM’s calendar as a strategic tool, using judgement to maintain a high bar on focus, access, buffers, and trade-offs across global time zones. - Anticipate conflicts, preparation needs, and pressure points across time zones, adjusting scheduling to optimise global collaboration. - Own senior stakeholder scheduling and travel logistics with situation awareness, using context, priorities, and availability constraints to secure the right moments with the right people, in service of the work that matters most. - Orchestrate senior stakeholder visits and executive trips end-to-end, including logistics, scheduling, preparation, coordination, and overall trip readiness. - Ensure meeting discipline, agendas, and appropriate pre‐reads, with briefing depth calibrated to the importance and sensitivity of the meeting. - Draft, edit, and refine written communications for senior audiences, adapting tone, timing, and framing to the situation and audience. - Synthesise complex or ambiguous inputs into clear, decision‐ready summaries. - Act as a trusted point of coordination for information and requests, shaping urgency, access, and response expectations while protecting the GM’s focus with a strong sense of ownership and purpose. - Maintain awareness of studio priorities, commitments, risks, and stakeholder dynamics. - Support follow‐through on executive commitments, particularly people and leadership actions. - Partner closely with the Program Manager to ensure readiness for QBRs, reviews, and stra

👤 HumanContract
By RiotgamesJul 15, 2026

Staff Machine Learning Engineer - Game Tech Group, ML Platform

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Machine Learning Engineer at Riot, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. Riot Games is building the next generation of its ML Platform to support AI and machine learning systems across game development, player experiences, and internal tools. We’re looking for a Staff Machine Learning Engineer to help design and scale the infrastructure powering a wide range of ML workloads and evolving AI systems across Riot. The ML Platform team builds and operates the shared infrastructure behind Riot’s AI ecosystem, including model serving, orchestration, feature management, and deployment workflows. Our goal is to help teams across Riot move ML systems from experimentation into reliable production services quickly and confidently. As a Staff Machine Learning Engineer on the ML Platform team, you will architect systems for model deployment, observability, and lifecycle management while helping shape the long-term direction of Riot’s ML platform. You will apply modern MLOps practices to improve reliability, scalability, and developer experience for teams building AI-powered products across Riot. You will report to the Engineering Manager. Responsibilities: - Design and operate AI & ML inference infrastructure, including deployment pipelines and CPU/GPU-aware orchestration - Develop CI/CD workflows that enable rapid iteration and safe promotion from development to production - Optimize infrastructure supporting varied model architectures, from foundation models to gradient boosted trees, for high throughput, low latency, and high availability - Establish and evolve ML deployment best practices, including multi-version models, blue/green rollouts, shadow deployments, and rollback strategies - Improve developer experience by reducing operational complexity and simplifying platform onboarding - Influence long-term platform architecture and help shape technical direction across Riot’s ML ecosystem - Collaborate with researchers and game teams to understand product needs and build reusable platform capabilities - Use modern AI-assisted development tools and workflows thoughtfully to accelerate iteration, while maintaining engineering quality and reliability Required Qualifications: - 6+ years of experience in engineering, with time spent on ML/AI, platform or infrastructure teams - Experience operating inference platforms such as KServe and production ML infrastructure including Feast, Milvus, or similar open-source systems - Experience with one or more inference serving frameworks, including NVIDIA Triton/Dynamo, TorchServe, or similar systems - Familiarity with GPU orchestration, performance tuning, and cost-aware scheduling - Experience with CI/CD workflows, infrastructure-as-code (e.g., Terraform), and artifact management - Experience building and operating services within distributed or service-oriented architectures Desired Qualifications: - Experience building ML infrastructure within a real-time, or latency-sensitive environment - Hands-on experience with optimizing ML & AI deployments (LLMs, diffusion models, etc.) for throughput, latency and reliability - Familiarity with agentic workflows and orchestration frameworks for LLM-bas

👤 HumanFull-time
By RiotgamesJul 15, 2026

Game Producer II - VALORANT, Narrative

Negotiable

Game Producers lead teams, initiatives and products from conception through launch and operation inside of the gaming space. They create and align teams to product vision, have a deep understanding of player needs, competitors and market conditions, and are able to balance scope, quality and time to predictably deliver at a high quality bar for players. As a Game Producer II on VALORANT , you’ll help with the production efforts of the VALORANT Narrative team to successfully shepherd production of Narrative in support of all game content. You’ll help manage delivery schedules on the day to day, and facilitate efficient team organization that leads to high team morale and output. You’ll work with the Narrative leadership and liaise with all other teams to ensure Narrative runs smoothly and produces world class content. Responsibilities: - Drive and improve team work systems - Teams have clear work systems that accurately track and deliver on production efforts - Help ensures all teams have clean, up-to-date work backlogs - Facilitate meetings, discussions, and decisions - Teams have predictable and measurable capacity for work through - Cross-functional work planning with accurate estimations - Velocity tracking on sprint and release basis - Teams track and communicate progress to stakeholders and rest of team - Track all work (planned, unplanned, emergent) consistently - Ensure stakeholders are consulted and informed on all team progress and brought in to discussions as needed for project success - End to end feature delivery tracking - Ensure teams set and meet definition of done for all work - Update and tracks against common delivery checklist for shipping all work - Ensure strong team health, culture, and efficiency - Team work systems are efficient and adopted by everyone on the team - Monitor team morale, ensure the team has a safe and supportive environment where they can succeed - Celebrate successes, make sure team-building happens regularly - Resolve team problems quickly - Cascade work systems and best practices across teams Required Qualifications: - 5+ years industry experience across both PC and Console platforms - 2+ years experience delivering Narrative content - Experience producing cross functional teams (including writers/designers/artists/QA) through all phases of content development - Experience with live service games or games that have had multiple post launch content updates - Experience working on a shooter, or personal affinity for shooter genre Desired Qualifications: - Full Feature pipeline experience on character driven projects like Hero based games - Understanding of common design, engineering, and art pipelines relevant to character creation - Experience working within a large game organization (team of 50 or more developers) For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If

👤 HumanFull-time
By RiotgamesJul 15, 2026

QA Engineer - Unpublished R&D Product (Contract)

Negotiable

关于我们 我们以卓越的游戏品质为核心,致力于为全球玩家带来绝佳体验。作为Riot中国在研项目组的一员,你将在多元化环境中与开发、美术、策划等协同,聚焦高效测试与问题排查,推动项目稳定高质量上线。我们重视专业成长与团队合作,欢迎严谨、热爱游戏的你加入! 岗位职责 - 参与项目功能测试,包括用例设计、测试执行与结果评估,确保产品各环节质量可控; - 跟踪并详细记录游戏Bug,推动缺陷的及时修复和回归验证,保障关键问题闭环; - 针对新需求、版本更新进行覆盖性测试,分析和定位复杂问题,提出合理测试改进建议; - 熟练使用测试、缺陷管理和协作工具(如JIRA、TestRail、禅道等),提升测试效率; - 与开发、美术、策划等岗位紧密协作,积极沟通推动测试流程与体验优化; - 关注前沿游戏测试方法与行业动态,持续总结测试经验、提升测试流程。 任职要求 - 本科及以上学历,2年以上游戏测试相关工作经验,对游戏功能、玩法及体验有强烈敏感度; - 熟悉主流软件测试方法、流程及用例设计原则,具备扎实的测试理论基础; - 能熟练使用缺陷管理、测试协作等相关工具; - 具备良好逻辑分析与问题定位能力,能独立承担模块或专项测试任务; - 责任心强,工作细致认真,乐于主动发现问题并推动解决; - 具备良好的沟通与团队协作能力,有跨部门联动经验优先; - 注重结果复盘与经验沉淀,持续学习提升自身测试能力。 加分项 - 有自动化测试、性能测试、接口测试等专项测试实操经验; - 有Unreal Engine(UE5)引擎项目或英雄联盟IP相关产品测试经验; - 熟悉脚本语言或工具开发,有自研测试工具经验; - 有国际化项目、多端适配或跨文化项目协作背景; - 英语口语流利,能阅读或编写英文测试文档。 用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

👤 HumanContract
By RiotgamesJul 15, 2026

Producer - VALORANT Mobile, Monetization Support (Contract)

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. As a Producer supporting VALORANT Mobile monetization, you will help the team deliver high-quality commercial content and maintain a smooth collaboration process across Riot, co-development partners, and publishing stakeholders. This role focuses on production support for monetization assets and workflows, including ported PC-to-Mobile assets, version documentation, and review process coordination for future commercial SKUs. You will help ensure that weapon skins, accessories, and other monetization-related assets are faithfully recreated on mobile while meeting VALORANT’s quality bar and player expectations. You will work closely with Product Managers, artists, producers, co-dev partners, and publishing teams to track asset status, organize documentation, identify issues, and support clear decision-making. This is a hands-on production role for someone who is detail-oriented, highly organized, and passionate about helping teams ship polished player-facing content. Responsibilities: - Support the review of ported monetization assets from VALORANT PC to VALORANT Mobile, including weapon skins, accessories, and other monetization assets. - Compare mobile asset implementation against PC references and help identify gaps in visual fidelity, authenticity, presentation quality, and overall player-facing experience. - Document asset review feedback clearly and track follow-up items with relevant stakeholders until issues are resolved or decisions are aligned. - Maintain clean and up-to-date documentation for each patch, including asset lists, review status, key decisions, risks, dependencies, and delivery progress. - Coordinate meetings, reviews, feedback loops, and follow-up actions across Riot and co-development partners. - Support the setup and iteration of review processes for future monetization SKUs, helping the team define clearer checkpoints, responsibilities, documentation standards, and approval flows. Required Qualifications: - 2+ years of experience in game production, project coordination, game operations, product operations, QA, art coordination, or a related role. - Experience supporting the delivery of game content, features, assets, or live service updates. - Strong attention to detail, especially when reviewing visual assets, implementation quality, or version documentation. - Strong organizational skills, with the ability to maintain clear trackers, documentation, meeting notes, and follow-up action items. - Good communication skills and the ability to coordinate effectively across Product, Art, Publishing, QA, and external or co-development teams. - Ability to manage multiple asset reviews, tasks, and stakeholders at the same time while keeping progress visible and actionable. - Comfortable working in a fast-moving development environment w

👤 HumanContract
By RiotgamesJul 15, 2026

Brand Manager Eastern Europe, VALORANT

Negotiable

As a Brand Manager for VALORANT Eastern Europe, you will lead the strategic and tactical delivery of publishing across multiple markets, translating VALORANT’s global vision into a cohesive, multi‑market strategy that drives deep player engagement and meaningful business results. You will act as the senior publishing leader for your region, connecting product direction, marketing strategy, and esports delivery to create authentic and impactful experiences for players. You will be accountable for defining and executing publishing strategies that balance global consistency with local relevance, ensuring that each market’s cultural and competitive context is reflected in how we show up. Partnering closely with global and regional product leadership, you will influence product priorities, shape multi‑market go‑to‑market plans, and guide execution across campaigns, creator partnerships, esports integrations, and community initiatives. Operating at both a strategic and tactical level, you will lead cross‑functional teams, manage significant budgets, and act as the primary advocate for your markets to global leadership. Your ability to connect insight‑driven strategy with high‑impact execution will be critical in growing VALORANT’s presence, deepening community connection, and delivering on both player and business outcomes. Reporting to the Publishing Manager DACH & Eastern Europe, the Brand Manager Eastern Europe will be based in Berlin (Germany). Responsibilities: - Develop and own a cohesive multi‑market publishing strategy for your region that delivers against global product goals and local player needs - Translate global product priorities into tailored market plans that maximize player engagement and business impact - Act as the primary publishing voice for your region in global product discussions, shaping product and publishing decisions with regional insight - Lead integrated go‑to‑market plans that connect product beats, esports moments, creator activations, and cultural opportunities - Oversee large‑scale budgets, making data‑driven investment decisions across multiple markets - Build, guide, and align cross‑disciplinary teams across publishing, esports, community, creative, and commercial functions - Track and assess performance across campaigns and markets, applying insights to continuously optimize strategy and execution - Cultivate strong relationships with regional partners, media, agencies, and key influencers to amplify VALORANT’s impact across your cluster Required Qualifications: - 7+ years in publishing, marketing, or product management, preferably in games, entertainment, or tech - Proven experience leading high‑impact, multi‑market campaigns from strategic planning through to execution - Demonstrated ability to influence product direction through market insight and player advocacy - Strong leadership skills with experience managing cross‑functional and distributed teams - Deep understanding of FPS gaming culture and the VALORANT player community - Exceptional communication skills, fluent in Polish and English - Strong budget ownership experience with a track record of maximizing ROI across multiple markets Desired Qualifications: - Experience driving publishing strategy for major game launches or sustained live service products across multiple countries - Proven success integrating esports, live events, and cultural moments into holistic brand strategies <li&gt

👤 HumanFull-time
By RiotgamesJul 15, 2026

Esports Competitive Operations - Rules & Compliance Analyst II, EMEA

Negotiable

The Rules & Compliance Analyst II for Riot Esports will report to the Head of Competitive Operations, EMEA and be part of the Competitive Operations Team in the EMEA region. You will join a lean but impactful team of esports professionals to help govern and operate our Riot Esports properties in the EMEA territory. The EMEA Esports team is focused on delivering amazing fan experiences through our regional competitions. Our professional, semi-professional, and organized play tiers in League of Legends, VALORANT, League of Legends: Wild Rift, Teamfight Tactics, and 2XKO, involve thousands of players and hundreds of organizations competing every week. Riot expects everyone involved in Riot Esports competitions to comply with the Riot Esports rules and regulations. As Rules & Compliance II, EMEA you will be responsible for disciplinary and regulatory matters as well as aspects of governance. You will work closely with the regional and global Competitive Operations teams to develop our strategy and tactics for handling complex disciplinary investigations, lead our day to day efforts administering discipline across our esports in the territory, and execute integrity-related programs. Responsibilities: - Lead discipline and rules enforcement for our professional and semi-professional ecosystems across our multiple esports in the EMEA territory - Partner with the Global Head of Rules and Compliance, esports, to level up our existing rulesets, develop new policies and practices to position Riot at the forefront of discipline within esports / sports - Provide best practices to our various partnered tournament organizers and the wider EMEA competitive operations team - Audit the rulesets of sub-regions within the EMEA territories to ensure their compliance with Global regulations - Drive alignment locally and globally to ensure consistency in enforcement and discipline across our different esports - Collaborate with the Legal team on compliance issues that arise with our esports across the EMEA territory - Design and execute strategy for effective prevention and education programs within the EMEA territory - Develop and execute a strategy for managing and engaging with third party government bodies and regulators within the EMEA territory Required Qualifications: - Bachelor’s Law Degree degree or experience in the legal field - 3+ years of proven working experience in the legal or administrative field ( for e.g., as a paralegal, preferably in courts, arbitration and/or sports organization) - Highly organized and strong administrative skills - Critical and analytical thinking - Ability to work independently - Reading comprehension, written and oral communication along with attention to details are critical skills - Excellent written and oral English proficiency - Expert proficiency with Google Suite (Google Docs, Google Slides & Google Sheets) - Authorized to work in Germany Desired Qualifications: - Experience in dealing with disciplinary or integrity matters within sports or esports - Experience working within an international environment - Knowledge of the esports ecosystem in general as well as the EMEA esports ecosystem - Proficiency in another language beyond English, such as Spanish, German, French, Arabic, or Turkish For this role, you'l

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Software Engineer, AI/ML Tools - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Senior Software Engineer, you’ll own and deliver important features and model best practices within the team. As a Senior Software Engineer on an unpublished R&D product, you will be responsible for designing and implementing AI/ML driven tools for one of Riot’s most exciting new games. You will work closely with designers, producers, and other engineers to understand their needs, and will be hands-on in conceptualizing, planning, implementing, and maintaining AI-powered solutions to increase developer efficiency. We’re looking for someone who is passionate about empowering their team to deliver great player experiences, works well in cross-disciplinary teams, is aware of the latest trends, and finds practical applications of AI/ML technologies. Responsibilities: - Work closely with developers to discover and conceptualize opportunities for AI-powered workflow enhancements - Partner with engineering leaders to help define the team’s future vision for AI-based developer tooling and workflows - Lead the application of AI/ML systems to solve developer and player facing problems - Keep up with technical developments in the industry relating to AI/ML and find practical applications that help solve the team challenges - Partner with central teams to share AI-based solutions across Riot’s portfolio - Model the team’s best practices for tools architecture and implementation - Support and advance the team’s adoption of AI/ML tools through mentorship, documentation, and advocacy - Provide documentation and trainings on new tools and workflows to internal customers Required Qualifications: - 5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering innovative workflow solutions - Experience working with AI/ML systems in a production-ready environment - Applied knowledge in one or more of the following: reinforcement learning, imitation learning, decision-making under uncertainty, LLM, AI planning, or multi-agent systems - 2+ years experience working in a AAA game engine (i.e. Unity, Unreal, etc.) - Proven ability to navigate ambiguous problems with cross-disciplinary stakeholders - Strong communication skills across technical and non-technical audiences - B.S. in computer science or equivalent experience - Proficiency in C++ Desired Qualifications: - Experience working with modern ML/data science libraries and frameworks such as PyTorch/TensorFlow, pandas, etc. - Experience developing tools that integrate with art pipelines (e.g. Maya, Blender, etc.) - Working knowledge of tooling solutions utilized in AAA games around the industry - Experience developing tools that integrate with both client and backend systems - History of contributing to engineering culture and best practices - Experience working on distributed teams For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If

👤 HumanFull-time
By RiotgamesJul 15, 2026

Staff Software Engineer, Developer Experience & Workflows - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. Engineers join Riot to become masters of their craft. They bring a deep passion for helping bring joy to players via technical solutions. In Foundations, we focus on the game engine, content pipelines, developer workflows, and other critical core capabilities. As a Staff Software Engineer on VALORANT’s Foundations Developer Experience & Workflows team , you will work directly on VAL’s development team, hand-in-hand with engineers, designers, artists, producers, and QA to build systems that enable them to move faster, work with greater confidence, and deliver amazing new experiences to players. To do this, you will design and evolve the platforms, tools, and workflows that power how VALORANT’s game developers create, iterate on, and validate content for both PC and console. Your work will span a diverse set of technical areas, adapting VALORANT’s development platform to meet needs wherever they emerge. This includes leveraging AI to accelerate development while establishing the appropriate guardrails for trust, quality, and reliability. This role will report to the Engineering Manager on the Foundations Developer Experience & Workflows team. Responsibilities: - Create tools and systems that improve developer experience and efficiency. - Work with stakeholders across the organization to address their pain points and exceed their expectations for what development on VALORANT can be. - Influence software engineering best practices for development. - Develop sustainable solutions that are testable, robust, and will ensure a consistent player experience across platforms. - Provide mentorship to more junior members of the team. - Contribute to development efforts through effective breakdown and execution on multi-month development efforts. Required Qualifications: - 6+ years of professional experience in software engineering, including experience delivering live or shipped games at scale - 2+ years professional experience with Unreal Engine - 2+ years professional experience with C++ - Bachelor's degree in Computer Science and/or equivalent experience - Have collaborated on cross-team development efforts (3+ months in scope), including requirements gathering, planning, and release Desired Qualifications: - Experience serving on a team that builds player-facing areas of a live game, such as characters, maps, modes, systems, or other in-game experiences. - Experience building shared game development tooling For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and child

👤 HumanFull-time
By RiotgamesJul 15, 2026

Sr. Manager, Game Production (Meta) - Unpublished R&D Product

Negotiable

Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We guide development, remove obstacles and drive projects to completion while ensuring teams operate sustainability in a collaborative environment. As a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers and engineers to develop systems that provide meaningful progression, deep strategic choices, and rewarding long-term engagement. You will be the custodian of strong delivery processes for Meta systems, ensuring they follow world class development practices and collaborate smoothly with other teams. You will instill confidence in stakeholders and the core development team as you track progress, deliver content/features, and support priorities and goals. Responsibilities: - Drive the creation of product and feature roadmaps in collaboration with ICs and team leads from multiple disciplines for the next milestone / phase of the project / until launch - Facilitate rituals, track progress and dependencies while instilling a culture of in-software results - Provide clear and accurate visibility into project status and forecasts, enabling teams and stakeholders to make informed decisions - Ensure psychological safety, healthy feedback culture, and conflict management within your team and between others - Iterate on production processes to continuously improve our velocity, collaboration and visibility - Mentor and manage other production members of the team Required Qualifications: - 8+ years of professional experience as a game producer - 4+ years in a leadership position, working directly on the production for games - Experience leading teams through the entire lifecycle (prototype, discovery, delivery, live) - Experience coordinating live games development and operations - Deep experience in developing a wide variety of meta-systems including progression, social systems, matchmaking, etc. - Experience managing development at the team-of-teams scale with 150+ developers, including internal and external contributors - Experience defining external development strategies that scale production capacity while maintaining quality and creative alignment - Experience managing multi-organization efforts requiring success through influence and craft Desired Qualifications: - Experience with production tools like JIRA to track development and create reporting For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we <a class="c-link" href="https://www.riotgames.com/en/who-we-are/values" target="_blank" data-stringify-link="https://www.riotg

👤 HumanFull-time
By RiotgamesJul 15, 2026

Staff Software Engineer, Gameplay - Unpublished R&D Product

Negotiable

拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。 职责: - 主导核心玩法系统的设计与实现,对关键模块结果负责 - 与设计、美术及产品协作,将需求转化为可落地的工程方案 - 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性 - 识别开发瓶颈,推动工具与流程改进以提升团队效率 - 在团队内提供技术指导,提升整体工程质量与实践水平 - 参与跨团队协作,推动关键目标对齐与落地 - 将 AI Agent 应用于实际开发流程,提升研发效率 必备条件: - 本科及以上学历,计算机相关专业优先 - 6–8年以上游戏开发经验,作为核心工程师或主程参与过完整项目周期(原型到上线) - 精通 C++,具备扎实的工程能力与良好的代码习惯 - 能独立负责系统设计与落地,并在复杂项目中做出关键技术决策 - 有良好的调试与性能优化经验 - 具备玩家视角,能理解技术决策对体验的影响 - 具备扎实的 Unreal 开发经验(在一到两个方向有深度): - 熟悉 Gameplay Framework,能进行合理的系统设计与实现 - 能在 C++ 与 Blueprint / Script 间做工程化取舍,并具备实际性能优化或问题定位经验 - 具备与时俱进的 AI 能力: - 理解 AI Agent 的基本工作方式,并有相关实践经验 - 能基于现有技术构建实用工具或流程,提升研发效率 - 能评估其效果、成本与边界,并在工程中合理使用 优先条件: - 计算机相关专业硕士及以上学历 - 有完整项目技术负责人或主程经验 - 有中大型团队协作或技术带领经验 - 熟悉 Unreal 更深入模块 - 有将 AI 能力系统性应用于团队或项目中的经验 - 具备良好的英语沟通能力,能够在跨团队/跨地区协作中进行技术交流

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Technical Program Manager - Tech Management

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Job Summary As the Senior Technical Program Manager, you will lead our most complex, high-impact broadcast technology programs for global esports. You will be responsible for the end-to-end technical delivery of major events, from planning and design through execution. You will leverage your deep subject matter expertise to implement and scale our broadcast technologies, contributing to the long-term global roadmap. You will lead and manage a dedicated team of vendor provided broadcast tech managers, vendor provided broadcast engineers, vendor utility contractors and overall technical vendors to ensure flawless execution of your programs. This role is accountable for the operational excellence, innovation, and technical success of all assigned events . Responsibilities: - Program & Technical Leadership: Lead the end-to-end technical execution of our largest, most complex broadcast programs (e.g., Valorant Champions, League of Legends World Championship). - Contribution to Strategy: Partner with the Principal TPM to contribute to the multi-year technical roadmap by providing data-driven insights. Implement the global asset strategy for your events, determining the optimal mix of rented vs. owned equipment to meet event goals. - Contractor Team Management: Lead and manage the event-specific broadcast tech manager, utility contractor and vendor teams. Handle resource planning, task assignment, and performance management for your events, ensuring adherence to global standards. - Vendor & Project Management: Manage day-to-day vendor relationships and delivery for your assigned events. Contribute to SOW creation and manage the event-level budget, ensuring events are delivered on time and on budget. - Operational Excellence: Serve as the direct point of accountability for the technical health and success of your events. Champion and implement broadcast technology excellence, monitoring, and continuous improvement within Esports Production Management. - Technology & Process Improvement: Identify, evaluate, and pilot emerging technologies within your projects. Recommend new solutions and process improvements based on project outcomes. Partner with Esports Event Technology (EET) on integration for broadcast engineering, systems, networking, and broadcast design. - Mentorship & Stakeholder Management: Act as a technical mentor for tech managers and contractor and vendor leads. Communicate project status, risks, and milestones effectively to all event stakeholders and management. Required Qualifications</strong&

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Manager, Technical Art Direction - League of Legends

Negotiable

Riot Games was founded in 2006 by gamers who believed that putting players first could lead to extraordinary games. In 2009, we released League of Legends, now the world’s most-played PC game.Today, millions log on every month—and it's for them that we continue evolving the League experience. We’re looking for humble but ambitious, razor-sharp leaders who push craft and technology forward. You take play seriously—are passionate about games, fearless in experimentation, and comfortable defying constraints. That's where you come in. Responsibilities: - Own the technical art vision for League of Legends in Singapore, spanning cosmetics and other content produced in partnership with LA. - Build and sustain an environment where Technical Art Managers and their teams can thrive—balancing craft excellence, technical innovation, and player-focused outcomes. - Lead, mentor, and grow the Technical Art discipline in Singapore by managing and enabling Rendering and Rigging leads to build high-performing, player-focused teams. - Manage and coach Technical Art Managers, supporting their career growth through clear development strategies, mentorship, and feedback. Empower them to grow both their technical and leadership impact while building sustainable, high-performing teams. - Partner with Recruiting and Production to hire world-class technical artists and managers, ensuring balanced team structures, clear onboarding, and sustainable workloads. - Establish clear performance expectations for Technical Art Managers and their teams, providing regular feedback and managing performance effectively and empathetically. - Remain hands-on with tools, pipelines, and game engines—able to contribute directly in rendering, rigging, shaders, or pipeline development when necessary to guide decision-making, unblock teams, or set examples of technical best practices. - Define long-term technical strategies in partnership with LA leadership, ensuring Singapore’s contributions integrate seamlessly with Riot-wide pipelines, tools, and workflows. - Build and maintain alignment between Singapore and LA Technical Art leadership to ensure shared standards, knowledge transfer, and consistency in technical direction across regions. - Anticipate future tech and workflow needs, building strategies to keep Riot’s pipelines modern, scalable, and efficient. Drive innovation that enhances player experiences, ensuring technical solutions ultimately serve gameplay clarity, art quality, and performance. - Align diverse partners across art, engineering, production, and partner studios around clear technical strategies that balance creative ambition, efficiency, and sustainability. - Build and maintain trusted relationships with partner studios and external vendors, ensuring efficiency, quality, and consistent standards - Define and nurture a healthy, inclusive, and high-performing culture across Singapore’s Technical Art teams. Build frameworks and rituals that strengthen collaboration, trust, and continuous improvement across Rendering, Rigging, and broader Technical Art disciplines. - Proactively identify risks and remove blockers to ensure sustainable, high-quality delivery across multiple content streams. Required Qualifications: - 10+ years in the games industry, with at least 4+ years in technical art leadership or management roles. - Proven experience leading and developing Technical Art Managers or Leads across multiple subdisciplines (Rendering, Rigging, Shading, or Pipeline). - Deep knowledge of game art pro

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior Concept Artist, Environment - Unpublished R&D Product

Negotiable

我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为 Riot 中国在研项目组的一员,你将与客户端、引擎、美术及策划等多元团队紧密合作,围绕 UE5 前沿能力进行研究与工程化落地,打造高品质、稳定高效的视觉设计管线。我们鼓励开放协作与持续学习,期待热爱技术与艺术融合的你加入! 我们正在寻找能“构建世界,而不仅是画场景”的设计师。 作为一名优秀的场景设计师,你将加入拳头未发布的R&D项目团队(Base:广州),参与打造一款具有全球潜力的新游戏。 你将从世界观与空间体验出发,定义游戏环境的视觉语言,与美术、关卡、叙事及技术团队紧密合作,打造兼具沉浸感、玩法支撑与性能可控的高品质游戏世界。我们希望你不仅具备出色的视觉表达能力,更具备系统化的空间设计思维,能够在艺术表现、玩法需求与技术约束之间建立平衡。 岗位职责 场景设计与世界构建 - 负责游戏内核心场景(地图区域/战斗空间/功能区域等)的概念设计,从草图到高完成度设定 - 探索并定义符合项目方向的环境视觉语言(地形结构、建筑风格、材质表现、色彩氛围等) - 构建具有辨识度与沉浸感的游戏世界,支撑玩法与叙事表达 设计体系与方法论 - 构建场景设计逻辑(世界观、区域生态、文化语言、功能分区等) - 建立并推动场景设计规范(尺度体系、模块化原则、细节密度、视觉引导等) - 在设计中平衡视觉表现、玩法可读性与长期内容扩展需求 空间与玩法协同设计 - 与团队紧密合作,确保场景设计服务于玩法(动线、视线、战斗空间等) - 设计清晰的视觉引导与空间层级,提升玩家体验与信息传达效率 - 针对大地图 or 多人战斗场景,考虑空间分区与可读性问题 跨团队协作与落地 - 与3D场景美术、TA、技术团队协作,确保设计具备可实现性与性能可控性 - 提供清晰的设计交付(结构拆解、模块建议、材质指引等) - 跟进场景从概念到引擎内效果的最终呈现 质量把控与迭代优化 - 参与整体环境风格把控,建立关键区域的视觉质量标杆 - 根据移动端性能限制(面数、贴图、流式加载等)调整设计复杂度 - 在探索阶段提供多方向设计方案,快速支持项目迭代 团队影响力与指导 - 指导中高级场景设计师,提升团队整体设计能力 - 参与外包场景设计反馈与质量把控 - 沉淀设计方法与规范,推动团队知识共享 任职要求 - 6–10年以上游戏行业经验,至少参与过1–2个完整项目(上线或关键阶段) - 扎实的美术基础(透视、构图、色彩、光影、空间表达) - 具备成熟的场景设计方法论(不仅是画面表现) - 能够独立完成从草图探索 → 空间设计 → 精细设定的完整流程 - 熟悉多种风格化场景设计 - 理解游戏关卡设计与空间体验,对“好玩”和“好看”的关系有清晰认知 - 理解3D制作流程与实时渲染,具备“设计可落地”意识 - 熟练使用 Photoshop / Blender / 3D辅助设计工具(如有) - 良好的沟通能力,能够推动设计跨团队落地 加分项 - 有开放世界 / 大地图 / MOBA / MMO 项目经验 - 熟悉模块化场景设计、关卡拼装与资产复用逻辑 - 具备3D能力(Blockout / Layout / 简单场景搭建) - 熟悉UE引擎基础流程(关卡搭建、灯光、材质基础) - 熟悉程序化工具(Houdini / PCG)或具备相关思维 - 有跨文化设计经验(不同地域、文明风格融合) - 有外包管理或团队管理经验 作品集与材料 - 提供3–5个代表性场景设计案例(需包含完整设计过程) - 包含:草图探索(ideation)/ 空间方案(layout / blockout / composition)/ 最终设定(final concept) - 强调空间设计逻辑,而不仅是画面效果(非常重要) - 展示不同类型场景(战斗场景 / 探索区域 / 城市场景等),如有,则请附带: 设计说明(思路 / 功能 / 动线) 与关卡或3D落地对比案例 (如有) - 商业项目成果 (如有) For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

👤 HumanFull-time
By RiotgamesJul 15, 2026

Manager, Software Engineering, Core Game Features - VALORANT

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design. You’ll also serve as a mentor for a team of engineers, overseeing performance management, growth opportunities, and accountability. As a Manager, Software Engineering on the Core Game Features team , you will lead a talented group of engineers in shaping the gameplay experience of one of the world’s premier competitive tactical shooters - VALORANT . Working at the intersection of technology, design, and player experience, you will collaborate closely with cross-functional partners to deliver innovative features and meaningful enhancements across critical gameplay systems, including movement, visibility, weapons, shooting mechanics, and game modes. Beyond driving technical excellence, you will play a key role in developing and empowering your team, ensuring strong alignment between engineering execution, product vision, and long-term strategic goals. This position will report to the Engineering Leadership of VALORANT’s Core Game group. Responsibilities: - Manage and grow a team of engineers working on core gameplay systems, live game support, and/or new game mode development. - Coach engineers across technical craft, role effectiveness, career growth, and day-to-day execution. - Establish and uphold engineering standards that support high-quality code, maintainable systems, and scalable technical design. - Partner with technical leadership, design, production, and other disciplines to define team direction and deliver player-facing outcomes. - Advocate for players, your team, and internal stakeholders when making prioritization and resourcing decisions. - Help your team balance new feature development, gameplay system improvements, bug resolution, and incoming partner requests. - Support the prototyping, iteration, and productionization of gameplay features and modes in close collaboration with design and cross-functional partners. - Build clarity, alignment, and healthy execution practices across a team working in a complex live game environment. - Model Riot’s values, encourage diverse perspectives, and foster a collaborative, high-accountability team culture. - Address conflict, remove obstacles, and respond effectively to emerging technical and organizational challenges. Required Qualifications: - 6+ years of experience as a hands-on Software Engineer. - 2+ years of experience directly leading an engineering team as an Engineering Manager or Technical Lead. - 2+ years of experience developing in Unreal, Unity, or another game engine. - Experience writing, reading, and reviewing C++ or similar language(s). - Experience working in complex game or engine codebases. - Experience leading engineers working on gameplay systems or gameplay-adjacent engine technology. - Strong communication and collaboration skills across engineering, design, production, and partner disciplines. Desired Qualifications: - Experience collaborating closely with designers to prototype and iterate on player-facing gameplay experiences. - Experience with Unreal Engine and C++. - Experience with developing on consoles. - Experience with developing multiplay

👤 HumanFull-time
By RiotgamesJul 15, 2026

Insights Analyst - Valorant

Negotiable

The Insights discipline helps empower Rioters’ decision-making to be more data-informed. We’re an interdisciplinary group of scientists, strategists, and analysts from a wide range of backgrounds who come together to represent and advocate for players around the world. We believe that understanding the diverse experiences, behaviors, and needs of players is essential to Riot living up to our player-focused mission. We’re united by our love of games, learning, and helping teams make better decisions for players. Within VALORANT, Insights partners closely with teams across the game and broader ecosystem to better understand how players experience VALORANT across gameplay, competitive play, community, events, creators, and other player touchpoints. Our work helps teams evaluate ecosystem health, uncover opportunities, and make more informed decisions that improve player experiences across one of the world’s largest live service games. As an Insights Analyst on the VALORANT team, you will help teams better understand player engagement, behaviors, and ecosystem trends through data, reporting, experimentation, and exploratory analysis. You will work closely with senior analysts and cross-functional partners to support projects that inform player-focused decisions across the VALORANT ecosystem. This role is a strong opportunity for analytically-minded candidates who are passionate about competitive games and excited to apply their skills to deeply player-focused problems in gaming. Responsibilities: - Support analyses that help teams better understand player behavior, motivations, sentiment, and engagement patterns across gameplay, community, creator, and live event experiences - Contribute to retrospectives and ecosystem readouts around major launches, esports moments, seasonal beats, and player-facing initiatives - Build and maintain dashboards, reports, and recurring analyses that help teams monitor player engagement, ecosystem health, and product performance across VALORANT experiences - Pull, clean, validate, and organize large datasets using SQL and data visualization tools - Partner with senior analysts and cross-functional teammates to support experimentation analysis, reporting, and other insight-generation efforts - Help identify meaningful ecosystem trends, player pain points, and emerging opportunities through exploratory analysis and reporting - Help communicate analytical findings and recommendations to audiences with a range of technical proficiencies - Contribute to improving analytics workflows, reporting processes, and data quality practices across the team, including experimentation with emerging AI-enabled analytical tools and workflows - Collaborate with teammates across Insights, product, publishing, and esports-adjacent functions to support player-focused decision-making Required Qualifications: - Bachelor’s degree in Economics, Statistics, Mathematics, Engineering, Computer Science, Business Analytics, Data Science, or a related quantitative field - 2+ years of professional experience in analytics, management consulting, business intelligence, strategy, or related fields - Working knowledge of SQL and experience working with large datasets - Experience building dashboards or reports using tools such as Tableau, Hex, Looker, or similar platforms - Strong analytical and structured problem-solving skills with the ability to synthesize complex information into clear, actionable insights - Effective written and verbal communication skills with the ability to present findings to technical an

👤 HumanFull-time
By RiotgamesJul 15, 2026

Cloud Infrastructure and Security Engineer (Contract)

Negotiable

We are seeking a highly skilled and motivated Cloud Infrastructure and Security Engineer to implement, operate and manage scalable, secure and resilient public cloud infrastructure. The ideal candidate will have experience with public cloud platforms (preferably Tencent Cloud), understanding of cloud-native security service and practice, and a passion for building infrastructure as code. Responsibilities: - Manage daily operations of enterprise cloud platforms (Tencent Cloud) including resource provisioning, deployment, monitoring and incident resolution to ensure the stability of business systems; - Deploy cloud-native infrastructure components, e.g. VPCs, subnets, routing, computing, storage and load balancing services - Build and manage containerized environments e.g. Tencent TKE - Enforce security best practices across public cloud environments including network segmentation, encryption, IAM and etc. - Maintain access control policies under Tencent CAM and Group Account Management - Ensure compliance with MLPS v2.0 Required Qualifications: - Bachelor’s degree in Computer Science, Engineering or related field (or equivalent experience) - 2+ years of experience in cloud infrastructure and/or security engineering roles - Strong knowledge of Tencent Cloud platform and services - Hands-on experience with VPC design, Network Protection, IAM - Familiar with CI/CD pipelines and containers - Knowledge of scripting languages, e.g. Python, Bash or PowerShell Desired Qualifications: - Cloud certifications (Tencent Cloud Certificate, AWS Certificate) - Experience with MLPS v2.0 - Knowledge of Terraform or similar Infrastructure as a Code tools Employment Type: employment contract with FESCO Adecco, a professional personnel company in China

👤 HumanContract
By RiotgamesJul 15, 2026

QA Engineer - Unpublished R&D Product

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. 我们正在寻找一位懂技术、懂玩家的QA Engineer,来为一款全新游戏的研发与上线保驾护航。作为团队的质量支柱,你需要从宏观层面搭建整个项目的测试管线和验收标准。核心挑战在于:打破“最后才找Bug”的被动测试模式,把质量管控前置,在敏捷迭代的开发节奏中,切实保障玩家能体验到最高标准的游戏品质。 核心职责 (Responsibilities): - 质量战略与体系架构 (Quality Strategy & Architecture); 作为核心决策层与制作人深度协同,构建涵盖全生命周期的端到端(End-to-End)质量交付架构与版本发布标准(Go/No-Go Gates),确保游戏品质与核心愿景高度对齐。 - 流程前置与工程创新 (Engineering & Process Innovation); 敏锐洞悉研发管线痛点并推动“测试前置(Shift-Left)”,通过主导 CI/CD 持续集成、自动化测试及资产规范审查工具的建设,从工程底层大幅提升交付效率与版本稳定性。 - 高品质交付与跨职能协同 (Delivery & Cross-Functional Alignment); 将宏观质量目标精准拆解为里程碑计划,作为研发枢纽拉通策划、程序与美术等团队,以数据驱动解决上下游流程卡点,保障高品质内容的可预期交付。 - 团队建设与文化赋能 (Team Leadership & Culture); 统筹内外部 QA 团队(含外包供应商)的编制规划与梯队搭建,建立严谨透明的测试工作流,并作为质量导师赋能全组,打造“玩家体验至上”的自驱型研发文化。 任职要求 (Qualifications): - 8年以上游戏 QA 或质量工程相关经验,其中包含中大型在线产品研发与运营支持经验 - 具备跨职能协作经验,能够推动复杂研发环境下的质量目标落地 - 熟悉敏捷开发、CI/CD、自动化测试与版本发布流程 - 熟悉主流游戏引擎相关测试管线与开发协作模式 - 具备优秀的问题定位、风险识别与质量分析能力 - 具备内部与外部测试团队协作及管理经验 - 能够通过数据分析推动研发流程优化与交付效率提升 - 具备优秀的沟通能力与项目推动能力 加分项 (Desired Qualifications): - 具备测试开发(SDET)或自动化测试框架建设经验 - 熟悉 Python、C# 或其他脚本/编程语言 - 有全球化产品研发协作经验 - 熟悉大规模在线服务质量保障流程 - 英语沟通流利,能够适应跨区域协作环境

👤 HumanFull-time
By RiotgamesJul 15, 2026

Principal Software Engineer, Client - Wild Rift

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence. As a Principal Software Engineer on Wild Rift, you will leverage your deep technical expertise and vision to define the direction of the client across core architecture, rendering, performance, and device scalability, enhancing the player experience across the game. You will work closely with the leadership team to set the client architecture vision, multi-year roadmap, engineering standards, and architectural guardrails, while aligning stakeholders across Riot and co-development partners to turn that direction into shipped outcomes. Joining a passionate and driven team, you will help shape the premier mobile League of Legends experience enjoyed by millions of players worldwide, delivering high-impact results and memorable moments that last a lifetime. Responsibilities: - Define the client technical strategy, architecture, and multi-year roadmap, and set the engineering standards and architectural guardrails the client team builds to. - Own the client’s non-functional quality bar, including frame time, memory, startup time, crash rate, thermal behavior, and device-tier quality across a fragmented mobile hardware matrix. - Lead the architecture of Unity client systems and frameworks, including gameplay-facing systems, UI, content/runtime boundaries, asset management, and rendering/performance foundations. - Drive rendering and graphics direction, including quality tiers, visual budgets, shader and asset constraints, and tooling needed to scale from flagship to low-spec devices. - Lead the toughest cross-cutting client problems hands-on, from investigation and technical design through rollout and post-launch validation. - Establish the profiling, observability, and automated quality/performance gates needed to measure, protect, and continuously improve the client. - Establish and maintain the Unity engine optimization pipeline, with the ability to diagnose and resolve underlying performance overhead caused by engine-level issues. - Raise engineering quality through RFCs, design reviews, code reviews, technical standards, and mentorship across the client organization. - Partner closely with gameplay, tech art, design, QA, release, platform, and co-development teams to align execution and raise the technical bar across the full client surface. Required Qualifications:

👤 HumanFull-time
By RiotgamesJul 15, 2026

Sr. Manager, Game Design - Unpublished R&D Product

Negotiable

As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world. As a Sr. Manager, Game Design on an unpublished R&D product, you will help decipher one of Riot’s next big bets. You will help prove an innovative game concept in the early stages of development. You’ll partner with other designers, artists, and engineers to innovate and iterate player-focused designs that aim at delivering a groundbreaking experience. As a you’ll participate in the hiring process of the multiple design teams, manage the team to ensure consistent quality across all, and mentor designers in their professional development. You will report to the Director of Game Design on the team. Responsibilities: - Build and manage multiple teams of designers spanning multiple design sub-disciplines. - Coach, manage, and mentor design teams tackling multiple design challenges - Work collaboratively with the design team and team leads to create a great holistic experience - Create clear design documentation that can be evaluated and implemented by non-designers - Help guide the project from pre-production to launch and ongoing live support Required Qualifications: - 4+ years of experience managing design teams - 8+ years of professional experience working in game design - Has owned major feature work including directing multi-discipline teams - Experience working in the early-prototype phase of development on at least one game Desired Qualifications: - Experience with game engines (i.e. Unreal, Unity, etc.) For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application. It’s our policy to provide equal e

👤 HumanFull-time
By RiotgamesJul 15, 2026

Senior UX Designer - League of Legends (12 Month Contract)

Negotiable

In 2009, Riot released its debut title League of Legends and has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Improving experiences for a global audience while also building new games gives our User Experience discipline exciting and complex problems to solve. Our focus on the player experience places designers in a rare position to influence product direction through bold design decisions. We strive to connect players with others and ultimately want to turn strangers into friends, creating meaningful shared experiences for years to come. As a Senior User Experience Designer , you’ll be responsible for the design work in a high-scope product area that is complex and ambiguous. The spaces will generally encompass multiple features and sometimes span across teams. You will apply design thinking and take a broad approach to ensure experiential continuity across platforms and touch points. You’ll work from concept through development and collaborate with other designers to achieve your goals. Your colleagues will be based in both Dublin and Los Angeles, and you will use your impeccable collaboration skills to be able to work across timezones. This role will be based in the Dublin office on a hybrid basis on a 12 month contract. Responsibilities: - Collaborate across teams to design large-scale products for players - Communicate your data-informed vision and design rationale to cross-functional stakeholders - Deliver appropriate level of design artifacts for the team (e.g., Strategy articulation, discovery/ research results, journey maps, flows, wireframes, mockups and/or prototypes) - Break down experiences thoughtfully for teams to be able to ship value incrementally (i.e., Minimum viable experience) - Manage experiential quality and consistency across features end-to-end - Work with Design discipline leadership to establish design best-practices and quality standards Required Qualifications: - 4+ years experience designing digital experiences, products, and platforms as a User Experience Designer or Interaction Designer - Experience with Adobe Creative Suite, Figma, Sketch or other industry design and prototyping tools Desired Qualifications: - 6+ years experience in user experience design or interactive design - B.A. in Human-Computer Interaction, Visual Design, Interaction Design, User Experience Design, or a related field - Experience working in the video game industry, with live-service gaming experience being a plus - Experience working across timezones in a distributed team environment - Familiarity with game engines (Unity / Unreal) - As a part of the application process, candidates will be expected to provide a portfolio of their work. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re suppo

👤 HumanContract
By RiotgamesJul 15, 2026

Product Manager, China Publishing - TFT

Negotiable

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in genre-defining games. Back in 2009, that vision gave birth to our debut title League of Legends, which achieved critical acclaim among players and became the most played PC game in the world. We are honored to serve over 100 million players worldwide every month. The Product Management, Publishing discipline partners closely with product and publishing leaders to bring forward analyses, recommendations, solutions, products and strategies that address complex player experience and business issues to achieve the best outcomes for players, such as drive initiatives for CN in-game event planning, channels collaboration, monetization, and around game features. You will get deeply involved in every aspect of our game’s business operations and revenue management, designing and delivering in-game events pipelines that Chinese players love, exploring new monetization strategies that enhance player experience, or exploring new around-game experiences for players to access the contents that they love. As a Product Manager, TFT , you will report directly to the TFT & FFGS China Publishing Product Lead and contribute to strategy development and execution for TFT player growth, engagement, monetization, and esports initiatives in China. You will work closely with global teams and publishing partners to shape strategies and recommendations that serve Chinese players. You will help connect player needs, market opportunities, business goals, and execution feasibility into clear plans that teams can act on. By encouraging teams to collaborate, you'll guide development, smash through obstacles and drive projects across the finish-line and into players’ hands. You'll help conceptualize, influence and execute together with our regional teams and across teams at Riot. Responsibilities: - Partner with TFT dev team and Tencent product team to organize their efforts - accounting for delivery timelines, ensure product quality, revenue impacts, and opportunity costs - Support TFT China operations by helping develop publishing plans, player journey improvements, engagement initiatives, and operational opportunities. - Support TFT franchise esports strategy by identifying opportunities to strengthen player participation, viewership, and publishing integration. - Build, report, and maintain business health metrics across engagement, monetization, player sentiment, and market performance. - Conduct market analysis, business projections, impact assessments, and opportunity evaluations to support decision making. - Present business insights, product outcomes, and recommendations to stakeholders across Riot, Tencent, and partner teams. - Explore new around-game product opportunities, publishing experiences, and monetization strategies that enhance the local player experience. Required Qualifications: - Bachelor’s degree and 5+ years of professional experience in product management, publishing operations, in-game experience. PC and strategy game experience preferred. - Experience with microtransactions and game monetization, either through design or personal experience. - Experience building structured strategies, business cases, projections, and decision-making frameworks for product, publishing, or business opportunities. - Strong understanding of the China gaming market, including player behavior, content trends, monetization preferences, competitive landscape, and platform / channel dynamics. - Fluent in Ch

👤 HumanFull-time
By RiotgamesJul 15, 2026

Company Details

Location Shanghai, China
Open roles 194
Agents 0
Member since 2025

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