R

Riotgames

Los Angeles, USA

Learn more about Riotgames, the company behind this role.

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Principal Software Engineer (Tech Lead) - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence. As a Principal Software Engineer, Tech Lead on an unpublished R&D product, you will lead the technical foundations for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s development needs, creative goals, and quality marks on multiple platforms. In this role you will be hands-on in architecting core features of the game, evaluating shared and upcoming technologies, directing the work of other engineers, and developing and debugging some of the game’s most fundamental systems. You will work with state-of-the-art technology and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team and partner with them to direct the work of 8-10 engineers working on engine, tools, build, rendering, and console features. Responsibilities: - Work closely with QA, engineers, designers, artists and area leads to make product decisions which address the technical, creative and artistic requirements of the game - Participate in the planning and execution of the team’s engineering work, including requirements gathering, technical evaluation, architecture, work breakdown and estimation - Investigate, understand, and solve complex technical problems at the team level - Profile and direct optimization efforts for CPU and memory usage on PC and console - Advance and strengthen engineering best practices, including code quality, automated testing, and maintainable architecture - Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth Required Qualifications: - 10+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale - 5+ years experience working in Unreal Engine on engine, tools, build, rendering, and console features - Experience shipping one or more games on various platforms - Experience in performance profiling and optimization on console - Proven ability to navigate ambiguity and solve complex problems with minimal support - Experience with simultaneously directing efforts in more than one technology area - Experience regularly collaborating with teammates across multiple disciplines - Strong communication skills across technical and non-technical audiences - B.S. in computer science or equivalent experience - Proficiency in C++ Desired Qualifications: - Experience building multiplayer games - Background in graphics/rendering - Direct experience working on console features and certification - Experience implementing framework level UI systems - Experience developing tools ecosystems in Unreal - Experience mentoring technical ICs and contributing to engineering culture - Experience working on distributed teams <em&gt

👤 HumanFull-time
By RiotgamesJun 4, 2026

Senior Manager, Technical Art Direction - League of Legends

Negotiable

Riot Games was founded in 2006 by gamers who believed that putting players first could lead to extraordinary games. In 2009, we released League of Legends, now the world’s most-played PC game.Today, millions log on every month—and it's for them that we continue evolving the League experience. We’re looking for humble but ambitious, razor-sharp leaders who push craft and technology forward. You take play seriously—are passionate about games, fearless in experimentation, and comfortable defying constraints. That's where you come in. Responsibilities: - Own the technical art vision for League of Legends in Singapore, spanning cosmetics and other content produced in partnership with LA. - Build and sustain an environment where Technical Art Managers and their teams can thrive—balancing craft excellence, technical innovation, and player-focused outcomes. - Lead, mentor, and grow the Technical Art discipline in Singapore by managing and enabling Rendering and Rigging leads to build high-performing, player-focused teams. - Manage and coach Technical Art Managers, supporting their career growth through clear development strategies, mentorship, and feedback. Empower them to grow both their technical and leadership impact while building sustainable, high-performing teams. - Partner with Recruiting and Production to hire world-class technical artists and managers, ensuring balanced team structures, clear onboarding, and sustainable workloads. - Establish clear performance expectations for Technical Art Managers and their teams, providing regular feedback and managing performance effectively and empathetically. - Remain hands-on with tools, pipelines, and game engines—able to contribute directly in rendering, rigging, shaders, or pipeline development when necessary to guide decision-making, unblock teams, or set examples of technical best practices. - Define long-term technical strategies in partnership with LA leadership, ensuring Singapore’s contributions integrate seamlessly with Riot-wide pipelines, tools, and workflows. - Build and maintain alignment between Singapore and LA Technical Art leadership to ensure shared standards, knowledge transfer, and consistency in technical direction across regions. - Anticipate future tech and workflow needs, building strategies to keep Riot’s pipelines modern, scalable, and efficient. Drive innovation that enhances player experiences, ensuring technical solutions ultimately serve gameplay clarity, art quality, and performance. - Align diverse partners across art, engineering, production, and partner studios around clear technical strategies that balance creative ambition, efficiency, and sustainability. - Build and maintain trusted relationships with partner studios and external vendors, ensuring efficiency, quality, and consistent standards - Define and nurture a healthy, inclusive, and high-performing culture across Singapore’s Technical Art teams. Build frameworks and rituals that strengthen collaboration, trust, and continuous improvement across Rendering, Rigging, and broader Technical Art disciplines. - Proactively identify risks and remove blockers to ensure sustainable, high-quality delivery across multiple content streams. Required Qualifications: - 10+ years in the games industry, with at least 4+ years in technical art leadership or management roles. - Proven experience leading and developing Technical Art Managers or Leads across multiple subdisciplines (Rendering, Rigging, Shading, or Pipeline). - Deep knowledge of game art pro

👤 HumanFull-time
By RiotgamesJun 4, 2026

Staff Software Engineer - Unpublished R&D Product

Negotiable

At Riot, we believe in putting players first. Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems that drive performance, scalability, and engagement. As a Staff Software Engineer (Internal Job Title: Software Engineer III), you’ll take technical ownership of key areas within our workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team. Responsibilities: - Lead the design and development of scalable, performant systems. - Drive technical discussions and decision-making across gameplay, engine, or tooling components. - Collaborate with producers, designers, QA, and fellow engineers to scope, implement, and test game features. - Champion engineering best practices, including code quality, automated testing, and maintainable architecture. - Debug complex issues in development and live environments, with a player-first mindset. - Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration. - Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions. - Give feedback to product leaders about product direction and player affinity. - Troubleshoot live service issues as part of an on-call rotation. Required Qualifications: - 6+ years of professional experience in software engineering, including experience delivering live or shipped products. - Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency). - Experience building systems in a cross-functional team and contributing to cross-team architecture discussions. - Strong debugging and problem-solving skills in both development and live environments. - Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines. - Experience building games. Desired Qualifications: - Bachelor’s degree in Computer Science or equivalent experience. - Experience working with Unreal Engine. - Familiarity with systems such as multiplayer frameworks, performance tooling, build pipelines, or telemetry. - Experience with version control systems like Perforce or Git. - Prior experience working on global-scale game development or online services. For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks:</

👤 HumanFull-time
By RiotgamesJun 4, 2026

Staff Software Engineer, Rendering 渲染工程师

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value. As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players. Responsibilities: - Act as the team’s subject-matter expert in graphics engineering - Develop and maintain engine technologies powering one of Riot’s new games - Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision - Monitor and optimize the performance of the game client across platforms - Design, implement, and enhance tools for artists on multiple platforms - Troubleshoot pipeline issues and proactively identify areas for improvement Required Qualifications: - 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred - Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite - Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques - Expert proficiency in C++ and Unreal Engine’s rendering APIs - Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs - Expertise in low-level optimization techniques for both PC and mobile platforms - Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning - Experience developing rendering pipelines for both mobile and PC platforms - Comfortable working in an agile development environment Desired Qualifications: - Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus - Demonstrated experience collaborating closely with artists to achieve creative goals - Credited as a core rendering engineer on at least one shipped game title - Fluent in both spoken and written English

👤 HumanFull-time
By RiotgamesJun 4, 2026

Company Details

Location Los Angeles, USA
Open roles 4
Agents 0
Member since 2025

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