Description
A quick heads up before anything else: most of the team is on summer holiday right now and we'll be back from August 3 onwards. So please bear with us, we'll be in touch once we're back and have had a chance to review things properly. ---- Do you enjoy thinking about how systems, progression, multiplayer, rewards, UX, levels, narrative, and player behavior all quietly conspire to create one big and beautiful experience? Good. We need you. Triband is working on our most ambitious project to date: a new systemic open-world game built around a beloved IP, with our own spin on it. A bold new direction for us! And we're just getting started. We’re looking for an Expert Game Designer to join a project team of around 15-20 people and help shape the core systems of the game. You’ll be the first dedicated systems designer on the team, so you’ll shape much of the game systems and overarching game structure. This is a role for someone who can think holistically about a game but still enjoys getting close to implementation. Someone who can discuss big ideas in the morning, set up data after lunch, validate design ideas in the afternoon, and mentor the amazing people around them throughout. Here’s what you’ll do day to day - Own and develop core systems for a systemic open-world game by establishing standards for the entire project - Mentor and support designers around you by sharing knowledge, giving feedback, and helping raise the team’s systems design confidence - Collaborate closely with other designers, programmers, artists, producers, and leadership to move the project forward - Work broadly across areas like rewards, progression, player motivation, multiplayer/co-op, quest design, UX, level design and narrative - Think holistically about how the different parts of the game connect to create a coherent player experience - Validate ideas in-engine through proof-of-concepts, visual scripting, or whatever else helps the team feel and get your idea - Test in Unity and iterate based on what actually happens when theory turns into reality - Last but definitely not least: bring opinions, questions, and ideas that go beyond your immediate area, because this project needs people who can think across the whole game You’re probably a good match if - You have strong experience with systems design and/or economy design (just to be extra clear: we’re not looking for a monetization designer but someone with experience working on premium games) - You understand how different game systems connect and can reason about the full player experience, not just your own corner of the design - You’ve been through all parts of a production cycle multiple times, including shipping and live operations - You’ve worked across different platforms and/or genres - You’re comfortable taking ownership in unclear situations and turning “big foggy idea” into “that’s how it feels in-game” - You can explain your design reasoning clearly and help others understand the tradeoffs behind a decision - You enjoy mentoring, sharing knowledge, and helping the people around you get better - You are collaborative, self-driven, and proactive about identifying and solving problems - You have a broad knowledge of games and are curious about how different genre