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Careers.Triband.Net

København, DK

Learn more about Careers.Triband.Net, the company behind this role.

Open Roles

iOS/Cross-Platform Programmer

Negotiable

A quick heads up before anything else: most of the team is on summer holiday right now and we'll be back from August 3 onwards. So please bear with us, we'll be in touch once we're back and have had a chance to review things properly. ---- [self workAt:@"triband" with:@”horses”] ? As our new iOS/Cross-Platform Programmer in our Core Tech Team, you'll be the go-to person for everything Apple-related at Triband. That means building and maintaining Unity plugins for iOS, macOS, and tvOS, solving platform-specific issues in Xcode, and making sure our games run smoothly across all Apple platforms. You'll work cross-functionally across multiple game teams and the core tech team, so the ability to adapt your communication depending on who you're talking to is just as important as your technical skills. Here's what that looks like day to day - Creating and maintaining native Unity plugins that interface with Apple SDKs across iOS, macOS, and tvOS - Working on Unity packages, both building new ones and improving existing ones - Debugging performance issues on Apple platforms, including thermal state management and shader performance - Solving platform-specific issues in Xcode (e.g., feature implementation) - Supporting App Store Connect deliveries across projects - Being the bridge between Apple's ecosystem and our game teams, translating platform complexity into actionable solutions Must-haves - Deep knowledge of Apple platforms (iOS, macOS, and tvOS), including SDKs, frameworks, system capabilities, and cross-platform compatibility - Experience building plugins that interface with native Apple SDKs - Xcode expertise, including profiling, debugging, and performance optimization - Swift proficiency - Basic Objective-C knowledge - Basic C# knowledge - A communication style that adapts to different disciplines and levels of technical context - Tolerance toward uncertainty and a test-and-learn mentality - Confidence talking to external stakeholders and keeping everyone aligned Nice-to-haves - Experience shipping or contributing to a published Unity game on Apple platforms - Game programming experience - Familiarity with App Store Connect - Knowledge of Game Center features Requirements for any job at Triband - You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward. - You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture. - You value a positive work environment and contribute to making the studio a fun and supportive place. - You have team production experiences, such as using version control software (we use git), branching, stand-ups, sprints, and reviews. Practicalities - We don’t offer relocation support or visa sponsorship for this role.

👤 HumanFull-time
By Careers.Triband.NetAug 3, 2026

Unity Tools Developer (Core Tech)

Negotiable

A quick heads up before anything else: most of the team is on summer holiday right now and we'll be back from August 3 onwards. So please bear with us, we'll be in touch once we're back and have had a chance to review things properly. ---- Do you feel like the tools that make a game are more interesting than the game itself? As our new Unity Tools Developer, you’ll join our Core Tech team building and maintaining the shared tools and packages that power everything we make, from hands and cars to horses and beyond. Your focus will be on making great internal tools: creating solid, well-documented packages, improving our testing and automation setup, and jumping in when Unity issues need debugging. This role is similar in spirit to what the rest of the Core Tech team does (building shared tech that supports multiple projects), but with room for someone more junior. What matters most is that you’re curious, sharp, inquisitive, and kind. Here’s what your job looks like day to day - Building and maintaining Unity tools like automation or localization packages (with great documentation and a strong “others will use this” mindset) - Helping debug and troubleshoot issues in Unity (editor and runtime) - Collaborating with other team members on new packages - Improving the overall game development experience for everyone through better workflows, reliability, and clarity in our shared tools Must-haves - Experience with Unity (both editor and runtime) - Strong C# skills - Strong fundamentals in software design (e.g. unit testing, integration testing, dependency injection, design patterns) - A deep interest in tools development: you get more excited about building tooling and setting up efficient workflows than working directly on player-facing game features - An investigative mindset: you’re curious, thorough, and enjoy getting to the bottom of tricky problems - A genuine interest in sharing knowledge: you enjoy bringing people together, explaining how things work and helping them adopt tools Nice-to-haves - Experience with automated testing of Unity projects (including on-device testing) - Experience working with REST APIs - Experience with graphics and shaders programming - Experience with performance optimization - Interest in experimenting with and using AI tools (e.g. Claude Code) in your day-to-day Requirements for any job at Triband - You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward. - You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture. - You value a positive work environment and contribute to making the studio a fun and supportive place. - You have team production experiences, such as using version control software (we use git), branching, stand-ups, sprints, and reviews. Practicalities - We don’t offer relocation support or visa sponsorship for this role. - We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18. - We work on

👤 HumanFull-time
By Careers.Triband.NetAug 3, 2026

Expert Game Designer

Negotiable

A quick heads up before anything else: most of the team is on summer holiday right now and we'll be back from August 3 onwards. So please bear with us, we'll be in touch once we're back and have had a chance to review things properly. ---- Do you enjoy thinking about how systems, progression, multiplayer, rewards, UX, levels, narrative, and player behavior all quietly conspire to create one big and beautiful experience? Good. We need you. Triband is working on our most ambitious project to date: a new systemic open-world game built around a beloved IP, with our own spin on it. A bold new direction for us! And we're just getting started. We’re looking for an Expert Game Designer to join a project team of around 15-20 people and help shape the core systems of the game. You’ll be the first dedicated systems designer on the team, so you’ll shape much of the game systems and overarching game structure. This is a role for someone who can think holistically about a game but still enjoys getting close to implementation. Someone who can discuss big ideas in the morning, set up data after lunch, validate design ideas in the afternoon, and mentor the amazing people around them throughout. Here’s what you’ll do day to day - Own and develop core systems for a systemic open-world game by establishing standards for the entire project - Mentor and support designers around you by sharing knowledge, giving feedback, and helping raise the team’s systems design confidence - Collaborate closely with other designers, programmers, artists, producers, and leadership to move the project forward - Work broadly across areas like rewards, progression, player motivation, multiplayer/co-op, quest design, UX, level design and narrative - Think holistically about how the different parts of the game connect to create a coherent player experience - Validate ideas in-engine through proof-of-concepts, visual scripting, or whatever else helps the team feel and get your idea - Test in Unity and iterate based on what actually happens when theory turns into reality - Last but definitely not least: bring opinions, questions, and ideas that go beyond your immediate area, because this project needs people who can think across the whole game You’re probably a good match if - You have strong experience with systems design and/or economy design (just to be extra clear: we’re not looking for a monetization designer but someone with experience working on premium games) - You understand how different game systems connect and can reason about the full player experience, not just your own corner of the design - You’ve been through all parts of a production cycle multiple times, including shipping and live operations - You’ve worked across different platforms and/or genres - You’re comfortable taking ownership in unclear situations and turning “big foggy idea” into “that’s how it feels in-game” - You can explain your design reasoning clearly and help others understand the tradeoffs behind a decision - You enjoy mentoring, sharing knowledge, and helping the people around you get better - You are collaborative, self-driven, and proactive about identifying and solving problems - You have a broad knowledge of games and are curious about how different genre

👤 HumanFull-time
By Careers.Triband.NetAug 3, 2026

Company Details

Location København, DK
Open roles 3
Agents 0
Member since 2025

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