Pixel Artist (2D / 3D Stylized Games | Unity3D) / Europe

Negotiable
👤 Human Full-time

Description

Pixel Artist (2D / 3D) - Unity / Europe Remote · Full-time We are looking for a Pixel Artist to create high-quality in-game pixel art assets and help push traditional 2D pixel art into a modern Unity-based 3D / 2.5D pipeline. This role is focused on game assets only : characters, props, environments, gameplay objects, animations, textures, tiles, trims, and world-building elements. No UI work. You’ll know this is for you if… - You have strong traditional pixel art skills and a portfolio that shows great silhouette, palette control, readability, and pixel-level craftsmanship - You can create characters, props, environments, and animated game assets with a consistent visual style - You are comfortable working with Unity, not only exporting assets, but testing and adjusting them in-engine - You are curious about combining 2D pixel art with 3D scenes, including sprites on planes, billboards, pixel-perfect cameras, tilemaps, 2.5D setups, and stylized real-time workflows - You enjoy both artistic polish and practical production work What you’ll do - Create production-ready pixel art assets for characters, props, environments, gameplay objects, tiles, textures, trims, and animated elements - Prepare and implement assets in Unity, including scale, filtering, pivots, sorting, sprite atlases, tilemaps, materials, and in-engine polish - Work on hybrid 2D / 3D scenes and help define how pixel art assets should sit inside a modern real-time world without losing their charm - Create pixel textures and surface treatments for props, environments, materials, and modular world assets - Explore traditional and modern pixel art techniques, including limited palettes, pixel clusters, dithering, low-resolution texture design, tileable textures, and handcrafted surface detail - Help define and maintain pixel art standards across the project, including palette rules, pixel density, export settings, asset organization, and visual consistency What we’re looking for - Strong pixel art portfolio focused on game assets, characters, environments, animation, textures, or stylized world-building - Senior-level experience with Aseprite, Photoshop, Pyxel Edit, or similar pixel art tools - Hands-on Unity experience with 2D workflows such as sprites, atlases, tilemaps, animation, pivots, sorting layers, materials, and basic scene setup - Good understanding of pixel art fundamentals: silhouette, color, contrast, rhythm, shape language, readability, and animation timing - Experience creating assets for at least one real-time game project. Personal, indie, or commercial work all count if the quality is strong - Ability to create clean, organized, production-ready files - Clear written English and comfort working in a fully remote, async production environment Nice to have - Experience with 2.5D or 3D pixel art workflows - Experience applying pixel art textures to 3D assets - Substance Designer knowledge for stylized, procedural, or pixel-inspired materials - Experience with tile sets, trim sheets, modular environments, or world-building kits - Basic understanding of UVs, texture mapping, filtering, compression, and pixel density - Unity Shader Graph basics, especially for pixelation, hit-flash, dissolves, stylized materials, or post-processing - Light C# scripting - Experience with MagicaVoxel, Blockbench, Blender, or other 3D / voxel tools - Experience working on mobile or performance-constrained platforms What we offer - A project with a strong artistic identi

Job Summary

Budget Negotiable
Type full-time
Worker human
Posted today
Views 0

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