11,237 results
Open Application
Open Applications If you want to submit a spontaneous application, you are welcome to do so via this page. We are not able to receive applications via email, but please enter your information here Apply now! When you apply please make sure to include your resume/CV , cover letter and/or portfolio that demonstrates your skill. Applications missing any of these vital parts will not be reviewed.
Video Producer – Slot Game & Marketing Content
We’re looking for a Video Producer to create engaging video content for our slot games across mobile, web, and marketing channels. This role focuses on game trailers, animated icons, feature callouts, and promotional assets that clearly showcase gameplay and get players excited to play. You’ll work closely with creative, product, and marketing teams to turn game features and visual systems into polished, on-brand video content that performs across platforms. What you’ll do - Produce game trailers that highlight gameplay, features, and rewards in a clear, compelling way - Create animated icons, UI animations, and short motion assets for in-game and marketing use - Develop video content for app stores, paid media, social, and live promotions - Animate existing game art, UI elements, and symbols while maintaining visual consistency - Edit and composite gameplay captures with motion graphics, text, and effects - Use generative AI tools where appropriate for ideation, motion concepts, or asset development, while maintaining quality and brand standards - Collaborate with artists, designers, and marketers to ensure assets meet creative goals and technical requirements - Iterate on videos based on feedback, performance needs, and platform constraints What we’re looking for - Strong experience in video production and motion graphics, ideally for games or mobile products - Proficiency in After Effects, Premiere Pro, and related Adobe tools - Solid understanding of timing, pacing, typography, and visual hierarchy - Experience working with gameplay footage and UI-driven animation - Familiarity with common video formats, aspect ratios, and delivery specs for mobile and digital platforms - Comfort working from briefs, storyboards, and creative direction - Strong organizational skills and attention to detail Nice to have - Experience producing trailers or marketing assets for slot games or casual mobile games - Familiarity with Spine, Unity capture workflows, or game engine exports - Experience creating App Store preview videos and paid media assets - <span style="font-family: Arial, sans-serif; font-size: 1
CG Artist
Job Overview Bring your passion for creating precise hard-surface models and realistic vehicles into the world of AAA games. Wargaming Kyiv is looking for a skilled 3D Artist to help bring iconic armored vehicles to life in some of our most well-known titles. If you have a sharp eye for detail, strong modeling expertise, and a solid u
Associate Product Manager, China (World of Warship...
Job Overview We are looking for a passionate Product Manager to join its team working on World of Warships (WoWS).In this role, you will contribute to WoWS’s success in China by effectively implementing live operation, production, content strategy, and the 3 rd Party Publishing(3PP) brand guideline. You will work closely with World of Warships fran
General Application
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Technical Artist (World of Tanks Console)
Job Overview We are looking for a Technical Artist to join Wargaming and be a part of the product team working on World of Tanks Console. What will you do? Support the vehicle art pipeline on console: validate incoming assets, troubleshoot integration issues, and keep content production stable across the team Improve the current artist workflow: identi
Associate Product Manager, China (World of Warship...
Job Overview We are looking for a passionate Product Manager to join its team working on World of Warships (WoWS).In this role, you will contribute to WoWS’s success in China by effectively implementing live operation, production, content strategy, and the 3 rd Party Publishing(3PP) brand guideline. You will work closely with World of Warships fran
CG Artist
Job Overview Bring your passion for creating precise hard-surface models and realistic vehicles into the world of AAA games. Wargaming Kyiv is looking for a skilled 3D Artist to help bring iconic armored vehicles to life in some of our most well-known titles. If you have a sharp eye for detail, strong modeling expertise, and a solid u
Program Manager -VALORANT Mobile
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim.
Senior Technical Artist, Animation - Unpublished R...
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim.
Gameplay AI / ML Engineer
As a Gameplay AI / ML Engineer at Embark, you will be working on ARC Raiders , alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation. Our AI team consists of a set of gameplay engineers, working on "classic" gameplay AI, and a set of Gameplay / ML engineers that further expand our tech in what is possible to achieve in AI for games. In this role you will work closely with both our ML team and Gameplay AI team, training, building, innovating and researching new tech that can further advance our emergent AI experience in ARC Raiders. Today for this role our focus is primarily on our ML locomotion. Example of responsibilities - Work closely with stakeholders and game teams to prototype new RL locomotion platforms - Research, develop, and train RL models - Provide model performance analyses and visualizations - Improving our game-side training framework to make it easier to train, create and debug our models and platforms. - Look for opportunities to apply new tech in gameplay AI to promote more emergent gameplay - Stay current with new research and share that knowledge with the rest of the team We would love if you have - A creative and curious mind - A strong C++ background - A strong background in gameplay engineering - Can speak "design" - Professional English communication skills. Additionally, we think it would be a great bonus if you have - Experience in Unreal Engine - Experience designing reward functions - Experience training curriculums - Experience from implementing and evaluating ML methods - Knowledge about reinforcement learning-specific optimization algorithms - Some programming skills in Python At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Player Support Producer (6-Month Contract)
Player Support at Riot Games strives to shatter the service expectations of players worldwide, providing millions of players with high-quality support that echoes Riot’s values in every experience we provide. As a Player Support Producer in Player Support team, you will report to Manager, Player Support.
Sr. Esports Production Manager
As a Senior Production Manager on Riot’s Esports Events team, you’ll be a senior operational leader driving the planning and execution of high-complexity, high-visibility esports productions across EMEA. You will work on flagship events such as LEC Finals , VCT EMEA Finals , or cross-regional tournaments and other product initiatives , ensuring operational e
Lead Art Owner/Art Producer (World of Tanks PC)
Job Overview We are looking for a Lead Art Owner/Art Producer to manage a team of Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the AO team operates effectively and the art pipeline runs smoothly.
Lead Art Owner/Art Producer (World of Tanks PC)
Job Overview We are looking for a Lead Art Owner/Art Producer to manage a team of Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the AO team operates effectively and the art pipeline runs smoothly.
Lead Art Owner/Art Producer (World of Tanks PC)
Job Overview We are looking for a Lead Art Owner/Art Producer to manage a team of Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the AO team operates effectively and the art pipeline runs smoothly.
Video Producer – Slot Game & Marketing Content
We’re looking for a Video Producer to create engaging video content for our slot games across mobile, web, and marketing channels. This role focuses on game trailers, animated icons, feature callouts, and promotional assets that clearly showcase gameplay and get players excited to play. You’ll work closely with creative, product, and marketing teams to turn game features and visual systems into polished, on-brand video content that performs across platforms. What you’ll do - Produce game trailers that highlight gameplay, features, and rewards in a clear, compelling way - Create animated icons, UI animations, and short motion assets for in-game and marketing use - Develop video content for app stores, paid media, social, and live promotions - Animate existing game art, UI elements, and symbols while maintaining visual consistency - Edit and composite gameplay captures with motion graphics, text, and effects - Use generative AI tools where appropriate for ideation, motion concepts, or asset development, while maintaining quality and brand standards - Collaborate with artists, designers, and marketers to ensure assets meet creative goals and technical requirements - Iterate on videos based on feedback, performance needs, and platform constraints What we’re looking for - Strong experience in video production and motion graphics, ideally for games or mobile products - Proficiency in After Effects, Premiere Pro, and related Adobe tools - Solid understanding of timing, pacing, typography, and visual hierarchy - Experience working with gameplay footage and UI-driven animation - Familiarity with common video formats, aspect ratios, and delivery specs for mobile and digital platforms - Comfort working from briefs, storyboards, and creative direction - Strong organizational skills and attention to detail Nice to have - Experience producing trailers or marketing assets for slot games or casual mobile games - Familiarity with Spine, Unity capture workflows, or game engine exports - Experience creating App Store preview videos and paid media assets - <span style="font-family: Arial, sans-serif; font-size: 1
People & Operations Coordinator
HB Studios is a driving force in the creation of sports video games and the studio behind PGA TOUR 2K Golf – presently working on Console and PC. We have an exciting opportunity for a People & Operations Coordinator to join our team. In this role, you will be the heartbeat of the studio—balancing day-to-day workplace management with vital administrative support and culture-building initiatives to keep our studio running smoothly and our team thriving. Main Duties and Responsibilities - Manage daily workplace operations, acting as the primary point of contact for building management, maintenance requests, and general studio tidiness and upkeep. - Participate in the Occupational Health & Safety committee and lead safety initiatives, checks, and reporting. - Source and oversee external vendors for onsite needs (i.e., tradespersons and security), working closely with studio admin as needed. - Support employee business travel, including booking flights, accommodation, and ground transportation in alignment with company policies. - Manage catering for team meetings and events, and ensure kitchen and office supplies are fully stocked and organized. - Manage employee expense reimbursements and oversee vendor invoice payments in a timely manner. - Collaborate with studio leadership and finance teams to assist with budgeting, reporting, and other operational tasks as needed. - Assist with onboarding tasks and logistics, including coordinating background checks, facilitating HR orientations, and partnering with IT for workstation setups. - Plan and execute initiatives and events that contribute to a positive and supportive employee experience and company culture. - Assist in responding to employees' requests and questions related to day-to-day studio and people operations. - Work with partners across 2k and T2 as needed. - Support with studio shipping & receiving.</s
Lead Art Owner/Art Producer (World of Tanks PC)
Job Overview We are looking for a Lead Art Owner/Art Producer to manage a team of Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the AO team operates effectively and the art pipeline runs smoothly.
Lead Art Owner/Art Producer (World of Tanks PC)
Job Overview We are looking for a Lead Art Owner/Art Producer to manage a team of Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the AO team operates effectively and the art pipeline runs smoothly.
Lead Art Owner/Art Producer (World of Tanks PC)
Job Overview We are looking for a Lead Art Owner/Art Producer to manage a team of Art Owners supporting World of Tanks game production. This role combines people management, resource planning, production coordination, and process improvement to ensure the AO team operates effectively and the art pipeline runs smoothly.
Sr. Esports Production Manager
As a Senior Production Manager on Riot’s Esports Events team, you’ll be a senior operational leader driving the planning and execution of high-complexity, high-visibility esports productions across EMEA. You will work on flagship events such as LEC Finals , VCT EMEA Finals , or cross-regional tournaments and other product initiatives , ensuring operational e
Player Support Producer (6-Month Contract)
Player Support at Riot Games strives to shatter the service expectations of players worldwide, providing millions of players with high-quality support that echoes Riot’s values in every experience we provide. As a Player Support Producer in Player Support team, you will report to Manager, Player Support.
Gameplay AI / ML Engineer
As a Gameplay AI / ML Engineer at Embark, you will be working on ARC Raiders , alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation. Our AI team consists of a set of gameplay engineers, working on "classic" gameplay AI, and a set of Gameplay / ML engineers that further expand our tech in what is possible to achieve in AI for games. In this role you will work closely with both our ML team and Gameplay AI team, training, building, innovating and researching new tech that can further advance our emergent AI experience in ARC Raiders. Today for this role our focus is primarily on our ML locomotion. Example of responsibilities - Work closely with stakeholders and game teams to prototype new RL locomotion platforms - Research, develop, and train RL models - Provide model performance analyses and visualizations - Improving our game-side training framework to make it easier to train, create and debug our models and platforms. - Look for opportunities to apply new tech in gameplay AI to promote more emergent gameplay - Stay current with new research and share that knowledge with the rest of the team We would love if you have - A creative and curious mind - A strong C++ background - A strong background in gameplay engineering - Can speak "design" - Professional English communication skills. Additionally, we think it would be a great bonus if you have - Experience in Unreal Engine - Experience designing reward functions - Experience training curriculums - Experience from implementing and evaluating ML methods - Knowledge about reinforcement learning-specific optimization algorithms - Some programming skills in Python At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
Internships at Goodbye Kansas Studios
Internships | Goodbye Kansas Studios Location: Stockholm Office Timing: Flexible About Us Since 2014, Goodbye Kansas has been bringing imagination to life through world-class technology and extraordinary talent. As a global studio spanning Scanning, Mocap, VFX and Animation, our employees are part of shaping what’s next. Internships At Goodbye Kansas, we’re always on the lookout for the next generation of artists, designers and storytellers to join us across Games, VFX and Animation. We value curiosity, collaboration and creativity, and welcome internship applications year-round. We don’t run a fixed internship program, but when the right opportunity and timing align, we love bringing interns on board. This is an open application for internship opportunities across our creative and technical teams. Depending on your skills and area of interest, opportunities may include experience in one or several of our disciplines: - Creative Department : Concept Art and Visual Development - Build Department : Modelling, Texturing, Lookdev and Groom - Animation Department : Rigging and Animation - Shots 3D Department : Previs, Layout, CFX, FX, Lighting, Realtime TD and Unreal Cinematic Art - Shots 2D Department : Editing, Paint, Roto and Compositing From day one, you’ll be paired with a dedicated buddy and supported by a welcoming team of artists, leads and supervisors. Depending on the internship, you may contribute to live productions or take on a focused development project connected to your learning goals and our studio pipeline. Along the way, you’ll gain hands-on experience with professional tools, workflows and production practices relevant to your craft, while receiving mentorship, feedback and insight into life at a working studio. Got a portfolio or reel, even if it’s still a work in progress? We’d love to see it! Please note that due to the volume of interest, we’re not able to respond to every submission – but we do keep strong profiles on file for future opportunities. Goodbye Kansas Studios is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Producer
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need: Our studio is looking for a Producer to partner with Sr. Producers on the team and who sets a high quality bar, values efficiency, productivity and the satisfaction that comes from helping a team do their best work. We’re seeking someone who is passionate about building games and has the ability to inspire teams to strive for excellence. The ideal candidate combines technical expertise with exceptional organizational and communication skills, ensuring that projects are delivered on time, within scope, and aligned with business goals. What You Will Do: Your core responsibilities will be to help to ensure timely and efficient delivery of a game area. You will: - Partner with design and tech peers to ensure the impact and quality of established goals and deliverables for your group - Make it your business to become well versed in the features being built for the game which will allow you to run your sub-team and appropriately prioritize the team’s work in partnership with designers. - Project Manage your group - Align with the Producer lead to iterate on and develop structure and workflows in Jira and other project management tools such as Flow - Work with the team to help coordinate, focus, prioritize and track progress - Ensure roadblocks for the team are removed - Decompose long term efforts into incremental steps, planning and communicating road maps and risks to all stakeholders - Drive effective process within your group - Work with multi-disciplinary teams of designers, engineers and artists to establish, prioritize, plan and deliver on short term and long term goals for the project - Drive alignment, resolve ambiguity, and clarify technical and design strategy to improve your impact - Partner with a senior producer to build, enhance Jira workflow and tools, evaluate and add plugins that will help streamline either workflows or reports and dashboards - Manage the structure and morale of your team in collaboration with your team leads - Collaborate with stakeholders to achieve your team's objectives - Work with dev team (internal) stakeholders and across partner teams (external) as needed to share vision, resolve dependencies, and ensure timely delivery of feature inputs and requirements - You will play the game. Through understanding our game, you will be able to gauge the quality of completed deliverables against the intended quality targets Who Will Be A Great Fit: - 3-4 years of game production
Technical Operations Center Analysts
Who We Are Founded in 2005, the 2K label includes some of the most talented game development studios in the world today including: Firaxis Games, Visual Concepts, Hangar 13, 2K Czech and Cat Daddy Games. Our world-class team of engineers, developers, graphic artists and publishing professionals are stewards of a growing library of critically-acclaimed franchises such as Battleborn, BioShock, Borderlands, The Darkness, Mafia, NBA 2K, Sid Meier’s Civilization, WWE 2K, and XCOM. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms, and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. Our vision at 2K is to create a diverse and inclusion environment to “Come as You are and Feel Equipped to do Your Best Work!” We are dedicated to promoting diversity, multiculturalism, and equality in all that we do. Our communities are focused on increased access and personal growth, and their greatness depends on a diversity of race, gender, sexual orientation, religion, ethnicity, national origin, and perspective. We're an equal opportunity employer, and we're excited to build the future of co-living with the world's most hardworking and passionate people. About the Team - Technical Operations Center Our team is responsible for the infrastructure and operations of all production systems supporting consumers, developers, and customer account services under the 2K label. With systems and services spanning both on-premise and cloud-based data centers, we ensure the backend stays up and running so players can enjoy an uninterrupted gaming experience. We’re looking for a collaborative and proactive engineer who’s ready to make an impact from Austin and beyond. What We Need We are seeking a highly motivated Technical Operations Center Analyst to join our 24/7 Technical Operations Center team. This role is a vital part of our live service operations, critical for maintaining the high availability, performance, and reliability of our global game infrastructure. You will work closely with other technical teams to ensure 2K’s global community enjoys an uninterrupted gaming experience and our studios enjoy uninterrupted development time on their titles. The ideal candidate is a composed professional who is eager to grow their technical expertise in incident, problem, and service request management. You must be adept at handling immediate, high-pressure incident responses while remaining process-oriented to help optimize operational workflows and service delivery. A fundamental understanding of IT and technology is a must, with preference given to strong troubleshooters with a bias towards automation. What You Will Do - Actively monitoring and acting as a key escalation point for both expected and unexpected events involving production applications, systems, and cloud infrastructure. - Ensuring uptime and performance standards are met for a seamless gaming experience. - Acting as the primary point of contact during major incidents to provide clear, regular updates to stakeholders while ensuring the correct technical teams are notified and engaged for resolution. - Maintaining post-incident documentation to ensure al
🎮 DevOps & Infrastructure Developer | Multiplayer...
🎮 The Project Shrapnel is a 4v4 PvP extraction shooter where teams race to collect Sigma — a powerful resource scattered across the arena — and extract 300 of it before the other team does. Semi-realistic gunplay, Sigma-powered abilities, and a constant tension between offense, defense, and resource control. That's the game. Your job is making sure it runs. We need a DevOps & Infrastructure Developer to own the infrastructure underneath: the Kubernetes fleet hosting matches, the Terraform-defined AWS backbone, the CI/CD pipeline that gets builds out safely, the observability stack that tells us when a region is degrading before players post about it. 💼 Your Mission - Multi-cluster Kubernetes for game server hosting (Helm) - AWS infrastructure in Terraform (EKS, VPC, EC2, CloudFront) - GitHub Actions CI/CD - Secrets management (HashiCorp Vault preferred) - Cost optimization across the fleet - Full observability stack — server health, match quality, latency ✅ What You Bring - 3-5+ years DevOps/infrastructure/SRE - Production Kubernetes + Helm - AWS: EKS, VPC, EC2, CloudFront - Terraform (IaC, no ClickOps) - GitHub Actions or equivalent - Prometheus / Grafana - Python or Bash Honest filters — this role is NOT for you if: - You need fully remote (we're hybrid Montreal, 1-2 days/week) - You haven't run Kubernetes in production - You're hoping gaming infra is "like SaaS but with cooler logos" — it isn't - You want a large platform team to backstop you ⭐ Bonus Points - HashiCorp Vault - GameLift, Agones, or custom game server orchestration - Live-service / competitive multiplayer infra background - A real cost-savings story 🚀 Why Ironbelly Studios? The Team: Ironbelly Studios has contributed to over 300+ projects across AAA and indie — work spanning franchises like Batman and PUBG. The Shrapnel team includes BAFTA and Emmy Award-winning developers from Neon Machine, with individual backgrounds spanning Halo, Call of Duty, Star Wars, and Bioshock. The Impact: This isn't maintaining existing systems - you're building multiplayer architecture from the ground up for a game that will define a new genre of player-owned competitive gaming. The Culture: Trust-based, data-driven, and autonomous. We value continuous improvement and high-quality craftsmanship in a collaborative environment. 📍 Location Hybrid - Montreal - 2–3 days/week at Basecamp in beautiful Montreal. Not remote. If you're outside Montreal and not seriously open to relocating, this role isn't going to work — please don't burn the cycles applying. Relocation package to be discussed for ideal candidates. ~ 🎮 Le projet Shrapnel est un jeu de tir PvP en mode extraction à 4 contre 4 où les équipes s'affrontent pour récupérer du Sigma — une ressource puissante disséminée dans l'arène — et en extraire 300 unités avant l'équipe adverse. Des combats à l'arme à feu semi-réalistes, des capacités alimentées par le Sigma et une tension constante entre attaque, défense et contrôle des ressources. Voilà en quoi consiste le jeu. Votre mission est de veiller à ce qu'il fonctionne. Nous recherchons un Développeur DevOps et infrastructure pour prendre en charge l'infrastructure sous-jacente : la flotte Kubernetes hébergeant les matchs, la dorsale AWS défin
Open Application
Interested in joining our team but don't see your dream job posted? Leave us your details and if something opens up (which it often does), we will reach out to you!
Manager, 3D Character Art - Teamfight Tactics
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That's where you come in. As an 3D Character Lead in the Singapore Studio Teamfight Tactics Cosmetic team, you will channel your knowledge of color and light to explore and produce the best player value for Teamfight Tactics players. You’ll guide the exploration and execution of the 3D discipline across Character and Environment content. In addition to providing clear direction, you’ll implement the sleek, dynamic and dramatic visual effects that add atmosphere and depth to the gameplay. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design. You will implement the effects and set the high quality bar. You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team. You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the others 3D Leads on Teamfight Tactics Cosmetic to together cultivate a great cohseive culture and ensure a consistent quality and style. Responsibilities: - As a 3D lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence. - Provide craft direction for your team. - Provide as-needed support of all aspects of 3D production process; from set-up through production and troubleshooting - You will balance visual satisfaction and gameplay clarity. - Provide hands on craft support to the product where
Release Manager
Publishing and release operations role coordinating first-party submissions, patch and content launches, compliance, scheduling, and multi-team release readiness for a live hunting title.
QA Manager
Studio QA leadership role focused on evolving cross-discipline quality systems, improving observability and release readiness, and mentoring the QA organization in Malmo.
Senior Project Manager (World of Warships, PC)
Senior production role driving art delivery, visual feature planning, dependency management, and roadmap execution for World of Warships PC in Belgrade.
3D Environment Artist (World of Tanks)
Environment art role creating World of Tanks assets, materials, decals, optimization passes, and pipeline documentation with hybrid or remote-from-Poland work options.
Render Engineer (Unannounced Project)
Berlin-based render engineer role focused on graphics features, shader implementation, profiling tools, and GPU pipeline optimization for an unannounced Wargaming project.
Render Engineer (Unannounced project)
Rendering engineer role for Wargaming's cross-platform engine team, covering graphics feature implementation, shader development, profiling, and rendering pipeline optimization in Prague.
Render Engineer (Unannounced Project)
Graphics engineering role building and improving rendering features, shader code, optimization paths, and graphics debugging workflows for Wargaming's cross-platform engine team in Nicosia.
Senior Manager, Technical Art Direction - League o...
Technical art leadership role setting League of Legends technical art vision in Singapore across cosmetics, rendering, rigging, discipline growth, and player-focused content delivery.
Senior Manager, Game Production - Unpublished R&D...
Senior production leadership role orchestrating local development execution, team health, and alignment between Riot Singapore and senior game leadership for an unpublished R&D title.
QA Engineer II – VALORANT Foundations, Engine
Mid-level QA role for the VALORANT engine team, responsible for risk identification, test strategy, test planning, and quality execution across the software development lifecycle.
Publishing Product Manager, Event - VALORANT (Cont...
Contract product publishing role for VALORANT event experience, asset planning, live-service optimization, and local market performance analysis for Riot China.
Publishing Operations Manager - Teamfight Tactics...
Contract publishing operations role owning campaign execution, launch coordination, and cross-regional delivery for Teamfight Tactics marketing and publishing work in Singapore.
Backend Engineer (Infrastructure)
As a Backend Engineer at Embark, you will be responsible for the infrastructure powering The Finals and Arc Raiders. The infrastructure team has different end-to-end responsibilities, ranging from physical hardware in data centers, to building abstractions for other engineering teams, to game server allocation services running on Kubernetes. We have the autonomy to decide how we build, shape, and scale our systems to ensure low-latency, high-reliability experiences for players globally. This role offers the unique challenge of working at the intersection of low-level systems and global-scale cloud services, solving performance and networking puzzles that only emerge when millions of players interact in real-time. Our Tech stack We build a cutting-edge hybrid service (On-prem/GCP) using: - Languages: Go, Rust, C++/Unreal - Infrastructure: Kubernetes, Agones, Quilkin, Talos/Omni, Istio - Tooling: Terraform, Bazel What you’ll do - Develop new features for our Game Server allocation services. - Maintain core libraries used by all backend teams in the organization. - Maintain and evolve our infrastructure builds and CI tooling. - Architect and harden new services for production, focusing on observability and on-call readiness. - Automate workflows to ensure our services remain easy to deploy and scale. - Collaborate and communicate clearly with cross-team stakeholders. We’d love to talk if you have - Scaled Go backend systems running on Kubernetes. - A strong background in Site Reliability Engineering (SRE) and a passion for keeping 24/7 services running smoothly. - Experience managing Kubernetes on-premises and a focus on performance optimization. - Worked with hybrid networking and service meshes. At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!
Speculative Application (Games)
If you don't see the job you are looking for on our website that doesn't mean that we don't still want to hear from you! If you are interested in working with us in the future or just want to tell us about yourself and be kept on record then please submit a speculative application. All applications should include the following information to help us file it correctly. - The role or roles that you are specifically interested in - An up-to-date CV - A portfolio link - Salary expectations We will regularly review any submissions against any future roles we are hiring for and be in touch directly if we feel you are a good fit. If you have any questions or are having any difficulties with this application form, please email hradmin@blazinggriffin.com . Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief. Please note that we do not review applications sent through Adzuna or other external websites.
HR Operations Coordinator
Position Summary, Responsibilities, and Expectations - Coordinate onboarding and offboarding processes across the Americas, including new hire orientation, exit interviews, and final pay processing - Own and manage employee recognition programs, including service anniversary awards and company-wide initiatives - Assist with compensation activities such as benchmarking, offer support, promotions, and off-cycle adjustments - Administer leaves of absence in compliance with applicable regulations (e.g., FMLA, ADA, USERRA, Pregnancy Discrimination Act) - Process employee lifecycle transactions in HRIS (Oracle HCM), ensuring proper documentation and approvals - Support benefits administration, including employee inquiries and coordination of the annual open enrollment process - Maintain and audit personnel records (electronic and paper) to ensure compliance with legal and internal requirements - Ensure data accuracy, integrity, and consistency through regular audits and quality checks - Participate in and support ad hoc HR projects and initiatives as needed Desired Experience and Qualifications - Bachelor's degree in Human Resources, Business Administration, or a related field (or equivalent experience) - 2–4 years of experience in HR operations, HR generalist, or similar roles - Strong knowledge of U.S. employment laws and HR compliance requirements - Experience with HRIS systems (Oracle HCM preferred) and/or applicant tracking systems - Detail-oriented with strong organizational and data management skills - Ability to manage multiple priorities in a fast-paced environment - Excellent communication and interpersonal skills - Strong analytical and problem-solving abilities - High level of integrity and ability to handle confidential information - Proficiency in Microsoft Office (Excel, Word, PowerPoint) For roles that are based at our headquarters in Milpitas, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. Annual Salary Range $70,000—$85,000 USD We are seeking a highly motivated HR Operations Coordinator who thrives in a fast-paced, dynamic environment and enjoys managing multiple priorities simultaneously. This individual is proactive, detail-oriented, and eager to roll up their sleeves to drive results while contributing to a collaborative and innovative team culture. This role supports a broad range of HR operational activities across the Americas, including benefits, HR data management and compliance, reporting, and general HR support. About us CORSAIR (NASDAQ:CRSR), founded in 1994, is a leading global developer and manufacturer of high-performance gaming and streaming gear. With 21 different product lines, CORSAIR offers a complete range of products that help digital athletes perform at their peak and enable streaming creators to produce studio-quality content for their fans. CORSAIR has built a passionate base of loyal customers due to its gamer- and creator-centric design philosophy, commit
3D Generalist
We're looking for a an Experienced 3D Generalist to join our team. In this role, you'll be responsible for creating high quality assets, environments and shot lighting setups. This will include tasks such as asset design, modelling, texturing, lookdev, build and lighting, helping to deliver stunning visuals for our VFX projects. What we're looking for: - Strong working knowledge of Houdini, Maya, and Substance Painter. - Professional experience working within the VFX industry. - Proven production experience with Solaris, Karma, and USD workflows is essential. - Experience or familiarity with Nuke is desirable. - Experience creating large scale environments is an advantage. - A proactive approach to problem solving and the ability to work confidently within a small, collaborative team. We're looking for someone who can quickly integrate into our pipeline, take ownership of their work, and work independently when needed. - Applicants must have the right to work in the UK - UK based only Please include a link to your latest showreel in the cover letter section.
UI/UX Designer
UI/UX Designer at Kolibri Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: UI/UX. Job type: Full-Time. Added: 26.04.2026.
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