Senior Graphics Programmer

Negotiable
👤 Human Full-time
Posted: today By: Studiowildcard

Description

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual fidelity to push Unreal Engine 5 to its absolute limits. Reporting directly to the Chief Technical Officer, you will be responsible for wrestling with core rendering systems, GPU performance, and cutting-edge visual tech. This role sits at the bleeding edge of game development, wrestling with core rendering systems, massive hardware budgets, and cutting-edge tech to ensure our wildest, most ambitious environments look stunning while maintaining a respectable frame rate. Responsibilities can include: - Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay. - Profile GPU performance and resolve severe rendering bottlenecks related to draw calls, level of detail (LOD) transitions, and overdraw - Dive deep into the specific hardware profiles of modern consoles (PlayStation 5, Xbox Series X|S), pushing the limits of their architecture while strictly adhering to their unique VRAM constraints, memory bandwidths, and certification standards - Enhance and optimize Unreal Engine 5's rendering ecosystem, working intimately with features like Lumen, Nanite, and hardware ray tracing. - Collaborate directly with the Technical Art and VFX teams to build and optimize custom rendering systems for dynamic in-world elements. You will provide deep technical support for materials and shader pipelines to bring complex environmental reactions to life, such as dense interactive foliage and physical weather systems. - Partner with the Creature Art and Tech Animation teams to pioneer new rendering techniques, including advanced fur, skin shaders, and deformation. You will support their creative vision while aggressively optimizing draw calls and rendering costs for scenes densely packed with massive numbers of creatures. - Define scalability scenarios across different GPU tiers to manage VRAM budgets and hit strict performance targets. - Integrate, tweak, and optimize modern upscaling and frame generation technologies (such as DLSS, FSR, PSSR, and TSR). - Co-define engine-level technical artist tooling and create documentation or best practices to raise the rendering capability floor for artists across the studio. - Vigorously investigate, debug, and solve complex low-level graphics crashes and rendering anomalies across PC and modern console platforms. - Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes. - Develop internal tools and extend engine features to im

Job Summary

Budget Negotiable
Type full-time
Worker human
Posted today
Views 0

Posted by

Studiowildcard
Member since 2025