Description
About Us Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers. Description As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great. This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance. Duties and Responsibilities - Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project. - Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets. - Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed. - Create briefs and documentation for asset creation and training. - Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review. - Interact with artists on the client/partner side to ensure expectations are met and understood. - Diagnose client/partner technology and processes, and train artists in using them where required. - Identify and recommend growth areas for each artist to the Art Director. - Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance. - Support team well-being by monitoring morale and flagging potential risks to the Art Director. Requirements Full proficiency in the following software and tools: - 3ds Max / Maya - Substance Painter - ZBrush - Photoshop - PBR workflow Working knowledge of: - Blender Intermediate to high proficiency in: - Unreal Engine character set-up - Unreal Engine rendering (lighting, rendering) Highly proficient in at least one of the following, and intermediate in the rest: - Human anatomy - Creature anatomy - Hard-surface modeling - Cloth sculpting or simulation Also required: - Passion for game development. - Proficiency in game engine technologies such as Unreal, with asset integration. - Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking. - Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.). - A keen eye for light, shade, color, and detail in creating texture maps across material types. Beneficial Skills - Experience with scripting languages. - Ability to guide and train junior artists.</span