Game Director (Unannounced Project)
Description
What will you be doing on a day-to-day basis? This position requires working in hybrid model in our Warsaw office Ownership & Vision - Taking ownership and developing the game direction, - Owning the game's trajectory from first concept & prototypes to market & release, taking full accountability for the delivery of a high-quality, enjoyable & positive player experience with commercial success, - Work with creative leadership and members of the management team to define the game and unify visions, - Delivering guidelines, mandates to the team to design specific gameplay features, - Translating the creative vision into design mechanics, systems and whole player experience, - Ensuring that all elements work together to fulfill the vision, - Manage various creative ideation steps from pitching ideas to rapid prototyping, - Adapting to technical & production constraints and readjusting design direction if needed, - Ensuring strong alignment with the CCO and CPO on the creative and production vision. Production - Reviewing and debating budgets & schedules with the producers, - Working with production team to set the best direction and track the progress during game production, - Supporting best practices through the production process. Cooperation & Leadership - Collaborate with cross-functional teams to ensure cohesion of all conceptual, technical, visual and narrative elements, - Supporting designers in delivering high quality features that enhance game’s vision, - Working with tech team to evolve technology and ensure that it supports game direction, - Resolving creative and technical roadblocks, - Hands-on attitude while using tools and leading all teams by example. Feedback - Regularly play the game for feedback and quality control purposes, - Support team members in feature development and provide mentoring and constructive feedback to reach quality. Market research - Anticipate technological advances and stay informed of market trends to evolve our production processes and define best practices, and share them with our studios, - Aligning the creative vision with the project's business goals and target audience expectations. - Following market trends to update the production processes and our best practices. What will help you succeed in this role? - At least 7 years of experience with a focus on design, art or creative direction, - Experience in game design will be a big plus and advantage, - Experience as Game Director, Creative Director, Design Lead/Director or Art Director/Lead, - Experience in leading teams with size of at least 20 developers, - Experience with prototyping and shipping games using Unreal Engine and knowledge of its limitations, - Very good knowledge of both Polish and English (minimum B2 level), - Understanding of our approach - meaningful entertainment & relatable games - Proven experience in working on games with similar approach will be a big plus and advantage - Mindset & Attitude - Towards creative work: Innovative, creative, curiosity - Towards people: empathetic, collaborative - <