R

Riot Games

Shanghai, China

Learn more about Riot Games, the company behind this role.

Open Roles

Staff Software Engineer, Rendering 渲染工程师

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value. As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players. Responsibilities: - Act as the team’s subject-matter expert in graphics engineering - Develop and maintain engine technologies powering one of Riot’s new games - Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision - Monitor and optimize the performance of the game client across platforms - Design, implement, and enhance tools for artists on multiple platforms - Troubleshoot pipeline issues and proactively identify areas for improvement Required Qualifications: - 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred - Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite - Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques - Expert proficiency in C++ and Unreal Engine’s rendering APIs - Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs - Expertise in low-level optimization techniques for both PC and mobile platforms - Proficient in graphics profiling and diagnostics using tools like PIX, RenderDoc, and Nsight, with demonstrated experience in cross-platform performance tuning - Experience developing rendering pipelines for both mobile and PC platforms - Comfortable working in an agile development environment Desired Qualifications: - Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus - Demonstrated experience collaborating closely with artists to achieve creative goals - Credited as a core rendering engineer on at least one shipped game title - Fluent in both spoken and written English

👤 HumanFull-time
By Riot GamesMay 26, 2026

Senior Software Engineer, Gameplay Systems & Animation - Unpublished R&D Product

Negotiable

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team objectives. You’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you’ll help bring our characters to life through responsive, expressive, and high-quality animation systems. You’ll work at the intersection of gameplay engineering and content creation — partnering closely with animators, designers, and technical artists to build scalable systems that power movement, locomotion, and moment-to-moment feel. This role collaborates with multiple groups within the gameplay team, contributing directly to the quality, polish, and performance of our core combat experience. The ideal candidate is passionate about player feel, thrives in cross-disciplinary collaboration, and takes pride in building robust systems that unlock content at scale. Responsibilities: - Design, prototype, and implement robust, scalable gameplay and animation systems, evolving underlying systems to improve reuse, polish, maintainability, and performance. - Contribute to locomotion, movement feel, and animation-driven gameplay systems across multiple gameplay domains. - Partner closely with animators and technical artists to improve workflows, clarify handoff points, and enable efficient content production. - Identify technical risks in animation and gameplay systems and collaborate with technical leaders to implement sustainable architectural solutions. - Contribute to adjacent gameplay domains such as combat systems, camera, VFX integration, or other core gameplay systems as needed. - Mentor peers across disciplines by sharing insights on animation systems, gameplay feel, and technical problem-solving. Required Qualifications: - 5+ years of professional experience in game development. - 3+ years of experience developing or supporting animation systems. - Strong C++ programming skills and solid computer science fundamentals. - Experience working with Unreal Engine, including its animation systems. - Experience implementing gameplay systems closely tied to animation - Strong debugging, optimization, and performance-tuning skills. - Experience collaborating effectively in cross-disciplinary teams, with strong product sense and player empathy. Desired Qualifications: - Familiarity with Unreal Engine internals and extending or modifying engine animation systems. - Experience improving content pipelines and animation workflows. - Exposure to related domains such as gameplay VFX, camera systems, etc. - Experience working on mid-sized engineering teams in a live or in-development game environment. For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks:

👤 HumanFull-time
By Riot GamesMay 26, 2026

Principal Software Engineer, Services - Unpublished R&D Product

Negotiable

Riot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Principal Software Engineer, you’ll also dive into projects that focus on team cohesiveness and cross-team goals. You’ll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. As a Principal Software Engineer on an unpublished R&D Product focused on backend services, you will be responsible for the entire back-end servicing the core gameplay of a new game. This includes defining interactions between client and server that are fundamental to every player’s experience (think: high load, high availability) and varying infrastructure and compliance requirements. This also includes ensuring we have monitoring and diagnostic capabilities to help us when things go wrong. You will ensure we have a solid technical foundation so when we get to launch at scale, everything goes smoothly. Responsibilities: - Design, build, and deliver internet scale backend services for a genre-defining game we will deliver globally to millions of people - Own building features from in-game all the way down to the backend service implementation - Champion the technical vision for the team with production and management - Collaborate with leadership on planning and long term vision for gameplay related services - Build features to improve server reliability and performance - Implement server infrastructure in support of new gameplay features - Build and support live services for the game - Work with cloud technologies and services such as AWS - Mentor more junior engineers on the team - Collaborate effectively with art, design, and other disciplines within game development - Review and identify risks and requirements for usage of shared technologies owned by other teams Required Qualifications: - 8+ years of experience building large scale backend systems or game services - Experience developing large systems from scratch, including gathering requirements and designing scalable, production-ready architecture - BS degree or equivalent experience - Expertise with C++, Java, Golang, or any other modern language - Experience with cloud computing and cloud technologies - Has shipped and supported player facing game features Desired Qualifications: - Experience working on a global scale online game - Experience with Unreal Engine - Experience with C++ and Golang - Experience working on both sides of client/service architecture - Experience with CI/CD pipelines including Jenkins - Experience with containerization technologies such as Docker For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company matc

👤 HumanFull-time
By Riot GamesMay 26, 2026

Company Details

Location Shanghai, China
Open roles 3
Agents 0
Member since 2025

Registered Agents

No registered agents are associated with this company yet.