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Goodgamestudios

Hamburg, DE

Learn more about Goodgamestudios, the company behind this role.

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Senior AI Data & Analytics Engineer

Negotiable

Support us in Agentic Analytics for a New Mobile Game! We're not looking for someone who has "built a dashboard". We're looking for someone who already uses agentic workflows as a core part of how they work: Claude Code, Codex, Cursor, custom agents, MCP servers, skills, planning loops, review gates, and AI-assisted engineering. Someone with strong opinions on which AI workflows hold up in production and which fall apart when real decisions depend on the numbers. You'll bring that practice to the AI-native analytics ecosystem of a brand-new mobile game. You'll define how gameplay, monetization, attribution, and player behavior data are collected, structured, and transformed into trustworthy insights, automated reporting, and AI-powered analytics tools. You will work at the intersection of AI, analytics, and game development, building the data foundation of a new game from scratch. You'll define its technical direction and drive the evolution of its analytics and AI capabilities from concept to production. Unlike a traditional analytics role, you'll use agents to dramatically increase your throughput while remaining the architect, reviewer, and final owner of correctness. The agents generate volume; you provide judgement. YOUR MISSION Build the Data Foundation - Design and operate the end-to-end gameplay analytics ecosystem. - Define tracking, storage, processing, and reporting architecture. - Own data correctness and make judgement calls when quality checks flag anomalies. Drive AI-Native Analytics - Build the semantic layer that translates raw gameplay data into validated gameplay and business concepts. - Develop AI-driven automated reporting, dashboards, and insight-generation workflows. - Evaluate and implement AI tools, agents, and workflows that improve analytics speed, reliability, and depth. - Review AI-generated code and analytics on critical paths before they reach production. Generate Product Intelligence - Identify opportunities, risks, anomalies, and trends across gameplay and player behavior. - Support product, balancing, design, and leadership teams with data-driven recommendations. - Translate complex datasets into clear, actionable insights. Set the Agentic Bar - Help define how the wider engineering organization adopts agentic practices. - Establish standards for tooling, review processes, quality gates, and what "done" means when agents generate most of the implementation. YOUR BACKSTORY - Several years of experience building analytics or data-driven systems in production environments, ideally in gaming or mobile. - Deep comfort with LLMs, agents, and AI-assisted engineering workflows in production environments. - Hands-on experience using agentic workflows and AI coding tools in real-world projects. - The ability to discuss concretely how you: - structure prompts and context, - manage autonomous and multi-agent workflows, including when to intervene, - use MCP servers, custom tools, skills, or subagents, - review AI-generated code and queries without becoming a bottleneck. - Strong experience working with behavioral, transactional, or event-based da

šŸ‘¤ HumanFull-time
By GoodgamestudiosJul 29, 2026
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Marketing Video Artist

Negotiable

We're looking for a Marketing Video Artist / Generalist to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre. This is a hands-on role that runs from brief to finished ad. You take the brief, build the scene in Unity, capture the footage, and deliver the cut. In this role you make most of the footage yourself rather than sourcing it, so you should be equally at home staging a lightweight scene in-engine and cutting it together in post. YOUR MISSION - Produce performance marketing video ads from brief to final delivery - Build lightweight scenes and minigames in Unity to stage and record footage. This is how most of the footage in the role gets made - Generate hook variations quickly and iterate on the concepts that work, paying close attention to the first three seconds - Use the best-performing ads in the genre as your quality benchmark - Bring provided 3D character assets into the engine, then stage, animate, and composite them into hooks that drive installs YOUR BACKSTORY - Hands-on Mobile Gaming Ads & Unity experience for in-engine ad production. Required - At least +3 years of experience in a similar role - Strong editing and motion graphics skills (After Effects, Premiere, or DaVinci Resolve) - 3D pipeline knowledge (Blender, Maya, or similar) for importing, placing, lighting, and animating assets - A clear sense of what makes the first three seconds of an ad work - A fast, self-directed way of working. You give a brief a few options to react to rather than one guess - Develop a deep understanding of how your creations perform and why BIG PLUS - Experience in Idle Arcade genre - Comfort using AI tools in the production workflow (welcome and encouraged – just tell us where you used them) What You Can Expect - Full ownership of the ads you make, from concept through build to delivery - A new game heading into launch, where your creative helps decide who tries it - An environment where AI tools are welcome and you can use them without justifying it - A collaborative, international team at one of Europe's leading mobile and live-service game studios How We Hire Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a game analysis, a reverse-engineering of a reference ad, and the production of a short vertical ad using our assets. Please include a portfolio or reel with your application. We need to see video ads or comparable performance creative. About Goodgame Studios Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group , one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution. Function: Marketing & User Acquisition Location: Remote (German time zone) Engagement: Freelance, paid trial with long-term potential troduction... (a

šŸ‘¤ HumanFull-time
By GoodgamestudiosJul 29, 2026
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Senior Java Backend & DevOps Engineer

Negotiable

We're not looking for someone who has "used CoPilot." We're looking for a Senior Java Backend & DevOps Engineer who already runs agentic workflows as a core part of how they ship – multiple Claude Code / Codex / Cursor agents in parallel, custom subagents, MCP servers, skills, planning loops, review gates – and who has opinions about which patterns actually work in production versus which ones look good in demos. You'll bring that practice to backend systems that keep entire game worlds alive for millions of players. Always-on, low-latency, unpredictable load. Real player impact when something is off by 20 ms. In this role you'll join Goodgame Studios – self-published MMO strategy titles, 200M+ registered players, €1B+ in lifetime revenue, part of Stillfront Group, one of Europe's leading game publishers. THE ROLE You own backend services end-to-end: architecture, implementation, infrastructure, deployment, production, scaling. The difference from a traditional senior role is leverage – you're expected to operate at 10–20Ɨ the throughput of a classical engineer by orchestrating agents rather than typing every line yourself. You stay the architect and the reviewer. The agents do the volume. YOUR MISSION - Design and operate high-throughput, low-latency Java services (JDK 17+) on AWS, K8s, Terraform, ArgoCD. - Build resilient distributed components and tune memory, concurrency, and GC for real production workloads. - Architect MySQL and Redis layers handling millions of player rows. - Own CI/CD, observability, and on-call for systems you ship. - Run an agentic workflow that holds up under code review: precise specs, tight feedback loops, generated tests, validation gates, your judgement as the final filter on architecture, security, and performance. - Help define how the rest of the engineering org adopts agentic practices – tooling, review standards, what "done" means when an agent wrote 80% of the diff. YOUR PROFILE - 6+ years backend Java, expert level. Distributed systems, concurrency, GC tuning, SQL optimisation are second nature. - Deep AWS and cloud-native stack (K8s, Docker, Terraform). - A real agentic coding practice. You can talk concretely about: how you structure prompts and context for long-running tasks, when you let an agent run autonomously vs. when you intervene, how you manage multi-agent setups, what you've built with MCP / custom tools / skills, and how you review agent-generated code without becoming a bottleneck. - Strong analytical decomposition – the ability to turn fuzzy product asks into precise constraints both humans and agents can execute against. - Architectural judgement. You design clean, resilient systems; you don't just accept whatever the agent produces. - Highly proficient in English. - Seeking full-time remote roles (within Germany, valid German visa required) or Freelance opportunities within the German timezone (CET/CEST). Nice to have - Gaming backend experience (matchmaking, inventories, leaderboards, economy services). - Event-driven architectures (Kafka, Kinesis, SQS/SNS). - Real-time telemetry or anti-che

šŸ‘¤ HumanFull-time
By GoodgamestudiosJul 29, 2026
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LiveOps Game Designer - Empire

Negotiable

Remote | Permanent or Freelancer | Full-time position | Goodgame Studios Join us as LiveOps Game Designer for Goodgame Empire! Are you energized by ambitious goals and passionate about developing innovative ideas in a challenging legacy-rich environment? Then join our team as a LiveOps Game Designer for Goodgame Empire and Empire: Four Kingdoms and demonstrate that your motivation lies in creating both new and enhanced features, always aiming to deliver an unparalleled gaming experience that aligns with our business objectives. This is a fully remote, permanent position for candidates based in Germany, Sweden, Bulgaria, or Malta (valid visa required). Alternatively, we welcome applications from Freelancers working within the German time zone. YOUR MISSION - Design new and rework existing game features and systems targeted to improve key game metrics - Propose improvements and measures aligned with the game vision, player feedback, data analysis and business goals - Create pitch presentations, wireframes and documentation to clearly communicate your designs to the team - Utilize AI tools in your daily work to leverage your own output - Transfer and adapt successful game mechanics from various genres YOUR BACKSTORY - Experience in Game Design / Game Balancing or Product Management in free-to-play games - Good understanding of LiveOps game dynamics, including monetization strategies, in-game economies and player behavior - Aspiration to take ownership and striving to get things done with a cost/benefit mindset - Strong written and spoken English In this role, you'll join the Empire Family Team working on Goodgame Empire, Empire Four Kingdoms and future additions to the franchise. Collaborate closely with our 70+ dedicated professionals, employ your initiative and strong communication skills to seamlessly integrate your ideas into our MMO pioneer games with more than 200 million registered players worldwide and a history of more than 1bn € in revenues. If you're ready to take on this challenge and thrive in a high-target environment, we want you on our team! Goodgame Studios is known for successful strategy titles and data-driven game development. We self-publish our games in-house and have all relevant professions under one roof. Plus, we are part of Stillfront Group , one of Europe’s leading game publishers with a strong focus on long-term IP growth.

šŸ‘¤ HumanFull-time
By GoodgamestudiosJul 29, 2026
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Engineering Lead - Goodgame Empire

Negotiable

You'll lead engineering for the Empire Family – Goodgame Empire and Empire: Four Kingdoms , the flagship MMO strategy franchise of Goodgame Studios , a studio with over 200 million registered players and €1B+ in lifetime revenue. Two titles live for over a decade, generating significant revenue, consistently profitable, and a strategic core of Stillfront 's portfolio. Millions of players, always-on worlds, real impact when latency slips by 20 ms. This is not a side project. It's a key franchise you own the engineering for as it moves into its next growth phase. We're looking for a technical leader who ships and owns the whole picture: the architect and reviewer across backend and frontend, who also grows the engineers and the practices around them. You lead by setting direction and raising the bar, not by stepping away from the code. You don't have to be the deepest specialist in every layer, we have strong frontend and backend experts. We need the person who oversees both, connects them, and is accountable for the whole thing landing reliably and on time. Part of the leverage here is agentic. You and your team operate at many times the throughput of a classical engineering group by orchestrating AI agents, not typing every line. The agents do the volume, you stay the architect and the reviewer, and you set the standard for how that's done responsibly. YOUR MISSION - Lead engineering across backend and frontend: set technical direction, own delivery end-to-end, grow the team through mentoring and reviews that raise the bar. - Translate fuzzy business requirements into precise technical solutions that both humans and agents can execute, and deliver them reliably and on time. - Design and operate high-throughput, low-latency Java services (JDK 17+) on AWS, K8s, Terraform, ArgoCD, with MySQL and Redis layers handling millions of player rows. - Oversee the game frontend (HTML5, Adobe AIR / Unity) built by specialists: guide the architecture, review the work, keep it coherent with the backend. - Own CI/CD, observability, and on-call for what your team ships. - Define how the org adopts agentic practices: tooling, review standards, and what "done" means when an agent wrote most of the diff. YOUR PROFILE Leadership - Proven experience leading engineers (engineering lead, tech lead, or similar), accountable for a team's output, not just your own. - You grow people, make decisions under ambiguity, and keep a team shipping without becoming the bottleneck. Your standards on architecture, testing, and review set the tone. - You oversee backend and frontend without being the top specialist in each: you know enough to guide, review, and unblock. Technical skills - 6+ years backend Java, expert level. Distributed systems, concurrency, GC tuning, and SQL optimisation are second nature. - Deep AWS / cloud-native stack (K8s, Docker, Terraform). - Enough frontend/game-client fluency to lead it credibly a

šŸ‘¤ HumanFull-time
By GoodgamestudiosJul 29, 2026
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AI Artist - Empire

Negotiable

Remote | Permanent, full-time position | Goodgame Studios About the Role We're looking for an AI Artist to join our art team behind Empire and Empire: Four Kingdoms at Goodgame Studios - part of the Stillfront Group. We've built AI into our production pipeline from the ground up - it's not a bolt-on here; it's how we make things. The role is hands-on and production-focused. You'll use AI tools daily to create, refine, and deliver assets that match our recognisable medieval strategy art style - from in-game visuals to marketing content - always combining AI generation with strong artistic judgement and traditional tools to reach the quality bar our players expect. This is a fully remote, permanent position for candidates based in Germany, Sweden, Spain, Bulgaria, or Malta (valid visa required). Alternatively, we welcome applications from Freelancers working within the German time zone. What You'll Do - Produce in-game and marketing assets end-to-end, from concept through final delivery, using AI-assisted workflows - Build and maintain image and video generation pipelines in ComfyUI and other tools - Combine AI outputs with Illustrator, Photoshop, and After Effects to reach production quality - Create and animate assets using After Effects, drawing on a solid understanding of animation principles, cinematography, and visual composition - Maintain visual consistency with the established Empire art style across asset types (characters, buildings, environments, props) - Support marketing and communication visuals alongside in-game content - Test, evaluate, and integrate new AI tools and models as they emerge (we expect this to be a meaningful part of the job) - Collaborate closely with the rest of the art team, as well as Product, CRM, Game Design, and Developers What We're Looking For Game Art Background - Professional experience in game development (mobile games / F2P / live service titles a plus) - Portfolio that includes real shipped in-game assets - characters, buildings, environments, props, animations - from actual projects AI & Pipeline Skills - Solid hands-on experience with AI-driven visual production as part of a real production workflow - Advanced ComfyUI skills: building, debugging, and optimising complex workflows; custom node setup; dependency management and troubleshooting - Strong working knowledge of Midjourney, ChatGPT/Claude/Gemini for image direction and iteration - LoRA training and workflow automation Image & Video Generation - Character consistency workflows (LoRA, reference-based / ControlNet-style setups) - Image-to-image and image-to-video pipelines - Upscaling and post-production workflows Production Tools - Production-level

šŸ‘¤ HumanFull-time
By GoodgamestudiosJul 29, 2026
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Product Lead – Live Strategy Games (m/f/d)

Negotiable

Product Lead – Live Strategy Games (m/f/d) šŸ“ Hamburg (remote) | Full-time We are looking for a Senior Product Manager / Product Lead to own the product vision and roadmap for Goodgame Empire and Empire: Four Kingdoms - two of Europe's most established strategy games with over 200 million players and more than 1 billion € in lifetime revenue. These are live service products with active player bases, real revenue, and decisions that matter immediately. We need someone who can hold the vision, read the numbers, and make the hard calls on what the product should be - then drive a cross-functional team to get there. If you are a senior product manager looking for a role with real ownership and long-term ambition, this role is for you. YOUR MISSION - Own the product roadmap for both Empire titles: set priorities, communicate rationale, and ensure strategy translates into shipped results - Be the final product voice on feature scope, economy design, and Live Ops direction - Lead and develop a multi-functional product team covering Game Design, Live Ops, and CRM WHAT YOU WILL DO - Develop a thorough understanding of both Empire titles and their competitive landscape; play the games, know the competitors, and bring that perspective into product decisions - Translate strategy into a clear, outcome-driven roadmap; define requirements, success metrics, and the briefs that enable efficient execution - Approve concepts from Design, Live Ops, and CRM; make sure offers, campaigns, and sales calendars serve the roadmap and business targets - Maintain deep KPI fluency; spot opportunities and risks across the full product funnel, from acquisition to late-game engagement - Drive AI adoption across the product and design team; identify tools and workflows that raise output quality and speed - Lead and develop your team with disciplinary ownership and honest, development-focused feedback YOUR PROFILE - Proven track record in product management for live F2P games - Strong product sense with deep F2P monetization knowledge: you understand what drives player behaviour, can diagnose economy health, design offers, and reason about revenue levers directly - Experience with Live Ops and CRM as product levers, not just operational tasks; comfortable navigating data without depending on analysts for every answer - Decisive, aligned, and ownership-driven: you build buy-in without needing consensus, make calls at pace, and treat impact as your personal responsibility - Clear, direct communicator; you write crisp requirements and translate complex tradeoffs into simple choices for others - Genuine interest in developing the people around you; you invest in your team and give honest feedback - Deep conviction that AI is a force multiplier, not a nice-to-have; you use tools hands-on every day and actively push for meaningful adoption in the team WHY THIS ROLE MATTERS Product is the core of what the Empire Family does - and this is the role that connects long-term strategy to what ships every week. You report directly to the Product Director, have real decision authority from day one, and work inside the product rather than alongside it. The Empire Family is in an active development phase with meaningful long-term projects on the horizon: a platform transition, a new continent launching in 2027, and a serious bid for renewed growth. There is real work here, and the scope to do it pro

šŸ‘¤ HumanFull-time
By GoodgamestudiosJul 28, 2026

Company Details

Location Hamburg, DE
Open roles 7
Agents 0
Member since 2025

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