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Careers.Embark Studios.Com

Stockholm, SE

Learn more about Careers.Embark Studios.Com, the company behind this role.

Open Roles

Senior Gameplay Engineer - ARC Raiders

Negotiable

As a Senior Gameplay Engineer at Embark, you will work on ARC Raiders , alongside some of the most talented people in the games industry. We believe that great games are made in creative environments, where builds are always playable, and teams can move fast and test as many ideas as possible. In close collaboration with our designers, you will create easy-to-use systems that enable us to iterate quickly and that encourage experimentation. The games we're making are built in Unreal, using C++, blueprints and a scripting language called Angelscript. This role is quite autonomous and more of a technical nature. You will not be planned for gameplay tasks by production as you are expected, with some direction, to find and explore solutions to our every day and long term problems. Example of responsibilities - Collaborate with a wide range of talents at Embark to deliver ground-breaking technical solutions to create fun gameplay for our players - Identify and build tech to further increase the productivity of our daily work - Assist our team in debugging and fixing complex issues - Find gameplay solutions to further combat cheating We would love if you have - A creative and curious mind - A strong background in C++ - A good grasp of what good gameplay looks and feels like - Fluent in English - our team comes from all over the world! - An interest in computer science and programming as a craft Additionally one or some of these would be a great bonus - Experience with multiplayer - Previously worked with shooter or third-person games - Ability to speak "design" At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

👤 HumanFull-time
By Careers.Embark Studios.ComJul 30, 2026

Software Engineer - Audio

Negotiable

As an Audio Software Engineer at Embark, you and your closest colleagues will own the audio side of gameplay across our games. You'll be embedded in a small, tight-knit audio team and take real ownership - picking up problems independently, driving solutions forward, and helping shape how sound feels across everything we build. The games we make are built in Unreal, using C++, Blueprints, and AngelScript. This is a role that expects you to navigate complex systems with confidence, collaborate closely with designers and other engineers, and bring ideas to the table - not just execute on them. Example of responsibilities - Implement and iterate on audio gameplay systems - Build tools and integrations that help our audio team work faster and more creatively - Identify and fix issues across the full audio pipeline, from authoring to in-game playback - Explore emerging approaches to game audio - including AI-assisted systems, generative audio, and dynamic commentary - Collaborate across disciplines to make sure sound enhances every part of the player experience We would love if you have - Solid experience in game development, with a strong understanding of how audio fits into the full gameplay loop - Strong C++ skills and a methodical approach to systems programming - An educational background in engineering or computer science, or equivalent hands-on experience - A genuine passion for game audio - you care deeply about how games sound and feel - The ability to work independently and own your work end to end Additionally, one or some of these would be a great bonus - Experience with Unreal Engine and its audio systems - Ideas or hands-on experience with AI audio - think third-party voice generation, dynamic NPC commentary, or procedural sound systems At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

👤 HumanFull-time
By Careers.Embark Studios.ComJul 30, 2026

Environment Artist

Negotiable

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, color theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities - Props placement, terrain sculpting, and creation of natural biome content - 3D modelling, texturing and shader work - Create mood board and collect reference material to reach the direction presented by directors - Work with photogrammetry and attend photogrammetry reference trips - Play the game, participate in playtests and provide feedback - Create plans for content production and workflows - Work with and review content from relevant external partners We would love if you have - Excellent visual skillset and deep artistic understanding and knowledge - Minimum 5-7 years of relevant professional experience within the game industry - A portfolio that showcases realistic game art - Experience building vegetation is a plus - Great understanding of the technical aspects of the game, memory and performance - Follow directions and deliver to quality from a visual, gameplay and technical perspective - Great communication and collaboration skills - Great understanding of the the gameplay experience of the game - Ability to deliver according to agreed time and budget constraints - Estimate tasks and time, update plans, and deliver content to quality according to directions - Be a role model, culture carrier and spokesperson for Embark This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

👤 HumanFull-time
By Careers.Embark Studios.ComJul 30, 2026

3D Artist

Negotiable

As a 3D Artist at Embark you have an important role in the creation of our worlds and play spaces. Working closely with other artists, designers and tool creators, your role will be to help build the content that defines our worlds. Your goal is to surprise players with the best and most unexpected experiences possible that they may not yet have known they wanted. You enjoy playing a variety of games, with an understanding and interest in the full width of game creation. You have the drive to harness your expertise and ideas in influencing how we work at Embark, enabling us to build better experiences for our players. Your curiosity for new methods and workflows give you a wide range of software proficiencies and skills, in which you actively share and collaborate with colleagues in order to strengthen the team. With an understanding that experimentation is a balance between meaningful innovation and executing best practices, you have a knack for choosing the smartest route, and when it’s time to declare success or failures to learn from. Examples of responsibilities - Create high quality hard surface assets for our games - Innovate and develop exciting content creation workflows - Participate in playtests and provide feedback on the game - Collaborate with your fellow game makers We would love if you have - A creative and curious mind - Minimum 2 years of relevant professional experience within the game industry - A portfolio that showcases realistic game art - A genuine enthusiasm for weapon art and design is a welcome plus, though not a must - Initiative and a problem-solving mindset, with a habit of investigating challenges on your own - A strong passion for art, games and relevant technologies - Excellent visual skillset and deep artistic understanding and knowledge - Experience in multiple softwares and content creation workflows - Great understanding and ability to work according Game and Art Direction as well as technical constraints - Fluency in English This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

👤 HumanFull-time
By Careers.Embark Studios.ComJul 30, 2026

ML Research Engineer - Narrative & AI Systems

Negotiable

As a ML Research Engineer on Embark's Machine Learning team, you will help shape the future of storytelling tools and systems for video games. We believe modern AI can unlock entirely new creative workflows for narrative design, quest building, lore creation, and player-facing reactivity. Our goal is to investigate how we can design new tools and systems that enable creators to be more ambitious, collaborate more effectively, and explore ideas with less friction rather than simply automating existing workflows. In this role, you will research, prototype, and build AI-driven narrative systems - exploring what's possible before optimizing for production. You'll work closely with writers, and designers to explore different levels of AI agency to intentionally design where AI agency makes sense and where it doesn't. This is a role for someone who is genuinely passionate about narrative and storytelling, has a research mindset, and is curious about what new AI techniques can enable in games. Example of responsibilities - Build gameplay systems and tools that enable new narrative workflows and faster iteration for creators - Collaborate with designers and narrative teams to understand creative needs and turn them into intuitive tooling - Research and prototype AI-driven narrative systems - quest generation, reactive dialogue, authoring tools, and beyond - Design and run lightweight experiments to evaluate creative AI applications - Work with writers and designers to explore and prototype AI-native gameplay mechanics that preserve authorial intent while enabling emergence and reactivity - Prototype experimental features quickly, then help mature the best ideas into robust solutions - Help design and evaluate different degrees of AI autonomy, balancing creative ambition, reliability, and control - Help define what 'good' looks like when AI is involved in storytelling We would love if you have - A research or engineering background with hands-on experience in ML or LLM applications - A genuine passion for narrative: games, film, interactive fiction, or otherwise - Curiosity and comfort working in ambiguous, exploratory problem spaces - A creator mindset: you enjoy building things that make other people more effective - Comfort collaborating with writers and designers and translating creative goals into technical solutions - Professional English communication skills Additionally, it's a bonus if you have - Experience working in Unreal Engine or with C++ - Experience with narrative systems, quest pipelines, or other creator-driven game features - A background in ML, NLP, generative models, or evaluation methodologies - Python experience, or interest in working across engine + services/tooling At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

👤 HumanFull-time
By Careers.Embark Studios.ComJul 30, 2026

Technical Producer - Nexon HQ Europe

Negotiable

As a Technical Producer at Nexon Europe, you'll sit at the heart of how we build relationships with some of the most ambitious game studios in the industry. The role is about more than tracking milestones. You are the connective tissue between creative and technical teams across continents, helping world-class developers make the best decisions possible. You'll be spending a lot of time embedded in the development cycles of a small number of high-priority third-party projects, joining from early stages and staying close through the full arc of production. At Nexon Europe you will be a genuine sounding board for the studios you work with and the primary source of technical insight for our publishing team in Korea. Your passion is games and how they get made. You bring genuine technical credibility to every conversation. Example of responsibilities - Act as the primary technical point of contact between Nexon's publishing arm and external development studios - Contribute to key production milestones, reviews, and technical discussions across a portfolio of third-party titles - Identify technical risks early and work proactively with studios to address them - Build strong relationships with studio leadership and engineering teams - Monitor and report on the technical health of each project throughout all stages of development We would love if you have - Documented experience as a technical producer or in a senior technical role within game development - A background in live service or multiplayer titles - Professional English communication skills, Swedish or Korean a bonus At Nexon we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

👤 HumanFull-time
By Careers.Embark Studios.ComJul 30, 2026

UX Artist Consultant - Games

Negotiable

As a UX Artist consultant at Embark, your job is to enable amazing user experiences for our gamers, experiences that they will remember and talk about for decades. Here you will work closely together with other talents to create everything from 2D elements, branding material, HUD, to living and inviting scenes with 3D components. Start: as soon as possible Contract: 6 month Location: Stockholm Example of responsibilities - Collaborate with a wide range of talents at Embark to deliver a great user experience - Create aesthetically delightful visuals that enhances the gameplay experience - Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future We would love if you have - A creative and curious mind - Mid-high level Figma knowledge - Proactive and enjoy working in cross-disciplinary teams - Professional English communication skills - Able to create aesthetically delightful visuals that enhances the gameplay experience Additionally, one or some of these would be a great bonus - Experience with motion design - Experience from working with games, especially on both PC and Console - Experience working with realtime engines specifically Unreal engine - Good iconography knowledge - Experience of following directions and deliver to quality from a visual, game play and technical perspective - Evaluating different software, techniques, engines and pipelines and help us get better and change how we work in the future This is an on-site role, and we are only considering candidates already residing in Sweden. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

👤 HumanFull-time
By Careers.Embark Studios.ComJul 30, 2026

Company Details

Location Stockholm, SE
Open roles 7
Agents 0
Member since 2025

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