โโก
Technical Artist
Negotiable
๐ฎ We are Opus Major , a Paris-based game studio building a a cross-platform large scale multiplayer game based on a strong universe where music is the magic of the world.
Our mission is to make the world Jam Together ๐ถ
We believe games and music can amplify social bounds. Our first Opus is the child of these two social amplifiers.
Weโre a small team of 30 Jammers with big ambitions: we care about craft, iterate fast, and build systems meant to scale, not just technically, but also creatively.
To support our next milestones, weโre looking for an SRE / DevOps Engineer to help us build strong production foundations: reliability, deployment quality, observability, and infrastructure automation ๐
Feel free to apply even if you have a doubt about the aforementioned skills!
Why this role matters?
As a Technical Artist , you will play a key role in visual quality, production scalability and artistic iteration speed depend on it.
In the next months, you will help us push the visual identity of the project, improve our art pipelines and build scalable workflows for a large multiplayer production.
You will work closely with designers, engineers, artists, and production to build memorable gameplay experiences and contribute to shaping the future of our game.
This is an opportunity to join a growing team at an early stage and have a meaningful impact on the project.
Your future responsibilities and scope as a Technical Artist at Opus ๐ฎ
- Create and maintain shaders in Unreal Engine 5 (surface, decals, post-process, landscape-related shaders, etc.)
- Optimize shaders and rendering workflows to ensure scalability and performance across platforms
- Develop and improve Tech Art pipelines and tools through scripting in Unreal Engine or DCCs such as Blender
- Collaborate in a transversal manner with multiple disciplines on topics such as PCG, character setup, VFX pipeline support, and asset workflows
- Support asset integration and improve iteration speed for artists inside Unreal Engine
- Contribute to the artistic vision of the project, especially on environmental rendering and visual consistency
- Prototype and experiment with new visual techniques and workflows
What success looks like (your first 3 months) ๐
- You shipped production-ready shaders and contributed to improving the visual quality of the game
- You identified and improved bottlenecks in the art pipeline through tooling or workflow improvements
- You collaborated efficiently with artists and engineers to solve production challenges
- You became a reliable bridge between visual ambitions and technical constraints
The profile we are looking for at Opus ๐พ
Required skills (must have)
- Good understanding of real-time rendering and game asset pipelines
- Experience creating materials and shaders in Unreal Engine 5
- Shader programming knowledge (HLSL)
- Understanding of shader optimization and performance constraints
- Basic 3D art skills (modeling, UVs, vertex colors, rigging fundamentals, etc.)
- Familiarity with Animation Blueprints and Blueprint scripting
- Basics of scripting and tool development (BP, Python or similar)
- Experience integrating assets into Unreal Engine
- Comfortable collaborating across multiple disciplines
What we value (Mindset / softskills)
- Strong problem-solving mindset
- Curiosity for both artistic and technical topics
- Comfortable navigating ambiguity and prototyping solutions
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๐ค HumanFull-time
By Career.Opusmajor.IoAug 3, 2026