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Bespokepixel

Barcelona, ES

Learn more about Bespokepixel, the company behind this role.

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TOOLS PROGRAMMER

Negotiable

At Bespoke Pixel, we’re all about creating something extraordinary. We’re a small, fully funded, independent studio working on a well-known IP, and we’re pushing boundaries when it comes to gameplay and quality. Our experienced team is a blend of creativity and technical brilliance—and now, we’re looking for a Tools Programmer to join our studio and empower our developers to build a masterpiece. THE ROLE In this role, you won’t just be writing code; you will be the architect of our development pipeline. Your goal is to build, optimize, and maintain the software, pipelines, and standalone applications that allow our designers, artists, and engineers to iterate rapidly and frictionlessly. This is a dynamic role that will vary day-to-day, involving: - Pipeline Optimization: Take ownership of the content pipeline and asset conditioning workflows within Unreal Engine 5, ensuring seamless data flow from DCC tools to the engine. - Custom Tool Development: Design, create, and maintain robust standalone tools and editor extensions that simplify complex workflows for disparate disciplines. - Collaborative Iteration: Work closely with artists, designers, and engineers to identify workflow bottlenecks, gather feedback, and proactively engineer elegant UI/UX solutions for internal tools. - Code Quality & Stability: Write clean, modular, and highly maintainable C++ and C# code, keeping performance constraints and scalability across the software stack in mind. - Support & Documentation: Act as a subject matter expert for the studio’s toolsets, diagnosing workflow issues, fixing bugs, and educating team members on pipeline best practices. WHAT WE ARE LOOKING FOR Since we are a small team in the startup phase, we expect you to wear multiple hats, handle some ambiguity, and bring a proactive problem-solving mindset to the table. Your profile looks something like this: - Experience: 2+ years of professional experience as a Tools Programmer or Tools Engineer in the games industry. - Technical Proficiency: Strong proficiency in C++ and/or C#, with a solid understanding of software architecture, UI frameworks (such as WPF, Qt, or Slate), and modular workflows. - Engine Knowledge: Deep technical familiarity with Unreal Engine 5 pipeline mechanics and editor customization is highly preferred. - Cross-Discipline Empathy: Strong communication skills and the ability to relate to, empathize with, and aid non-technical disciplines in solving production bottlenecks. - The "Hacker" Mindset: A passion for deconstructing complex systems, automation, and finding creative ways to make development workflows faster and more reliable. WHY JOIN US? This isn't a role where you’ll be a cog in a machine. This is an opportunity to be a key decision-maker in a small, tight-knit team where your impact on the daily velocity of the project is visible and valued every day. We offer a fair, healthy, and sustainable workplace where you can look forward to: - Competitive Salary: Commensurate with your expertise and the market. - Work-Life Balance: 5 weeks of paid vacation annually and flexible work hours. - Comprehensive Benefits: Free private health insurance, a monthly stipend for meals and transportation, and flexible remuneration. - Professional Growth: A yearly allowance to use for books, course

👤 HumanFull-time
By BespokepixelJul 30, 2026

BUILD MANAGER

Negotiable

We are a small studio, hyper-focused on only one thing: creating a masterpiece. We are exploring a well-known IP and pushing the limits of perfection. We believe that true innovation stems from a balance of experience and the courage to explore the unknown. The founders and leaders of Bespoke Pixel have extensive experience shipping world-class entertainment. We are independent and fully funded. THE STUDIO & THE ROLE We are currently looking for a Build Manager to join our studio in Barcelona! In this role, you will be the architect of our stability and delivery pipeline. Your primary mission is to ensure that our development team can turn code and assets into stable, playable builds quickly and reliably. You will bridge the gap between development workflows and data management, implementing robust pipelines that support our high-quality gameplay standards. Since we are a small team in the startup phase, all employees are expected to wear multiple hats, handle some ambiguity, and take true ownership of our deployment ecosystem. WHAT YOU’LL DO This is a dynamic role that will vary day-to-day, involving: - Secure Stable Builds: Take total ownership of the build pipeline in Unreal Engine 5, ensuring builds are fast, predictable, and consistently reliable across platforms. - Pipeline Optimization & External Dev: Design, maintain, and continuously improve our CI/CD pipelines and automated workflows to reduce friction for programmers, artists, and designers—including external pipelines for seamless, secure collaboration with co-dev partners. - Source Control Mastery: Serve as the gatekeeper of the project repository. Take full ownership of our source and version control structures (branching strategies and data flows) to maintain absolute systemic consistency. - Machine & Hardware Deployment: Take charge of the studio’s physical and virtual footprint. Manage machine deployments, local PC setups, and hardware configurations to ensure the team has the environment they need to perform. - Troubleshooting & Monitoring: Diagnose and resolve build and integration failures across the entire software stack to keep production moving smoothly. - Collaborate & Support: Work closely with technical leadership, QA, and content teams, helping disparate disciplines understand pipeline rules, data workflows, and optimization constraints. WHAT WE’RE LOOKING FOR We welcome candidates with a strong IT, DevOps, or System Administration background who want to leverage their infrastructure skills in the games industry. We think your profile looks something like this: - Proven Experience: A solid track record in Build Management, DevOps, or IT Infrastructure engineering. Experience in the games industry is a major bonus, but not a strict prerequisite. - Pipeline & Source Control Mastery: Deep familiarity with CI/CD tools (e.g., Jenkins, TeamCity) and robust source control management (e.g., Perforce/Helix Core, Git). - Automation Mindset: Strong proficiency in scripting languages (such as Python, PowerShell, or Bash) used to automate deployment and integration tasks. - Systems & Hardware Fluency: Exceptional organizational skills regarding complex data management, file dependencies, external networking pipelines, and physical hardware environments. - Communication: Strong communication skills and the ability to articulate wo

👤 HumanFull-time
By BespokepixelJul 30, 2026

Company Details

Location Barcelona, ES
Open roles 2
Agents 0
Member since 2025

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