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Director, Game Science & Insights
Who We Are Founded in 2005, 2K is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios — including Visual Concepts, Gearbox, Firaxis, Hangar 13, Cloud Chamber and HB Studios — develop 2K’s portfolio of world-class games across multiple platforms, spanning sports, shooters, action, role-playing, strategy and more. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers are the professional publishing stewards of critically-acclaimed franchises such as NBA 2K, Borderlands, Sid Meier’s Civilization, BioShock, Mafia, WWE 2K, PGA 2K and XCOM. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work. We encourage all qualified applicants to explore our global positions. What We Need The Director, Game Science & Insights is a senior technical leader within the Game Science & Insights (GSI) organisation, reporting to the Senior Director, Game Science & Insights. This role focuses on proactive problem solving through causal inference, experimentation, predictive modelling and AI integration. Our data scientists act as strategic partners, turning complex business challenges into testable hypotheses, validating them through causal inference or controlled experimentation, and then scaling the successful findings into predictive models and AI systems that help the business anticipate change and address challenges before they occur. In this role you will lead and grow a multidisciplinary team of data scientists, data analysts and ML practitioners across our US, Ireland and UK hubs, using sophisticated player and commercial data to understand and influence engagement, retention and monetization across our AAA and live-service franchises — directly shaping product decisions and business outcomes. The scope is significant: you will own analytical operations including recurring analysis, ad-hoc insight, experimentation and the AI/ML systems that productionise our work. This is a hands-on, deeply technical leadership position. You are expected to be fluent in — and set the standard for — the modern data and AI stack we are deploying across the business today, and to keep 2K ahead of the curve as the technology landscape evolves . Our Technical Environment You will lead delivery on, and be highly proficient across, the platform and tooling we are actively deploying: - Cloud data platforms: Snowflake and Databricks — data modelling, performance, governance at scale. - Programming & modelling: Python as the primary language for analysis, experimentation, statistical modelling and machine learning; production-grade, well-tested code. - Analytics & BI: Tableau/ Power BI for data storytelling, self-service analytics and executive-ready reporting. - AI & generative AI: Claude and other large language models applied to data science workflows, insight generation and internal tooling; broad fluency in modern AI/ML and GenAI techniques and how to apply them pragmatically and responsibly. - AI-assisted engineering: GitHub and GitHub AI (Copilot) for version control, code review and AI-accelerated development across the team. - SQL: expert-level SQL underpinning all of the above. - Project Management: Experience with project management and communication tools such as Asana, Confluence, JIRA, and Slack. What You Will Do Game Science & Insights Strategy, Prioritisation and Execution - Define the technical direction for the team — setting priorities and driving successful execution of analytics, experimentation and AI/ML projects across the product suite. - Oversee the full AI/ML development lifecycle, from research and prototyping through to scalable deployment, monitoring and iteration on Snowflake and Databricks. - Champion best practice in machine learning engineering, MLOps and cloud-native development, embedding AI-assisted tooling (Claude, GitHub AI) into how the team works. - Direct experimentation and A/B testing initiatives, and apply causal inference to pinpoint winning strategies that boost conversion and long-term player value with precision. - Establish clear expectations for the effort required to deliver different types of analysis and data requests, manage bandwidth and bottlenecks, and ensure work progresses at quality and on time. - Oversee the development of risk registers and contingency playbooks, particularly around game releases, and inform the development or licensing of key tools used by GSI. Cross-Functional Partnership and Execution - Partner with product, commercial and marketing leaders to shape intelligent, player-focused solutions grounded in evidence. - Build strong partner relationships through honest, precise and consistent communication; evaluate, triage and prioritise incoming requests against team capacity. - Transform intricate analytics into compelling, actionable guidance that empowers leadership — including the C-suite — to lead with confidence. - Amplify the 2k and central data strategy by engaging the right cross-functional partners to build scalable, impactful solutions across the business. - Communicate team plans, actions and outcomes across all levels of 2K and Take-Two leadership. Leadership and Team Building - Lead, mentor and grow a multidisciplinary team of data scientists, data analysts and ML/software practitioners across Dublin and London, including individual contributors, team leads and managers. - Delegate meaningful authority to technical leads and data science managers so individual teams execute with velocity and autonomy, while retaining effective day-to-day visibility. - Detail specific guidelines and expectations for how each role can make the best impact, and foster a culture of innovation, ownership and continuous improvement. - Take primary responsibility for recruiting within your organisation, and maintain a strong external network from which top talent can be drawn for strategic roles. - Align team capacity to business needs when setting and adjusting FY OKRs, and proactively anticipate and address technical, managerial and procedural gaps (such as single points of failure) before they reach crisis level. - Jump in to provide direct, hands-on support when the team gets stuck or an all-hands-on-deck data emergency arises. Who We Think Will Be a Great Fit The ideal candidate is, first and foremost, passionate about optimising great player experiences through data-driven insight, experimentation and AI. They are a highly autonomous, technically credible leader who is consistently focused on sustainably increasing productivity and efficiency. They care deeply about their team and take strong ownership of each person’s professional development. They have the team seeking the ‘Why’ and ‘So What’ insights that move the needle, anticipate oncoming issues, and devise resourceful solutions. They are articulate and polished, and are ready to engage credibly with all levels of the organisation — from data scientists to the C-suite. They also bring a proven understanding of live-service games and how live services operate across genres today. Your Skills & Experience - Experience in data science / advanced analytics, working with very large, sophisticated and multi-dimensional data sets. - People-management experience, growing and developing teams of analysts and data scientists. - Deep, hands-on technical expertise across our stack: Snowflake, Databricks, Python, Tableau and expert SQL. - Strong applied fluency in AI and machine learning, including the use of Claude / LLMs and GitHub AI (Copilot) to accelerate data science and engineering, applied pragmatically and responsibly. - Strong command of user segmentation, targeting, A/B testing, controlled experimentation, causal inference and predictive modelling. - Experience overseeing the AI/ML lifecycle end-to-end — research, prototyping, deployment, MLOps and monitoring. - Experience identifying, communicating, managing and mitigating risk; comfortable managing ambiguity while solving ambitious problems. - Excellent verbal and written communication, with the ability to translate complex analysis into clear guidance for technical and executive audiences. - Proven track record contributing as part of a leadership team in a driven, fast-paced, creative environment, and collaborating across numerous internal and external teams. - Bachelor’s degree or higher in Computer Science, Statistics, Mathematics, Econometrics, Economics or a related field, or equivalent directly relevant industry experience; an advanced degree is a plus. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, only use 2K.com accounts. LI-Hybrid
Senior Gameplay Animation Software Engineer
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We are looking for a Senior Gameplay Engineer to contribute to the development of new animation features and gameplay mechanics at our new studio. In this role, you will be working closely with Animators, Design and Production to develop nuanced and sophisticated animation behaviors that authentically replicate the beautiful, continuous flow of modern field sports. You will help build the foundation, then iterate and innovate upon it to polish world-class, pitch-perfect gameplay for what will be the next massive sports franchise in our industry. What You Will Do - Collaborate closely with gameplay engineers / designers to identify and develop new gameplay features - Feature owner of key animation-driven gameplay mechanics, including complex locomotion, physical duels, and intricate foot-to-object interactions - Support requests and features for content creation tools and animation review, helping translate authentic athlete physics, momentum, and sudden changes of direction into interactive systems - Assist engineers in making the best use of existing and new animation features - Keep up to date with the latest industry work and implement these techniques - Write and maintain robust and performant code - Optimize code and debug animation issues as they arise What Will Make You A Great Fit - Bachelor’s degree in Computer Science or a related field (or equivalent work experience) - Excellent 3D math and linear algebra skills - Solid familiarity and experience with C++ - 3+ years of proven experience working with animation or gameplay systems - Implementation experience in one or more of the following areas: inverse kinematics techniques, procedural animation techniques, keyframe animation and forward kinematics - Ability to explain technical topics to people of varying levels of expertise - An eye for detail in creating dynamic, authentic, and responsive character animation - A deep love for video games (not just ours!) and a passion for sports culture, tracking everything from tactical team formations to what happens from the opening whistle to the final second of extra time Beneficial Qualifications - E xperience developing and shipping AAA games on Unreal Engine 4 and 5 - Master’s/PhD in a related field with a focus on animation related topics - Familiarity with Python and/or C# The pay range for this position in British Columbia at the start of employment is expected to be between $96,400 and $142,660 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
Artiste de végétation senior / Senior Vegetation Artist
Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons Gearbox Software, le développeur des titres à succès Borderlands , Brothers In Arms et Battleborn , est à la recherche d'un(e) Artiste de végétation senior pour son studio de Québec. Responsabilités - Créer des modèles et textures de végétation de haute qualité, incluant des textures de terrain (Biome); - Travailler avec l’équipe de design et s'assurer que les modèles supportent les objectifs de jouabilité; - Atteindre les cibles de style et de qualité établies par le directeur artistique; - Collaborer étroitement avec le directeur artistique technique et l’artiste en chef pour comprendre et, au besoin, établir des processus de production qui tiennent compte des contraintes techniques du jeu; - Créer la géométrie de base, appliquer des matériaux et ajouter du détail aux divers éléments; - Participer au développement de systèmes procéduraux utilisés pour appliquer la végétation à l'ensemble du jeu; Qualifications - 5 ans ou plus d’expérience en tant qu'Artiste 3D dans l’industrie du jeu vidéo; - Avoir livré au moins 2 titres multiplateformes; - Connaissances approfondies des techniques et des processus de création d’un jeu vidéo; - Expert de 3DS Max et ou un autre logiciel 3d équivalent; - Connaissances approfondies de SpeedTree; - Connaissances approfondies de Substance Designer/Painter, Photoshop et Zbrush; - Bonnes compétences de communication en français et en anglais; - Attitude enthousiaste, positive, proactive et axée sur l’équipe; C’est un plus - Expérience sur UE4/UE5. Notre engagement envers l’égalité des chances Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité
Senior Gameplay Analytics Engineer (Unreal Engine)
LI-Onsite Who We Are: 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! About the Role: We're looking for a Senior Telemetry Design Engineer to design the telemetry specs and frameworks that power our AAA games from early development through live operations. Operating within Central Services, you will bridge the gap between our Business and Technical Data teams. Your main goal: translate high-level business strategies into clear, actionable telemetry designs. By ensuring every data point we collect is tied to a specific business outcome, you'll empower our publishing and creative teams to drive growth and craft exceptional player experiences. What You Will do: - Turn strategic business goals into clear telemetry specs and frameworks designed for seamless implementation by the development team. - Define and enforce data standards, naming conventions, and data contracts to keep data consistent across all our games and prevent technical debt. - Work closely with studio developers to clearly define data warehouse requirements and ensure smooth implementation. - Partner with dev and Data QA teams to validate telemetry, troubleshoot bugs, and ensure data is accurate and ready for downstream teams to use. - Contribute directly to the studio codebase by writing telemetry hooks and providing hands-on integration support when needed. What You Need: - 5+ years of experience as a telemetry architect, telemetry designer, or data analyst in gaming, tech, or entertainment. - Proven experience designing and implementing scalable telemetry frameworks. - Solid understanding of the full Game Development Lifecycle, from initial design through Live Ops. - Deep understanding of data concepts like raw streaming data, data modeling, and metadata. - Proficient in Advanced SQL and working with platforms like Snowflake and Databrick
Senior Technical Artist
Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands , Tiny Tina’s Wonderlands , and Brothers in Arms , as well for continued development of acquired properties including Duke Nukem , Risk of Rain , and Homeworld . The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com . Senior Technical Artist Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Responsibilities: - Work with artists to create best practices and optimal workflows. - Communicate and work closely with programmers to develop new engine features. - Analyze memory and performance throughout a project's development. - Create efficient and user friendly shaders for use in game. - Analyse and communicate the technical challenges for art and design concepts. - Research and develop prototypes for art pipelines and help bring your coworkers’ ideas to life. Qualifications: - 6+ Years of industry experience. - Expert knowledge of Unreal Engine 5. - Proficiency in creating in-editor tools and pipelines. - Able to collaborate and work well with teams from various disciplines. - Take ownership of shippable quality content/systems that are memory efficient and performant. - Ability to think out-of-the-box to overcome technical challenges. - Ability to self-direct, and be autonomous when it is required. Bonus Points For: - Working knowledge of HLSL or GLSL. - Working knowledge of Python scripting or another programming language. - Ability to create procedural tools and assets. - Good knowledge of a 3D modeling application and an image editor. - Experience with current generation platforms (Xbox Series X/S, PlayStation 5). - Experience with other popular or proprietary engines (Unity, etc). - Strong balance of creative/visual aesthetics and technical skills. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis
Gameplay Engineer
As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life. What You’ll Do: - Work closely and constructively with design and art teams to realize creative ambitions. - Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc. - Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals. - Keep current on technological developments and advancements in the game industry. - Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks. - Partner closely with design, engineering, animation, and audio to further the goals of the project. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - 3+ years industry or related experience. - Previous experience being a contributor to a gameplay engineering team. - Strong 3D Math skills with C/C++ experience. - Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles. - Commitment to code quality, documentation and sound testing procedu
Sr. Manager, LQA
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What You Will Do - Organizational Leadership & Talent Development - Manage a regional LQA organization that includes people managers, individual contributors, and vendor resources. - Lead and mentor direct reports, including LQA Managers and Associate Managers, ensuring development, retention, and consistent performance. - Support training plans, hiring initiatives, and talent development within the regional LQA function. - Foster a collaborative, inclusive, and feedback-driven team culture with a focus on performance, mentorship, and growth. - Strategic Planning & Business Operations - Contribute to the departmental strategic planning process, providing input on staffing needs, tooling requirements, and budget forecasting. - Set and align team-level goals with departmental OKRs, managing schedules, work plans, and delivery metrics across projects. - Partner with senior Global Loc leadership to scale tooling, automation, and people operations as the LQA function expands. - Operate with significant latitude for decision-making, especially in areas of vendor oversight, issue escalation, and test strategy. - Quality Governance & Process Evolution - Oversee and evolve core workflows (test planning, triage, cross-regional bug handling, and reporting), ensuring quality across languages. - Review team KPIs, issue patterns, and milestone outcomes to drive continuous process and quality improvement. - Serve as a key escalation point for sensitive LQA issues—voice quality, localization bugs, systemic vendor problems, etc. - Executive Stakeholder Alignment - Colla
Senior VFX Artist
Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld. The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com . What We Are Looking For The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels. Responsibilities - Work with the visual effects team to create impressive real-time particle systems. - Build elegant materials in Unreal Engine 5 for particle systems and world geometry. - Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. - Produce basic 3D models, UV mapping, and simple animations when necessary. - Meet style and quality targets established by the Art Director. - Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game. - Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives. Qualifications - 6+ years of experience as a VFX Artist in the video game industry. - Shipped at least 2 multiplatform titles. - Experience with Unreal and Houdini. - Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. - Ability to collaborate within a multidisciplinary team. - Curiosity and a desire to improve our methods. - Demonstrated ability to solve complex problems. - Demonstrable mastery of artistic concepts and common practices. - Knowledge of the limitations of console games with fixed technical specifications. - Good understanding of the general art pipeline in a game studio. - Understanding of individual impact on performance in relation to the project's frame rate objectives. - Enthusiastic, positive, and team-oriented attitude. Our Commitment to Equal Opportunity Gearbox Entertainment
Senior Character Technical Artist | Artiste technique senior – Personnages
Qui nous sommes: Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux.Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin : Nous sommes à la recherche d’un·e artiste technique sénior·e spécialisé·e en animation technique et en gréage (rigging) de personnages pour guider le développement de systèmes de personnages expressifs et performants. Dans ce rôle, vous agirez à titre de responsable technique, aidant à définir les normes de nos flux de productions de personnages pour plusieurs titres. Vous servirez de pont entre l’animation, la conception artistique de personnages et l’ingénierie, en apportant la perspective technique et le mentorat nécessaires pour concevoir des outils évolutifs et de haute qualité pour nos équipes créatives. Ce que vous ferez : - Diriger la conception de gréages (rigs) de personnages complexes, en veillant à ce qu'ils respectent systématiquement des normes élevées en matière de fidélité visuelle et de performance en temps réel (runtime). - Guider l'évolution des ensembles d'outils d'animation internes en identifiant les lacunes des flux de productions et en recommandant des solutions Python/C++ à fort impact. - Mentorer et soutenir les artistes techniques de niveaux débutant et intermédiaire, en offrant des corrections techniques et en partageant les meilleures pratiques pour élever la qualité du travail de l'équipe. - Superviser et maintenir les normes de gréage, les structures squelettiques et la logique de déformation pour assurer la cohérence entre les projets. - Conseiller les partenaires de l'ingénierie sur les besoins concrets de l'équipe d'animation, en aidant à perfectionner les nœuds d'animation personnalisés et les systèmes en temps réel. - Évaluer et piloter les technologies émergentes (p. ex. : déformation basée sur l'apprentissage automatique, physique avancée) pour déterminer leur viabilité au sein de notre flux de productions. Ce qui fera de vous un bon cand
Senior Engineer, Server – NBA 2K
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We’re seeking a Senior Engineer with a passion for server-side development to join the NBA 2K team! In this role, you’ll take ownership across a broad technical landscape- working in distributed systems, large-scale computing, and efficient databases to build high-performance backend services. Your work will play a key role in delivering world-class online experiences that power one of the most popular sports game franchises in the world. This role reports into Lead Director of Programming. What You Will Do: - Work in the backend architecture and services that support NBA 2K’s online features - Design and optimize distributed systems to ensure scalability, reliability, and fault tolerance - Build and maintain large-scale computing solutions that handle millions of concurrent players - Develop efficient database structures and queries to support high-volume, real-time transactions - Deliver high-performance backend services with a focus on low latency and stability - Partner with engineering and design teams to enable seamless online gameplay experiences. Who Will Be A Great Fit: - 5+ years of professional software development experience, with a strong focus on backend and server-side systems - Strong proficiency in C++ with a solid understanding of object-oriented programming principles - Proficiency in one or more scripting languages such as Python, PHP, Perl, or Ruby, with a strong preference for Python - Understanding of distributed and scalable systems - Proven experience with multithreaded programming, driving efficiency and stability across large-scale, real-time environments - Demonstrated ability to research, evaluate, and integrate emerging technologies and trends to enhance team capabilities, platform performance, and product innovation - BS in Computer Science or equivalent experience in large-scale software development - Experience developing secure transaction systems, including virtual currency and account-based features, a strong plus - Skilled in database optimization, including connection management and query performance tuning - Familiarity with online gaming architectures and service design for live, connected player experiences - Working knowledge of SQL databases such as MySQL, Microsoft SQL Server, or similar systems - Video game console development experience is highly beneficial - Love for video games (not just ours!) This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $130,700 - $174,300 per year. New York State (inclusive of New York City): $117,700 - $157,000 per year. Wa
Localization Language Lead - Italian
TITLE : Localization Language Lead Italian Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need As part of our Global Loc 2.0 evolution , 2K is deepening its investment in language-specific leadership to improve the voice, cultural authenticity, and overall quality of our localized content. We are seeking a Game Localization Lead to own the linguistic direction and execution strategy for all Italian content across 2K’s game portfolio. This is an individual contributor role within the Content Localization (CLOC) team. You’ll serve as the key Italian language authority, working with minimal supervision across complex projects. You’ll apply deep linguistic and cultural expertise while partnering with developers, producers, QA, and publishing stakeholders to ensure language quality meets player expectations and platform-holder standards. What You’ll Do - Own the localization strategy, quality bar, and final sign-off for Italian content across all 2K titles - Review and edit localized content (in-game text, UI, scripts, VO) for tone, clarity, fluency, and cultural relevance - Develop, maintain, and enforce glossaries, style guides , and cultural content policies for the Italian market - Collaborate with cross-functional teams—localization producers, embedded LQA, marketing, publishing, and dev—to guide language decisions and alignment - Serve as the main linguistic escalation point for <strong
Senior Online Services Software Engineer
2K Sports Lab Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re looking for a Senior Online Services SE to help build the scalable multiplayer backbone of our next AAA sports title. In this role, you will own the full lifecycle of online features, primarily developing custom backend services and implementing the necessary game client logic, partnering with designers, artists, and producers to create seamless connected experiences. We value technical depth, a collaborative mindset, and adaptability as our team and technology evolve together. What You Will Do ● Design and build scalable backend services to support online features ● Develop the client-side systems in C++ needed for the online features in Unreal Engine ● Implement comprehensive monitoring and alerting for your services ● Partner with design, art, and production to shape online features ● Write clean, performant, and well-tested code ● Mentor team members and contribute to engineering culture ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 5+ years of software engineering experience in game development ● Proficiency in C++, Go, and Python ● Strong understanding of distributed systems and networking protocols ● Experience building online or multiplayer game systems ● Experience working with relational databases (e.g., PostgreSQL) ● Experience with Kubernetes, AWS, or similar cloud platforms ● Experience with observability tools (e.g., OpenTelemetry, DataDog) ● Familiarity with CI/CD concepts to support zero-downtime deployments ● Familiarity with event-driven architecture ● Excellent communication and collaboration skills across disciplines ● Adaptable and comfortable navigating a growing organization ● Bachelor’s degree in Computer Science or equivalent experience Beneficial Qualifications ● Familiarity with Unreal Engine 5 or similar game engines ● Track record of shipping AAA multiplayer titles ● Passion for playing or watching sports <p&
Director of UI/UX
Who We Are MAKE LIFE EPIC Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company’s dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development. CORE VALUES: GAMEPLAY FIRST Let gameplay drive decision making BE ACCOUNTABLE Deliver great work for the studio, the team & yourself PEOPLE FOCUSED Maintain an environment where people are happy EMBRACE ENTHUSIASM Find opportunities to contribute and collaborate WORK SMART Put effort where it pays off the most What We Need Firaxis Games is looking for a talented, motivated, and experienced Director to define the vision and execution for user experience (UX) and user interface (UI) design for a franchise in Firaxis’ future. The Director of UX/UI will deliver world class experiences for our players, while also improving the outcomes, quality, and efficiency of the UX/UI team. - You are OUTCOME focused and know how to deliver the appropriate quality for the milestone or release. - You know when speed is required and you know when it’s time to slow down and think through a problem. - Context switching is easy for you, as you can operate as a Director, a Lead or an Individual Contributor, focused on the Franchise or on multiple projects in the Franchise, multiple times within the same day. - You are able to direct the work across all UI development regardless of discipline, and you can define and drive the tooling and pipeline needs of the team. - You have excellent people and management skills. - You’re comfortable in Unreal Engine, Figma and every other tool or technology that emerges. - You can easily navigate multiple worlds of competing priorities. - You can build, grow and retain a world class team of design, art and /or tech professionals. - You know when to use a soft touch… a Bulldozer… or anything in between. Still here? Then we want to talk to you! What You Will Do - Lead a cross-discipline UI team team of UX designers (up to 10) - Work with Game Directors and Designers to translate goals and constraints into compelling user-facing experiences - Collaborate with other UX/UI Craft leads, ensuring strong cross-team relationships and communication - Present and pitch designs to the Creative Director, Game Directors and Franchise Leadership. - Produce UX design work such as competitive analysis, information design, content strategy, user stories, journey mapping, and accessibility standards - Work collaboratively across multiple teams within the Franchise to create consistency and resolve design discrepancies - Build flexible design systems that enhance our ability to deve
Senior Network Engineer
Who We Are: At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need: The 2K Network Operations team is responsible for the deployment, operations, and troubleshooting of our production and enterprise networks to support our studios and online games. The team is closely cooperating with various infrastructure and development teams. We are looking for a Senior Network Engineer to join the team that is implementing and maintaining 2k gaming networks from the Internet edge, core and security layer up to users’ connections. Our networks need to be scalable, and enable systems agility, while providing our hundreds of thousands of fans with the most stable platform. We work with other infrastructure and engineering teams to ensure new products and features have scalable architectures and will provide the performance our customers require. This role requires a traditional on-premise data center skill set and familiarity with cloud-based technologies. What You’ll Do - Ensuring that our existing network is running at its peak - Providing support to customers who are experiencing network related issues - Responding to and troubleshooting alerts as well as participating in our on-call rotation - Rolling out new network infrastructure to our various locations remotely around the world - Optimizing our automation and monitoring systems What Will Make You A Great Fit - You are willing to work in a fast-paced and cutting-edge environment with other highly skilled professionals. - You will be motivated to stay current with evolving technologies whilst developing skills that will help make 2K the best gaming company in the world. - CCNP/JNCIP certification or equivalent knowledge and experience&
Lead Character Artist
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need As Lead Character Artist, you'll drive the craft of exceptional characters across our diverse 2K titles and styles. You’re here to push our visual bar, mentor the team, and make sure our artists thrive while creating world-class characters. The ideal candidate brings a people-first approach. They love building teams and adapt easily to challenges in a constantly evolving industry. This role will be key in shaping the next generation of game development at 2K Shared Development Studios. What You’ll Do Drive our Character Artists across multiple 2K projects and styles to bring stunning characters to life, holding a high quality bar with a strong game-first approach. What You’ll Do - Build and grow our Character Artists through career development, performance reviews, and hiring, always setting the right conditions for our artists to succeed. - Work closely with Production and Directors to align on schedules and project priorities, structuring the work so our teams own their craft. - Partner with Tech Art, Animation, Concept Art and other teams to address challenges, making sure everything remains technically sound without compromising the vision. - Drive the adoption of new Character Art technologies, pipelines, and workflows by challenging what isn't working. - Partner with fellow Character Art Leads to unify the broader art team, bringing internal and external together as one cohesive team. - Stay hands-on when needed, stepping into the craft to uphold our highest quality bar. What Will Make You A Great Fit - Proven Experience leading Character Art teams through full development cycles with shipped games in their portfolio. - Enjoys growing and mentoring others, helping artists level up and take full ownership of their craft. Brings a deep game-dev experience, from early concept
Manager, Global Go-to-Market, NAM, Core Games
Who We Are 2K publishes some of the most recognized video game franchises in the world, including Borderlands, BioShock, NBA 2K, WWE 2K, PGA TOUR 2K, XCOM, and Sid Meier’s Civilization. Our marketing teams work in close partnership across regions and functions to deliver high-quality, player-focused campaigns that support our business goals. The Role The Manager, Integrated Marketing – North America is an execution-focused role responsible for supporting the delivery of North America marketing campaigns within established Global GTM frameworks. This role partners closely with Global GTM leadership, regional stakeholders, and cross-functional teams to implement campaign plans, manage assets and timelines, and ensure high-quality execution across assigned titles. The Manager does not own global strategy, investment decisions, or cross-functional orchestration. What You Will Do Reporting to the Director, Global GTM, you will: Campaign Execution & Delivery - Support the execution of North America marketing campaigns for assigned titles, following established global strategy, positioning, and campaign frameworks - Coordinate campaign timelines, asset delivery, and executional milestones across internal teams and external partners - Track execution progress and flag risks or delays to leadership Cross-Functional Coordination - Partner with creative, media, social, retail, and agency teams to ensure assets are delivered on time and aligned to approved campaign plans - Serve as an executional point of contact for North America campaign components, escalating issues as needed - <span style="font-family: helvetica, arial, sans-serif; font-size:
Senior Engine Programmer
As a Senior Engine Programmer at Cloud Chamber, you will be responsible for designing, implementing, and optimizing game engine features and tools for the next BioShock. You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming capacity. Your generalist programming skills and previous experience in C++ will allow you to contribute meaningfully to multiple aspects of our Core Tech Features. By joining our talented, distributed development team, you will collaborate with members of the other Core Tech Features to holistically approach and ensure the smooth operation of the game team to bring the richly imagined world of BioShock to life. What You’ll Do: - Provide technical designs for new features and/or changes in the engine. - Collaborate with programming and production teams to devise optimal programming solutions. - Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project’s technical requirements. - Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry. - Participate in the development of low-level systems like streaming, generic serialization, and more. - Write code that fulfills the functional and technical requirements of the project. - Work closely with other game developers to define and implement the vision of our game. - Maintain and manage our core engine and assist with integrations from Epic. - Partner with the engine vertical team to envision and execute the strategy of how we can modify the engine to better serve the needs of this project. - Own and drive performance related-issues.&
Director, Insights, NBA
Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need The Director of NBA Insights provides strategic leadership and vision for the NBA 2K franchise’s global research initiatives. This role is responsible for developing the infrastructure and narratives that support a player-first approach across the organization. It scales outstanding insight tools, deepens understanding of the Total Addressable Market (TAM), and ensures player-centric data informs franchise strategy and global marketing resonance. Come join a growing team and org within 2K! This role is required to come onsite 3 days a week in our Novato, CA HQ location. What You Will Do - Strategic Insight Tools : Identifies, develops, and scales industry-leading insight tools through vendor prioritization and in-house development in partnership with the internal Data Science and Experimentation team. - Foundational Player Knowledge: Coordinates deep-dive research to broaden the organization's understanding of current players and the Total Addressable Market (TAM) to identify new growth opportunities. - Integrated Storytelling: Uses advanced insight tools and player knowledge to advise, influence, and champion a player-first approach across Marketing, Commercial, and Product business unit initiatives. - Executive Partnership: Collaborates with senior leadership and VP-level stakeholders to ensure player insights are integrated into the 1–3 year franchise roadmap. - Team Leadership: Directs the global NBA Insights team, encouraging a culture of technical excellence and overseeing the career development of management-level reports. What Will Make You a Great Fit - Strategic Vision : Ability to architect a long-term technical and narrative insights roadmap. - Executive Presence: Proven experience influencing senior leadership through high-impact storytelling. - I nternal Partnership:</strong&g
Expert Gameplay AI Software Engineer
2K Sports Lab Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re looking for an Expert Gameplay AI Software Engineer to help build the intelligence behind our next AAA sports title. You’ll design and implement AI systems that drive team-based decision-making, play selection, positional awareness, and realistic athletic behavior in Unreal Engine 5. We need someone who combines deep algorithm expertise with a passion for team sports and a collaborative approach to working with designers, animators, and gameplay engineers. What You Will Do ● Architect and build AI systems for team-based sports gameplay in UE5 ● Design decision-making frameworks for play selection, formations, and tactics ● Develop positional awareness and spatial reasoning for AI-controlled players ● Optimize AI performance for multi-threaded, performance-critical environments ● Partner with designers, animators, and gameplay engineers to deliver features ● Mentor engineers and contribute to team-wide technical growth ● Write clean, performant, and well-tested C++ code ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 8+ years of software engineering experience in game development ● Expertise in C++ and Unreal Engine 5 ● Strong algorithm and data structure design skills ● Experience with multi-threaded programming in performance-critical environments ● Deep understanding of team-based sports and competitive game dynamics ● Excellent communication and collaboration skills across disciplines ● Bachelor’s degree in Computer Science or equivalent experience ● Passion for playing or watching sports Beneficial Qualifications ● Track record of shipping AAA sports or simulation titles ● Familiarity with modern console hardware and optimization techniques The pay range for this position in British Columbia at the start of employment is expected to be between $114,300 and $169,140 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business cons
Senior Gameplay Animator
As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life. What You’ll Do: - Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. - Work closely with programmers and designers to support a multitude of features. - Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems. - Participate in reviews with the gameplay team, give and receive constructive feedback. - Communicate and collaborate with members of other disciplines as needed. - Estimate the time required to carry out your own tasks and to meet deadlines. - Provide knowledge and solutions for everyday animation challenges. - Work closely with programmers to establish and refine the animation pipeline. - Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation director's vision for the project. - Collaborate with cross-disciplinary teams to integrate animations into the game. - <span style="font-size: 12pt; font-family: helvetica, arial, sans-serif;
Manager, HRBP & Labor Relations
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The Manager, HRBP & Labor Relations is a key member of the Shared Development Studios (SDS) North America HR team, reporting to the Sr. Manager, HRBP. This role serves as a strategic and operational HR partner across a diverse portfolio of client groups spanning our Motion Capture Studio, Research & Insights, and Global Services functions — a combined population that is dynamic, distributed, and central to how SDS delivers for our studios. Labor relations is a meaningful part of this role. You will be the primary HR point of contact for our unionized MoCap workforce and the go-to resource for CBA interpretation and compliance across the organization. But this is a full HRBP role, not a pure LR role — we're looking for someone who brings both the relationship-building instincts of a great business partner and the technical grounding to navigate a union environment with confidence. This is a hybrid role based in our Petaluma, CA studio. What You Will Do HRBP Partnership - Serve as the day-to-day HR partner for client groups across MoCap, Research & Insights, and Global Services, building trusted relationships with managers and employees at all levels. - Partner with leaders on org health, workforce planning, talent development, and employee engagement across a varied and distributed population. - Provide coaching and guidance to managers on performance, development, and team effectiveness. - Develop recruiting strategies with hiring managers; liaise with recruiters to provide context on staffing needs, role fit, and budget guidance. - Partner with HR COEs and the broader HRBP team to deliver seamless HR programs and processes across the organization. Labor Relations <u
Senior Manager, International GTM - EMEA LATAM, NBA 2K
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers are the professional publishing stewards of 2K's portfolio, which currently includes several AAA, sports and entertainment brands — including global powerhouse NBA® 2K, renowned BioShock®, Borderlands®, Mafia, Sid Meier's Civilization® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchises, TopSpin 2K25, and the critically and commercially acclaimed PGA TOUR® 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need As Senior Manager, International GTM for EMEA, you will be a senior strategic leader responsible for shaping and executing the regional go-to-market approach for NBA 2K across the region. This is not an executional support role. We're looking for someone who can build the regional strategy from the brief up, own paid media planning end to end, and show up as a credible, trusted face of the brand for our most important external partners. You'll work in close partnership with the global marketing team to ensure our campaigns are globally coherent and locally effective. This role requires someone who thinks strategically, operates with urgency, and builds strong relationships across internal teams and external partners alike. What You'll Own - Regional GTM Strategy: Lead the development and delivery of EMEA go-to-market plans that translate the global campaign into regionally effective, culturally resonant marketing. Serve as the regional strategic voice, advocating for local nuance without losing the thread of the global brief. - Paid Media Planning and Execution: Own the paid media strategy and execution for EMEA from annual planning and channel mix through in-market optimization and performance evaluation. Act as the senior lead in agency relationships, holding partners accountable to both the brief and the business targets. - External Partner Management: Serve as the primary external-facing representative for NBA 2K across EMEA, building and managing relationships with key agency, media, and marketing partners. Set the tone for how the brand shows up in every external conversation and ensure executional excellence across all partner-led activity. - Cross-Functional Collaboration: Partner closely with Community and Creator, Paid Influencer, and Product Marketing leads to ensure EMEA is fully integrated across all GTM pillars. Champion a more connected w
Senior Site Reliability Engineer
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. The Team The 2K SRE team owns the infrastructure behind every player connection—All 2K game services, account platforms, CI/CD pipelines, and developer tooling spanning AWS, GCP, and on-premises data centers across multiple global regions. Global launch windows and live-service events push systems to their limits, and this team is expected to hold the line. Post-mortems here focus on systems, not people. Automation is the default answer to repetitive work. The infrastructure keeps millions of players connected, and the team takes that seriously! The Role The Senior SRE at 2K is a hands-on technical leader—shaping production infrastructure across multiple clouds and regions while partnering with network engineers, systems architects, and game studio developers. This is an ownership role: driving technical direction, influencing reliability from architecture review through production operation, and closing the gap between what engineering ships and what players experience. What You'll Do Platform & Infrastructure - Design, build, and operate scalable multi-cloud and hybrid infrastructure using Terraform, Pulumi, and GitOps workflows (ArgoCD, Flux). - Own Kubernetes platforms (EKS, GKE) end-to-end cluster lifecycle, multi-tenancy, networking (Istio, Cilium), and autoscaling. - Push progressive delivery patterns (blue/green, canary) across game service deployments. Observability & Reliability&
Live Ops Manager
Cat Daddy Games, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun, dedicated family of incredibly hardworking game developers. We have shipped games on almost every genre and platform, with a current focus on mobile games. What We Need Cat Daddy Games is seeking a Live Ops Manager to create and execute the day-to-day monetization strategy of WWE SuperCard. We are looking for an individual who has a passion for games and can manage live events from the initial design to final release while remaining focused on the best possible player experience. The Live Ops Manager makes real-time decisions that influence the economy and engagement of the game while charting the course forward with careful planning. The ideal candidate is dependable, self-motivated, and persistent in ensuring successful plan execution. This is an individual contributor role and focuses primarily on management of the in-game store and event calendar, along with designing new formats and themes for future Live Ops. What You Will Do - Develop daily in-game content plans, including events, sales, and promotions to drive consistent and sustainable growth in engagement and monetization. - Own the day-to-day live ops calendar and work with other members of the Live Ops team on economy balance, sustainability, and player engagement. - Communicate ideas to stakeholders, integrate feedback and direction, and drive the implementation of approved plans. - Tune and balance gameplay and monetization systems based on qualitative and quantitative data analysis. - Be a community advocate. Listen to Community sentiment and react when necessary. - Develop measurable criteria to determine success of an event and utilize findings in subsequent releases. - Monitor key player metrics on a real-time basis to determine user trends and behavior. - Recognize and stay abreast of trends, patterns, and consumer preferences in mobile gaming. Who We Think Will Be A Great Fit - Proven experience in mobile application design. Experience with applied mathematics and in-app economies is desired. - Solid understanding of the mobile app landscape from a design perspective, including economies, data analysis, and back-end environments. - Demonstrated experience using bespoke tools and content management systems to drive, schedule and execute live ops events and content. - Proficiency in Microsoft Excel and Google Sheets, specifically in formula creation and management. - Strong communication & presentation skills (verbal and written). Ability to produce effective design documentation. - Must value operating in a collaborative and cooperative environment. At Cat Daddy, we believe diversity of experience is fundamental to crafting accessible and fun gaming experiences for *all* of our players. We encourage everyone to consider being a part of our team. We are an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. The pay range for this position in Washington at the start of employment is expected to be between $85,700 and $126,860 per year. However, base pay offered is based on market location, and may vary further depending on i
Multimedia Specialist
Who We Are MAKE LIFE EPIC Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company’s dynamic development process that results in the creation of ground breaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development. CORE VALUES: GAMEPLAY FIRST Let gameplay drive decision making BE ACCOUNTABLE Deliver great work for the studio, the team & yourself PEOPLE FOCUSED Maintain an environment where people are happy EMBRACE ENTHUSIASM Find opportunities to contribute and collaborate WORK SMART Put effort where it pays off the most What We Need The Multimedia Specialist serves as a core technical and creative contributor to the studio’s video operations. This role is responsible for the end-to-end execution of community and marketing assets, including high-fidelity game capture, on-set production, and post-production editing. Working under the guidance of the Marketing Content Lead, the Associate ensures that video content for internal studio communications and external marketing channels aligns with the studio’s creative vision and 2K’s global publishing standards. What You Will Do - Game Capture & Visual Asset Creation: Execute professional-grade in-game capture, ensuring all visual settings, frame rates, and performance benchmarks meet the highest standards for marketing and archival use. - Studio Production: Support on-set shoots for developer interviews and studio content; operate cameras, manage professional lighting setups, and oversee teleprompter operations. - Video Editing & Post-Production: Edit video assets for owned and social platforms (e.g., Web, X, Instagram, YouTube) using the Adobe Creative Suite, including basic motion graphics, captioning, and audio leveling. - Live Broadcast Engineering: Assist in the management of the on-site broadcast suite, helping oversee signal flow, hardware configuration, and real-time stream encoding for live events. - Technical Maintenance: Maintain studio hardware and software readiness, ensuring all equipment is updated and technical documentation (signal flow, checklists) is current. - Internal Communication Support: Produce and edit internal video content for executive showcases and milestone reviews; provide A/V support for studio-wide meetings and developer roundtables. - Cross-Functional Collaboration: Coordinate with studio leads and 2K publishing partners to ensure content deliverables meet established messaging and timing goals. - Asset Security: Maintain strict confidentiality and security protocols when handling unreleased game footage and sensitive stakeholder presentations. Core Competencies - Technical Mastery: Applies specialized knowledge of video production workflows and broadcast hardware to complete routine and moderately complex assignments. - Operational Excellence: Sets objectives for own work area to meet project goals; typically works with minimal supervision on daily tasks. - Problem Solving: Identifies and reso
ARTISTE TECHNIQUE - LOOKDEV / RENDU| Technical Artist - Lookdev
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across maultiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need We’re looking for a mid-level Technical Artist who is passionate about building high-quality materials, improving performance, and creating tools that empower artists and developers. You’ll collaborate closely with art, engineering, and production leadership across multiple titles and regions, contributing to shared pipelines while learning from experienced teams. This role offers the opportunity to grow your technical and creative skillset while helping shape content you’re genuinely excited to create. What You’ll Do - Develop, maintain, and optimize material and shader workflows across multiple projects - Profile and improve rendering, memory, and asset performance on target platforms - Build and support artist-friendly tools to streamline content creation and iteration - Collaborate with artists and engineers to translate visual goals into efficient technical solutions - Help define best practices for materials, asset setup, and performance budgets - Troubleshoot content and pipeline issues, providing clear documentation and guidance - Support cross-studio teams by sharing tools, workflows, and technical standards What Will Make You A Great Fit - 3–4 years of professional experience as a Technical Artist or in a closely related role - Strong understanding of real-time rendering, materials, shaders, and asset optimization - Experience working with modern game engines (e.g., Unreal Engine, Unity, or similar) - Proficiency with scripting or programming languages such as Python, C#, or HLSL - Solid knowledge of 3D art pipelines, including modeling, texturing, and asset integration - Ability to communicate effectively with both technical and non-technical team members - Nic
Producer - Technical (12 month contract)
Department Production Location(s) Prague Reports To Senior Producer Job Type (Permanent, fixed term, internship) 12 month contract Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary We are seeking an experienced and highly organized Producer to join the team at Hangar 13. In this role, you will drive the successful delivery of key features and content for our upcoming AAA titles, ensuring projects are completed on time, within scope, and at the highest quality. You’ll collaborate closely with cross-functional teams—including design, art, engineering, and QA—to define goals, establish workflows, and remove obstacles that stand in the way of development progress. Duties and Responsibilities - Create, iterate and track schedules and processes for game features and assets. - Drive the completion of project goals, objectives and deliverables for time and quality. - Monitor the balance of time and resources. - Work with production teams, leads and software engineers to provide information in order to ensure that project goals, objectives, and deliverables are achieved. - Ensure great communication of the vision and targets across the team and make sure that appropriate review forums are established. Identify and communicate all roadblocks and bottlenecks and make recommendations for adjustment as appropriate. Essential Skills, Attributes and Experience - Proven experience as a Producer in Games - Solid understanding of gamedev technologies, pipelines, and software development lifecycles - Passion for and extensive knowledge of contemporary videogames. - Excellent verbal and written communication skills. - Excellent communication and organizational skills (timekeeping, scheduling, etc.) with ‘how can I help’ attitude. - Excellent project management skills. - Experience in game production experience. - Experience with JIRA and Confluence - Experience working with different production methodologies - Strong proficiency with MS Office/G Suite tools Highly Desirable - Experience shipping a AAA/AA Game - Ideally have wor
Senior Technical Product Manager
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need We're looking for an experienced Senior Technical Product Manager to drive the vision, strategy, and execution of tooling initiatives across SDS. This role is first and foremost about product management : defining the right problems, identifying the right solutions, and delivering meaningful impact to SDS teams and our studio partners. At the same time, you'll bring the project management skills and precision needed to guide teams through sprints, tasks, and delivery. What You Will Do - Own the product vision and strategy for multiple SDS tooling efforts across their lifecycles, from initial proposal and greenlight, through development and release. - Translate ambiguous problem spaces into clear opportunities and measurable outcomes that deliver value for our partners. - Capture and validate requirements, develop roadmaps, conduct competitive analysis, customer interviews, lead strategy discussions, and develop critical metrics and reporting. - Define and track key success criteria (e.g., adoption, efficiency gains, user satisfaction) to guide prioritization and investment. - Support agile planning by coordinating sprint cycles, backlog refinement, and release schedules to keep delivery predictable. - Regularly communicate progress, outcomes, and risks to SDS leadership, executives, and customers. Who We Think Will Be A Great Fit - 5-7+ years of product management experience, ideally with exposure to technical tools, platforms, or pipelines. - Strong ability to balance strategic vision (why/what) with practical delivery (how/when).</
Senior AI Engineer
Cloud Chamber is seeking a Senior AI Engineer to join our talented development team to further push the development of the AI Systems and AI Archetype for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to crystallize that ambition, helping to support several AI systems, and bring several AI Archetypes to life. In this role, you’ll collaborate with an engaged team to push the state of the art and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are bold, brave, and believe in an iterative, experimental approach to game development, moving comfortably between design and engineering, collaborating and communicating ambition and limitations. What You’ll Do: - Collaborate with the team to: - Iterate and polish existing AI Systems and Archetypes. - Bring new Archetypes into existence. - Take confident ownership over the architecture and implementation within the systems of your domain. - Work on implementation and maintenance of AI behavior tree and associated systems. - Focus and help plan for ensuring all of our AI Systems and Archetypes operate performantly and within memory budgets. - Improve design-facing tools for authoring and scripting combat encounters. - Create and maintain technical documentations. - Review the work of other engineers and share expertise in your area of knowledge. What We’ll Do Together: <span style="font-size: 12pt; font-family: helvetica, arial, sa
Senior Gameplay Animator
As a Senior Gameplay Animator at Cloud Chamber, you will be part of a remarkably talented team of animators who are tasked with breathing life into the world of BioShock. You will be responsible for the creation of exemplary gameplay animations as well as implementation and optimization of your work in the Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world of BioShock to life. What You’ll Do: - Create gameplay, AI, and scripted animation that matches the visual style of the game, using both keyframe and augmented mocap techniques. - Work closely with programmers and designers to support a multitude of features. - Collaborate with Senior Animators on complicated sets of animation data to fulfill various gameplay and AI systems. - Participate in reviews with the gameplay team, give and receive constructive feedback. - Communicate and collaborate with members of other disciplines as needed. - Estimate the time required to carry out your own tasks and to meet deadlines. - Provide knowledge and solutions for everyday animation challenges. - Work closely with programmers to establish and refine the animation pipeline. - Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation director's vision for the project. - Collaborate with cross-disciplinary teams to integrate animations into the game. - <span style="font-size: 12pt; font-family: helvetica, arial, sans-serif;
Senior Gameplay Engineer
Sr. Gameplay Engineer (Temporary) Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need We are looking for a Senior Gameplay Software Engineer to join a forward-looking R&D team focused on high-impact technology exploration. Operating as a fast-moving, highly efficient team, we are piloting cutting-edge toolsets and workflows designed to streamline development and explore what the future of AAA game production looks like. In this role, you will own the character movement and player control systems at the heart of our unannounced project. You will bring deep Unreal Engine 5 expertise and a passion for responsive, authentic movement to a close-knit, veteran team of craft experts who communicate at a high level but also love getting hands-on with the code. This role demands hands-on mastery beyond the character on the screen—you'll own the broader player-side surface including player systems, inventory, and dynamic gameplay data pipelines. What You Will Do ● Design and implement character control systems that feel responsive, authentic, and physically convincing. ● Architect and extend character movement using Unreal Engine's Character Movement Component (CMC) or Mover Plugin. ● Collaborate daily with animators, designers, and gameplay engineers in a highly collaborative, flat-structure environment. ● Prototype, test, and polish gameplay systems from concept to production-ready states using modern R&D workflows. ● Own the broader player-side stack alongside character work, including inventory, equipment, gameplay scripting interfaces, and the data flowing into the UI. ● Partner with designers to keep HUDs and player-facing screens tightly coupled to gameplay state, maintaining clean ownership of where data lives and how it propagates. ●
Manager, FP&A
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The Manager, FP&A serves as the critical financial bridge between the Studio, Publishing and other operational partners. Rather than just reporting numbers, you will act as a Business Partner, working side-by-side with Studio Heads and Operational Partners. You will support 1-2 Studios and be responsible for ensuring that financial models reflect the unique "personality" and requirements of each business line while maintaining the rigor of our global financial standards. You will be comfortable in presenting findings and analysis to leaders, explaining narrative and drivers associated with variances to help influence business decision making. You will be comfortable operating with limited supervision, conferring with senior managers only on highly complex or unusual items outside the day-to-day. What You Will Do - Studio Business Partnership: Act as the primary financial point of contact for 1-2 Studio Leaders and Operational partners. Translate complex P&L data into actionable business narratives that help Studio Heads make informed decisions. You will operate with limited supervision, conferring with senior managers only where required - Communication: Present financial analysis to leadership with clarity and impact, clearly articulating key drivers and the “so-what” so as to influence business decision making - Collaborative Budgeting & Planning: Drive the Annual Operating Budget process by partnering deeply with Studio management. Ensure that resource assumptions and project plans are grounded in both studio reality and corporate financial targets. - Operational Decision Support: Provide Studio leadership decision modeling and scenario planning across lif
Senior Rendering Programmer
As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You’ll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life. What You’ll Do: - Execute creative technical solutions based on concept art and art direction. - Translate Art direction into rendering code, shaders and systems. - Create new tools and efficient pipelines for content production. - Debug visual and performance issues related to rendering. - Effectively communicate with artists towards performant solutions. - Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques. - Mentor junior programmers. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Bachelor’s degree in Computer Science or related discipline. - 5+ years industry or related experience. - Experience shipping at least one AAA console and/or PC game. - Previous experience working in a senior role as a Graphics or Rendering Programmer. - Strong 3D Math skills. - Strong C/C++ experience. <li style="f
Senior Gameplay Designer
Who We Are Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio has three locations around the world: Brighton (UK), Brno & Prague (Czech Republic), working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish. We strive to be a studio where our team members know they can make a difference and grow professionally alongside creating games they are proud of. What We Need Hangar 13 is in search of an experienced and highly skilled Gameplay Designer who has a passion for creating compelling gameplay features and mechanics. You will take ownership of large portions of the player character, driving core combat and moment-to-moment gameplay from initial ideation to final implementation. Working closely in cross-discipline pods, you will ensure these features are fun, balanced, and seamlessly integrated into the overall player experience. What You’ll Be Doing: - Owning player character systems, mechanics and features. You are expected to continuously shepherd, develop, progress and iterate the gameplay topics that you are responsible for. - Pitching, prototyping, implementing and polishing moment-to-moment and minute-to-minute gameplay mechanics - Continuously collaborating with stakeholders to ensure feature direction and development is aligned and on-track, and dependencies consistently accounted for. - Proactively identifying and mitigating potential issues or risks with your features before they impact the team. - Continually ensuring the effective utilization of your features in the game through proactive evangelism and skillful communication with studio team members - Thoughtfully analysing, validating and incorporating feedback from the team and external user testing - Authoring and maintaining well-written, quality design documentation What We’re Looking For: - Passion for owning and iterating on mechanics that meet the project vision and deliver the highest quality gameplay experience. - Possesses a first-principles approach to design, with the ability to break down complex problems and prioritize requirements to achieve the desired gameplay feel within the project’s vision and scope. - Self-sufficient and a proactive problem-solver who persistently and consistently resolves blockers and finds solutions independently - but not at the expense of collaboration - Highly capable of communicating with and being mindful of the needs of and effects to other stakeholders (e.g. programming, animation, tech anim, AI) across multiple locations - Strong understanding of balancing and tuning systems to achieve the target feel of a feature - High level of technical expertise with strong provable scripting ability - Shipped one or more AAA game titles in a Gameplay / 3Cs Design role or similar
Senior Director of Product Management, Video Games
Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K’s portfolio of world-class games across multiple platforms. Include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need We are hiring a Sr. Director of Product & Analytics to help shape and steward the product direction for a new IP franchise at 2K. This role plays a central part in sharpening our understanding of the target player, strengthening our value proposition, and ensuring our product strategy reflects real player and market signal. This leader will bring together product management and analytics into a cohesive way of working. That includes shaping product strategy, defining how we measure success, guiding prioritization, informing engagement and monetization approaches, and ensuring our roadmap is grounded in evidence and aligned with broader franchise objectives. Success in this role requires integrated thinking, influence, and alignment. You will partner closely with Studio leadership in Design, Creative, Engineering, and Production, as well as Publishing teams in Research & Insights, Commercial, Marketing, and Operations. The expectation is to deliver a cohesive product perspective that connects player experience, market positioning, and business outcomes. Through clear reasoning, structured tradeoffs, and evidence-based recommendations, you will help build shared understanding and make the right path forward clear. Product and Analytics are intentionally combined in this phase. You will lead Product Management and a Director of Analytics, embedding insight generation directly into product planning and decision-making. You will also help establish the foundations and operating model that allow Analytics to evolve into a standalone growth function as the franchise matures. What You Will Do - Shape and evolve the product strategy: - Partner with Studio and Publishing leadership to refine the product vision, target player definition, and differentiated value proposition - Help frame the key product bets across core gameplay, progression, economy, and long-term engagement systems - Translate strategic direction into structured product plans with clear hypotheses, measures of success, and explicit tradeoffs - Provide roadmap clarity
Senior Producer
WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. What we need: We are looking for an experienced Senior Producer to lead multiple areas and crafts, while also driving features from inception to completion. The ideal candidate is an adaptive planner and problem solver who can collaborate with development partners to create, track, and manage production schedules with clear, actionable goals. Additionally, the Senior Producer will need to successfully partner with department leads as well as individual contributors to identify risks, manage feature scope, and ensure deliverables have proper signoffs and are completed on time. Working closely with studio and production leadership, you will act as a driving force for consistent processes, team health / culture and the mentoring of the next generation of production talent. Responsibilities: - Production Management & Delivery: Act as the production leader for multiple features and/or departments, taking accountability for the quality, upkeep, and timeliness of milestone deliverables from concept to completion. - Schedule & Goal Creation: Collaborate with area leadership and partners to create, organize, track, and manage feature and/or department schedules with actionable goals. - Risk & Scope Mitigation: Actively identify complex development, project, or personnel risks in a timely manner; suggest effective mitigation strategies and aggressively manage feature or scope creep. - Feature Ownership: Lead specific features from inception to completion as a Feature Owner, partnering with other producers to identify dependencies, eliminate bottlenecks, mitigate risks and ensure seamless execution. - Issue Resolution: Use a critical thinking mindset to identify, track, manage, and resolve project impediments daily by proactively providing solutions to ensure no "dangling threads" slow down team progress. - Team Communication: Organize and report project updates, feature statuses, and strategic vision clearly to the appropriate teams at the appropriate times while understanding that different audiences require different approaches. - People & Staff Management: Provide day-to-day management, mentoring, and leadership to the production staff, delivering actionable growth plans and regular feedback to direct reports. Who you are: - An Adaptive Planner & Doer: An opportunistic self-starter who proactively identifies what needs doing and owns it, making tough, timely decisions to achieve project goals. - A Trusted Collaborator: A professional, respectful, and approachable diplomat who excels at building bridges, managing different personalities, and influencing without authority. - An Expert Communicator: </st
MLOps Engineer
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need The MLOps Engineer is responsible for designing, implementing, and managing the end-to-end lifecycle of 2K’s machine learning models. Beyond building individual models, this role focuses on creating the automated systems that facilitate training, deployment, monitoring, and retraining at scale. As an advanced professional, the MLOps Engineer ensures that ML infrastructure is robust, performant, and capable of adapting to evolving player behavior, providing the heavy lifting required for seamless ML deployment across 2K’s global titles. What You Will Do - ML Lifecycle Automation: Lead the design and maintenance of end-to-end ML pipelines covering data ingestion, feature engineering, model training, and deployment. - Model Serving Architecture: Architect and manage scalable model serving infrastructure (API-based or streaming) utilizing tools such as Databricks Model Serving, Seldon, or SageMaker. - Feature Store Management: Implement and maintain a centralized feature store to ensure consistency and low-latency access between training and real-time inference. - CI/CD for Machine Learning (CT): Develop and optimize Continuous Training (CT) pipelines that automate model retraining based on performance decay or new data availability. - Monitoring & Observability: Implement specialized monitoring for ML assets, tracking model drift, feature skew, and prediction latency to ensure high-quality player experiences. - Cross-Functional Collaboration: Partner with Data Scientists to refactor experimental code into production-ready, modular, and testable components. - Resource & Cost Optimization: Manage and optimize the infrastructure costs of GPU/CPU clusters, ensuring training jobs are balanced for performance and budget eff
Artiste technique senior | Senior Technical Artist
Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous recherchons Gearbox Software est à la recherche d'un(e) Artiste technique senior qualifié(e) et motivé(e) pour prendre en charge des systèmes artistiques complexes, des effets et des shaders pour nos projets. Le rôle d'Artiste technique senior vise à combler le fossé entre l'art et la programmation, en intégrant le contenu et les fonctionnalités artistiques tout en respectant la vision artistique et les contraintes techniques. Responsabilités - Travailler avec les artistes pour établir les meilleures pratiques et des flux de travail (workflows) optimaux. - Communiquer et travailler en étroite collaboration avec les programmeurs pour développer de nouvelles fonctionnalités de moteur. - Analyser la mémoire et les performances tout au long du développement d'un projet. - Créer des shaders efficaces et conviviaux pour une utilisation en jeu. - Analyser et communiquer les défis techniques liés aux concepts artistiques et de design. - Rechercher et développer des prototypes pour les pipelines artistiques et aider à donner vie aux idées de vos collègues. Qualifications - Plus de 6 ans d'expérience dans l'industrie. - Connaissance approfondie de Unreal Engine 5. - Maîtrise de la création d'outils et de pipelines intégrés à l'éditeur (in-editor). - Capacité à collaborer et à bien travailler avec des équipes de diverses disciplines. - Prendre en charge des contenus/systèmes de qualité finale (shippable), économes en mémoire et performants. - Capacité à penser de manière créative (out-of-the-box) pour surmonter les défis techniques. - Capacité à s'auto-diriger et à faire preuve d'autonomie lorsque cela est requis. C’est un plus - Connaissance pratique de HLSL ou GLSL. - Connaissance pratique des scripts Python ou d'un autre langage de programmation. - Capacité à créer des outils et des ressources procédurales. - Bonne connaissance d'une application de modélisation 3D et d'un éditeur d'images. - Expérience avec les plateformes de génération actuelle (Xbox Series X/S, PlayStation 5). - Expérience avec d'autres moteurs populaires ou propriétaires
Senior Animation Engineer
Job Title Senior Animation Engineer Department Engineering Location(s) Brighton (preferred), Brno, Prague Reports To Lead engineer Job Type Permanent Job Summary As a Senior Animation Engineer you will set a high bar for code quality and bring a deep passion for character animation and the technology behind it. In this role you will own and continue the development of our core animation systems, tools, and pipelines, extending and maintaining the code of our technology while working closely with animators, character artists, technical artists, designers, and fellow engineers to bring our characters to life and deliver spectacular, believable animation for our games. Duties and Responsibilities - Work within Unreal Engine 5, adapting existing animation systems and building new technology to meet the project's technical and creative needs. - Prototype and implement animation features and runtime systems (animation graphs, state machines, blending, layering). - Build and maintain animation tools and pipelines that empower animators and technical artists to work efficiently. - Work closely and constructively with animation, art, design, and engineering teams to realise creative ambitions. - Support planning efforts by estimating and dependency-checking animation feature development. - Identify technical and developmental risks/obstacles and generate solutions to overcome them. - Research coding techniques and algorithms to stay current with technological developments and advancements in animation and the wider game industry. Essential Skills, Attributes and Experience - Demonstrable programming experience in a creative environment. - Shipped one or more AAA game titles, ideally using Unreal Engine. - Advanced proficiency in C++, linear algebra, and 3D maths, with strong familiarity with Object-Oriented design principles (OOP). - Strong experience with Unreal Engine, Blueprints, and Unreal animation principles (Animation Blueprints, state machines, blend spaces, linked layers). - Hands-on implementation experience in one or more of the following: inverse kinematics techniques, ragdoll and physics-based character animation, procedural animation techniques, keyframe animation and forward kinematics. - Dedication to code quality and documentation, and the ability to learn and master new technologies and code. - Ability to work independently and efficiently under deadlines. - Eff
Senior Combat Designer (AI archetype)
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life. What You’ll Do: - Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game. - Act as the primary owner of AI and combat implementation in cross-disciplinary pods. - Develop working prototypes of AI and combat scenarios. - Communicate progress, workflows, and availability of AI and combat standards to content developers. - Maintain and tune assigned combat AI behavior and parameters through to project completion. - Create detailed and easy-to-follow design documentation. - Collaborate across development sites in Novato and Montreal on a day-to-day basis. - Expand and build on the ideas of player expression and emergent design experiences. - Use your creativity to execute on design goals and solve design challenges that push our games forward. - Participate in brainstorm sessions, refine, and execute on ideas within a schedule. - <span style="font-family: helvetica, arial, sans-serif; fon
UI Software Engineer
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need Our studio in Vancouver is seeking a UI Software Engineer to join our development team in working on a new AAA Sports game. This role will work closely with senior engineers from all game areas, artists, and designers. Within this role, you will be focused on graphical user interfaces including a focus on building larger experiences that include client and server work. What You’ll Do - UI Implementation & Polish: Partner with our UI and gameplay teams to bring clean, high-performance user interfaces to life. This includes using Unreal Motion Graphics (UMG) and Blueprints to accurately implement polished art assets, dynamic animations, and visual effects. - System Development: Develop, test, and debug robust C++ code for UI/UX systems and tools. We prioritize solutions that are performant, maintainable, and clearly structured. - Collaboration & Learning: Actively collaborate with artists and designers to refine content creation pipelines and improve efficiency. You will participate in code reviews, embracing a culture of continuous learning and technical quality. What Will Make You A Great Fit - Bachelor’s degree in Computer Science, or equivalent experience, and 2+ years of professional experience developing UI features or systems. - Proficiency in C++ and object-oriented programming is critical, coupled with hands-on experience using Unreal Engine (UMG, Blueprints, and editor workflows). - A solid understanding of data structures, algorithms, and 3D math. - A commitment to writing clean, well-documented, and efficient code, paired with the ability to clearly communicate technical concepts to non-technical partners (Art, Design, Production). The pay range for this position in British Columbia at the start of employment is expected to be between CAD $71,400 and CAD $105,660 per year. However, actual pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. If hired, the company reserves the right to modify base pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses in
Artiste VFX Senior / Senior VFX Artist
Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons L’artiste VFX Senior travaille sur tous nos titres et interagit directement avec le directeur des effets visuels, les directeurs artistiques et les concepteurs pour créer des effets spéciaux de classe mondiale qui repoussent les limites techniques et les limites de l'Unreal Engine 5, Xbox et PlayStation. Ce rôle est ouvert aux artistes VFX de tous niveaux. Responsabilités - Travailler avec l'équipe des effets visuels pour créer des systèmes de particules impressionnants en temps réel; - Construire des matériaux élégants dans Unreal Engine 5 pour les systèmes de particules et la géométrie du monde; - Créer des ressources de textures économes en mémoire en utilisant des programmes comme Adobe Photoshop, Substance Designer, Houdini ou Embergen; - Produire des modèles 3D de base, du mappage UV et des animations simples quand c'est nécessaire; - Atteindre les cibles de style et de qualité établies par le Directeur artistique; - Collaborer étroitement avec le Directeur artistique technique et l’Artiste en chef pour comprendre et, au besoin, établir des processus de production qui tiennent compte des contraintes techniques du jeu; - Participer à des réunions pour discuter de la mise en œuvre d'effets visuels dans le but de transmettre des concepts de gameplay et de répondre à nos objectifs esthétiques. Qualifications - 6 ans ou plus d’expérience en tant qu’Artiste VFX dans l’industrie du jeu vidéo; - Avoir livré au moins 2 titres multiplateformes; - Expérience avec Unreal et Houdini; - Expérience avec 3DS Max (ou Maya), Substance Designer et Photoshop; - Capacité à collaborer au sein d’une équipe multidisciplinaire; - Curiosité et désir d'améliorer nos méthodes; - Aptitude démontrée à pouvoir résoudre des problèmes complexes; - Maîtrise démontrable des concepts artistiques et des pratiques courantes; - Connaissance des limites des jeux sur console avec des spécifications techniques fixes; - Bonne compréhension du pipeline artistique général dans un studio de jeux; - Compréhension de l'impact individuel sur la performance en lien avec les object
Lead Sound Designer
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games . Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products . Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands , Tiny Tina’s Wonderlands , and Brothers in Arms , as well for continued development of acquired properties including Duke Nukem , Risk of Rain , and Homeworld . The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas . The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) . For more information, visit www.GearboxSoftware.com . What We Are Looking For We are looking for a Lead Sound Designer to help guide the creative, technical, and organizational execution of sound design across one or more projects. This role reports to the Director of Sound Design and partners directly with Audio Leadership, Technical Sound Design, production, and cross-discipline teams to help define, execute, and maintain the project's sonic direction. The Lead Sound Designer acts as the primary sound design point of contact for the project, ensuring audio goals, scope, priorities, quality standards, and needs are communicated and delivered. The ideal candidate is both a strong sound designer and a project level leader. This individual can create excellent content, guide and mentor other sound designers, and translate creative audio goals into shippable results. Project Responsibilities - Serve as the
Concepteur(trice) de niveaux senior (Encounters) / Senior Level Designer (Encounters)
Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques . Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables . Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands , Tiny Tina’s Wonderlands et Brothers in Arms , ainsi que pour le développement continu de licences cultes telles que Duke Nukem , Risk of Rain et Homeworld . Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal . Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) . Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons Gearbox Studio Québec est à la recherche d'un(e) Concepteur(trice) de niveaux senior (Rencontres) passionné(e) et collaboratif(ve), qui vit et respire les jeux d'action, plus particulièrement les jeux de tir. Le ou la candidat(e) idéal(e) possède une compréhension intuitive du rythme, du flux et des mécaniques fondamentales qui font le succès d'une grande expérience d'action. Vous vous épanouissez dans un rôle proche du design de jeu, en collaborant activement et en itérant avec les concepteurs pour élever la qualité globale du projet. Nous recherchons une personne désireuse d'assumer un large éventail de tâches — allant bien au-delà de la simple configuration d'arènes et du positionnement d'ennemis pour façonner et sublimer l'expérience globale du joueur. De
Lead Animator
Who We are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere . We pursue growth and innovation in an environment of safety and trust . Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games . We are looking for our next teammate who will raise our bar and make us better . What We Need: We are seeking a Lead Animator to lead by example through high-quality animation work while gaining leadership duties. You will help drive the project’s visual style by providing regular feedback, mentoring team members, and contributing to the overall quality and success of the team’s output. In this role, you’ll collaborate closely with technical artists, game designers, producers, engineers, animators, and other cross-functional partners to bring creative ideas and gameplay experiences to life. What You’ll Do: - Create high-quality in-game animations that support responsive, polished gameplay. - Implement animations directly in Unreal using the project’s animation system and Blueprints. - Set up animation blends, overlays, events, and related systems in Unreal. - Iterate on animation and player feel through playtesting and hands-on tuning. - Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences. - Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team. - Provide regular feedback in partnership with the Animation Director, mentoring animators, onboarding and developing team members, and serving as a trusted resource for creative guidance and support. - Interpret and translate direction from directors and creative leads into clear, actionable animation goals. - Help to organize and assign sub-team tasks based on individual strengths and project deadlines, assisting the Director in creating realistic timelines that balance delivery with team growth. - Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible. - Collaborate closely with Production on roadmap planning, task estimation, and risk assessment, while balancing competing priorities
Product Manager
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work What We Need: We are looking for a Product Manager who will use a combination of outstanding analytical skills, business judgment, strategic thinking, and competitive research to partner with leads from a portfolio of sports-focused developers to innovate and build world-class experiences that will impact our players’ lives. What You Will Do: - Consult with development partners on live operations strategies to influence short term and long term product performance results - Partner with leads from our portfolio of developers to pitch new events, features, iterations, and initiatives across a portfolio of titles while testing their performance and iterating quickly - Lead end-to-end lifecycle of complex features spanning multiple areas. This involves writing and consulting on specs and managing design challenges. - Execute on product vision and strategy, monitor product progression, and partner with product marketing, user acquisition, and data analytics throughout the product's lifecycle. - Monitor core KPIs to diagnose and triage issues or opportunities and ensure that product decisions are based on in-depth data analysis during the Soft Launch process and in live operations - Integrate usability studies, research, and market analysis into product requirements to enhance player satisfaction. - Conduct analysis and maintain a deep understanding of the economy and game ecosystem. - Direct product analytics initiatives, identifying key performance indicators and translating data into strategic team direction and product roadmaps. - Ensure product authenticity by applying deep basketball knowledge and franchise familiarity to all aspects of the product experience. - Drive mobile-specific strategy and best practices across the product lifecycle. Core Competencies - Strategic Influence: Ability to guide cross-functional teams and influence senior stakeholders witho
Product Marketing Manager
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work The Opportunity The Product Marketing Manager will lead global marketing efforts as part of a team bringing premium quality free-to-play mobile titles to market. The ideal candidate has a strong focus on delivering and executing innovative marketing strategies, mastering and analyzing key performance indicators to deliver on business goals, and leading communications and prioritization among a diverse set of cross-functional teams. If you thrive in an entrepreneurial and dynamic environment where you have every opportunity to make a meaningful impact on product and business growth, this is the job for you! What You Will Do - Marketing Campaign Strategy and Execution - Lead marketing plan development and execution across paid,earned, shared, and owned channels supporting worldwide launches, content updates, and in-game promotions. - Work closely with our Product team to understand the development roadmap, identify key selling points, and provide recommendations for marketing plans and support. - Collaborate with Product, Data Science, UA, Partnerships, and Communication teams to deliver fully integrated marketing plans supporting the growth of the Mobile Sports portfolio. - Drive the development of new promotional programs and help identify marketing best practices within and outside of the gaming industry to effectively promote our products. - Conduct competitive marketing analyses to provide sound marketing recommendations - Creative Positioning and Asset Development - Define positioning, messaging, audience strategy, and supporting assets throughout the product’s lifecycle across all channels and campaigns. - Own the development of all marketing-related content created in partnerships with internal and external creative resources -- test, learn, and iterate to improve creative performance. - Collaborate with internal stakeholders to drive hypotheses and innovative media tactics that push the business forward.</li&g
Associate Manager, LQA - LatAM
Gestionnaire adjoint(e) de l'assurance qualité linguistique (LQA), Amérique latine (LATAM), Portuguais Brésilien ou espagnol d'Amérique latine - LIEU : Montréal, Canada - DÉPARTEMENT : Localisation mondiale - ENTREPRISE : 2K (Take-Two Interactive) - TYPE : Temps plein Qui nous sommes 2K, dont le siège social est situé à Novato, en Californie, est un label en propriété exclusive de Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Fondée en 2005, 2K Games est une entreprise mondiale de jeux vidéo qui édite des titres développés par certains des studios de développement de jeux les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur de multiples plateformes, comprennent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios et 2K SportsLab. Notre portefeuille de titres est en pleine expansion grâce à notre plan stratégique mondial, par la création et l'acquisition de studios passionnants dont le contenu continue de tous nous inspirer ! 2K édite des titres dans les genres de jeux les plus populaires d'aujourd'hui, notamment les jeux de sport, de tir, d'action, de rôle, de stratégie, grand public et de divertissement familial. Notre équipe d'ingénieurs, de spécialistes du marketing, d'artistes, de scénaristes, de scientifiques des données, de producteurs, de penseurs et de créateurs sont les professionnels de l'édition responsables du portefeuille de 2K, qui comprend actuellement plusieurs marques AAA de sport et de divertissement, y compris la franchise mondiale NBA®️ 2K, ainsi que les célèbres marques BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ et XCOM®️ ; les franchises populaires WWE®️ 2K et WWE®️ SuperCard, TopSpin 2K25, ainsi que le titre PGA TOUR®️ 2K, acclamé par la critique et connaissant un franc succès commercial. Chez 2K, nous sommes fiers de créer un environnement de travail inclusif, ce qui signifie encourager nos équipes à venir comme elles sont et à donner le meilleur d'elles-mêmes ! Nous encourageons tout le monde à explorer nos postes à l'échelle mondiale, même si vous croyez ne pas répondre à toutes les exigences du poste. Si le poste vous intéresse et que vous pensez avoir ce qu'il faut pour travailler chez 2K, nous vous encourageons à postuler ! En tant qu'employeur souscrivant au principe de l'égalité d'accès à l'emploi, nous nous engageons à faire en sorte que les personnes handicapées qualifiées bénéficient de mesures d'adaptation raisonnables pour participer au processus de candidature ou d'entretien, pour exercer les fonctions essentielles de leur poste et pour bénéficier des autres avantages et privilèges liés à l'emploi. Veuillez nous contacter si vous avez besoin de mesures d'adaptation raisonnables. À PROPOS DU POSTE Dans le cadre de la stratégie Global Loc 2.0 de 2K, nous étendons et professionnalisons nos opérations régionales d'assurance qualité linguistique (LQA) afin d'améliorer la profondeur des tests, l'alignement interfonctionnel et la qualité linguistique à grande échelle. Nous sommes à la recherche d'un(e) gestionnaire adjoint(e) LQA pour superviser la coordination quotidienne des efforts de tests LQA pour un ou plusieurs titres, et pour soutenir le développement professionnel des analystes LQA ainsi que des équipes de nos fournisseurs. Ce rôle est idéal pour un(e) spécialiste principal(e) LQA ou un(e) chef d'équipe expérimenté(e) qui fai
Senior Systems Software Engineer
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need Our studio is looking for a Senior Systems Engineer who values efficiency, productivity and the satisfaction that comes from helping a team do their best work. We’re seeking someone who has a passion for solving complex problems, a deep understanding of Systems, Tools and Pipeline engineering, and the drive to improve workflows, optimize code, and engineer solutions to achieve results that enable the game and team to reach their full potential. In this role, you will be working closely with the Technical Director, as well as collaborating with Engineers, Animators and Designers to improve workflows, architecture and tools that will enable the development team to do its best work. What You’ll Do - Provide software and tools support to Engineers, Designers and Artists. - Develop tools that enable rapid iteration, efficient and accurate diagnosis of issues, automate tests and workflow, or data management for assets. - Communicate cross-discipline and provide innovative solutions to pipeline and testbed issues. - Troubleshoot technical issues and provide user support for the team. - Debug and/or triage low level issues like Crashes, Hangs and Desynchs. - Profile and optimize for CPU, GPU, Memory, and Load Times. - Manage Branching strategies and integrations between branches. - Contribute to the development and evolution of standards and conventions. - Mentor other systems team members. - Write and maintain documentation. What Will Make You A Great Fit - Bachelor's degree (or equivalent experience) and 3+ years of related experience building and delivering games in a Systems role - Experience developing multi-platform projects. - Expertise with the C++ programming language along with strong coding architectural design principles - Experience researching, piloting, and rolling out new techniques. - Experience in designing and creating systems, tools and assets for projects. - Experience with Unreal Engine 5 development - Excellent problem-solving skills. - Strong written and verbal communication skills. - Ability to work in a fast-paced environment. Beneficial Qualifications - Passionate about playing and/or watching sports - Passion for video games (not just ours) As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Principal Technical Animator
Job Title Principal Technical Animator (Gameplay) Department Technical Art Location(s) Brighton, Prague, Brno Reports To Associate Director Technical Animation Job Type (Permanent, fixed term, internship) Permanent Job Summary The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting-edge technologies to ensure our games achieve world-class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio’s complex R&D challenges while collaborating with design, animation and engineering to establish future-proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department. Duties and Responsibilities - Architect and oversee the high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real-time systems. - Drive R&D initiatives to evaluate and implement cutting-edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next-gen physics). - Partner with Engineering and Tech Animation leadership to implement project-wide animation roadmaps and toolsets. - Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets. - Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team. - Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel. - Actively mentor and upskill senior and mid-level technical animators through code/blueprint reviews and hands-on guidance. Essential Skills, Attributes and Experience - Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine. - Master-level expertise in Unreal Engine’s animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer). - Deep technical understanding of low-level animation concepts, including runtime optimisa
Senior Director, HRBP
Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K’s portfolio of world-class games across multiple platforms, including Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playig, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need The Senior Director, HRBP will serve as the senior-most HR business partner for 2K's Shared Development Studios (SDS), a diverse and globally distributed organization of over 1,000 employees spanning Release Management (QA, Localization, Certification), Motion Capture, and an internal talent deployment function that provides flexible staffing to studios during production peaks. This role carries significant scope and complexity: the client population is largely early-in-career, in high-volume transactional roles, and includes unionized workforces, requiring deep expertise in labor relations alongside strategic HR leadership. This is a senior strategic leadership role that demands both the executive presence to partner credibly at the SVP level and the operational fluency to navigate complex workforce issues across geographies, employment classifications, and labor agreements. The Senior Director will build and lead an HRBP team, drive the full people agenda for SDS, and serve as a key thought partner in shaping how 2K develops, deploys, and retains talent at scale. What You Will Do Strategic Partnership & Leadership - Serve as the senior HRBP for the Shared Development Studios, reporting to and partnering directly with the SVP of SDS and other executive stakeholders to drive the full people agenda. - Lead, develop, and scale an HRBP team aligned to SDS, setting clear direction, building capability, and ensuring consistent, high-quality HR delivery across the organization. - Provide proactive, strategic guidance on organizational design, workforce planning, and talent strategy in a large, geographically distributed and operationally complex environment. - Act as a trusted advisor on all people-related matters, translating business priorities into HR strategies that are actionable, culturally aligned, and globally scalable. - Identify and address critical organizational and people issues with speed and judgment; develop clear recommendations and see them through to resolution. Labor Relations & Workforce Complexity <ul
Manager, Influencer & Creator Marketing
Who We Are: 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio which currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need: 2K is looking for an established Manager, Influencer and Creator Marketing, to support and develop influencer and creator marketing strategies across all core games portfolio. This position will work cross-functionally to determine creator needs for our core game portfolio. You will work with gaming creators and agencies to foster relationships, ideate content concepts and will be responsible for developing and implementing global strategic creator marketing campaigns for some of 2K’s most popular IP, including the Borderlands, Bioshock, Mafia and Civilization franchises. Reporting to the Senior Manager, Influencer and Creator Marketing, you will be pivotal in shaping and executing our influencer and creator strategies from early development through post-launch support. The ideal candidate will have a deep passion for gaming, a robust understanding of influencer dynamics, and a proven track record in collaborating on impactful creator marketing campaigns with AAA titles. Strong industry knowledge, exceptional communication skills, and a collaborative mindset are essential for success in this role. What You Will Do: St
Director of Data Engineering
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The Director of Data Engineering is a technical and strategic powerhouse responsible for architecting the data foundations that power 2K’s global ecosystem. This role oversees the engineering strategy, telemetry standards, and infrastructure framework that transforms raw player interactions into high-fidelity, actionable intelligence. You will lead the evolution of our data platform, moving beyond traditional ETL toward a proactive, AI-integrated environment. As a natural "bridge builder," you will partner deeply with Studio leads and cross-functional executives to expand the remit of data engineering. Crucially, you will act as a steward of our resources, applying FinOps principles to ensure our infrastructure is high-performing, cost-efficient, and that every technical investment delivers clear business value—ensuring the "juice is always worth the squeeze." What You’ll Do Architect 2K’s Next-Gen Data Strategy - Lead a forward-looking data engineering vision that scales across Sports, Core, and R&D, prioritizing high-scale telemetry and proactive data modeling. - Transition 2K’s infrastructure toward AI-augmented data processing, leveraging tools like Snowflake Cortex or Databricks Genie to automate and optimize the data lifecycle. Drive FinOps & Infrastructure Efficiency - Own the cloud infrastructure budget, implementing rigorous FinOps practices to monitor, manage, and optimize data processing costs. - Evaluate technical debt versus innovation, ensuring all platform scaling is economically sustainable and tied to measurable ROI. Own the End-to-End Telemetry Lifecycle - Drive the strategy for telemetry design and implementation, ensuring an intimate connection between game-client events and downstream analytical value. - Establish rigorous telemetry standards that ensure high-signal, low-latency data capture across all titles and platforms. Build the Platform for ML Ops & Proactive Modeling - Design and scale a dedicated ML Ops framework that allows Data Scientists to deploy, monitor, and iterate on AI models with industry-leading efficiency. - Champion the use of proactive modeling to predict player needs and business trends before they occur.</li>
Senior Rendering Software Engineer
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need Our studio is looking for an experienced Senior Rendering Engineer who sets a high quality bar, pushes the boundaries of real-time visuals, and is excited to help build the next major sports franchise in our industry. You will work closely with engineers, artists, technical artists, designers, and producers to deliver spectacular, performant visual experiences for a world-class sports simulation game. This is a senior individual contributor role with opportunities to provide technical ownership, mentorship, and architectural direction. What You Will Do: - Design, implement, optimize, and maintain real-time rendering systems and features in Unreal Engine. - Own features from R&D and prototyping through production, balancing visual quality, workflow, performance, memory, and maintainability. - Collaborate with artists, technical artists, designers, and engineers to deliver high-quality rendering features and efficient content workflows. - Build and support tools, pipelines, and workflows that help art teams deliver high-quality assets into the game. - Optimize rendering systems for current-generation consoles and high-end PCs, including GPU, CPU, memory, and scalability considerations. - Champion visual quality while ensuring features meet performance targets across gameplay, cinematics, presentation, characters, crowds, stadiums, lighting, VFX, and environments. - Create and review technical designs for rendering systems, features, architecture, tools, and workflows. - Mentor other rendering engineers and contribute to a positive, healthy team culture. - Share informed opinions on the broader game experience and help the team make decisions that are best for the game What Will Make You a Great Fit: - 5+ years of professional game development experience building and shipping high-quality rendering features. - Demonstrated ability to deliver AAA-quality rendering features on commercially shipped games in a senior or equivalent rendering role. - Strong Unreal Engine experience, with an ability to implement features while avoiding unnecessary long-term engine divergence. - Experience owning and optimizing core rendering systems, visual features, and asset delivery pipelines. - Deep understanding of current-generation console constraints, including GPU profiling, memory budgets, frame-time analysis, platform-specific optimization, and scalability. - Strong 3D math skills and knowledge of real-time rendering algorithms. - Experience with PBR materials, shader development, lighting, post-processing, GPU optimization, and CPU-side rendering performance. - Experience with environment rendering, character rendering, advanced lighting, VFX, particle s
Publishing Producer
Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios are responsible for developing 2K’s portfolio of world-class games across multiple platforms. Include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire millions of players around the world! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California, and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need 2K is looking for an experienced and strategic Producer to join our Core Games Publishing team. You will collaborate closely with Gearbox and internal publishing groups to support milestone delivery, cross-functional alignment, and operational execution across one or more high-profile AAA projects. Reporting to a Senior Producer or Lead Producer, you will serve as a player-obsessed leader, guiding the delivery of features and milestones in a timely manner and to a high degree of quality. You will help manage the execution of project plans, identify and mitigate risks, and maintain clear lines of communication across all stakeholders. This is a role for someone who thrives in a fast-paced, creatively ambitious environment and who brings clarity, ownership, and accountability to complex, cross-functional efforts. What You Will Do - Industry & Product Expertise: Contribute to product strategy and execution through knowledge of the game development process, understanding how individual features and creative goals map to player expectations and broader player motivations. Identify opportunities for innovation in established workflows and in the delivery of product quality or features. - Judgment & Decision-Making: Support milestone planning and delivery by collaborating with development and publishing partners to ensure the right information flows to the right people at the right time. Balance scope, schedule, and cost tradeoffs to support delivery outcomes; understand resource tradeoffs and downstream impacts, escalating risk appropriately. - Production Leadership: Manage execution for defined features, workstreams, or a product. Contribute to product planning to balance the competing priorities of quality, time, and cost. Advise leadership on project risks and opportunities. Resolve daily operational and development challenges, propose mitigation strategies, and coordinate across functions to ensure milestone success. - Collaboration & Relationship Building: Develop strong working relationships with studio and pub
Lead UI Engineer
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. What We Need: We're seeking a Lead UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development – including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration. What You’ll Do: - Engage creatively with Design and Production on new features to identify opportunities, challenges and cost. - Direct the technical design and implementation of the game’s UI using highly supported / best-in-class patterns and UE frameworks. - Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience. - Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play. - Ensure UI implementations meet first party certification requirements. - Build UI systems designed for global deployment – supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages. - Implement comprehensive accessibility features to support inclusive UX design. - Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches. - Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team. What Will Make You A Great Fit: - 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role. - Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns. - Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability. - Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms. - Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders. Beneficial Qualifications: - Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels. - Action Game Background:
Team Lead, Data Technology & Platforms
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need The Team Lead, Data Technology & Platforms is a pivotal leadership role responsible for managing a specialized group of engineers dedicated to the foundational architecture of 2K’s data ecosystem. Overseeing four critical pillars—Platform Architecture, DataOps, MLOps, and Data Quality—this role harmonizes these disciplines to create a seamless, self-service data environment. The Team Lead ensures that 2K’s studios and data scientists can efficiently move from raw telemetry to actionable insights, aligning technical strategy with the organization's global strategic goals. What You Will Do - Technical Roadmap & Vision: Define and execute the technical strategy for 2K’s data stack (Snowflake, Databricks, Airflow). Ensure platform scalability, operational reliability, and model deployment speeds support global requirements. - Engineering Excellence: Establish and enforce rigorous standards for code quality, CI/CD, Infrastructure-as-Code (IaC), and automated testing across all sub-disciplines. - Cross-Functional Orchestration: Serve as the primary liaison between Data Engineering, Data Science, and Game Studio stakeholders to ensure the platform meets the needs of diverse internal customers. - People Leadership: Manage and mentor a high-performing team of approximately 7 specialists. Foster a culture of accountability and professional growth while driving technical innovation. - Operational Stewardship: Oversee the reliability of the entire data lifecycle. Lead incident response for critical platform outages and ensure root cause analyses (RCAs) drive structural system improvements. - Resource & FinOps Management: Optimize cloud expenditure across AWS, Snowflake, and Databricks, balancing high-performance requirements with cost-efficient infrastructure design.<
Data Ops Engineer
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need The DataOps Engineer is responsible for the operationalization, automation, and reliability of 2K’s data ecosystem. This role applies DevOps principles to data engineering, managing CI/CD for data assets, Infrastructure-as-Code (IaC), and advanced data observability. focuses on complex problem-solving, optimizing cross-functional data flows, and ensuring that data infrastructure is scalable, secure, and highly available for global studio stakeholders. What You Will Do - Data Pipeline Operationalization: Lead the design and maintenance of scalable ETL/ELT pipelines to ingest and transform data from diverse sources into central data warehouses. - Automation & CI/CD: Implement and manage robust CI/CD pipelines specifically for data assets; automate extraction, testing, and deployment processes to increase velocity and reduce manual intervention. - Infrastructure-as-Code (IaC): Utilize tools such as Terraform to manage and version cloud infrastructure, ensuring environment parity across development, staging, and production. - Data Observability & Reliability: Proactively monitor pipeline health and data quality (freshness, volume, and distribution). Design and build automated alerting systems to resolve bottlenecks. - Security & Compliance: Implement and enforce data security measures, including IAM roles, encryption, and access controls, ensuring all pipelines meet GDPR and CCPA compliance. - Platform Support & Collaboration: Partner with Data Scientists and Analysts to facilitate data availability and provide infrastructure support for complex modeling and insights. - Process Optimization: Identify and execute improvements in data engineering workflows, adopting software engineering best practices for statefu
Administrateur Systèmes / Systems Administrator
Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands , Tiny Tina’s Wonderlands et Brothers in Arms , ainsi que pour le développement continu de licences cultes telles que Duke Nukem , Risk of Rain et Homeworld . Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons Gearbox, le développeur des titres à succès Borderlands, Brothers In Arms et Battleborn, est à la recherche d'un(e) Administrateur(trice) de Système / Réseau pour joindre l’équipe TI. Basé à notre studio de Québec, vous vous assurerez que les services que vous supportez sont stables, sécuritaires et performants. Le défi : Bâtir l'infrastructure de demain Vous êtes un expert des systèmes qui croit fermement que si une tâche doit être faite deux fois, elle doit être automatisée ? Vous maîtrisez les serveurs et les réseaux, mais vous avez soif d'aller plus loin dans l'univers du Cloud et des conteneurs ? Nous recherchons un Administrateur Système ayant un fort penchant pour le DevOps. Votre mission sera de maintenir nos fondations solides (Windows/Linux/Réseau) tout en propulsant notre environnement vers une culture d'automatisation complète, avec Kubernetes au cœur de notre stratégie. Note sur l'environnement de travail : Cette position exige d’avoir un appareil mobile et implique occasionnellement des heures d’activité atypiques, les soirs et fins de semaine, pour soutenir une importante équipe de production. Ce rôle est hybride, nous encourageons de venir travailler au bureau mais comprenons que ce n’est pas toujours facile de s’y concentrer. Responsabilités - Penser à nos clients en premier : Notre raison d’être, nos usagers, sont notre mesure de performance. Nous sommes présents pour les rendre efficace et s’assurer qu’ils performent dans leurs tâches. - L’Automatisation d’Abord : Identifier, co
Concepteur Sonore / Sound Designer
English to Follow Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands , Tiny Tina’s Wonderlands et Brothers in Arms , ainsi que pour le développement continu de licences cultes telles que Duke Nukem , Risk of Rain et Homeworld . Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons Nous recherchons un concepteur sonore de niveau intermédiaire qui excelle dans la création d'expériences audio puissantes, immersives et tactiles. Dans ce rôle à temps plein, vous serez une force motrice derrière le feedback lors de combats, la mécanique des armes et l'environnement sonore de notre jeu. Vous ne suivrez pas simplement une fiche technique — vous aurez une voix déterminante dans notre direction audio, expérimentant des systèmes innovants pour rendre notre gameplay de tir incroyablement viscéral. Nous croyons en une grande autonomie et prise en main des dossiers; Vous serez un véritable acteur de l'identité sonore de notre projet et de la culture de notre studio. Responsabilités - Création de bout en bout : Concevez, montez et implémentez des éléments audio de haute qualité (SFX, couches d'ambiance, interface utilisateur et audio cinématique) qui correspondent à la vision créative du jeu. - Intégration dans le moteur de développement : Intégrez l'audio directement dans UE5 en utilisant Wwise, assurant ainsi une performance optimale et une exécution technique. - Collaboration interdisciplinaire : Collaborer avec des programmeurs audio pour concevoir des systèmes interactifs, et coordonner avec les producteurs et les responsables pour la gestion des listes d'assets et les livrables. - Gestion de pipeline : Soyez votre propre responsable de livrer vos tâches audio personnelles, vos horaires et votre documentation technique. - Enregistrement sur le terrai
Animateur Lead Post-Production Mocap/Lead Mocap Post Production Animator
Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin : En tant que Chef·fe d’équipe, Animation Mocap Post-Production, vous serez responsable de la croissance artistique et technique de notre équipe d'animation de personnages. Dans ce rôle, vous ferez le pont entre les objectifs de production et l'excellence créative. Votre mission dépassera la simple exécution pour agir à titre de leader de métier : encadrer une équipe d'animateur·euse·s, soutenir leur développement professionnel et veiller à ce que nos livrables de post-production répondent à des normes de qualité de classe mondiale. Vous serez le·la gardien·ne du métier, vous assurant que chaque artiste dispose du soutien technique et des commentaires d'experts nécessaires pour exceller dans un environnement AAA de haute fidélité. Ce poste exige que vous travailliez sur place, à nos bureaux de Montréal, Canada, au moins 3 jours par semaine. Ce que vous ferez : - Agir en tant qu’expert·e principal·e de la matière pour l'équipe de post-production. Fournir des conseils techniques constants, soutenir le développement de carrière et offrir des commentaires constructifs aux animateur·euse·s de niveaux junior et intermédiaire afin de favoriser une culture de croissance artistique continue. - Travailler en étroite collaboration avec l'équipe pour évaluer les livrables du point de vue du métier, en veillant à ce que la qualité technique et les principes anatomiques soient maintenus au plus haut niveau. - Créer des animations prêtes pour le jeu, qu'elles soient éditées à partir de captures de mouvements ou animées par clés de manière traditionnelle, tant pour la jouabilité que pour les cinématiques, en veillant à ce que les mouvements respectent les styles spécifiques du projet et les principes anatomiques. - Contribuer au flux de productions d’animation en développant des solutions innovantes via JIRA/GIT. Vous utiliserez des scripts HSL, Python ou SQ
Lead Lighting Artist
Job Title Lead Lighting Artist Department Art and Animation Location(s) Brighton (travel as required) Reports To (Franchise) Art Director Job Type (Permanent, fixed term, internship) Permanent Who We Are Home to the award winning Mafia franchise, our team are united by passion for rich narrative storytelling, cinematic presentation and AAA craft. We're looking for creative minds and driven professionals who share our love of story, style, and adventure. If you're ready to help shape the next generation of narrative driven games, we'd love to hear from you. Job Summary - We are looking for a Lead Lighting Artist to help shape and deliver world-class real-time lighting across gameplay, cinematics, and key marketing assets. - This role sits at the intersection of creativity and technical expertise, using Unreal Engine 5 to create lighting that enhances atmosphere, storytelling, and player experience while meeting performance goals. - Reporting to the Art Director, the Lead Lighting Artist will work closely with Engineering, and the other Art Disciplines, playing a key role in defining lighting solutions that are both visually ambitious and technically robust. Duties and Responsibilities - Drive Lighting Quality & Vision - Help define and execute the lighting vision in alignment with the game’s art direction. - Set and maintain lighting standards and best practices to ensure a consistent, high-quality visual bar. - Create lighting that supports mood, composition, readability, and emotional impact across a wide range of content. Gameplay, Cinematic & Marketing Lighting - Lead lighting for real-time gameplay and in-engine cinematics, ensuring a cohesive visual experience. - Collaborate with a cross-disciplinary team on the creation of high-end marketing and promotional assets, contributing ideas and helping deliver polished, visually striking results. - Adapt lighting solutions to work effectively across gameplay and cinematics. Unreal Engine 5 Leadership - Act as a go-to expert for UE5 lighting, with hands-on experience using systems such as Lumen, Virtual Shadow Maps, exposure, and post-processing. - Use UE5’s lighting capabilities to push visual quality while maintaining performance and stability. - Partner with Technical Art and Engineering to explore new fea
Senior Manager, Brand Marketing
Who We Are At 2K, we build some of the most iconic and culture-shaping video games in entertainment. In 2023, we expanded our publishing arm across 2K Sports Lab, our latest stand-alone studio that is shaping an ambitious plan to redefine the future of sports games. We're currently building a world-class team to build the next iconic sports franchise that’s rooted in bold ideas, innovative experiences and a laser focus on players and fans. What We Need We are looking for a Senior Manager, Brand to join our team. This is a critical role that will further develop the foundations of our next blockbuster sports IP, offering a rare opportunity to impact the future of the sports video game category. The role requires strategic leadership, deep cultural understanding, and a clear point-of-view on the sport in service of creating a unique position and voice within the market. The ideal candidate will be an expert in shaping brand strategy from the ground up, possessing the ability to develop our core audience globally while executing industry-defining creative campaigns. You will lead cross-functional relationships across studio, publishing and geographic boundaries, and will champion the professional growth of your team. What You Will Do Brand Strategy - Franchise Strategy: Shape a comprehensive, long-term brand strategy - refining the franchise's core mission, vision, and positioning - to establish a definitive, authentic foothold in the market. - Identity, TOV & Behaviours: Establish and champion a global brand identity framework, as well as defining the tone-of-voice and core brand behaviors to ensure a consistent, inspirational, and engaging experience across all player-facing touchpoints. - Distinctiveness: Establish a clear, authoritative POV on the sport, positioning the franchise uniquely to carve out a distinct space within the always-evolving cultural narrative. Audience Definition - Audience Ownership: Partner with the insights team to develop, validate and enrich an evergreen audience segmentation, taking the lead in ensuring all publishing and studio activities orientate around their needs and motivations. - Internal Advocacy: Inspire and educate the broader organization around our core audience and any adjacent segments, bringing it to life and creating closeness for key functions throughout the business. - Trend Monitoring: Actively monitor consumer, cultural, and competitor trends to ensure the franchise responds to market shifts at the speed of the audience. Market Prioritisation - Priority Market Strategy: Partner with insights and commercial teams to develop and execute a priority market strategy, building, maintaining and circulating a deep understanding of the sport on a global scale. - Local Market Execution: Oversee the implementation of brand and marketing activities that balance global scale with local nuance, responding dynamically to both global and hyperlocal insights. - Product Integration: Ensure the product strategy reflects our priority markets, driving integration from deep cultural representation to operational localization to attract players in key territories. Campaign Development - Campaign Leadership: Lead all brand-defining campaign development, collaborating with internal creative stakeholders and world class agency partners t
Marketing Program Manager
Who we are: Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, PGA TOUR 2K, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. What We Need Reports to: Sr. Director of Global Go-to-Market We are looking for a highly organized and detail-oriented Marketing Program Manager to join the Core Games 2K Global Go-to-Market team. This role will serve as the central operational hub for all go-to-market initiatives, ensuring seamless execution, clear communication, and adherence to timelines across the entire life cycle of all projects and programs. You will be responsible for orchestrating the workflow, keeping key stakeholders informed, and providing the necessary visibility for final approvals and strategic decision-making. The ideal candidate is a proactive problem-solver with exceptional critical thinking and organizational skills who thrives on driving projects to successful completion in a complex, multi-stakeholder environment. What You’ll Do Project Orchestration & Timeline Management - Facilitate the go-to-market process from initial concept through to final integrated and lifecycle planning, ensuring scope, objectives, and deliverables are clearly defined and documented for leadership review. - Develop and maintain detailed project timelines, team allocations and work-back schedules, closely monitoring progress to ensure all milestones and deadlines are achieved. - Proactively identify potential project dependencies, risks, and roadblocks, escalating issues to the appropriate stakeholders and leadership for timely resolution. - Track and manage the GTM Marketing Budget and actuals including agencies, monitoring expenditures to ensure projects remain on time and within budget parameters set by leadership and the Franchise Groups. Asset & Events Operations - Develop and operate a central system for tracking all creative assets, including those developed internally and those received from strategic partners. - Document, track, and monitor asset rights, usage limitations, and expiration dates to ensure all marketing activities remain legally compliant. - Act as point-person within Go-to-Market for any campaign events, managing and maintaining events or activations, coordinat
Customer Success Associate
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The Customer Success Associate I (Player Moderation) is an entry-level role dedicated to upholding community standards and ensuring a safe, fair, and inclusive environment for our gaming community. This specialized position focuses on the high-volume intake, review, and resolution of player-submitted reports regarding Code of Conduct violations (e.g., harassment, cheating, hate speech, and toxic behavior). Because this role centers predominantly on a singular, critical objective, the daily workflow involves processing highly repetitive queues of player reports. Success requires excellent focus, strong emotional resilience, a high tolerance for routine tasks, and the ability to maintain objective judgment over prolonged periods. What You’ll Do Primary Responsibilities - Report Intake & Queue Management Efficiently manage and process a continuous, high-volume queue of incoming player reports regarding behavioral and policy violations. - Content Moderation & Evaluation Review submitted evidence including text logs, voice reports, user profiles, and behavioral data, and objectively evaluate them against the company’s established Code of Conduct - Customer Support and Issue Resolution - Respond promptly and professionally to customer inquiries via email, chat, or other communication channels. - Troubleshoot and resolve basic technical issues on PCs, Sony, and Microsoft consoles, ensuring customer satisfaction. - Escalate complex or unresolved issues to Tier II associates or management, ensuring proper follow-up. Knowledge Building and Training - Build foundational knowledge of company products, services, and processes to provide accurate information to customers. - Participate in training sessions and team meetings to enhance product knowledge and cus
Lead Technical Artist - Tools and Pipeline
Job Title Lead Technical Artist – (Pipeline/Tools) Department Art Location(s) Brighton / Brno Reports To Technical Art Director Job Type Permanent Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Job Summary We are seeking a highly skilled Lead Technical Artist to lead the design and development of scalable content pipelines and production tools for our projects. In this role, you will define workflows, create tools to streamline production, and act as the bridge between artists, engineers, and design teams. Your leadership will ensure that art teams can produce high-quality, performant assets efficiently, while maintaining flexibility for rapid iteration. You’ll guide a team of technical artists, support cross-discipline collaboration, and set the standards for how content is created, managed, and deployed across multiple projects. In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals. Please note we do require someone to be onsite at one of our Studios at least 3 days a week. Duties and Responsibilities - Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics. - Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration. - Partner with engineering to extend UE5’s editor functionality and improve asset processing. - Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs. - Establish best practices for asset versioning, content validation, and automated build processes. - Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team. - Coordinate with production to manage priorities, schedules, and resourcing for development. - Collaborate & support
Senior Combat Designer (Encounters)
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You’re a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you’ll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life. What You’ll Do: - Create and script engaging gameplay encounters that highlight the core systems and pacing of the project. - Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design. - Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players. - Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review. - Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration. - Identify and evangelize best practices for encounter scripting and implementation workflows. - Deliver work within established project targets and maintain the high quality standards of the company. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant
Senior Engine Programmer
As a Senior Engine Programmer at Cloud Chamber, you will be responsible for designing, implementing, and optimizing game engine features and tools for the next BioShock. You have extensive Unreal Engine experience, preferably in a Core Tech or Systems Programming capacity. Your generalist programming skills and previous experience in C++ will allow you to contribute meaningfully to multiple aspects of our Core Tech Features. By joining our talented, distributed development team, you will collaborate with members of the other Core Tech Features to holistically approach and ensure the smooth operation of the game team to bring the richly imagined world of BioShock to life. What You’ll Do: - Provide technical designs for new features and/or changes in the engine. - Collaborate with programming and production teams to devise optimal programming solutions. - Work in Unreal 5 to build new technology and adapt existing systems to fulfill the project’s technical requirements. - Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry. - Participate in the development of low-level systems like streaming, generic serialization, and more. - Write code that fulfills the functional and technical requirements of the project. - Work closely with other game developers to define and implement the vision of our game. - Maintain and manage our core engine and assist with integrations from Epic. - Partner with the engine vertical team to envision and execute the strategy of how we can modify the engine to better serve the needs of this project. - Own and drive performance related-issues.&
Sr Applied Scientist
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need 2K is looking for a Sr. Applied Scientist to join the Applied AI Team in the Product Organization, with a focus on our flagship franchise NBA 2K. Our team leverages AI, machine learning, statistics, and operations research, and economics to build systems that power core game experiences. We develop algorithmic solutions in areas such as matchmaking, in-game experience personalization, player engagement, in-game economy, content optimization, and fraud detection. What You’ll Do - Design, develop, and iterate on machine learning models that directly impact in-game experiences and core systems (e.g., matchmaking, skill rating systems, recommender systems). - Build and refine representation learning models to capture player skill, lineup/build strength, and interaction patterns from sequential gameplay data. - Stay informed on state-of-the-art techniques, evaluate their applicability, and lead efforts to integrate promising methods into our systems. - Formulate ambiguous product problems into well-defined machine learning tasks. - Lead technical discussions, advocate for best practices in model development and deployment, and ensure scientific rigor. - Collaborate closely with engineers, MLEs, and product stakeholders to integrate models into production systems and influence game design decisions. What Will Make You A Great Fit We are seeking a senior scientist with strong foundations in machine learning and statistics, combined with hands-on experience building and applying models to real-world problems. The ideal candidate is comfortable working with imperfect data, defining problems from scratch, and applying modern modeling approaches—including deep learning and representation learning—to generate meaningful impact. They should be a curious, solution-oriented problem solver who can move b
Principal Mission Designer
Reports to Associate Mission Design Director Job Title Principal Mission Designer Job Primary Location Brighton What We Need Hangar 13 is looking for an experienced Principal Mission Designer to join the team in Brighton and help to form the core of a new design group. As far as our games are concerned, Missions are stories the player can experience that combine incredible level design, smart use of mechanics and interesting characters to surprise and delight. What You’ll Be Doing: - You will own highly complex, high-impact story missions, driving them from early concept through to final polish and release. - You will design memorable mission locations, pitch and develop captivating narrative scenarios, and script complex logic using Blueprint and our suite of internal tools. - You will cooperate with a multidisciplinary team of developers to ensure all aspects of the in-game experience fit the tone and creative vision of the project. - You will work closely with the Mission Design Lead and other stakeholders to help define, champion, document and maintain efficient workflows, tools and best practices to boost the team’s efficiency. - You will mentor, onboard, and elevate senior and mid-level designers, fostering a culture of continuous learning, rigorous feedback, and top-tier design principles. What We’re Looking For: - Exceptional, proven design skills both conceptually (on paper/documentation) and technically (in-engine). - Deep expertise in creating complex 3D layouts that intuitively guide the player, telegraph affordances, ensure correct pacing, and emotional engagement. - Expert-level scripting capabilities in Blueprint (or similar systems) and the ability to diagnose and fix complex technical issues. - Outstanding collaboration and communication skills, with a track record of successfully aligning multi-disciplinary teams across multiple global locations. - Released multiple high-profile AAA titles in a Senior or Principal Level/Mission Design capacity. - Deep, production-proven experience with Unreal Engine. You Might Also Have: - A deep understanding of how to craft compelling narratives while maintaining tonal consistency within an established project vision. - Strong documentation skills, proficiency with Wiki systems or Confluence is a plus - Bachelor’s degree, or equivalent experience, in Game Design or other related discipline - Open World level design experience is a plus LI-Hybrid Senior Mission Designer
Senior Network Engineer
Who We Are: At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need: The 2K Network Operations team is responsible for the deployment, operations, and troubleshooting of our production and enterprise networks to support our studios and online games. The team is closely cooperating with various infrastructure and development teams. We are looking for a Senior Network Engineer to join the team that is implementing and maintaining 2k gaming networks from the Internet edge, core and security layer up to users’ connections. Our networks need to be scalable, and enable systems agility, while providing our hundreds of thousands of fans with the most stable platform. We work with other infrastructure and engineering teams to ensure new products and features have scalable architectures and will provide the performance our customers require. This role requires a traditional on-premise data center skill set and familiarity with cloud-based technologies. What You’ll Do - Ensuring that our existing network is running at its peak - Providing support to customers who are experiencing network related issues - Responding to and troubleshooting alerts as well as participating in our on-call rotation - Rolling out new network infrastructure to our various locations remotely around the world - Optimizing our automation and monitoring systems What Will Make You A Great Fit - You are willing to work in a fast-paced and cutting-edge environment with other highly skilled professionals. - You will be motivated to stay current with evolving technologies whilst developing skills that will help make 2K the best gaming company in the world. - CCNP/JNCIP certification or equivalent knowledge and experience&
Staff Software Engineer
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. About the Role We’re looking for a Staff Software Engineer to be the senior technical voice across our family of cross-platform, cross-language SDKs. Our SDKs ship in nearly every game 2K publishes, with first-class support across Unreal, Unity, native C++, Go, JavaScript, and more—and we need someone who can hold the architectural picture across all of them. This is an individual contributor role. You will not have direct reports, but you will own technical decisions for the SDK portfolio and partner closely with engineering managers on direction, hiring, and team growth. We expect you to spend roughly half your time writing code and half your time setting technical direction—reviewing designs, raising the quality bar, and unblocking other engineers. Your most important job on day one is driving architectural consistency across our language and engine variants. The Unreal, Unity, native C++, Go, and JavaScript SDKs should all feel like they came from the same team and uphold the same standards for API design, versioning, performance, and reliability. This role is AI-first. You’ll leverage large language models and AI-powered tooling as a core part of how you work—whether that’s prototyping API designs, generating cross-language bindings, drafting RFCs, exploring refactors, or building tooling that scales the team’s output. We expect you to push the boundaries of what’s possible when AI is embedded into every aspect of senior engineering work. What You Will Do - Drive technical decisions across the SDK portfolio set by the Director and through collaboration with the team. Defend the architectural direction for how our SDKs are designed, layered, versioned, and evolved across Unreal, Unity, native C++, Go, JavaScript, and other targets. -
Junior Engineer
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need Our Visual Concepts studio in Shanghai is looking for an Associate C++ Engineer to work closely with designers, artists, and other engineers. In this role, you will assist the team with code writing and bug fixing for AAA games, reporting directly to our Lead Engineer. What You Will Do - Learn and master complex code systems - Write clean, efficient, well-documented, and robust code - Collaborate with design and art teams to ensure game features align with requirements - Develop and optimize tools and editors Who Will Be A Great Fit - Education: Bachelor’s Degree or higher in Computer Science or a related field - Experience: 0–3 years of experience (excellent fresh graduates are welcome to apply) - Technical Skills: Strong knowledge of C++ programming; experience in tool development or rendering is preferred - Problem Solving: Good logical thinking skills, with the ability to resolve simple-to-medium technical issues independently Soft Skills: Strong communication, a sense of responsibility, and a collaborative teamwork spirit To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com
Senior Localization Producer
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What You’ll Do Primarily to support and manage the localisation of upcoming game titles in development into multiple languages, including voice over and in-game text. Working with production, localisation, quality assurance and development teams around the globe, all candidates will need to be self-motivated, highly organised and possess strong communication, scheduling and relationship building skills. The role requires managing multiple projects and will also include additional publishing needs for International territories. The International Localisation Senior Producer is the main contact responsible for ensuring that projects are localised to the highest quality, on time and on budget as well as supporting the lead production teams. - Work closely with allocated development and publishing teams to manage the localisation process for assigned projects from end-to-end. - To directly manage internal and external localisation teams on allocated titles to ensure that all localisation assets are scheduled, delivered on time and on budget. - Champion International versions of titles to ensure relevant focus within studios to ensure simultaneous release dates. - To ensure International requirements are known by all development teams when projects are started. - Schedule and track relevant game development from an International perspective, proactively identifying potential problems and seeking solutions. - Identify and communicate project risks and instigate contingency plans. - Work closely with QA departments to achieve timely submissions at the required quality levels to gain approval. - To have a close relationship with First parties where relevant and to remain current with all First party developments. - To work closely with marketing/PR to ensure that terminology is consistent with in-game content. - Travel, both domestic and international, may be required.
Technical Operations Center Engineer
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! About the Team - Technical Operations Center Our team is responsible for the infrastructure and operations of all production systems supporting consumers, developers, and customer account services under the 2K label. With systems and services spanning both on-premise and cloud-based data centers, we ensure the backend stays up and running so players can enjoy an uninterrupted gaming experience. What We Need We are seeking a highly motivated Technical Operations Engineer to join our 24/7 Technical Operations Center team. This role is a vital part of our live service operations, serving as a primary escalation point for the Junior TOC team and remaining critical for maintaining the high availability, performance, and reliability of our global game infrastructure. The ideal candidate is a composed professional with deep technical expertise in incident, problem, and service request management. While you possess the interpersonal skills to lead during a crisis, your focus will be on the technical architecture, comprehensive documentation, and advanced automation of our operational workflows. You must be a strong troubleshooter with a significant bias toward automation to ensure our studios and global community enjoy an uninterrupted experience. What You Will Do - Technical Escalation: Act as a key escalation point for both expected and unexpected events involving production applications, systems, and cloud infrastructure. - Infrastructure Maintenance: Maintain our global infrastructure across both on-premise and public cloud platforms. - Automation Leadership: Propose and implement complex automation strategies to improve overall efficiency and system performance. - SRE Collaboration: Work closely with Site Reliability Engineeri
Technical Operations Center Analysts
Who We Are Founded in 2005, the 2K label includes some of the most talented game development studios in the world today including: Firaxis Games, Visual Concepts, Hangar 13, 2K Czech and Cat Daddy Games. Our world-class team of engineers, developers, graphic artists and publishing professionals are stewards of a growing library of critically-acclaimed franchises such as Battleborn, BioShock, Borderlands, The Darkness, Mafia, NBA 2K, Sid Meier’s Civilization, WWE 2K, and XCOM. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms, and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. Our vision at 2K is to create a diverse and inclusion environment to “Come as You are and Feel Equipped to do Your Best Work!” We are dedicated to promoting diversity, multiculturalism, and equality in all that we do. Our communities are focused on increased access and personal growth, and their greatness depends on a diversity of race, gender, sexual orientation, religion, ethnicity, national origin, and perspective. We're an equal opportunity employer, and we're excited to build the future of co-living with the world's most hardworking and passionate people. About the Team - Technical Operations Center Our team is responsible for the infrastructure and operations of all production systems supporting consumers, developers, and customer account services under the 2K label. With systems and services spanning both on-premise and cloud-based data centers, we ensure the backend stays up and running so players can enjoy an uninterrupted gaming experience. We’re looking for a collaborative and proactive engineer who’s ready to make an impact from Austin and beyond. What We Need We are seeking a highly motivated Technical Operations Center Analyst to join our 24/7 Technical Operations Center team. This role is a vital part of our live service operations, critical for maintaining the high availability, performance, and reliability of our global game infrastructure. You will work closely with other technical teams to ensure 2K’s global community enjoys an uninterrupted gaming experience and our studios enjoy uninterrupted development time on their titles. The ideal candidate is a composed professional who is eager to grow their technical expertise in incident, problem, and service request management. You must be adept at handling immediate, high-pressure incident responses while remaining process-oriented to help optimize operational workflows and service delivery. A fundamental understanding of IT and technology is a must, with preference given to strong troubleshooters with a bias towards automation. What You Will Do - Actively monitoring and acting as a key escalation point for both expected and unexpected events involving production applications, systems, and cloud infrastructure. - Ensuring uptime and performance standards are met for a seamless gaming experience. - Acting as the primary point of contact during major incidents to provide clear, regular updates to stakeholders while ensuring the correct technical teams are notified and engaged for resolution. - Maintaining post-incident documentation to ensure al
Senior Financial Analyst
Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The Senior Financial Analyst will directly support our Games Studios, driving production & studio budgeting, reporting, forecasting, and performance analysis. This is a key role in the development of, and measurement against, our financial targets for our most important game franchises. A successful candidate must be highly analytical and detail oriented, demonstrate expertise in developing and maintaining complex financial models, and provide succinct analyses to inform a wide range of business decisions What You Will Do - Financial Planning & Analysis (FP&A): Lead the annual budgeting process and monthly forecasting cycles, using critical judgment to set key operating assumptions and financial drivers and to analyze variances between actuals and projections to identify risks and opportunities. - Strategic Modeling: Create and refine complex decision models and analyses to support game development and business decision making - Business Partnership: Act as a financial partner to studio and publishing leads, providing actionable data to help them manage their P&L effectively - Reporting & Insights: Prepare monthly, quarterly, and annual management reports. Distill complex data into concise "so-what" summaries for the executive team - Process Optimization: Identify and implement improvements to financial systems and workflows to increase accuracy and efficiency - Mentorship and Collaboration: Guide and mentor junior staff members in technical aspects of their job, while building productive working r
Senior Combat Designer (AI archetype)
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life. What You’ll Do: - Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game. - Act as the primary owner of AI and combat implementation in cross-disciplinary pods. - Develop working prototypes of AI and combat scenarios. - Communicate progress, workflows, and availability of AI and combat standards to content developers. - Maintain and tune assigned combat AI behavior and parameters through to project completion. - Create detailed and easy-to-follow design documentation. - Collaborate across development sites in Novato and Montreal on a day-to-day basis. - Expand and build on the ideas of player expression and emergent design experiences. - Use your creativity to execute on design goals and solve design challenges that push our games forward. - Participate in brainstorm sessions, refine, and execute on ideas within a schedule. - <span style="font-family: helvetica, arial, sans-serif; fon
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