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Novato, California, United States
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Graphics Engineer

Negotiable

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Our talented NBA 2K team is looking for a Graphics Engineer with a passion for cutting-edge rendering technology. In this role, you’ll work on the design, development, and maintenance of high-performance C/C++ code and HLSL shaders, contributing directly to the visual fidelity of our games. If you're a creative problem solver who thrives on pushing the boundaries of real-time graphics and enjoys collaborating in a high-caliber engineering environment, we want to hear from you. This position reports to the Lead Graphics Engineer. What You Will Do: - Explore and implement new rendering technologies to elevate visual quality - Optimize GPU performance to support smooth, high-fidelity gameplay - Partner with art and design teams to define and enhance the look and feel of the NBA 2K series - Work on improvements in VFX, lighting, and post-processing graphics features - Participate in system-wide upgrade initiatives to keep our rendering tech current Who Will Be A Great Fit: - Most importantly: thoughtful, passionate, and driven - 3+ years of experience in game or graphics development - Bachelor's degree in Computer Science or equivalent professional experience - Advanced proficiency in HLSL or a comparable shading language - Strong grasp of 3D math concepts and applications - Deep understanding of optimization techniques and trade-offs - Demonstrate ability to write efficient, portable, reliable, and readable code - Fluent in English, both written and verbal - Love for video games (not just ours!) Might Be Nice: - Experience shipping a AAA title - Deep expertise in areas such as physically-based rendering, real-time global illumination, post-processing effects, or simulating natural phenomena - Familiarity with applying machine learning techniques to graphics-related challenges This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $120,000 - $154,300 per year. New York State (inclusive of New York City): $108,000 - $138,800 per year. Washington: $120,000 - $154,300 per year. New Jersey: $108,000 - $138,800 per year. British Columbia: $85,700 - $114,300 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

👤 HumanFull-time
By 2KAug 28, 2026

Senior Technical Animator

Negotiable

Who We Are Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team! What We Need As a Senior Technical Animator at 2K Sports Lab, you will help bridge the gap between our engineering, animation and art teams through technical precision, anatomical insight, and creative problem-solving. This role requires proven experience and artistic versatility to handle a variety of technical animation challenges. You’ll help shape the character rigging pipeline, build high-quality body and facial rigs with clean skinning for both gameplay and cinematics, and ensure they integrate seamlessly into Unreal Engine. What You Will Do - Design, create, maintain and optimize character body and facial rigs for gameplay and cinematic assets. - Define and implement asset binding and skinning pipeline to support the Character Art and Animation teams. - Collaborate with animators to ensure rigs meet animation quality and usability needs. - Build and maintain body and facial rigging pipelines and tools, including FACS-based facial systems. - Build and maintain animation mocap processing pipelines and animation databases. - Work with engineering to ensure character assets function efficiently in runtime environments. Who We Think Will Be A Great Fit - 6+ years of experience as a Technical Animator or Rigging TD, in games or related industries. - Strong knowledge of rigging and skinning for both body and facial systems. - Solid understanding of human anatomy, deformation, and animation principles. - Proficiency in Maya and MotionBuilder. - Strong scripting ability in Python (C++ is a plus). - Proven experience integrating character rigs into Unreal Engine. - Familiarity with Control Rig, Metahuman, and Unreal animation systems. Beneficial Qualifications - Experience in character simulation (cloth, muscle, hair). - Familiarity with motion capture pipelines - Experience developing rigging tools or facial solvers for real-time performance. - Experience with Cloth rigging and simulation As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. The pay range for this position in British Columbia at the start of employment is expected to be between CAD $99,800 and CAD $147,680per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 28, 2026

Game Designer

Negotiable

Who We Are Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team! What We Need Our studio is looking for a thoughtful and detail-oriented Systems Designer to help shape the foundation of our player experience. In this role, you'll contribute to the design, balancing, and implementation of gameplay systems that bring depth, dynamism, and replayability to our game. As part of the Core Fantasy team, you’ll work closely with senior systems designers, engineers, producers, and other stakeholders to bring systemic features to life that support player freedom, progression, and agency. This is an exciting opportunity to grow as a designer while contributing to a large-scale sports game with an ambitious and player-driven vision. The Systems Designer will report to the Lead Designer (Core Fantasy) and collaborate regularly with feature teams across the studio. What You’ll Do - Design Core Gameplay Systems - Support the development of game systems such as progression, economy, rewards, player stats, and game modes (Help balance gameplay loops, and related systemic mechanics) - Work within an established vision to help translate high-level goals into clear, scalable systems - Own discrete systems or subsystems, and take them from concept to implementation - Balance and Tune for Engagement - Help balance gameplay loops, player progression, in-game currencies, and related systemic mechanics - Adjust tuning values based on feedback, metrics, and playtest results - Analyze and model systemic outcomes to maintain a healthy gameplay economy - Partner with Cross-Functional Teams - Collaborate with engineers, artists, and other designers to prototype, implement, and iterate systems - Contribute to scoping and feature planning discussions with producers and project leads - Ensure systems integrate cleanly with other game areas such as gameplay, UI, and content pipelines - Document and Communicate Design - Create clear and comprehensive documentation for system logic, flows, and tuning guidelines - Maintain design specs and balance sheets to support clarity and iteration - Present your designs in team reviews and be open to feedback and collaboration - Champion Systemic Play - Contribute to the game's player-driven and emergent storytelling through robust systems - Help ensure the systems empower player expression, decision-making, and meaningful trade-offs - Bring a player-first mindset to design discussions and problem solving What Will Make You A Great Fit - 3–5 years of experience in game design, with a focus on systems design - Experience designing and tuning game systems such as progression, stats, or in-game economies - Solid understanding of balancing principles, player motivations, and systemic interaction - Strong analytical thinking, communication, and collaboration skills - Passion for sports games and/or systemic gameplay - Comfortable working with spreadsheets and design tools for balance and documentation Positive, proactive attitude and willingness to learn and adapt in a fast-paced environment Beneficial Qualifications - Experience working on sports games or simulations - Familiarity with live service design, balancing for long-term engagement, or seasonal models - Experience with scripting or configuration in a game engine (e.g., Unreal Blueprint, Unity, proprietary tools) - Exposure to telemetry-driven design and KPI-informed iteration As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. The pay range for this position in British Columbia at the start of employment is expected to be between CAD $62,800 and CAD $92,920per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts. LI-Hybrid

👤 HumanFull-time
By 2KAug 28, 2026

Senior Artist, Technical (Rigger) - NBA 2K

Negotiable

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. The Team: The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving. What We Need: The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist. What You Will Do: - Update our character rigs to improve deformation and more accurately simulate human anatomy - Create math node networks to make new connections for our body and face rigs - Implement blendshapes and corrective shapes into our rigs with the support of the character team - Create clean skinweight and blendweight maps - Write Python code to automate tasks, create procedural setups, and improve workflow efficiency - Diagnose, debug, and resolve character rigging related errors across tools and the game - Collaborate with a team of other technical artists to support art teams directly - Work closely with engineers and collaborate with multiple art departments to address feedback notes and make art asset requests - Contribute to documentation, workflows, and pipeline improvements that scale across the team Who Will Be A Great Fit: - Strong expertise in Autodesk Maya - Strong understanding of human anatomy and deformation - Working knowledge of Scripting in Python/PyMel - Familiar with Facial Action Coding System (FACS) based rigs - Familiar with joint placement and designing skeleton setups - Experience in creating character rigs that are optimized for games - Knowledge of good topology and proper edge-flow to create natural deformation - Excellent problem-solving skills - Love for video games (not just ours!) Nice To Have: - Working with NgSkinTools for weight painting - Familiar creating UIs with Qt - Experience with version control (Perforce) - Experience creating jiggle joints or other dynamic simulation setups - Programming using Maya Python API US (All States except for WA) The pay range for this position in California at the start of employment is expected to be between $54 - $75 per hour. The pay range for this position in New York at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $48 - $68 per hour.The pay range for this position in Colorado at the start of employment is expected to be between $48 - $68 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. US (Washington State) The pay range for this position in Washington at the start of employment is expected to be between $54 - $75 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. Canada The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $47 - $67 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

👤 HumanFull-time
By 2KAug 26, 2026

Senior UX Designer

Negotiable

Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands , Tiny Tina’s Wonderlands , and Brothers in Arms , as well for continued development of acquired properties including Duke Nukem , Risk of Rain , and Homeworld . The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com . What We Are Looking For As a Senior UX Designer, you will help to ensure that the players can easily understand and navigate the various UI systems within the game and how they connect to our core gameplay loops. This role involves working closely with the Lead UX Designer, UI/UX Director, Game Designers and UI team. Our UX team works collaboratively with the UI Art team and the UI Code team to ensure quality, accessible UIs. While generally assigned to one project at a time, UX Designers may often be asked to provide feedback and share best practices across projects and studios within Gearbox. Responsibilities - Review documentation from design teams to confirm that proposed features have appropriate feedback called out that fits within the vision of the UI. - Facilitate implementation by providing the UI team with design documentation and reference material as needed. - Help define and maintain cohesive UX standards across all menus and UI elements, establish guidelines for typography, layouts, accessibility, and universal control schemes. - Work closely with the UI and design teams throughout implementation to make sure that the overall experience is polished, and the feedback is easily understood. - Help collate testing criteria for UI playtests and assist in turning feedback into actionable items as needed. - Provide input to Systems, Content and the UI leads on confusion points within the game. - Participate in implementing quick UI prototypes in the engine, and populate and fine-tune certain aspects of the game, such as UI behavior, text entries, tutorials, and controls. - Integrate accessibility best practices as part of their daily work. Qualifications - At least 7 years of professional experience with games UI/UX. - Experience shipping a AAA title, with a preference towards Unreal technology and first person shooters. - A proven track record of design and implementation in video games. - A strong understanding of modern UI experiences in games, including player flow through menus, HUD design, control mapping, and methods of player feedback. - Excellent documentation, communication, interpersonal, and organizational skills. - An ability to maintain focus and self-motivation towards the current project goals. Nice-to-Haves - An understanding of core Borderlands mechanics, and familiarity of how gamepad, keyboard and mouse interfaces work for modern shooters. - Co-op and/or Online Multiplayer experience. - Experience with the certification and shipping process on modern consoles. - Experience with Unreal Engine and UMG. - Fluency in French. - Previous experience in leadership or mentoring junior/intermediate designers/artists. - Experience or training with game Accessibility standards and best practices. Our Commitment to Equal Opportunity Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Please note that Gearbox is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in United States / Canada without requiring current or future employer sponsorship. LI-Remote

👤 HumanFull-time
By 2KAug 26, 2026

Concepteur.trice UX Senior / Senior UX Designer

Negotiable

English to Follow Qui nous sommes Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands , Tiny Tina’s Wonderlands et Brothers in Arms , ainsi que pour le développement continu de licences cultes telles que Duke Nukem , Risk of Rain et Homeworld . Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Pour en savoir plus, visitez www.GearboxSoftware.com . Ce que nous recherchons En tant que Concepteur.trice UX Senior, vous aiderez à ce que les joueurs.euses comprennent et naviguent facilement dans les différents systèmes d'interface utilisateur du jeu et comment ils s'intègrent à nos boucles de jeu principales. Ce rôle implique de travailler en étroite collaboration avec le/la Concepteur.trice UX en chef, le/la directeur.trice UI/UX, les concepteurs.trices de jeux et l'équipe UI. Notre équipe UX travaille en collaboration avec l'équipe d'Art UI et l'équipe Code UI pour assurer des interfaces UI de qualité et accessibles. Bien qu'ils.elles soient généralement affectés à un projet à la fois, les concepteurs.trices UX peuvent souvent être invités à fournir des commentaires et à partager les meilleures pratiques entre projets et studios au sein de Gearbox. Responsabilités - Examinez la documentation des équipes de conception pour confirmer que les fonctionnalités proposées reçoivent des commentaires appropriés qui correspondent à la vision de l'interface utilisateur. - Faciliter la mise en œuvre en fournissant à l'équipe UI la documentation de conception et le matériel de référence au besoin. - Aider à définir et maintenir des normes UX cohérentes à travers tous les menus et éléments de l'interface, établir des lignes directrices pour la typographie, la mise en page, l'accessibilité et les schémas de contrôle universels. - Travaillez en étroite collaboration avec les équipes d'interface utilisateur et de conception tout au long de la mise en œuvre pour vous assurer que l'expérience globale est soignée et que les commentaires sont facilement compris. - Aider à compiler les critères de test pour les tests UI et à transformer les commentaires en éléments concrets au besoin. - Fournissez des informations sur les systèmes, le contenu et l'interface utilisateur sur les points de confusion dans le jeu. - Participez à la mise en œuvre de prototypes rapides d'interface utilisateur dans le moteur, et remplissez et affinez certains aspects du jeu, comme le comportement de l'interface, les entrées de texte, les tutoriels et les contrôles. - Intégrez les meilleures pratiques d'accessibilité dans leur travail quotidien. Qualifications - Au moins 7 ans d'expérience professionnelle en UI/UX dans les jeux. - Expérience sur un titre AAA publié, avec une préférence pour la technologie Unreal et les jeux de tir à la première personne. - Un historique éprouvé de conception et d'implémentation dans les jeux vidéo. - Une solide compréhension des expériences modernes d'interface utilisateur dans les jeux, y compris le flux des joueurs.euses dans les menus, la conception du HUD, la cartographie des contrôles et les méthodes de retour des joueurs. - Excellentes compétences en documentation, communication, relations interpersonnelles et organisationnelles. - Une capacité à maintenir la concentration et l'automotivation vers les objectifs actuels du projet. C’est un plus - Une compréhension des mécaniques de base de Borderlands, et une familiarité avec le fonctionnement des interfaces de manette, clavier et souris pour les jeux de tir modernes. - Expérience coop et/ou multijoueur en ligne. - Expérience avec le processus de certification et d’édition sur consoles modernes. - Expérience avec Unreal Engine et UMG. - Maîtrise de l’anglais. - Expérience préalable en leadership ou en mentorat de designers/artistes junior/intermédiaires. - Expérience ou formation avec les normes et les meilleures pratiques d'accessibilité dans les jeux. Notre engagement envers l’égalité des chances Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir. En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable. Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités. Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter. Veuillez noter que 2K Games et ses studios n’utilisent jamais d’applications de messagerie instantanée ni de comptes de messagerie personnels pour contacter des candidat·e·s ou mener des entrevues. Tous les courriels envoyés proviennent uniquement de comptes @2K.com. Please note that Gearbox is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in United States / Canada without requiring current or future employer sponsorship. Who We Are The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands , Tiny Tina’s Wonderlands , and Brothers in Arms , as well for continued development of acquired properties including Duke Nukem , Risk of Rain , and Homeworld . The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com . What We Are Looking For As a Senior UX Designer, you will help to ensure that the players can easily understand and navigate the various UI systems within the game and how they connect to our core gameplay loops. This role involves working closely with the Lead UX Designer, UI/UX Director, Game Designers and UI team. Our UX team works collaboratively with the UI Art team and the UI Code team to ensure quality, accessible UIs. While generally assigned to one project at a time, UX Designers may often be asked to provide feedback and share best practices across projects and studios within Gearbox. Responsibilities - Review documentation from design teams to confirm that proposed features have appropriate feedback called out that fits within the vision of the UI. - Facilitate implementation by providing the UI team with design documentation and reference material as needed. - Help define and maintain cohesive UX standards across all menus and UI elements, establish guidelines for typography, layouts, accessibility, and universal control schemes. - Work closely with the UI and design teams throughout implementation to make sure that the overall experience is polished, and the feedback is easily understood. - Help collate testing criteria for UI playtests and assist in turning feedback into actionable items as needed. - Provide input to Systems, Content and the UI leads on confusion points within the game. - Participate in implementing quick UI prototypes in the engine, and populate and fine-tune certain aspects of the game, such as UI behavior, text entries, tutorials, and controls. - Integrate accessibility best practices as part of their daily work. Qualifications - At least 7 years of professional experience with games UI/UX. - Experience shipping a AAA title, with a preference towards Unreal technology and first person shooters. - A proven track record of design and implementation in video games. - A strong understanding of modern UI experiences in games, including player flow through menus, HUD design, control mapping, and methods of player feedback. - Excellent documentation, communication, interpersonal, and organizational skills. - An ability to maintain focus and self-motivation towards the current project goals. Nice-to-Haves - An understanding of core Borderlands mechanics, and familiarity of how gamepad, keyboard and mouse interfaces work for modern shooters. - Co-op and/or Online Multiplayer experience. - Experience with the certification and shipping process on modern consoles. - Experience with Unreal Engine and UMG. - Fluency in French. - Previous experience in leadership or mentoring junior/intermediate designers/artists. - Experience or training with game Accessibility standards and best practices. Our Commitment to Equal Opportunity Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law. Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Please note that Gearbox is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in United States / Canada without requiring current or future employer sponsorship. LI-Remote

👤 HumanFull-time
By 2KAug 26, 2026

Expert Gameplay AI Software Engineer

Negotiable

Small Axe Who We Are Founded in 2023, Small Axe is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We’re looking for an Expert Gameplay AI Software Engineer to help build the intelligence behind our next AAA sports title. You’ll design and implement AI systems that drive team-based decision-making, play selection, positional awareness, and realistic athletic behavior in Unreal Engine 5. We need someone who combines deep algorithm expertise with a passion for team sports and a collaborative approach to working with designers, animators, and gameplay engineers. What You Will Do ● Architect and build AI systems for team-based sports gameplay in UE5 ● Design decision-making frameworks for play selection, formations, and tactics ● Develop positional awareness and spatial reasoning for AI-controlled players ● Optimize AI performance for multi-threaded, performance-critical environments ● Partner with designers, animators, and gameplay engineers to deliver features ● Mentor engineers and contribute to team-wide technical growth ● Write clean, performant, and well-tested C++ code ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 8+ years of software engineering experience in game development ● Expertise in C++ and Unreal Engine 5 ● Strong algorithm and data structure design skills ● Experience with multi-threaded programming in performance-critical environments ● Deep understanding of team-based sports and competitive game dynamics ● Excellent communication and collaboration skills across disciplines ● Bachelor’s degree in Computer Science or equivalent experience ● Passion for playing or watching sports Beneficial Qualifications ● Track record of shipping AAA sports or simulation titles ● Familiarity with modern console hardware and optimization techniques As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. The pay range for this position in British Columbia at the start of employment is expected to be between $114,300 and $169,140 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.

👤 HumanFull-time
By 2KMar 10, 2026

Lead Animator

Negotiable

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you’ll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay—bringing the richly imagined world of BioShock to life. What You’ll Do: - Manage, support, and mentor a team of animators in developing high-end gameplay and AI animations, conducting regular 1:1s, annual evaluations, and setting clear, actionable goals. - Partner with the Animation Director and leadership to establish the animation vision, evangelize studio values, and shape a positive and inclusive team culture. - Develop and refine animation pipelines, workflows, and tools, setting up onboarding, Unreal Engine 5 training, and motion capture planning. - Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. - Collaborate with Production on milestone roadmaps, sprint planning, and task delegation while addressing blocking issues and participating in hiring efforts. - Take an active role in the animation leadership circle by sharing your voice and best practices to help guide the team's culture, as well as updating the group on new or outstanding issues What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - Shipped multiple AAA titles as a Lead, Team Lead, or Senior Animator ideally utilizing Unreal Engine. - Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. - Strong practical skill in hand-key facial animation (such as FaceFX) alongside high proficiency in animating human bipeds, organic forms, quadrupeds, and mechanical objects. - Exceptional understanding of traditional animation principles, human anatomy, caricature, form, gesture, and silhouette as applied to real-time interactive gameplay. Who You Are: - A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. - A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. - Experienced in working in cross-disciplinary teams with strong communication skills. - Persistent and self-motivated with a proactive mindset. - Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. - An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. - Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. - A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. - Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 19, 2026

Senior Technical Artist (Rigger) NBA 2K

Negotiable

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. The Team: The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving. What We Need: The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist. What You Will Do: - Update our character rigs to improve deformation and more accurately simulate human anatomy - Create math node networks to make new connections for our body and face rigs - Implement blendshapes and corrective shapes into our rigs with the support of the character team - Create clean skinweight and blendweight maps - Write Python code to automate tasks, create procedural setups, and improve workflow efficiency - Diagnose, debug, and resolve character rigging related errors across tools and the game - Collaborate with a team of other technical artists to support art teams directly - Work closely with engineers and collaborate with multiple art departments to address feedback notes and make art asset requests - Contribute to documentation, workflows, and pipeline improvements that scale across the team Who Will Be A Great Fit: - Strong expertise in Autodesk Maya - Strong understanding of human anatomy and deformation - Working knowledge of Scripting in Python/PyMel - Familiar with Facial Action Coding System (FACS) based rigs - Familiar with joint placement and designing skeleton setups - Experience in creating character rigs that are optimized for games - Knowledge of good topology and proper edge-flow to create natural deformation - Excellent problem-solving skills - Love for video games (not just ours!) Nice To Have: - Working with NgSkinTools for weight painting - Familiar creating UIs with Qt - Experience with version control (Perforce) - Experience creating jiggle joints or other dynamic simulation setups - Programming using Maya Python API US (All States except for WA) The pay range for this position in California at the start of employment is expected to be between $54 - $75 per hour. The pay range for this position in New York at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $48 - $68 per hour.The pay range for this position in Colorado at the start of employment is expected to be between $48 - $68 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. US (Washington State) The pay range for this position in Washington at the start of employment is expected to be between $54 - $75 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. Canada The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $47 - $67 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

👤 HumanFull-time
By 2KAug 22, 2026

Office Admin

Negotiable

Office Admin – 2K Israel Office What We Need We are looking for an on-site Office Admin to own the day-to-day operational execution of the 2K Israel office, a 15-person office. This is a part-time role at 60% capacity . The expected schedule is three days per week in the office , with occasional tasks and availability during the other two workdays. The role will provide local operational presence, ensure office and logistics issues are handled quickly, and help the technical team stay focused on core R&D work by providing consistent local operational support. What You’ll Do - Own day-to-day office operations, including supplies, deliveries, and general office upkeep. - Coordinate facilities, vendors, building management, IT, and Workplace Services issues through completion. - Serve as the local on-site point of contact for employee needs, onboarding logistics, and lightweight office events. - Support hardware-related logistics, including shipments, customs, deliveries, returns, and tracking. - Identify operational gaps early, follow up on open items, and escalate issues when needed. Desired Experience and Skills - Experience in office management, administration, operations, or facilities coordination. - Strong interpersonal skills; collaborative, approachable, and comfortable supporting employees day to day. - Strong ownership mindset and ability to close operational loops. - Strong vendor management, stakeholder coordination, and follow-up skills. - Ability to work independently in a small technical office environment. - Strong organizational skills and attention to detail. - Excellent communication skills in Hebrew and English. Bonus qualifications - Experience supporting engineering, R&D, lab, or technical teams. - Experience with logistics, shipments, customs, or hardware-related operations. - Familiarity with facilities, workplace operations, or office buildout. - Prior experience in a global company or matrixed organization. LI-Onsite

👤 HumanFull-time
By 2KAug 19, 2026

Associate Manager, Content Localization

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need As part of 2K’s Global Loc 2.0 strategy, the Content Localization (CLOC) team is scaling its leadership capabilities to ensure consistent, high-quality language execution across all titles and content types. We are seeking an Assistant Manager, Content Localization to provide day-to-day oversight of language teams, support operational planning, and guide the execution of localization content workflows in alignment with 2K’s linguistic standards. This role is ideal for someone with deep language expertise and growing leadership experience, ready to take on people management responsibilities while continuing to support execution and operational coordination. As an Assistant Manager in the Content Localization team, you’ll help lead the daily language execution that shapes how 2K’s stories are told and experienced worldwide. You’ll support the growth of talented linguists, strengthen team operations, and help ensure that our content hits the right tone, every time, in every region. What You’ll Do ● Manage a small team of Language Leads, Linguistic Specialists, or reviewers, ensuring alignment with project timelines, quality standards, and content consistency ● Coordinate daily language production across text, UI, VO scripts, and marketing copy, partnering closely with Localization Producers and content teams ● Support issue resolution and escalation around terminology, tone, style, and cultural appropriateness, conferring with more senior CLOC leadership on complex matters ● Track delivery progress, bug triage loops, and localization review milestones, ensuring clear documentation and prioritization ● Ensure team members have the tools, guidance, and context needed to execute effectively ● Provide performance input and mentorship for direct reports, supporting training, onboarding, and development conversations ● Collaborate with cross-functional partners (LQA, VO, Marketing Loc) to ensure consistent content flow and terminology alignment ● Recommend modest process improvements to improve consistency, task clarity, and cross-team efficiency ● Participate in hiring and onboarding activities for new linguistic contributors ● Ensure shared content resources (style guides, glossaries, reference documentation) are maintained and communicated effectively ● Represent your language teams in planning meetings, sprint reviews, or milestone retrospectives as needed What Will Make You A Great Fit ● Experience in content localization or linguistics, ideally in games, media, or entertainment ● Strong understanding of language quality principles, including tone-of-voice, transcreation, and cultural nuance ● Familiarity with localization tools such as CAT platforms, terminology management systems, Jira, Confluence, and CMS tools ● Proven ability to manage schedules, track tasks, and support language execution across multiple workstreams ● Prior experience mentoring or guiding peers, or managing small teams ● Excellent communication skills and attention to detail ● Fluent in English; fluency in at least one supported language is strongly preferred ● Bachelor's degree in linguistics, translation, localization, or a related field preferred Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Hybrid

👤 HumanFull-time
By 2KAug 20, 2026

Localization Specialist - Italian

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. About The Role As part of 2K’s Global Loc 2.0 strategy, the Content Localization (CLOC) team is expanding its in-house language capabilities to support scalable, culturally authentic, and high-quality localized content across our portfolio. We are looking for a Linguistic Specialist to contribute to the execution and refinement of content localization workflows for your native language. This is an entry-level, individual contributor role designed to support early-career linguists and translators looking to grow in the game localization industry. You’ll work under the guidance of senior language leads and localization producers to help ensure accurate and player-relevant content in a structured and supportive environment. What We Need - Translate or edit in-game text, UI strings, and basic marketing content from English into natural, culturally appropriate Italian - Follow established style guides, glossaries, and tone-of-voice documentation to maintain consistency - Collaborate with senior linguists and QA to review linguistic bugs, provide clarifications, and contribute to resolutions - Assist in terminology verification and contribute to updates of language resources under guidance - Participate in localization test passes for your language and help flag basic language or formatting issues - Review task briefs and submit questions or suggestions to more senior professionals for review - Track assigned tasks and update documentation in localization and project management tools (e.g., XLOC, Confluence, Jira) - Join team meetings or syncs as needed to stay informed on localization strategy and priorities for Italian - Contribute to documentation improvements by flagging unclear instructions or suggesting basic refinements Requirements - Native-level fluency in Italian, with strong grammar and written fluency - English fluency for reading, communication, and collaboration - Experience in translation, linguistic QA, localization coursework, or related academic fields - Familiarity with localization workflows or content management tools is a plus - A strong interest in gaming, cross-cultural communication, and in-language content quality - Basic organizational skills and the ability to follow task guidelines and meet deadlines - A desire to learn and grow under supervision in a fast-paced, global content environment - Bachelor’s degree in linguistics, translation, media, or a related field preferred Why Join Us As a Linguistic Specialist , you’ll build a strong foundation in game localization while directly contributing to content delivered to millions of players worldwide. You’ll work alongside experienced language experts, QA professionals, and production teams—developing skills that support your growth across multiple localization career paths under 2K’s Global Loc 2.0 program . This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee; other tasks and duties may be assigned or reassigned as needed. 2K complies with the labor regulations established under Spanish employment law (Estatuto de los Trabajadores) and all applicable European Union employment and data protection standards. Personal data collected during the recruitment and employment process will be handled in accordance with the EU General Data Protection Regulation (GDPR) and applicable Spanish data protection laws. We are committed to ensuring equality of opportunity and fostering an inclusive environment across all aspects of employment, regardless of gender, nationality, age, disability, or any other protected characteristic under Spanish and EU legislation. LI-Onsite Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 20, 2026

Lead Designer

Negotiable

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. Who You Are: We’re looking for a Lead Designer to join our team and help us shape the future of online multiplayer gaming. This role will be a key leader on one of our major gameplay pillars to lead the team on day-to-day work, where you will help the vision come to life, align the team around gameplay objectives and ensure how we design meets a high bar of rigor. You have proven expertise in leading mechanics and systems-based teams and features, developing people and building buy-in through strong working relationships across disciplines to bring things into reality. If you have a passion and drive to bring out the best in others, build teams and shepherd a great experience for players, we’d like to hear from you. What You’ll Do: - Lead a feature team by setting scope, approach and design objectives that meet our overall game goals - Manage other designers by giving them support, growth and actionable feedback on both what they work on and how they work - Define and set sprint and milestone objectives for your team - including appropriate tradeoffs, costs, and the right areas of work to focus on - Evaluate and diagnose work to find improvements and opportunities for improvement - along with plans of how to get there - Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs and dependencies. Radiate changes across the organization - Maintain and enforce good executional standards and practices for scripting and design execution - including in-engine and documentation What Will Make You a Great Fit: - 8+ years of professional game design experience, including at least 1 year managing, mentoring, and maintaining accountability for multiple designers within a feature team or area on a AAA development team. - Background in shaping and building a live-service game or major live-service systems from development through launch. - Proven experience designing and leading multiplayer features that touch multiple systems and need strong integration - such as game mode, characters, economy, progression, etc. - Theory-crafting skillset & past experience designing for depth and multiplayer gameplay. - Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure gameplay is cohesive and integrated - Proactive approach that creates movement in the right direction - Capable of rapidly filtering large volumes of feedback into concrete and useful improvements - Adept at managing, articulating and advocating for effective tradeoffs - Well-played in the multiplayer PvP / Competitive Space and able to deconstruct what works and why. - Capability to abstract designs outside of single solutions into patterns and models of player behavior; providing options and flexible design solutions - Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C++, C#, etc.) is a plus. The pay range for this position in California at the start of employment is expected to be between $127,500 and $190,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy. LI-Remote LI-Onsite LI-Hybrid

👤 HumanFull-time
By 2KAug 20, 2026

Lead Lighting Artist

Negotiable

As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world-class real-time environments and cinematics—bringing the richly imagined world of BioShock to life. What You’ll Do: As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high-performing art team while establishing best practices across lighting pipelines. - Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results. - Establish best practices and standards within the team to drive productivity, quality, and excellence. - Foster a positive, proactive, and agile work environment that encourages innovation and collaboration. - Collaborate closely with the Art Director and other leads, to understand and uphold the visual style and direction for lighting. - Develop and maintain a consistent and efficient lighting pipeline and workflows, acting as the primary point of contact for issues, proactively resolving problems and addressing roadblocks. - Research and implement new techniques and technologies related to lighting with the goal of continuous development and improvement. - Collaborate with: - Our Core Tech Team to ensure adherence to technical specifications and optimization requirements for real-time rendering engines. - Production and scheduling teams to define realistic timelines and manage project priorities. - Other groups within the art department to achieve cohesive and visually stunning results. - Continuously monitor project progress with an eye for improvement and optimization, providing updates to cross-functional stakeholders, and adjusting priorities as needed. - Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - 7+ years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title. - Deep understanding of Physically Based Rendering (PBR), runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer). - Demonstrated history of successfully recruiting, developing, mentoring, and retaining top artistic talent while managing workload output and team well-being. - Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints. Who You Are: - A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. - A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. - Experienced in working in cross-disciplinary teams with strong communication skills. - Persistent and self-motivated with a proactive mindset. - Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. - An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. - Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. - A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. - Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 17, 2026

Lead Character Artist

Negotiable

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you’ll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. What You’ll Do: - Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output. - Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality. - Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals. - Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners. - Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title). - Proven success managing, guiding, and mentoring a team of character artists. - Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine. - Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop. - Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color. Who You Are: - A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. - A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. - Experienced in working in cross-disciplinary teams with strong communication skills. - Persistent and self-motivated with a proactive mindset. - Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. - An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. - Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. - Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. - Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 19, 2026

Lead Animator

Negotiable

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help shape the character performance and movement systems of our project. In this role, you’ll collaborate with a passionate group of game developers to craft high-end player characters and AI animations that support responsive, immersive gameplay—bringing the richly imagined world of BioShock to life. What You’ll Do: - Manage, support, and mentor a team of animators in developing high-end gameplay and AI animations, conducting regular 1:1s, annual evaluations, and setting clear, actionable goals. - Partner with the Animation Director and leadership to establish the animation vision, evangelize studio values, and shape a positive and inclusive team culture. - Develop and refine animation pipelines, workflows, and tools, setting up onboarding, Unreal Engine 5 training, and motion capture planning. - Deliver exceptional hand-key animations and edit motion capture data for first-person and third-person characters, taking on animation tasks as time permits. - Collaborate with Production on milestone roadmaps, sprint planning, and task delegation while addressing blocking issues and participating in hiring efforts. - Take an active role in the animation leadership circle by sharing your voice and best practices to help guide the team's culture, as well as updating the group on new or outstanding issues What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - Shipped multiple AAA titles as a Lead, Team Lead, or Senior Animator ideally utilizing Unreal Engine. - Deep knowledge of gameplay and AI animation systems, animation graph/data integration, motion capture pipelines, and rigging/prototyping processes. - Strong practical skill in hand-key facial animation (such as FaceFX) alongside high proficiency in animating human bipeds, organic forms, quadrupeds, and mechanical objects. - Exceptional understanding of traditional animation principles, human anatomy, caricature, form, gesture, and silhouette as applied to real-time interactive gameplay. Who You Are: - A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. - A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. - Experienced in working in cross-disciplinary teams with strong communication skills. - Persistent and self-motivated with a proactive mindset. - Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. - An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. - Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. - A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. - Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. The pay range for this position in California at the start of employment is expected to be between $123,200 - $182,360 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 19, 2026

Lead Character Artist

Negotiable

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you’ll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life. What You’ll Do: - Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output. - Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality. - Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals. - Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners. - Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title). - Proven success managing, guiding, and mentoring a team of character artists. - Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine. - Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop. - Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color. Who You Are: - A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. - A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. - Experienced in working in cross-disciplinary teams with strong communication skills. - Persistent and self-motivated with a proactive mindset. - Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. - An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. - Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. - Strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. - Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. LI-Remote The pay range for this position in California at the start of employment is expected to be between $150,400 and $180,000 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 19, 2026

Staff Platform Engineer

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The Staff Platform Engineer is a principal-level technical leader at 2K, serving as the architect and champion of our internal developer ecosystems. This role is dedicated to treating the platform as a product, with the primary goal of optimizing the experience for internal Game Service Developers. By building robust "paved paths," self-service infrastructure, and sophisticated automation, the Staff Platform Engineer enables our development teams to deploy and scale services with maximum velocity and minimal friction. This role operates at a high level of technical influence, shaping the long-term roadmap for platform engineering and mentoring senior talent across the organization. Responsibilities & Requirements Duties - Platform Product Ownership: Lead the design, development, and delivery of scalable Kubernetes infrastructure, ensuring seamless integration into the Internal Developer Platform (IDP) to provide Game Service Developers with intuitive, self-service infrastructure capabilities. - AI Strategy & Execution: Utilize AI and LLM-backed agentic workflows to automate environment bootstrapping, infrastructure provisioning, security vulnerabilities, and context-aware troubleshooting. - Developer Experience (DevEx) Strategy: Identify bottlenecks in the software development lifecycle and build automated solutions to improve developer velocity and autonomy. - Infrastructure as Code (IaC): Architect and maintain modular, reusable IaC libraries (e.g., Terraform) to standardize environment provisioning across multi-cloud and terrestrial data centers. - Standardization & Governance: Define and implement organization-wide standards for container orchestration, CI/CD pipelines, and service discovery within the Kubernetes ecosystem. - Advanced Troubleshooting: Provide Tier 3 support for complex platform-level issues, conducting deep-dive root cause analysis and implementing architectural changes to prevent systemic recurrence. - Technical Leadership: Serve as a primary consultant to Product Engineering teams, ensuring their services are architected to leverage the platform and Kubernetes patterns effectively. - On-Call Leadership: Participate in and lead the escalation path for the platform engineering on-call rotation, ensuring platform availability for internal customers. Must-Haves - Behavioral: Strong "customer-first" mindset with a focus on internal developer needs; ability to influence without authority across different studios and time zones. - Functional / Technical: Expert-level mastery of Kubernetes architecture, cloud-native ecosystems, and the "Platform-as-a-Product" philosophy. - Strategic Influence: Ability to translate long-term business goals into technical roadmaps for the platform team. - Educational Background: Bachelor’s degree in Computer Science, Engineering, or a related field, or equivalent professional experience. - Experience: 10+ years of experience in Infrastructure, DevOps, or Platform Engineering, with at least 4+ years specifically focused on building internal developer platforms or Kubernetes-based tooling. - Cloud Expertise: Deep expert-level experience with AWS and/or GCP, specifically managing highly elastic, mission-critical production workloads. - Orchestration & Containers: Expert knowledge of Kubernetes internals (operators, controllers, CRDs) and container security at scale. - AI & Agentic Engineering Skills: Proven foundational knowledge or hands-on experience incorporating Large Language Models (LLMs) and AI agents into automated engineering workflows, APIs, or platform tools. - Programming: Advanced proficiency in Go, Python, or Java, with a focus on building automation tools, Kubernetes operators, and APIs. - CI/CD & Tooling: Mastery of Git, Jenkins, GitLab CI, or GitHub Actions, and configuration management tools (Ansible, Puppet) alongside Terraform. - Architecture: Proven ability to architect multi-region, high-availability systems that support global user bases. - Availability: Willingness and ability to participate in a 24/7 rotational on-call schedule to support platform stability. Nice-to-Haves - Prior experience in the gaming industry, specifically supporting large-scale multiplayer backend services. - Experience contributing to open-source projects related to platform engineering (e.g., Backstage, Crossplane). - Deep understanding of networking protocols and global traffic management. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this positio n. All candidates must be legally authorized to work in the United States without requiring current or future employer sponsorship. LI-Hybrid

👤 HumanFull-time
By 2KAug 19, 2026

DevOps Engineer

Negotiable

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need We are seeking a DevOps Engineer who can build, support, and improve infrastructure, CI/CD pipelines, and operational tooling that help teams deliver reliable services and better developer experience. This role focuses on hands-on engineering, automation, and day-to-day operational excellence in partnership with other engineers and teams. What You’ll Do - Build and maintain CI/CD pipelines, cloud infrastructure, and deployment automation. - Support the reliability, scalability, and performance of development and production environments. - Improve developer workflows through automation, tooling, and documentation. - Contribute to observability efforts, including monitoring, alerting, dashboards, and incident response. - Partner with software engineers and platform teams to troubleshoot issues and improve delivery processes. - Participate in on-call rotations and help resolve operational incidents. - Help maintain infrastructure standards, security practices, and operational runbooks. - Support cost-conscious engineering through efficient infrastructure usage and tagging practices. What Will Make You a Great Fit - 4+ years of experience in DevOps, SRE, or Platform Engineering roles within an enterprise or multi-team environment. - Hands-on experience with production cloud infrastructure (AWS or GCP) and containerized/orchestration platforms (e.g., Kubernetes/EKS). - Experience with Infrastructure-as-Code (IaC) workflows (e.g., Terraform) and managing environment-specific configurations. - Experience building or maintaining CI/CD pipelines using platforms such as GitHub Actions or Jenkins. - Demonstrated operational experience, including participating in on-call rotations, managing production incidents, and using observability tools (e.g., Datadog, Splunk, Grafana). - Familiarity with managing work via formal ticketing systems (e.g., Jira, ServiceNow) and cross-functional coordination. - A focus on service reliability, documentation (runbooks), and operational excellence. - Strong troubleshooting and analytical skills, with a proven ability to identify root causes and work collaboratively across diverse engineering teams. - Clear and effective communication skills, particularly in conveying technical information, documenting processes, and adapting to fast-paced environments. Bonus Points - Experience supporting GitOps-based deployment workflows and tools such as ArgoCD. - Familiarity with cost optimization practices, including tagging strategies, rightsizing, and resource usage analysis. - Exposure to security-focused automation, such as secrets management, policy enforcement, or vulnerability/scanning workflows. - Experience writing scripts or lightweight tooling in languages such as Python, Bash, or Go. What we offer you: - Great Company Culture . We pride ourselves as being one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success. - Growth : As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company. - Work Hard, Enjoy Life. Our employees’ bond, blow-off steam, and flex some creative muscles – through corporate boot camp classes, company parties, our Office gaming spaces, game release events, monthly socials, and team challenges. - Benefits . Benefits include, but are not limited to; Discretionary bonus, Provident fund contributions, 1+5 medical insurance + top up options and access to Practo online Doctor consultation App, Employee assistance program, 3X CTC Life Assurance, 3X CTC Personal accident insurance, childcare services, 20 days holiday + statutory holidays, - Perks . Gym reimbursement up to INR1150 per month, wellbeing program with the chance to earn up to $93 per annum, charitable giving program, access to learning platforms, employee discount program’s plus free games and events! As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Onsite

👤 HumanFull-time
By 2KAug 17, 2026

Senior Backend Software Engineer

Negotiable

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! The Core Technology group is responsible for identifying common problems across the company and building solutions to those problems. We fill our team with individuals who enjoy a challenge, enjoy working in a fast-paced environment, and want to take ownership and responsibility for products. If you are passionate about working in the game industry and implementing cool features for our game products, come join our team. What You Will Do - Design and develop robust, scalable, and highly performant backend microservices and APIs. - Own the maintenance and evolution of key service domains — ensuring reliability, performance, and alignment with long-term technical strategy. - Collaborate closely with product managers, designers, and game teams to translate complex requirements into clear technical deliverables and milestones. - Optimize infrastructure and runtime costs to deliver a seamless player experience while maintaining operational efficiency. - Continuously reduce technical debt by driving refactoring efforts, automating workflows, and modernizing legacy systems. Who We Think Will Be A Great Fit - 3–8 years of experience designing and building backend systems and microservices using Go (Golang) or Java. - Strong understanding of transport protocols (HTTP, gRPC) and API design best practices. - Hands-on experience with containerization and orchestration platforms such as Kubernetes or Amazon ECS. - Proficiency with both relational (RDBMS) and NoSQL databases, including schema design and query optimization. - Practical experience with CI/CD pipelines and automation tools (e.g., GitHub Actions, Jenkins, ArgoCD). - Solid grasp of distributed systems concepts and microservice design patterns. - Experience with public cloud platforms such as AWS or GCP. - Familiarity with monitoring, logging, and observability frameworks. - Experience with agile software development methodologies. - Knowledge of authentication and authorization standards (OpenID Connect, OAuth 2.0, JWT). - Understanding of secure coding best practices and compliance frameworks (e.g., GDPR, SOC 2). - Experience conducting performance profiling, load testing, and bottleneck analysis. - Strong communication and collaboration skills, with the ability to convey complex technical concepts to diverse audiences. - Demonstrated ownership mindset and product-oriented approach to problem solving. - Bachelor’s degree in computer science, Engineering, or related field. Bonus Items - Passion for gaming and building technology that powers player experiences. - Experience developing online service platforms or backend systems for AAA games. - Bonus points for hands-on experience building microservices with Go (Golang). What we offer you: - Great Company Culture . We pride ourselves as being one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success. - Growth : As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company. - Work Hard, Enjoy Life. Our employees’ bond, blow-off steam, and flex some creative muscles – through corporate boot camp classes, company parties, our Office gaming spaces, game release events, monthly socials, and team challenges. - Benefits . Benefits include, but are not limited to; Discretionary bonus, Provident fund contributions, 1+5 medical insurance + top up options and access to Practo online Doctor consultation App, Employee assistance program, 3X CTC Life Assurance, 3X CTC Personal accident insurance, childcare services, 20 days holiday + statutory holidays, - Perks . Gym reimbursement up to INR1150 per month, wellbeing program with the chance to earn up to $93 per annum, charitable giving program, access to learning platforms, employee discount program’s plus free games and events! As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Onsite

👤 HumanFull-time
By 2KAug 17, 2026

Senior Site Reliability Engineer

Negotiable

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! The Team The 2K SRE team owns the infrastructure behind every player connection — All 2K game services, account platforms, CI/CD pipelines, and developer tooling spanning AWS, GCP, and on-premises data centers across multiple global regions. Global launch windows and live-service events push systems to their limits, and this team is expected to hold the line. Post-mortems here focus on systems, not people. Automation is the default answer to repetitive work. The infrastructure keeps millions of players connected — and the team takes that seriously! What we Need The Senior SRE at 2K is a hands-on technical leader — shaping production infrastructure across multiple clouds and regions while partnering with network engineers, systems architects, and game studio developers. This is an ownership role: driving technical direction, influencing reliability from architecture review through production operation, and closing the gap between what engineering ships and what players experience. What You'll Do Platform & Infrastructure Design, build, and operate scalable multi-cloud and hybrid infrastructure using Terraform, Pulumi, and GitOps workflows (ArgoCD, Flux). Own Kubernetes platforms (EKS, GKE) end-to-end — cluster lifecycle, multi-tenancy, networking (Istio, Cilium), and autoscaling — and push progressive delivery patterns (blue/green, canary) across game service deployments. Observability & Reliability - Build and run the full observability stack: Prometheus + Grafana + Datadog - Define SLI/SLO/error budget policies and build alerting that cuts through the noise - Lead chaos engineering exercises to surface failure modes before players encounter them - Drive incident response and post-mortems with a focus on systemic fixes and real follow-through Automation, Security & Developer Experience Eliminate toil through self-service provisioning, automated remediation, and intelligent scaling. Harden CI/CD pipelines (GitHub Actions, Jenkins, ArgoCD) . Embed security at the platform layer through secrets management (PasswordState, 1Password, and AWS Secrets Manager), policy-as-code (OPA/Gatekeeper). Leadership - Promote SRE practices across 2K studios through reliability reviews, runbooks, and embedded collaboration - Shape architectural decisions and author engineering RFCs that move the platform forward What Will Make You a Great Fit - 5+ years in SRE, Platform Engineering, or equivalent infrastructure work at production scale - Deep Kubernetes experience in cloud environments (EKS or GKE preferred) — networking, storage, multi-cluster patterns - Strong IaC proficiency with Terraform and/or Pulumi; hands-on with Helm, Terragrunt, and GitOps tooling (ArgoCD or GitHub Actions) - Modern and Legacy Tech: AWS, GCP, VMware, and Bare metal servers - Server Configuration using Ansible, Puppet, and AWS Systems Manager - Observability stack experience: Datadog, Prometheus + Grafana, and OpenTelemetry, - SLI/SLO/error budget fluency — including how to operationalize them inside engineering teams - Production-quality code in Go, Python, or TypeScript: tools, automation, and internal libraries - Linux internals, TCP/IP networking, DNS, and TLS — proven enough to debug at the system level - Incident response and post-mortem leadership with a track record of systemic follow-through Preferred Qualifications - Live-service game or large-scale consumer internet experience at millions of concurrent users - Service mesh depth (Istio, Cilium) and advanced Kubernetes networking - FinOps and managing resources at cloud scale - Experience with AI and Agentic Development - Cloud certifications (AWS Solutions Architect, GCP Professional Cloud Architect, CKA/CKS, or equivalent) - Experience mentoring SREs or leading reliability working groups What we offer you: - Great Company Culture . We pride ourselves as being one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success. - Growth : As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company. - Work Hard, Enjoy Life. Our employees’ bond, blow-off steam, and flex some creative muscles – through corporate boot camp classes, company parties, our Office gaming spaces, game release events, monthly socials, and team challenges. - Benefits . Benefits include, but are not limited to; Discretionary bonus, Provident fund contributions, 1+5 medical insurance + top up options and access to Practo online Doctor consultation App, Employee assistance program, 3X CTC Life Assurance, 3X CTC Personal accident insurance, childcare services, 20 days holiday + statutory holidays, - Perks . Gym reimbursement up to INR1150 per month, wellbeing program with the chance to earn up to $93 per annum, charitable giving program, access to learning platforms, employee discount program’s plus free games and events! As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Onsite

👤 HumanFull-time
By 2KAug 17, 2026

Engineering Manager

Negotiable

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! The Core Technology group is responsible for identifying common problems across the company and building solutions to those problems. We fill our team with individuals who enjoy a challenge, enjoy working in a fast-paced environment, and want to take ownership and responsibility for products. If you are passionate about working in the game industry and implementing cool features for our game products, come join our team. What You Will Do - Empower and Mentor: Lead a team of engineers through consistent 1:1s, career mapping, and performance coaching to build a high-trust, high-output culture. - Development Process Optimization: Own and refine the technical development process. You will help the engineering staff optimize their daily output by establishing clear standards and workflows that reduce "toil" and cognitive load. - Modern Engineering Practices: Champion high-quality habits—including TDD,AI-augmented development, and documentation-as-code—to ensure the team builds right the first time. - Technical Quality & Mentorship: Cultivate a culture of rigorous, constructive feedback through code reviews and design discussions, ensuring these are vehicles for mentorship rather than just rubber-stamping. - Drive Engineering Initiatives: Lead internal-first projects like tech debt reduction, architectural refactors, and API standardization that keep the codebase healthy and scalable. - Low-Level Technical Oversight : Stay "close to the metal" by participating in architecture reviews and coaching engineers to ensure the team maintains high standards of performance and code quality. Who We Think Will Be A Great Fit - Leadership Experience: 3+ years managing/leading engineering teams, with a track record of fostering psychological safety and technical growth. - Backend Engineering Foundation: A background building backend services in modern languages ( Java or Golang), with the depth to give meaningful feedback and mentorship on microservice architecture, API design, and implementation on a large-scale platform. - The "Paved Road" Mindset: Proven ability to implement technical standards and development workflows that increase team velocity without adding bureaucratic "red tape." - Cross-Functional Partnership: Experience working closely with Product and Program teams to turn complex technical challenges into prioritized, well-scoped solutions that bring real value to our customers. - Strategic Prioritization: The ability to balance the "feature" demands of the business with the "engineering-first" needs of a healthy, modern codebase. Bonus Items - Gaming Domain Interest: A passion for player-centric technology, ideally complemented by experience building online services or backend platforms for game development. - Architecture & Scale: Hands-on experience with low-latency systems and massive-scale backend online services infrastructure. - Cloud Platform Fluency: Hands-on experience with public cloud environments (AWS, GCP) and a working knowledge of their core services and how to apply them effectively. What we offer you: - Great Company Culture . We pride ourselves as being one of the most creative and innovative places to work, creativity, innovation, efficiency, diversity and philanthropy are among the core tenets of our organization and are integral drivers of our continued success. - Growth : As a global entertainment company, we pride ourselves on creating environments where employees are encouraged to be themselves, inquisitive, collaborative and to grow within and around the company. - Work Hard, Enjoy Life. Our employees’ bond, blow-off steam, and flex some creative muscles – through corporate boot camp classes, company parties, our Office gaming spaces, game release events, monthly socials, and team challenges. - Benefits . Benefits include, but are not limited to; Discretionary bonus, Provident fund contributions, 1+5 medical insurance + top up options and access to Practo online Doctor consultation App, Employee assistance program, 3X CTC Life Assurance, 3X CTC Personal accident insurance, childcare services, 20 days holiday + statutory holidays, - Perks . Gym reimbursement up to INR1150 per month, wellbeing program with the chance to earn up to $93 per annum, charitable giving program, access to learning platforms, employee discount program’s plus free games and events! As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Onsite

👤 HumanFull-time
By 2KAug 17, 2026

Associate Producer

Negotiable

As an Associate Producer at Cloud Chamber, you will coordinate the work of technical and creative professionals to drive delivery of a fundamental part of our game. Utilizing your experience with Agile game development, expert communication skills, and overall good judgment, you will help your team navigate daily roadblocks and long-term risks to realize our ambitious vision for the future of BioShock. What You’ll Do: - Drive delivery of the AI Systems team, including all engineering, design, and related gameplay animation work. - Partner with Leads and other producers to develop a roadmap of goals to achieve long-term milestones. - Break down goals into a plan with actionable tasks, then follow through on delivery of those tasks across sprints, milestones, and longer-term deliverables. - Handle day-to-day tactical workflow issues, remove blockers, and coordinate dependencies across teams. - Proactively identify and resolve risks while ensuring their impact and status are well understood by stakeholders. - Manage daily communication loops with internal and external teams. - Deliver production artifacts including a well-groomed backlog, roadmap and resource plan, sprint tracking metrics, and regular reports. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across disciplines to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. Skills & Experiences: - Prior experience working in a game production role with a cross-discipline team, preferably on a AAA game. - Excellent written, verbal, and non-verbal communication skills. - Ability to understand detailed technical concepts and communicate them clearly to non-technical team members. - Familiarity with game development pipelines and commonly used game engines such as Unreal. - Fluent with standard production tools like Jira, Monday.com, Excel, Confluence, Perforce. Who You Are: - Able to take ownership, ensuring that work is clear and problems are resolved, even when it’s not directly your responsibility and even when you aren’t sure where to start. - Oriented toward action, proactively resolving issues and driving with positive energy to maintain velocity. - Able to navigate the delicate balance between providing firm, well-organized structure for your team while being flexible to the changing needs of the game. - Naturally empathetic and able to foster a collaborative work environment that supports diverse viewpoints and healthy conflict. - Persistent, self-motivated, and able to operate with moderate autonomy. - Demonstrates good judgement. - Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 17, 2026

Shader Technical Artist

Negotiable

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better. What We Need: We’re seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines. Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build. Who You Are: - Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team. - Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints. - Assist in driving the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards. - Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates. What Will Make You a Great Fit: - 4 years of experience or 2+ shipped titles in a Technical Art role. - Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code. - Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline. - Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions. - Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing. Bonus Experience: - Experience in Unreal Engine’s node-based shader graph. - Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each. The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy. LI-Onsite LI-Hybrid

👤 HumanFull-time
By 2KAug 17, 2026

Technical Director, Tools

Negotiable

Directeur technique - Outils Qui nous sommes Fondée en 2005, 2K Games est une entreprise mondiale de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l'industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox et 2K SportsLab. Notre catalogue s'enrichit continuellement grâce à une stratégie ambitieuse de développement à l'échelle mondiale, combinant la création de nouveaux studios et l'intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants. 2K publie des jeux parmi les genres les plus populaires : sport, tir, action, jeux de rôle, stratégie, ainsi que des jeux occasionnels et familiaux. Nos équipes sont composées d'ingénieurs passionné(e)s, de spécialistes marketing, d'artistes, d'auteurs/autrices, d'expert(e)s en science des données, de producteurs/productrices, de penseurs/penseuses qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises de renommée mondiale, dont NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier's Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K. Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun peut être pleinement soi-même et s'épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous intéresse et que vous croyez avoir ce qu'il faut pour travailler chez 2K, nous vous encourageons à postuler! 2K a son siège social à Novato, en Californie, et est une filiale à part entière de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce que nous recherchons Nous recherchons un(e) directeur/directrice technique d'expérience pour agir en tant qu'architecte principal(e) et expert(e) de domaine pour notre portfolio de produits et d'outils internes. Dans ce rôle de contributeur/contributrice individuel(le) de haut niveau, vous assurez la supervision de l'architecture et la conception technique. Vous fournissez les fondations techniques qui permettent à nos outils de s'intégrer aux pipelines des studios à grande échelle. Vous excellez à naviguer dans des environnements techniques complexes avec intégrité, et savez créer des ponts entre les besoins des studios et la stratégie de plateforme. Ce que vous ferez - Concevoir et architecturer des produits et des outils dans un large éventail de domaines, notamment les outils liés aux moteurs de jeu, aux pipelines, aux DCC et au web. - Agir en tant qu'expert(e) de domaine en matière de faisabilité technique et de gestion des risques. - Collaborer avec la direction des studios pour identifier les besoins techniques communs et favoriser l'adoption d'outils partagés. - Effectuer une analyse technique approfondie et des estimations de haut niveau pour les nouvelles initiatives. - Offrir une orientation technique et du mentorat aux responsables d'équipe à travers l'organisation. - Évaluer les nouvelles technologies et API afin d'assurer la pérennité et l'efficacité de notre plateforme et de nos produits. - Définir les standards d'ingénierie pour l'organisation et tenir les responsables d'équipe imputables. Ce qui fera de vous la personne idéale - Vaste expérience en développement de jeux AAA. - Avoir participé à la livraison de plusieurs titres dans des rôles de responsable en ingénierie ou de directeur/directrice technique. - Expérience dans la création et le déploiement d'outils et de produits centralisés ayant amélioré la productivité des équipes de développement et les données d'affaires. - Solide compréhension de l'architecture et des patrons de conception dans plusieurs domaines. - Capacité à influencer l'orientation technique de studios indépendants sans autorité directe. - Excellentes compétences en communication, avec la capacité d'expliquer des systèmes complexes à des partenaires non techniques. - Une passion pour la création d'outils qui augmentent la productivité et l'efficacité des développeurs/développeuses. - Baccalauréat en informatique ou dans un domaine d'ingénierie pertinent. En tant qu'employeur garantissant l'égalité des chances, nous nous engageons à faire en sorte que les personnes qualifiées en situation de handicap bénéficient d'accommodements raisonnables leur permettant de participer au processus de candidature ou d'entretien, d'exercer les fonctions essentielles de leur poste, et de bénéficier des autres avantages et privilèges liés à l'emploi. Veuillez nous contacter si vous avez besoin d'un accommodement raisonnable. Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanée ni de comptes courriel personnels pour contacter des candidats ou mener des entretiens. Lorsqu'ils envoient des courriels, ils utilisent uniquement des adresses se terminant par @2K.com. Technical Director - Tools Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need An experienced Technical Director to act as the primary architect and domain expert for our internal products and tools portfolio. You are a high level individual contributor responsible for architecture oversight and technical design. You provide the technical foundation that allows our tools to slot into studio pipelines at scale. You are an expert at navigating complex technical environments with integrity and can bridge the gap between studio needs and platform strategy. What You’ll Do - Architect and design products and tools across a breadth of domains, including game engine, pipeline, DCC, and web tools. - Act as a domain expert for technical feasibility and risk management. - Collaborate with studio leadership to identify common technical needs and drive adoption of shared tools. - Perform technical due diligence and high level project estimation for new initiatives. - Offer technical direction and mentorship to leads across the organization. - Evaluate new technologies and APIs to ensure our platform and products remain sustainable and efficient. - Define engineering standards for the organization and hold leads accountable. What Will Make You A Great Fit - 2+ years of experience building scalable AWS solutions in a leadership role - Vast experience in AAA game development. - Shipped multiple titles in lead or technical director roles. - Experience creating and deploying centralized tools and products that improved dev and business insights. - Strong understanding of architecture and design patterns across multiple domains. - Ability to influence technical direction across independent studios without direct authority. - Excellent communication skills with the ability to explain complex systems to non-technical partners. - A passion for building tools that increases developer productivity and efficiency. - Some experience integrating AI solutions and familiarity with multiple foundation models. - Bachelor of Computer Science or relevant engineering field. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Hybrid

👤 HumanFull-time
By 2KJul 29, 2026

Lead Developer, Tools

Negotiable

Lead Developer - Tools Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need A Lead Developer focused on pipeline products and data systems. You are a multi-functional engineer who loves building software across all tech stacks. You might develop a data warehouse with an AI enabled interface or automate repeatable dev processes that are slowing us down. You have a strong sense of systems architecture and a passion for creating tools that solve high level bottlenecks. You can lead engineers and collaborate with leaders and stakeholders. What You’ll Do - Lead a team of developers to develop products and tools across a breadth of domains, including game engine, pipeline, DCC, and web tools. - Partner with the Directors and Product Managers to estimate and solve complex pipeline inefficiencies with innovative, often AI enabled solutions. - Collaborate with studio partners to assess technical requirements for build systems and deployment tools. - Participate in project planning, estimation, and the technical breakdown of complex initiatives. - Maintain and improve existing pipeline software while ensuring high quality documentation and support. - Establish and enforce code review standards and professional development initiatives for your team. What Will Make You A Great Fit - Extensive experience across domains: data systems, dev tools, AI integrations, pipeline automation, custom apps, game engines, DevOps/DevEx, or web tools. - Proven ability to lead and mentor a team of engineers. - Proficiency in multiple languages such as C#, Python, JavaScript, and C++. - Experience building and maintaining distributed systems, web frameworks, or CI CD pipelines. - Strong understanding of object oriented programming and modern architectural design patterns. - Ability to manage large and diverse codebases with multiple branches and stakeholders. - Excellent interpersonal skills to navigate a fast paced environment and align with studio partners. - Bachelor of Computer Science or equivalent work experience. Bonus Points - Experience with web technologies like React, Django, or Node.js. - Familiarity with Docker, Kubernetes, or cloud service providers like AWS or Azure. - Hands on experience with game engines such as Unreal or Unity. - Background in building automated testing frameworks or data visualization tools. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Ingénieur(e) en chef - Outils Qui nous sommes Fondée en 2005, 2K Games est une entreprise mondiale de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l'industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox et 2K SportsLab. Notre catalogue s'enrichit continuellement grâce à une stratégie ambitieuse de développement à l'échelle mondiale, combinant la création de nouveaux studios et l'intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants. 2K publie des jeux parmi les genres les plus populaires : sport, tir, action, jeux de rôle, stratégie, ainsi que des jeux occasionnels et familiaux. Nos équipes sont composées d'ingénieurs passionné(e)s, de spécialistes marketing, d'artistes, d'auteurs/autrices, d'expert(e)s en science des données, de producteurs/productrices, de penseurs/penseuses qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises de renommée mondiale, dont NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier's Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K. Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun peut être pleinement soi-même et s'épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous intéresse et que vous croyez avoir ce qu'il faut pour travailler chez 2K, nous vous encourageons à postuler! 2K a son siège social à Novato, en Californie, et est une filiale à part entière de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce que nous recherchons Nous recherchons un(e) ingénieur(e) en chef axé(e) sur les produits de pipeline et les systèmes de données. Vous êtes un(e) ingénieur(e) polyvalent(e) qui adore développer des logiciels sur toutes les piles technologiques. Vous pourriez développer un entrepôt de données avec une interface alimentée par l'IA, ou automatiser des processus de développement répétitifs qui nous ralentissent. Vous avez un sens aigu de l'architecture des systèmes et une passion pour la création d'outils qui résolvent les goulots d'étranglement de haut niveau. Vous savez diriger des ingénieurs et collaborer avec des leaders et des parties prenantes. Ce que vous ferez - Diriger une équipe d'ingénieurs pour développer des produits et des outils dans un large éventail de domaines, notamment les outils liés aux moteurs de jeu, aux pipelines, aux DCC et au web. - Collaborer avec les directeurs/directrices et les gestionnaires de produit pour estimer et résoudre les inefficacités complexes de pipeline grâce à des solutions innovantes, souvent alimentées par l'IA. - Travailler avec les partenaires des studios pour évaluer les exigences techniques des systèmes de build et des outils de déploiement. - Participer à la planification de projets, à l'estimation et à la décomposition technique d'initiatives complexes. - Maintenir et améliorer les logiciels de pipeline existants tout en assurant une documentation et un soutien de haute qualité. - Établir et faire respecter les standards de révision de code et les initiatives de développement professionnel pour votre équipe. Ce qui fera de vous la personne idéale - Vaste expérience dans plusieurs domaines : systèmes de données, outils de développement, intégrations IA, automatisation de pipeline, applications personnalisées, moteurs de jeu, DevOps/DevEx ou outils web. - Capacité éprouvée à diriger et mentorer une équipe d'ingénieurs. - Maîtrise de plusieurs langages de programmation tels que C#, Python, JavaScript et C++. - Expérience dans la création et la maintenance de systèmes distribués, de frameworks web ou de pipelines CI/CD. - Solide compréhension de la programmation orientée objet et des patrons de conception architecturale modernes. - Capacité à gérer des bases de code vastes et diversifiées avec plusieurs branches et parties prenantes. - Excellentes compétences interpersonnelles pour évoluer dans un environnement au rythme soutenu et s'aligner avec les partenaires des studios. - Baccalauréat en informatique ou expérience de travail équivalente. Atouts supplémentaires - Expérience avec des technologies web telles que React, Django ou Node.js. - Familiarité avec Docker, Kubernetes ou des fournisseurs de services infonuagiques comme AWS ou Azure. - Expérience pratique avec des moteurs de jeu tels qu'Unreal ou Unity. - Expérience dans la création de frameworks de tests automatisés ou d'outils de visualisation de données. En tant qu'employeur garantissant l'égalité des chances, nous nous engageons à faire en sorte que les personnes qualifiées en situation de handicap bénéficient d'accommodements raisonnables leur permettant de participer au processus de candidature ou d'entretien, d'exercer les fonctions essentielles de leur poste, et de bénéficier des autres avantages et privilèges liés à l'emploi. Veuillez nous contacter si vous avez besoin d'un accommodement raisonnable. Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanée ni de comptes courriel personnels pour contacter des candidats ou mener des entretiens. Lorsqu'ils envoient des courriels, ils utilisent uniquement des adresses se terminant par @2K.com. LI-Hybrid

👤 HumanFull-time
By 2KAug 12, 2026

Software Development Manager, Tools & Products

Negotiable

Gestionnaire en ingénierie - Produits et outils Qui nous sommes Fondée en 2005, 2K Games est une entreprise mondiale de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l'industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox et 2K SportsLab. Notre catalogue s'enrichit continuellement grâce à une stratégie ambitieuse de développement à l'échelle mondiale, combinant la création de nouveaux studios et l'intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants. 2K publie des jeux parmi les genres les plus populaires : sport, tir, action, jeux de rôle, stratégie, ainsi que des jeux occasionnels et familiaux. Nos équipes sont composées d'ingénieurs passionné(e)s, de spécialistes marketing, d'artistes, d'auteurs/autrices, d'expert(e)s en science des données, de producteurs/productrices, de penseurs/penseuses qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises de renommée mondiale, dont NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier's Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K. Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun peut être pleinement soi-même et s'épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous intéresse et que vous croyez avoir ce qu'il faut pour travailler chez 2K, nous vous encourageons à postuler! 2K a son siège social à Novato, en Californie, et est une filiale à part entière de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce que nous recherchons Nous sommes à la recherche d'un(e) gestionnaire en ingénierie orienté(e) processus pour diriger une équipe axée sur la création d'outils de développement centralisés, de frameworks d'automatisation et de produits de pipeline. Dans ce rôle, vous ferez évoluer une équipe d'ingénieurs hautement performants qui créent des systèmes partagés agissant comme des multiplicateurs de force pour nos studios. Vous combinerez une solide supervision de l'architecture technique avec une gestion des personnes de haut niveau afin de vous assurer que nos outils accélèrent la création de jeux à travers le catalogue de 2K. Ce que vous ferez - Diriger, mentorer et gérer une équipe de 8 ingénieurs ou plus spécialisés en outils et en automatisation, en assurant le suivi des attentes de performance et en définissant des cadres de développement de carrière. - Standardiser l'intégration technique, les plans de développement individuel (PDI) et les métriques d'évaluation de la performance pour le groupe d'ingénierie. - Collaborer avec les directeurs/directrices techniques et les gestionnaires de produit pour définir les standards de génie logiciel et favoriser l'adoption de pipelines automatisés. - Superviser le développement des principes de tests automatisés, des systèmes CI/CD et des outils réutilisables de création de contenu afin d'éliminer les goulots d'étranglement dans les flux de travail. - Maintenir de solides compétences techniques en rédigeant du code pour des composants logiciels non critiques en termes de délais, en révisant la documentation et en explorant de nouvelles technologies. Ce qui fera de vous la personne idéale - 10 ans ou plus d'expérience en génie logiciel (idéalement dans les jeux, les effets visuels ou les outils d'animation), dont 2 ans ou plus en gestion directe d'ingénieurs. - Connaissance approfondie des pipelines de développement logiciel, des principes de tests automatisés et des concepts CI/CD. - Compétences avancées en programmation en C++, C# ou Python dans de grandes bases de code à branches multiples. - Excellentes compétences en communication et en alignement pour faire le pont entre les équipes techniques, la stratégie produit et les partenaires des studios. - Baccalauréat en informatique, dans un domaine connexe, ou expérience équivalente. Atouts supplémentaires - Expérience démontrable avec les systèmes de base d'Unreal Engine 5, les outils d'éditeur ou les frameworks Blueprint. - Expérience avec les technologies web, les architectures de bases de données ou les systèmes distribués. - Exposition à l'apprentissage automatique ou aux intégrations d'IA dans les pipelines de création de contenu. En tant qu'employeur garantissant l'égalité des chances, nous nous engageons à faire en sorte que les personnes qualifiées en situation de handicap bénéficient d'accommodements raisonnables leur permettant de participer au processus de candidature ou d'entretien, d'exercer les fonctions essentielles de leur poste, et de bénéficier des autres avantages et privilèges liés à l'emploi. Veuillez nous contacter si vous avez besoin d'un accommodement raisonnable. Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanée ni de comptes courriel personnels pour contacter des candidats ou mener des entretiens. Lorsqu'ils envoient des courriels, ils utilisent uniquement des adresses se terminant par @2K.com. Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need We are looking for a process-minded Software Development Manager to lead a team focused on building centralized dev tools, automation frameworks, and pipeline products. In this role, you will scale a team of high-performing engineers creating shared systems that act as force multipliers for our studios. You will combine solid technical architecture oversight with strong people management to ensure our tools accelerate game creation across 2K's portfolio. What You Will Do - Lead, mentor, and manage a team of 8+ tools and automation engineers, tracking performance expectations and defining career development frameworks. - Standardize technical onboarding, Individual Development Plans (IDPs), and performance review metrics for the engineering group. - Collaborate with Technical Directors and Product Managers to define software engineering standards and drive the adoption of automated pipelines. - Oversee development of automated testing principles, CI/CD systems, and reusable content creation tools to eliminate workflow bottlenecks. - Maintain sharp technical skills by writing code for non-time-critical software components, reviewing documentation, and exploring new technologies. Who We Think Will Be A Great Fit - 6+ years of software engineering experience (ideally within games, VFX, or animation tools), with 2+ years directly managing engineers. - Expert knowledge of software development pipelines, automated testing principles, and CI/CD concepts. - Highly proficient programming skills in C++, C#, or Python within large, multi-branch codebases. - Excellent communication and alignment skills to bridge the gap between technical teams, product strategy, and studio partners. - Undergrad or higher degree in Computer Science, related field, or equivalent experience. Bonus Points - Demonstrable experience with Unreal Engine 5 core systems, editor tooling, or blueprint frameworks. - Experience with web technologies, database architectures, or distributed systems. - Exposure to machine learning or AI integrations within content creation pipelines. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Hybrid

👤 HumanFull-time
By 2KJul 29, 2026

Senior Site Reliability Engineer

Negotiable

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need The 2K SRE team owns the infrastructure behind every player connection — All 2K game services, account platforms, CI/CD pipelines, and developer tooling spanning AWS, GCP, and on-premises data centers across multiple global regions. Global launch windows and live-service events push systems to their limits, and this team is expected to hold the line. Post-mortems here focus on systems, not people. Automation is the default answer to repetitive work. The infrastructure keeps millions of players connected — and the team takes that seriously! The Senior SRE at 2K is a hands-on technical leader — shaping production infrastructure across multiple clouds and regions while partnering with network engineers, systems architects, and game studio developers. This is an ownership role: driving technical direction, influencing reliability from architecture review through production operation, and closing the gap between what engineering ships and what players experience. What You'll Do Platform & Infrastructure Design, build, and operate scalable multi-cloud and hybrid infrastructure using Terraform, Pulumi, and GitOps workflows (ArgoCD, Flux). Own Kubernetes platforms (EKS, GKE) end-to-end — cluster lifecycle, multi-tenancy, networking (Istio, Cilium), and autoscaling — and push progressive delivery patterns (blue/green, canary) across game service deployments. Observability & Reliability - Build and run the full observability stack: Prometheus + Grafana + Datadog - Define SLI/SLO/error budget policies and build alerting that cuts through the noise - Lead chaos engineering exercises to surface failure modes before players encounter them - Drive incident response and post-mortems with a focus on systemic fixes and real follow-through Automation, Security & Developer Experience Eliminate toil through self-service provisioning, automated remediation, and intelligent scaling. Harden CI/CD pipelines (GitHub Actions, Jenkins, ArgoCD) . Embed security at the platform layer through secrets management (PasswordState, 1Password, and AWS Secrets Manager), policy-as-code (OPA/Gatekeeper). Leadership - Promote SRE practices across 2K studios through reliability reviews, runbooks, and embedded collaboration - Shape architectural decisions and author engineering RFCs that move the platform forward What Will Make You A Great Fit Required Qualifications - 5+ years in SRE, Platform Engineering, or equivalent infrastructure work at production scale - Deep Kubernetes experience in cloud environments (EKS or GKE preferred) — networking, storage, multi-cluster patterns - Strong IaC proficiency with Terraform and/or Pulumi; hands-on with Helm, Terragrunt, and GitOps tooling (ArgoCD or GitHub Actions) - Modern and Legacy Tech: AWS, GCP, VMware, and Bare metal servers - Server Configuration using Ansible, Puppet, and AWS Systems Manager - Observability stack experience: Datadog, Prometheus + Grafana, and OpenTelemetry, - SLI/SLO/error budget fluency — including how to operationalize them inside engineering teams - Production-quality code in Go, Python, or TypeScript: tools, automation, and internal libraries - Linux internals, TCP/IP networking, DNS, and TLS — proven enough to debug at the system level - Incident response and post-mortem leadership with a track record of systemic follow-through Preferred Qualifications - Live-service game or large-scale consumer internet experience at millions of concurrent users - Service mesh depth (Istio, Cilium) and advanced Kubernetes networking - FinOps and managing resources at cloud scale - Experience with AI and Agentic Development - Cloud certifications (AWS Solutions Architect, GCP Professional Cloud Architect, CKA/CKS, or equivalent) - Experience mentoring SREs or leading reliability working groups The pay range for this position in Burnaby, Canada at the start of employment is expected to be between $93,700 and $138,700 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Please note that 2K Publishing is una ble to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in Canada without requiring current or future employer sponsorship. LI-Hybrid

👤 HumanFull-time
By 2KAug 14, 2026

Senior Machine Learning Engineer

Negotiable

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization ® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. What We Need You are an exceptional software engineer with a strong track record of deploying and operating ML models in production, particularly as low-latency, high-availability prediction services. You can deploy ML models as real-time, near-real-time, or batch services depending on the requirements of the use case. You bring deep, hands-on machine learning experience with a working command of ML algorithm types and tasks, the end-to-end ML lifecycle, and modern modeling and serving frameworks. You operate with autonomy and judgment. You're a solution-oriented, creative problem solver and a self-starter who drives initiatives end-to-end: scoping ambiguous problems, making sound architectural choices across multi-component systems, and shipping to deadline. As a senior engineer, you raise the bar around you by setting technical direction, mentoring others, and championing engineering standards across the team and wider ML community. What You Will Do - Partner with ML scientists, data engineers, central tech, and game studios to deploy ML models as production-grade decision services and integrate them into larger systems and live products. - Own and mature Machine Learning Ops practice: CI/CD for models, model registry and feature stores, real-time inference at scale, monitoring, drift detection, and reproducibility. Advocate for engineering best practices across the community. - Design and rapidly prototype ML-powered products for applications including recommenders, matchmaking, cheat/toxicity intervention, and economy balancing. - Work closely with studio devs and central tech to plan and execute the integration of ML applications into games on launch timelines. - Identify, evaluate, and pilot opportunities to apply GenAI/LLM to enable new use cases, and translate promising concepts into secure, scalable, and measurable solutions. What Will Make You A Great Fit - Bachelor's degree in Computer Science, Computer/Electrical Engineering, or a related STEM field and 4+ years in software development/engineering, including substantial experience deploying ML in production, or Master's degree with 2-4 years of relevant experience. - Strong programming skills, proficient in Python. Familiarity with a high-performance systems language (C, C++, Java, Rust, …) is a plus. Comfortable across object-oriented and functional paradigms, and quick to pick up new languages as needed. - Solid grounding in common ML tasks (supervised and unsupervised; reinforcement learning a plus) and commonly used algorithms across traditional ML and deep learning, with the ability to learn new approaches quickly. - Hands-on with modern ML frameworks such asPyTorch, TensorFlow, scikit-learn, or Spark ML. - Production experience with cloud infrastructure (AWS, GCP, or Azure), containers and orchestration (e.g. Kubernetes), serverless, and microservice architecture. - Hands-on with MLOps and CI/CD tooling including model registries, feature stores, pipeline orchestration (e.g. Airflow, Kubeflow, or MLflow), and automated training, deployment, and monitoring. - Experience with modern data technologies such as relational and NoSQL databases, and lakehouse/big-data tooling such as Apache Spark or Databricks/Delta. - Flexibility to start and end late to offer a couple of hours overlap with our US HQ (core hours approximately 10:00–18:30 local) to enable close collaboration. Nice To Have - Experience with recommender systems, search algorithms, matchmaking, or reinforcement learning technologies. - Experience with infrastructure-as-code and infrastructure automation tools, such as Terraform, or AWS CloudFormation. - Experience with managed ML platforms such as Amazon SageMaker or Databricks. - Familiarity with stream processing tools such as Apache Kafka, Kinesis, or Spark Streaming. - Familiarity with GenAI and LLM application patterns and technologies, including RAG, evaluation and guardrails, agentic workflows, or vector databases. - Major game engines such as Unreal or Unity. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Hybrid

👤 HumanFull-time
By 2KAug 13, 2026

Localization Language Lead, Russian

Negotiable

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need As part of our Global Loc 2.0 evolution, 2K is deepening its investment in language-specific leadership to improve the voice, cultural authenticity, and overall quality of our localized content. We are seeking a Game Localization Lead to own the linguistic direction and execution strategy for all Russian content across 2K’s game portfolio. This is an individual contributor role within the Content Localization (CLOC) team. You’ll serve as the key Russian language authority, working with minimal supervision across complex projects. You’ll apply deep linguistic and cultural expertise while partnering with developers, producers, QA, and publishing stakeholders to ensure language quality meets player expectations and platform-holder standards. As a Game Localization Lead, you will directly shape how our players in Russian-speaking regions experience our games. You’ll own language strategy, guide voice and tone across titles, and play a key role in 2K’s broader effort to deliver best-in-class localized content through a modern, embedded, and scalable localization model. What You’ll Do Linguistic Strategy & Quality Ownership - Own the localization strategy, quality bar, and final sign-off for Russian content across all 2K titles. - Develop, maintain, and enforce glossaries, style guides, and cultural content policies for the Russian market. - Act as the primary advisor for cultural risk mitigation, proactively identifying regional sensitivities and communicating potential brand impacts to relevant stakeholders. - Issue Escalation & Bug Triage: Serve as the main linguistic escalation point for tone disputes or QA challenges, and partner closely with the LQA team to investigate, triage, and resolve complex linguistic bugs. Core Localization - Review and edit localized content (in-game text, UI, scripts, VO) for tone, clarity, fluency, and cultural relevance. - Regularly review in-development and near-final builds to audit for tone, consistency, and cultural resonance. - Lead VO casting, script review, and direct creative sessions during Russian voiceover production. Cross-Functional Collaboration & Compliance - Collaborate with cross-functional teams—localization producers, embedded LQA, marketing, publishing, and dev—to guide language decisions and ensure global alignment. - Work alongside the Age Rating team, game studios, and content owners to ensure localized content strictly adheres to Russian age rating requirements and visual/language compliance. - Advise on the selection of suitable, legible fonts for the target Russian, collaborating with technical and UI stakeholders to ensure any font-rendering or display issues are resolved in a timely manner. Leadership, Mentorship, & Continuous Improvement - Supervise and provide feedback to entry- and mid-level linguists or vendors working on Russian content. - Recommend and help implement process improvements that improve quality, reduce error rates, or optimize turnaround time for Russian localization. - Participate in Global Loc 2.0 initiatives, working with senior leadership to shape evolving localization standards, practices, and tooling. What Will Make You A Great Fit - Professional localization experience in games, tech, or entertainment. - Native fluency in Russian, with demonstrated mastery of tone, grammar, and regional nuance. - Advanced English fluency (written and spoken); capable of representing language decisions across global teams. - Maintain a deep, current understanding of the regional gaming landscape, pop culture zeitgeist, and evolving localization methodologies. - Demonstrate a deep-rooted passion for the video game industry, paired with comprehensive knowledge of major gaming IPs, genres, and player culture. - Proven ability to work independently on complex language projects, exercising judgment and creativity in ambiguous or conflicting situations. - Strong working knowledge of platform-holder guidelines, naming conventions, and brand alignment principles. - Comfortable overseeing or mentoring junior linguists and freelance vendors. - Familiarity with localization tools (e.g., CAT tools, translation memory systems, XLOC, JIRA, CMS). - Deep understanding of Russian culture, media, and the Arabic-speaking gaming audience. - Experience with VO scripting, dubbing production, and linguistic performance direction is a plus. - Bachelor's degree in translation, linguistics, media, or related field preferred. Core Competencies - Behavioral - A profound, innate understanding of the target market's cultural zeitgeist, allowing the individual to naturally flag sensitivities and adapt content for maximum regional resonance. - The tact and authoritative presence required to successfully act as the main escalation point for complex linguistic disputes, resolving QA challenges and tone disagreements while maintaining strong team relationships. - A highly detail-oriented mindset essential for successfully auditing in-development builds, spotting minute tone inconsistencies, and catching nuanced visual or linguistic compliance errors. - Technical - Exceptional proficiency in reviewing, editing, and polishing highly complex, multi-format content (UI, scripts, marketing) while strictly enforcing comprehensive glossaries and style guides. - Specialized technical and creative expertise required to successfully lead VO casting, conduct rigorous script reviews, and directly manage live creative sessions during voiceover production. - The technical capability to actively troubleshoot and advise on UI rendering, specifically regarding the selection and implementation of legible, aesthetically suitable fonts for the target language.. - Leadership - The absolute accountability and leadership confidence to own the overarching localization strategy, quality bar, and final sign-off for all assigned titles. - A strong dedication to elevating the regional team by actively supervising, coaching, and providing actionable feedback to entry- and mid-level linguists and external vendors. - The ability to seamlessly lead collaborative efforts across diverse disciplines (LQA, Production, Marketing, Dev), ensuring all stakeholders are aligned on language decisions and bug triage. - Strategic Influence/Business Acumen - The strategic foresight to act as a trusted advisor on cultural risk mitigation, effectively communicating the business and brand impact of regional sensitivities to senior stakeholders. - Strong business understanding of regional legal and regulatory frameworks, ensuring all localized content strictly adheres to required age ratings and visual/language compliance standards. - A forward-looking, strategic mindset focused on actively contributing to global initiatives (like Global Loc 2.0), driving systemic improvements that reduce error rates and optimize turnaround times across the department. This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee; other tasks and duties may be assigned or reassigned as needed. 2K complies with the labor regulations established under Spanish employment law (Estatuto de los Trabajadores) and all applicable European Union employment and data protection standards. Personal data collected during the recruitment and employment process will be handled in accordance with the EU General Data Protection Regulation (GDPR) and applicable Spanish data protection laws. We are committed to ensuring equality of opportunity and fostering an inclusive environment across all aspects of employment, regardless of gender, nationality, age, disability, or any other protected characteristic under Spanish and EU legislation. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Onsite PLEASE ONLY APPLY WITH AN ENGLISH RESUME

👤 HumanFull-time
By 2KJul 29, 2026

Localization Language Lead, Polish

Negotiable

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need As part of our Global Loc 2.0 evolution, 2K is deepening its investment in language-specific leadership to improve the voice, cultural authenticity, and overall quality of our localized content. We are seeking a Game Localization Lead to own the linguistic direction and execution strategy for all Polish content across 2K’s game portfolio. This is an individual contributor role within the Content Localization (CLOC) team. You’ll serve as the key Polish language authority, working with minimal supervision across complex projects. You’ll apply deep linguistic and cultural expertise while partnering with developers, producers, QA, and publishing stakeholders to ensure language quality meets player expectations and platform-holder standards. As a Game Localization Lead, you will directly shape how our players in Polish-speaking regions experience our games. You’ll own language strategy, guide voice and tone across titles, and play a key role in 2K’s broader effort to deliver best-in-class localized content through a modern, embedded, and scalable localization model. What You’ll Do Linguistic Strategy & Quality Ownership - Own the localization strategy, quality bar, and final sign-off for Polish content across all 2K titles. - Develop, maintain, and enforce glossaries, style guides, and cultural content policies for the Polish market. - Act as the primary advisor for cultural risk mitigation, proactively identifying regional sensitivities and communicating potential brand impacts to relevant stakeholders. - Issue Escalation & Bug Triage: Serve as the main linguistic escalation point for tone disputes or QA challenges, and partner closely with the LQA team to investigate, triage, and resolve complex linguistic bugs. Core Localization - Review and edit localized content (in-game text, UI, scripts, VO) for tone, clarity, fluency, and cultural relevance. - Regularly review in-development and near-final builds to audit for tone, consistency, and cultural resonance. - Lead VO casting, script review, and direct creative sessions during Polish voiceover production. Cross-Functional Collaboration & Compliance - Collaborate with cross-functional teams—localization producers, embedded LQA, marketing, publishing, and dev—to guide language decisions and ensure global alignment. - Work alongside the Age Rating team, game studios, and content owners to ensure localized content strictly adheres to Polish age rating requirements and visual/language compliance. - Advise on the selection of suitable, legible fonts for the target Polish, collaborating with technical and UI stakeholders to ensure any font-rendering or display issues are resolved in a timely manner. Leadership, Mentorship, & Continuous Improvement - Supervise and provide feedback to entry- and mid-level linguists or vendors working on Polish content. - Recommend and help implement process improvements that improve quality, reduce error rates, or optimize turnaround time for Polish localization. - Participate in Global Loc 2.0 initiatives, working with senior leadership to shape evolving localization standards, practices, and tooling. What Will Make You A Great Fit - Professional localization experience in games, tech, or entertainment. - Native fluency in Polish, with demonstrated mastery of tone, grammar, and regional nuance. - Advanced English fluency (written and spoken); capable of representing language decisions across global teams. - Maintain a deep, current understanding of the regional gaming landscape, pop culture zeitgeist, and evolving localization methodologies. - Demonstrate a deep-rooted passion for the video game industry, paired with comprehensive knowledge of major gaming IPs, genres, and player culture. - Proven ability to work independently on complex language projects, exercising judgment and creativity in ambiguous or conflicting situations. - Strong working knowledge of platform-holder guidelines, naming conventions, and brand alignment principles. - Comfortable overseeing or mentoring junior linguists and freelance vendors. - Familiarity with localization tools (e.g., CAT tools, translation memory systems, XLOC, JIRA, CMS). - Deep understanding of Polish culture, media, and the Polish-speaking gaming audience. - Experience with VO scripting, dubbing production, and linguistic performance direction is a plus. - Bachelor's degree in translation, linguistics, media, or related field preferred. Core Competencies - Behavioral - A profound, innate understanding of the target market's cultural zeitgeist, allowing the individual to naturally flag sensitivities and adapt content for maximum regional resonance. - The tact and authoritative presence required to successfully act as the main escalation point for complex linguistic disputes, resolving QA challenges and tone disagreements while maintaining strong team relationships. - A highly detail-oriented mindset essential for successfully auditing in-development builds, spotting minute tone inconsistencies, and catching nuanced visual or linguistic compliance errors. - Technical - Exceptional proficiency in reviewing, editing, and polishing highly complex, multi-format content (UI, scripts, marketing) while strictly enforcing comprehensive glossaries and style guides. - Specialized technical and creative expertise required to successfully lead VO casting, conduct rigorous script reviews, and directly manage live creative sessions during voiceover production. - The technical capability to actively troubleshoot and advise on UI rendering, specifically regarding the selection and implementation of legible, aesthetically suitable fonts for the target language. - Leadership - The absolute accountability and leadership confidence to own the overarching localization strategy, quality bar, and final sign-off for all assigned titles. - A strong dedication to elevating the regional team by actively supervising, coaching, and providing actionable feedback to entry- and mid-level linguists and external vendors. - The ability to seamlessly lead collaborative efforts across diverse disciplines (LQA, Production, Marketing, Dev), ensuring all stakeholders are aligned on language decisions and bug triage. - Strategic Influence/Business Acumen - The strategic foresight to act as a trusted advisor on cultural risk mitigation, effectively communicating the business and brand impact of regional sensitivities to senior stakeholders. - Strong business understanding of regional legal and regulatory frameworks, ensuring all localized content strictly adheres to required age ratings and visual/language compliance standards. - A forward-looking, strategic mindset focused on actively contributing to global initiatives (like Global Loc 2.0), driving systemic improvements that reduce error rates and optimize turnaround times across the department. This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee; other tasks and duties may be assigned or reassigned as needed. 2K complies with the labor regulations established under Spanish employment law (Estatuto de los Trabajadores) and all applicable European Union employment and data protection standards. Personal data collected during the recruitment and employment process will be handled in accordance with the EU General Data Protection Regulation (GDPR) and applicable Spanish data protection laws. We are committed to ensuring equality of opportunity and fostering an inclusive environment across all aspects of employment, regardless of gender, nationality, age, disability, or any other protected characteristic under Spanish and EU legislation. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Onsite PLEASE ONLY APPLY WITH AN ENGLISH RESUME

👤 HumanFull-time
By 2KJul 29, 2026

Localization Language Lead, Arabic

Negotiable

Who We Are Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). What We Need As part of our Global Loc 2.0 evolution, 2K is deepening its investment in language-specific leadership to improve the voice, cultural authenticity, and overall quality of our localized content. We are seeking a Game Localization Lead to own the linguistic direction and execution strategy for all Arabic content across 2K’s game portfolio. This is an individual contributor role within the Content Localization (CLOC) team. You’ll serve as the key Arabic language authority, working with minimal supervision across complex projects. You’ll apply deep linguistic and cultural expertise while partnering with developers, producers, QA, and publishing stakeholders to ensure language quality meets player expectations and platform-holder standards. As a Game Localization Lead, you will directly shape how our players in Arabic-speaking regions experience our games. You’ll own language strategy, guide voice and tone across titles, and play a key role in 2K’s broader effort to deliver best-in-class localized content through a modern, embedded, and scalable localization model. What You’ll Do Linguistic Strategy & Quality Ownership - Own the localization strategy, quality bar, and final sign-off for Arabic content across all 2K titles. - Develop, maintain, and enforce glossaries, style guides, and cultural content policies for the Arabic market. - Act as the primary advisor for cultural risk mitigation, proactively identifying regional sensitivities and communicating potential brand impacts to relevant stakeholders. - Issue Escalation & Bug Triage: Serve as the main linguistic escalation point for tone disputes or QA challenges, and partner closely with the LQA team to investigate, triage, and resolve complex linguistic bugs. Core Localization - Review and edit localized content (in-game text, UI, scripts, VO) for tone, clarity, fluency, and cultural relevance. - Regularly review in-development and near-final builds to audit for tone, consistency, and cultural resonance. - Lead VO casting, script review, and direct creative sessions during Arabic voiceover production. Cross-Functional Collaboration & Compliance - Collaborate with cross-functional teams—localization producers, embedded LQA, marketing, publishing, and dev—to guide language decisions and ensure global alignment. - Work alongside the Age Rating team, game studios, and content owners to ensure localized content strictly adheres to Arabic age rating requirements and visual/language compliance. - Advise on the selection of suitable, legible fonts for the target Arabic, collaborating with technical and UI stakeholders to ensure any font-rendering or display issues are resolved in a timely manner. Leadership, Mentorship, & Continuous Improvement - Supervise and provide feedback to entry- and mid-level linguists or vendors working on Arabic content. - Recommend and help implement process improvements that improve quality, reduce error rates, or optimize turnaround time for Arabic localization. - Participate in Global Loc 2.0 initiatives, working with senior leadership to shape evolving localization standards, practices, and tooling. What Will Make You A Great Fit - Professional localization experience in games, tech, or entertainment. - Native fluency in Arabic, with demonstrated mastery of tone, grammar, and regional nuance. - Advanced English fluency (written and spoken); capable of representing language decisions across global teams. - Maintain a deep, current understanding of the regional gaming landscape, pop culture zeitgeist, and evolving localization methodologies. - Demonstrate a deep-rooted passion for the video game industry, paired with comprehensive knowledge of major gaming IPs, genres, and player culture. - Proven ability to work independently on complex language projects, exercising judgment and creativity in ambiguous or conflicting situations. - Strong working knowledge of platform-holder guidelines, naming conventions, and brand alignment principles. - Comfortable overseeing or mentoring junior linguists and freelance vendors. - Familiarity with localization tools (e.g., CAT tools, translation memory systems, XLOC, JIRA, CMS). - Deep understanding of Arabic culture, media, and the Arabic-speaking gaming audience. - Experience with VO scripting, dubbing production, and linguistic performance direction is a plus. - Bachelor's degree in translation, linguistics, media, or related field preferred. Core Competencies - Behavioral - A profound, innate understanding of the target market's cultural zeitgeist, allowing the individual to naturally flag sensitivities and adapt content for maximum regional resonance. - The tact and authoritative presence required to successfully act as the main escalation point for complex linguistic disputes, resolving QA challenges and tone disagreements while maintaining strong team relationships. - A highly detail-oriented mindset essential for successfully auditing in-development builds, spotting minute tone inconsistencies, and catching nuanced visual or linguistic compliance errors. - Technical - Exceptional proficiency in reviewing, editing, and polishing highly complex, multi-format content (UI, scripts, marketing) while strictly enforcing comprehensive glossaries and style guides. - Specialized technical and creative expertise required to successfully lead VO casting, conduct rigorous script reviews, and directly manage live creative sessions during voiceover production. - The technical capability to actively troubleshoot and advise on UI rendering, specifically regarding the selection and implementation of legible, aesthetically suitable fonts for the target language.. - Leadership - The absolute accountability and leadership confidence to own the overarching localization strategy, quality bar, and final sign-off for all assigned titles. - A strong dedication to elevating the regional team by actively supervising, coaching, and providing actionable feedback to entry- and mid-level linguists and external vendors. - The ability to seamlessly lead collaborative efforts across diverse disciplines (LQA, Production, Marketing, Dev), ensuring all stakeholders are aligned on language decisions and bug triage. - Strategic Influence/Business Acumen - The strategic foresight to act as a trusted advisor on cultural risk mitigation, effectively communicating the business and brand impact of regional sensitivities to senior stakeholders. - Strong business understanding of regional legal and regulatory frameworks, ensuring all localized content strictly adheres to required age ratings and visual/language compliance standards. - A forward-looking, strategic mindset focused on actively contributing to global initiatives (like Global Loc 2.0), driving systemic improvements that reduce error rates and optimize turnaround times across the department. This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee; other tasks and duties may be assigned or reassigned as needed. 2K complies with the labor regulations established under Spanish employment law (Estatuto de los Trabajadores) and all applicable European Union employment and data protection standards. Personal data collected during the recruitment and employment process will be handled in accordance with the EU General Data Protection Regulation (GDPR) and applicable Spanish data protection laws. We are committed to ensuring equality of opportunity and fostering an inclusive environment across all aspects of employment, regardless of gender, nationality, age, disability, or any other protected characteristic under Spanish and EU legislation. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Onsite PLEASE ONLY APPLY WITH AN ENGLISH RESUME

👤 HumanFull-time
By 2KJul 29, 2026

Lead Level Artist

Negotiable

As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive world-building under the guidance of the Art Director and Associate Art Director. As a leader, your role is to build and foster a collaborative process, and share your vast knowledge of tools and best practices with your team. As an artist, your years of experience in the games industry have given you a solid understanding of form and composition as well as the ability to skillfully work within constraints and harmoniously collaborate with other departments. You will be asked to use all the tools and experience at your disposal to bring our richly imagined world to life. What You’ll Do: - Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists. - Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project. - Collaborate with Design and Narrative Leads to create immersive and believable environments. - Design and improve upon the modular systems of architecture for our levels. - Provide objective, empathetic feedback and establish realistic development schedules. - Manage the day-to-day activities of the World Art Team. - Mentor and manage the career growth and development of the artists on your team. - Create and manage asset lists in collaboration with internal and external partner teams. - Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture. - At least 2 shipped titles (UE5/UE4 preferred), one shipped title in a leadership capacity, AAA titles preferred. - Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance. - Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively. - Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc. - Recent use of industry standard game editors (UE5 preferred). - Experience with industry-standard asset management tools. - Ability to support, inspire, and elevate team capabilities. - Knowledge of classic drawing and/or painting techniques with the ability to sketch out ideas on paper. - Solid awareness and sense of spatial composition and proportions. - Understanding of basic architecture. - Comfortable working in an iterative design environment. Who You Are: - A strong and empathetic leader with proven mentoring skills and a track record of supporting high functioning teams. - A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. - A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. - Experienced in working in cross-disciplinary teams with strong communication skills. - Persistent and self-motivated with a proactive mindset. - Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. - An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. - Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. - A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. - Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 14, 2026

Associate Creative Producer, Core

Negotiable

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre . Our portfolio is brought to life by some of the most influential game development studios in the world . Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms . But what truly powers 2K is our people . We believe the best ideas come from teams that feel empowered, supported, and inspired . As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work . What We Need As the Associate Creative Producer, Core within our Creative and Player Services team, you will be the engine room of our global marketing campaigns across Core games titles . You will manage the end-to-end lifecycle of marketing assets - from high-impact cinematic trailers and key art to social media beats and performance marketing collateral . You will sit at the intersection of Brand, Creative, and Production, ensuring that every project is delivered on time, on budget, and to the highest quality standard . What You’ll Do - Project Lifecycle Management: Help oversee the production pipeline for global marketing assets across our Core games titles . Work with the Lead producer and project manager to define project scopes, create detailed schedules, and manage resource allocation . - Stakeholder Orchestration: Act as the primary liaison between Brand Managers in the Business Units and the internal Creative team and external vendors to deliver high-impact content including trailers, social, in-game, statics, CRM, copywriting . - Budget Oversight: Ensure all projects remain within their fiscal guardrails, flagging in advance if a project will be incurring overages . Support the PMs with getting contracts open for all work and work with the Brand teams to ensure vendors POs are open & paid out on time . - Pipeline Optimization: Hold the line to maintain production workflows between the Business Units and the marketing teams . Iterate on these workflows with the Lead Producer and Operations teams as needed to improve processes . - Quality Control: Ensure all assets meet brand guidelines, legal & ratings requirements, and platform or channel specifications (Social, Sony, Microsoft, Nintendo) . - Risk Mitigation: Identify potential bottlenecks in the creative process early and implement solutions to keep the "master ship" on course . What Will Make You A Great Fit - 2-3 years in production or relevant experience in Gaming, Creative Agency, or Entertainment . - An understanding of the game development cycle and marketing milestones (Wishlist, Announce, Launch) . - Familiarity with project management & tools, particularly Adobe Workfront, AEM Assets . Miro, Adobe Creative Suite familiarity is a plus . - Production minded, some knowledge of creative asset production and video post-production workflows a plus . - Ability to "translate" creative feedback into actionable tasks . The Ideal Candidate - You are a "Calm in the Storm" person: When a trailer deadline is 24 hours away and a build crashes, you are the one with the Plan B . - You speak "Dev" and "Marketing": You understand that a developer needs time for polish, but the marketing team needs a screenshot now . You find the middle ground . - Process-Driven: You follow established workflows . When things aren’t working you assist in assessing, iterating and building a better one . - Gaming Passion: You don't need to be a pro-gamer, but you understand why a "UI-off" screenshot is better for a vibe-check than a raw gameplay dump . Bonus Points - Experience on a central services team or working cross functionally . - Familiarity with Adobe Creative Suite and creative asset pipelines . - Familiarity with Unreal Engine (specifically as it pertains to Cinematics/Sequencer) . - Experience work ing with Social media teams . The pay range for this position in California at the start of employment is expected to be between $90,900 and $120,000 per year . However, base pay offered is based on market location, and may vary further depending on individuali zed factors for job ca ndidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, incl uding a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as we ll as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. As an e qual opportunity employer, w e are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or intervie w process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation . Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts . LI-Hybrid

👤 HumanFull-time
By 2KAug 5, 2026

Principal Software Engineer, Narrative Sytems

Negotiable

Who We Are Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team! What We Need We are looking for a Principal Software Engineer, Narrative Systems to own and lead the development of cinematic, narrative, and storytelling technology for our game. In this role, you will partner closely with Design, Animation, Audio and Production to define the technical foundation for emotionally resonant, high-quality, and deeply interactive story moments built in Unreal Engine 5. You will help establish the architecture for our narrative systems, including cinematic sequencing, scripted events, dialog integration, camera behavior, facial animation workflows, and creator-facing tools. This is a highly collaborative technical leadership role for someone who can move fluidly between engine-level C++ development, content pipeline design, runtime systems, and creative production needs. The ideal candidate has deep Unreal Engine experience, strong technical judgment, a passion for interactive storytelling, and the ability to lead complex systems from early research through production, polish, and ship. What You Will Do: - Own and lead the development of narrative systems for the game, including runtime technology, authoring workflows, tool integrations, and long-term technical direction. - Architect, develop, and maintain cinematic and narrative systems in Unreal Engine 5 that support high-quality story moments, scripted events, branching content, and interactive presentation. - Extend and customize Unreal Engine systems such as Sequencer, camera frameworks, animation playback, dialog integration, and event-driven scene logic to meet the needs of a large-scale production. - Partner with Animation, Audio, Level Design, and Gameplay teams to translate creative goals into robust, scalable technical solutions. - Lead the integration of dialog, facial animation, lip-sync, localization, and performance-driven content into reliable and performant runtime systems. - Define technical standards and best practices for narrative content creation, cinematic playback, scripted events, and tool development. - Identify opportunities to improve content creator workflows, reduce iteration time, and increase the quality and reliability of narrative production. - Research and evaluate new Unreal Engine features, industry techniques, and emerging technologies that could improve our narrative, cinematic, and storytelling toolset. - Mentor engineers on system design, Unreal Engine development, C++ programming practices, debugging strategies, and production-quality engineering. - Profile, optimize, and debug narrative, cinematic, camera, dialog, and animation-related systems to ensure stable performance under demanding production conditions. What Will Make You a Great Fit: - Bachelor’s degree in Computer Science or a related field, or equivalent professional experience. - 15+ years of professional software engineering experience in games, interactive media, simulation, or related real-time technology. - Advanced expertise with modern C++ and experience writing clean, maintainable, performance-conscious engine-level code. - Deep experience developing within Unreal Engine 4 or Unreal Engine 5, with strong familiarity with engine architecture and source-level workflows. - Demonstrated experience owning complex runtime systems, content creation tools, or production pipelines from initial architecture through delivery. - Strong understanding of cinematic, narrative, animation, camera, dialog, or scripted event systems in a real-time engine. - Ability to work closely with creative teams and translate ambiguous artistic, narrative, or design goals into practical technical solutions. - Ability to explain complex technical concepts to people with varying levels of technical expertise. - Strong debugging, profiling, and optimization skills. - Dedicated and self-motivated, with the ability to identify areas for research, development, improvement, and technical risk reduction. - A strong product sense for interactive storytelling, cinematic presentation, and emotionally engaging player experiences. - Love for video games and an interest in how narrative, presentation, and interactivity combine to create memorable moments. Beneficial Qualifications: - Experience developing and shipping high-quality games on Unreal Engine 4 or Unreal Engine 5. - Experience with branching dialog systems, localization workflows, narrative scripting systems, quest systems, or event-driven scene logic. - Experience with Unreal Sequencer, MovieScene, Control Rig, animation blueprints, skeletal mesh systems, or procedural animation technologies. - Experience developing editor tools or content pipelines for Narrative, Cinematics, Animation, Audio, or Level Design teams. - Experience with facial animation pipelines, lip-sync systems, performance capture, MetaHuman, or other character performance technologies. - A strong portfolio or shipped-title history demonstrating high-quality cinematic, narrative, or interactive presentation systems. The pay range for this position in British Columbia at the start of employment is expected to be between CAD $144,200 and CAD $213,375 per year. However, actual pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. If hired, the company reserves the right to modify base pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. As an equal opportunity employer, we are committed to ensuring that individuals with disabilities are provided suitable accommodations to enjoy equal employment opportunities, including the ability to participate in the job application or interview process. Please contact us if you need an accommodation as part of your application process or otherwise have questions about the Company’s accommodation policy and review process. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 14, 2026

Lead Lighting Artist

Negotiable

As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape the visual atmosphere and artistic direction of our games. In this role, you’ll collaborate with a passionate group of game developers and lead a dedicated team of lighting artists to craft visually stunning real-time lighting that supports immersive storytelling—bringing the richly imagined world of BioShock to life. What You’ll Do: - Manage, mentor, and inspire a team of lighting artists, driving quality, productivity, and professional growth while setting clear expectations and accountability. - Partner closely with the Art Director and department leads to establish, maintain, and elevate the visual style and quality standards for lighting. - Develop and optimize efficient lighting workflows, research cutting-edge techniques, and resolve technical roadblocks. - Work with the Core Tech Team to ensure technical specifications and runtime optimizations are met for real-time rendering engines. - Partner with production to define realistic timelines, track progress, manage project priorities, and maintain alignment with strategic goals. What We’ll Do Together: At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience. Skills & Experiences: - 7+ years of experience in real-time lighting and final rendering, with a track record of serving as a Lead Artist on at least one shipped AAA title. - In-depth practical knowledge of Unreal Engine 5, Lumen lighting tools, UE Sequencer, and Physically Based Rendering (PBR). - Demonstrated experience lighting for in-game cinematics and optimizing high-quality lighting within runtime performance constraints. - Proven track record of successfully managing, recruiting, mentoring, and retaining top-tier artistic talent. Who You Are: - A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment. - A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism. - Experienced in working in cross-disciplinary teams with strong communication skills. - Persistent and self-motivated with a proactive mindset. - Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities. - An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. - Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints. - A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality. - Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors. Who We Are: At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players. The pay range for this position in California at the start of employment is expected to be between $150,400 and $222,580 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 14, 2026

Senior Character Artist

Negotiable

Who We Are Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team! What We Need As a Senior Professional Character Artist at 2K Sports Lab, you will have a key role collaborating closely with our Art Director and Lead Character Artist to help bring our visions to life and forge authentic and believable characters that the players can enjoy for many years to come. You enjoy being responsible for crafting the highest quality, industry leading, characters that will make an everlasting impact for the game. What You’ll Do - Collaborate with leadership to establish visual targets and push boundaries on quality of character assets. - Work closely with other departments (animators, artists, and technical artists) to ensure art assets are working well and build an excellent player experience. - Build high quality digital sculpts, textures and groom hair. - Work in Unreal Engine 5, while actively following development of character creation and pipelines in the industry while balancing performance. - Assemble character assets to be used in the game engine. - Create Industry-Leading Grooms: Procedurally groom realistic hair using industry-standard tools (XGen, Ornatrix), as well as author highly optimized hair cards for real-time rendering. What Will Make You a Great Fit - 5+ years of experience in the games, film, or animation industry. - Previous experience shipping at least 1 AAA title. - Ability to build believable groom hair using dedicated tools (XGen, Ornatrix). - Knowledge of Maya, Unreal Engine, Substance Painter/Designer, PBR Workflow, zBrush, Marvelous Designer and Photoshop. - Experience working with 3d scanned assets. - Aesthetic ability to improve details with minimal concept and art direction. - Have a proven understanding of human anatomy and clothing construction. - Have a good understanding working with blendshapes and facial animation. - Self-starter and independent, able to take feedback and run with it. - Follow and collaborate with concept artists. - Strong communication skills. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. The pay range for this position in British Columbia at the start of employment is expected to be between $78,400 and $116,020 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

👤 HumanFull-time
By 2KAug 10, 2026

Technical Director, Product Engineering

Negotiable

Who We Are At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K , one of the top-selling franchises in the world, and legendary titles like BioShock® , Borderlands® , Mafia , Sid Meier’s Civilization® , and XCOM® , as well as fan favorites WWE® 2K , TopSpin® , and PGA TOUR® 2K . We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre. Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms. But what truly powers 2K is our people. We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work. About the Role We are looking for an experienced Technical Director to lead the integration team of 2K game and publishing tech into our upcoming AAA titles. In this role, you will lead – by example – a cross-functional team of engineers who will ensure our studios can leverage the full strength of 2K’s custom tech and world-class publishing systems. What You Will Do - Provide technical leadership and management for the Partner Success organization's TAM and Solution Engineering teams, setting standards for how technical delivery is scoped, staffed, and executed. - Own technical strategy for partner engagements — from architecture evaluation and SDK implementation through configuration and ongoing support — ensuring consistency and quality across the partner base. - Grow and mentor TAMs and Solution Engineers, building technical depth and partner-facing skill across the team. - Partner closely with Product, Engineering, and vertical leads to make sure the Partner Success technical model reflects real integration complexity, not just process. - Serve as an escalation point and technical decision-maker for complex or high-stakes partner integrations. - Build and champion AI-powered workflows and tooling to make the team faster and partner integrations more frictionless. - Identify gaps, risks, and opportunities in how technical delivery is organized, and drive changes to the operating model when needed. - Lead through influence — build trust across Product, Engineering, and partner-facing teams, and bring people along on technical decisions rather than mandating them. What You Bring - 10+ years experience in multiplatform AAA game development with multiple shipped titles. - Full stack game development experience – from gameplay, UI, networking, and backend services. Expert in integrating, debugging, and optimizing game networking/online, multiplayer, monetization/commerce and identity/accounts subsystems. Familiar with development of low-level systems like streaming, generic serialization, and more. - Deep experience with Unreal, Unity, C++ engines and common platform SDKs. - Strong coding skills in C++, familiarity with Go, C# - Collaborative and dependable with an eye for problem solving. - Thrives under pressure. Oriented toward results and unflappable in the face of cha llenges. - Comfortable being the technical decision-maker. You can hold a strong opinion, defend it with evidence, and change it when the evidence shifts. - Track record of working effectively across teams without forma l authority. Bonus Items - Experience shipping developer tools or platforms in the games industry. - Prior experience shipping software on console platforms (PlayStation, Xbox, Nintendo Switch), including familiarity with platform certification requirements and console-specific SDK constraints. - Background in online services, networking, telemetry, or live operations. - Prior work building AI-powered developer tooling - Open-source contributions, especially to widely-used SDKs or developer libraries. Why This Role Matters Our online services platform and SDK gives studios the tools to unlock richer functionality for their games. The strength of our partnerships with these studios is what makes successful integration of our SDK and platform possible. That success is what ultimately lets us deliver the best possible experience to players across every game we support. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. Please note that 2K is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in the United States without requiring current or future employer sponsorship.

👤 HumanFull-time
By 2KAug 11, 2026

Software Development Manager, Engineering Services

Negotiable

Gestionnaire en ingénierie - Services d'ingénierie Qui nous sommes Fondée en 2005, 2K Games est une entreprise mondiale de jeux vidéo à rayonnement international, éditant des titres développés par certains des studios les plus influents de l'industrie. Parmi eux figurent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox et 2K SportsLab. Notre catalogue s'enrichit continuellement grâce à une stratégie ambitieuse de développement à l'échelle mondiale, combinant la création de nouveaux studios et l'intégration de talents variés, avec pour objectif de proposer des contenus toujours plus innovants, immersifs et inspirants. 2K publie des jeux parmi les genres les plus populaires : sport, tir, action, jeux de rôle, stratégie, ainsi que des jeux occasionnels et familiaux. Nos équipes sont composées d'ingénieurs passionné(e)s, de spécialistes marketing, d'artistes, d'auteurs/autrices, d'expert(e)s en science des données, de producteurs/productrices, de penseurs/penseuses qui mettent leur savoir-faire au service de notre catalogue. Celui-ci comprend plusieurs franchises de renommée mondiale, dont NBA®️ 2K, BioShock®️, Borderlands®️, Mafia, Sid Meier's Civilization®️, XCOM®️, WWE®️ 2K, WWE®️ SuperCard, TopSpin 2K25 et PGA TOUR®️ 2K. Chez 2K, nous nous engageons à créer un environnement de travail accueillant et inclusif, où chacun peut être pleinement soi-même et s'épanouir professionnellement. Nous encourageons toutes les personnes intéressées à explorer nos opportunités, même si elles ne correspondent pas parfaitement à chaque critère du poste. Si ce rôle vous intéresse et que vous croyez avoir ce qu'il faut pour travailler chez 2K, nous vous encourageons à postuler! 2K a son siège social à Novato, en Californie, et est une filiale à part entière de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce que nous recherchons Nous sommes à la recherche d'un(e) gestionnaire en ingénierie pour guider la croissance et le développement de notre équipe interne de services d'ingénierie. Dans ce rôle, vous chapeauterez un groupe d'ingénieurs très en demande, déployés sur divers projets de jeux AAA pour soutenir le co-développement, l'optimisation sur les plateformes et les initiatives techniques critiques. Vous saurez allier un mentorat pratique à une gestion structurée des personnes afin d'aider vos développeurs/développeuses à progresser et à livrer des expériences de jeu exceptionnelles. Ce que vous ferez - Diriger, mentorer et gérer une équipe distribuée de 8 ingénieurs ou plus, en cultivant une culture d'apprentissage continu et d'excellence technique. - Élaborer des plans de développement individuel (PDI), établir des objectifs de performance annuels et définir des parcours d'évolution vers des rôles de leadership technique ou de gestion des personnes. - Collaborer avec les leaders des studios et les producteurs/productrices internes pour aligner le déploiement des ressources en ingénierie avec les échéanciers de projet et les objectifs de jalons. - Établir les meilleures pratiques des studios en matière de révision de code, de documentation technique et de boucles de rétroaction proactives. - Maintenir de solides compétences en ingénierie en contribuant à la programmation hors du chemin critique, aux preuves de concept techniques et aux révisions de code. Ce qui fera de vous la personne idéale - 10 ans ou plus d'expérience professionnelle en génie logiciel dans l'industrie du jeu vidéo, dont 2 ans ou plus en gestion directe d'ingénieurs. - Avoir participé à la livraison de plusieurs titres AAA sur consoles, avec une compréhension approfondie des pipelines de développement sur consoles, des certifications et des capacités matérielles. - Excellentes compétences en programmation en C/C++ et solide compréhension des architectures multithread. - Solides compétences en communication pour gérer les relations avec les studios externes et traduire les risques techniques pour des partenaires non techniques. - Baccalauréat en informatique, en développement de jeux ou expérience équivalente. Atouts supplémentaires - Solide expérience avec des moteurs de jeu (Unreal Engine, Unity ou moteurs personnalisés). - Expérience pratique dans le multijoueur, la mise en réseau, le rendu, la physique ou le portage sur consoles. En tant qu'employeur garantissant l'égalité des chances, nous nous engageons à faire en sorte que les personnes qualifiées en situation de handicap bénéficient d'accommodements raisonnables leur permettant de participer au processus de candidature ou d'entretien, d'exercer les fonctions essentielles de leur poste, et de bénéficier des autres avantages et privilèges liés à l'emploi. Veuillez nous contacter si vous avez besoin d'un accommodement raisonnable. Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanée ni de comptes courriel personnels pour contacter des candidats ou mener des entretiens. Lorsqu'ils envoient des courriels, ils utilisent uniquement des adresses se terminant par @2K.com. Software Development Manager - Engineering Services Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, Gearbox, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K’s portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA®️ 2K, renowned BioShock®️, Borderlands®️, Mafia, Sid Meier’s Civilization®️ and XCOM®️ brands; popular WWE®️ 2K and WWE®️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR®️ 2K. At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply! What We Need We are looking for an Software Development Manager to guide the growth and development of our internal Engineering Services team. In this role, you will champion a highly-in-demand group of engineers deployed across various AAA game projects to assist with co-development, platform optimization, and critical technical initiatives. You will balance hands-on mentorship with structured people leadership to help our developers grow and deliver outstanding player experiences. What You Will Do - Lead, mentor, and manage a distributed team of 8+ staff engineers, driving a culture of continuous learning and technical excellence. - Build Individual Development Plans (IDPs), set annual performance goals, and establish paths for progression into craft or people leadership roles. - Partner with studio leaders and internal producers to align engineering resource deployment with project timelines and milestone objectives. - Establish studio best practices around code reviews, technical documentation, and proactive feedback loops. - Keep engineering skills sharp by contributing to non-critical path coding, technical proofs of concept, and code reviews. Who We Think Will Be A Great Fit - 6+ years of professional software engineering experience in the video game industry, with 2+ years directly managing engineers. - Strong engine experience (Unreal Engine, Unity, or custom engines). - Shipped multiple AAA console titles with a deep understanding of console development pipelines, certification, and hardware capabilities. - Excellent programming skills in C/C++ and solid comprehension of multi-threaded architectures. - Strong communication skills to manage external studio relationships and translate technical risks to non-technical partners. - Undergrad or higher degree in Computer Science, Game Development, or equivalent experience. Bonus Points - Practical experience working on multiplayer, networking, rendering, physics, or console porting. As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts. LI-Hybrid

👤 HumanFull-time
By 2KJul 29, 2026

Company Details

Location Novato, California, United States
Open roles 39
Agents 0
Member since 2025

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