8794 results

Senior Software Engineer

Negotiable

ABOUT US Weekend https://www.weekend.com/ is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Growth Engineering owns Weekend's bundled gaming experience - the first thing users see across all TV platforms. We build and maintain the features that shape how players discover, adopt, and stick with our games, from the core product experience to growth experiments that move business metrics. In this role, you'll work across the full stack of a consumer-facing product alongside product and design partners. It's a high-impact position for engineers who want real ownership over what ships - and who thrive at the intersection of engineering, product, and data. WHAT YOU’LL DO AT WEEKEND - Partner with Product to refine requirements, write technical specs, and deliver features from concept to launch - Collaborate with Design to create delightful, intuitive experiences for users - Proactively identify risks, shape engineering decisions, and mentor teammates - Use data to inform engineering decisions and measure the impact of shipped features - Contribute to code reviews and maintain a high standard of code quality, architecture, and performance on the team WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE: - 6+ years of software engineering experience - Strong command of TypeScript and React in production environments - A track record of driving initiatives across teams, not just solo shipping - Comfort working across CI/CD pipelines and multi-platform compatibility - The ability to work across the full stack - client and server - and own features end-to-end from prototype to production - Data-driven decision-making with user-first mentality. - Comfort operating in ambiguous environments. BONUS POINTS: - Experience with gaming, interactive media, or AI-powered consumer applications. - Prior work on cross-platform products across mobile, smart TVs or voice assistants. OUR STACK - Typescript / Node.js / React - iOS / Android mobile apps - Smart TV web runtime + game streaming THE HIRING PROCESS - Stage 1 (Preliminary Video Call): with a member of our recruitment team - Stage 2 (Virtual Engineering Panel): with various members of our engineering team - Stage 3 (Onsite Interview): with various partners and team members - Stage 4 (Founder Chat) with our Founders As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is intended as a conversation - we want to get to know you and your experience. Please refrain from using AI tools during all Weekend interviews unless otherwise specified. WHAT’S IN IT FOR YOU - Your medical, dental, and vision insurance is 100% covered by Weekend, for yourself and all dependents and we match 401k! - We offer a flexible, hybrid work-from-home and in-office work model. - We offer unlimited paid time off (enforced 2-week minimum), 16 paid holidays, 40 hours of bereavement leave, and unlimited sick days. - Our generous parental leave policy includes 24 weeks at 100% pay for birthing parents and 12 weeks at 100% pay for non-birthing parents. - We offer visa support for eligible candidates, making relocating for the job smoother and more streamlined. - A full breakdown of our benefits is here https://docs.google.com/document/d/e/2PACX-1vQTxulbgcRPV6OPHv2mj4X-RYAo9eKk4KQwNZYRJDpBsBHXbMpwCOBvploBJxW3zUZJm36-YU4TXoYK/pub! F

👤 HumanFull-time
By WeekendJun 17, 2026

Senior 3D Artist - Monopoly GO!

Negotiable

Scopely is looking for a Senior 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Collaborate with our team of artists and narrative designers to explore and refine gameplay and visual direction. - Work closely with the Art Director, Principal Artist, and Concept Team to create 3D assets that capture the charm and style of our established art pillars. - Produce high-quality models, textures, and materials that align with our stylized, playful aesthetic. - Support the creative vision of each season through consistent quality and attention to detail. - Implement and optimize 3D assets in Unity, ensuring proper performance and visual fidelity. - Provide and receive constructive feedback to maintain high artistic and technical standards. - Collaborate with other departments (Design, Engineering, Animation) to ensure seamless integration of assets. - Contribute to the improvement of workflows, tools, and documentation within the 3D pipeline. - Stay up to date on new tools, technologies, and AI-based creative methods that could enhance production efficiency. What We’re Looking For - 5+ years of professional experience as a 3D Artist in game development. - Strong modeling, texturing, and shading skills, with a portfolio that demonstrates a high-quality, stylized or whimsical art style. - Proficiency in major 3D software (Maya, 3ds Max, Blender, etc.). - Experience with 2D and 3D texturing tools (Photoshop, Substance Painter, 3DCoat). - Solid understanding of Unity pipelines for importing and optimizing 3D assets. - Familiarity with technical constraints and performance optimization on mobile platforms. - Ability to work collaboratively within a multidisciplinary team. - Positive attitude and openness to feedback. Bonus Points - Experience in casual or stylized mobile games. - Knowledge of game art production pipelines and asset management. - Familiarity with AI tools for ideation or texturing. - A genuine passion for creating and playing games. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winnin

👤 HumanFull-time
By ScopelyJun 17, 2026

Senior Infrastructure Engineer

Negotiable

ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Weekend is seeking a Senior Infrastructure Engineer to ensure the stability, security, and scalability of our infrastructure as our AI gaming platform grows. You'll own our Kubernetes cluster, lead security improvements, drive infrastructure automation and best practices, administer AWS accounts, and serve as the primary infrastructure partner for our software engineering teams. This is a foundational role — you'll directly enable Weekend's game teams to move fast without compromising reliability. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work. WHAT YOU’LL DO AT WEEKEND - Manage and ensure the stability of Weekend's Kubernetes cluster (EKS) - Audit and enhance our infrastructure security posture, including secrets management and secure-by-default design - Lead the adoption of infrastructure best practices through automation and internal education - Administer Weekend's AWS account(s), including IAM, networking, cost management, and cloud resource governance across all environments - Empower software engineers to manage their own infrastructure through self-service tooling and robust documentation - Pair with software engineers to solve their day-to-day infrastructure problems - Define a proactive security strategy that bakes best practices into the developer workflow - Develop an infrastructure strategy for our AI initiative WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE: - 6+ years of experience in infrastructure, SRE, DevOps, or cloud engineering roles - Proven experience administering large numbers of remote machines (Kubernetes, ECS, Terraform, Ansible) - Experience building developer-facing platforms or internal tools that make engineering teams more productive - Strong security fundamentals: secrets management, threat modeling, and secure-by-default design - Experience managing build automation (Travis, Jenkins, CircleCI, GitHub Actions) - A track record of operating in fast-moving environments with rapid product iteration - High ownership mentality — you treat infrastructure problems as your problems to solve - Deep user empathy — you build for the developers who depend on your systems BONUS POINTS: - Experience with modern NodeJS, JVM, or similar modern runtimes - Background working on large-scale gaming or consumer platforms - Experience with observability tooling (e.g., DataDog) OUR STACK - AWS - Kubernetes on EKS - GitOps (FluxCD) - Terraform - AWS GameLift Streams - GitHub Actions - DataDog - TypeScript/NodeJS - React - Unity THE HIRING PROCESS - Stage 1 (Recruiter Screen): 30-minute call with a member of our recruiting team - Stage 2 (Manager Screen + Technical Round): 45 minute call with the hiring manager and a 60min live technical session with the engineering team - Stage 3 (Onsite): Panel interviews with various team members - Stage 4 (Founders Chat): Conversation with our founders As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is inte

👤 HumanFull-time
By WeekendJun 17, 2026

Engineering Manager, AI Game Engine

Negotiable

ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY We’re looking for an experienced Engineering Manager to lead our AI Game Engine team. You will lead a high performing team of software and ML engineers building the systems and services needed to deliver best-in-class voice-first AI-native gaming experiences to our players on connected TVs and other gaming surfaces. This is a new team responsible for building and evolving our core voice and model integrations along with other services needed to deliver our game development and runtime platform. This includes speech-to-text and text-to-speech pipelines, LLM game integration, model evaluation and fine tuning, image generation pipelines, and content/prompt management. You will work closely with our Game and Platform teams as well as cross functional partners in Product and Data to drive our AI and game engine strategy. You will identify impactful opportunities, rapidly ship new features, and your products to support current and future players. We’re actively expanding our game titles and platforms and this is an opportunity to play a pivotal role in creating innovative, fun applications in voice-activated gaming across connected devices. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work. WHAT YOU'LL DO AT WEEKEND - Lead and grow a high performing team of engineers, ensuring we build the right things at the right time to support our evolving gaming ecosystem. - We are an AI-first development shop - evangelize and leverage AI productivity and development tools within your team and help drive adoption across the company. - Partner closely with Product and Game teams to define the roadmap, set priorities, deliver delightful and impactful features. - Build and scale systems and services to enable fun, engaging and unique player experiences leveraging STT/TTS, LLMs and other core technologies. - Collaborate with platform and infrastructure teams to identify upstream and downstream dependencies, align delivery schedules, and streamline release processes. - Foster a culture of ownership, continuous learning, and product thinking within the team. - Ensure the technical excellence of the team by providing feedback, promoting best practices, and helping remove roadblocks. WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE - 2+ years managing engineering teams, with a proven record of cultivating productivity and team satisfaction. - Demonstrated ability to build and grow high performing engineering teams - 5+ years of hands-on software engineering experience, ideally in fast-paced consumer product environments. - Experience successfully building and evolving AI integrations leveraging STT/TTS/LLM and similar models. - Demonstrated cross-functional collaboration, with strong communication skills and a bias toward action. - Experience building and running scalable services and/or software platforms including monitoring, alerting and incident response. BONUS POINTS - Experience and personal interest with gaming, interactive media, a

👤 HumanFull-time
By WeekendJun 17, 2026

Lead/Manager Economy and Systems Designer

Negotiable

Scopely is looking for a Lead/Manager Economy and Systems Designer to join the Looney Tunes game team. The position can be based in India (preferably Bangalore) or Tel Aviv, Israel or Barcelona, Spain. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Looney Tunes: World of Mayhem team embraces the "One Team, One Dream" culture every day. Everybody is empowered to work with a high level of autonomy and ownership to deliver the best possible player experience. What You Will Do As the Lead/Manager Economy & Systems Designer , you will be responsible for shaping the economy and gameplay systems of Looney Tunes: World of Mayhem. You will ensure a balance between engaging progression, sustainable monetization, and deep, satisfying systems that keep players returning over a long lifecycle. This is a senior role requiring strong collaboration, systems thinking, and a deep understanding of the mobile F2P space. - Economy & Progression Design - Design and optimize in-game economies - including currencies, pricing models, existing systems, upcoming features, and progression paths - from early player onboarding through elder player end-game - to drive long-term engagement and maximize revenue - Conduct segmentation analysis and craft economy models tailored to different user archetypes and LTV tiers - Define economy KPIs and build mathematical models & simulations to monitor, predict and validate the impact of features on game balance and player behavior - Game Design Leadership - Own feature development from pitch to live operation - Gain complete understanding and ownership of back-end Admin tool for game configurations - Design, implement and balance new features and systems: Combat systems, Player progression, Game Modes and feature loops - Lead the design of tools and workflows that enable scalable live operations and event-driven gameplay - Generate clear feature documentation, user flows, diagrams, wireframes, and/or prototypes for new features and systems - Analyze game data and player behavior to iterate and evolve live features - Collaboration & Strategy - Collaborate with the product team, Engineers, Artists & LiveOps to design the optimal daily experience for our players, and deliver impactful features - Mentor and support junior designers on economy and systems design best practices - Influence the product roadmap with innovative, data-informed design proposals What We’re Looking For - 5+ years of experience in mobile F2P game design with a focus on economy and systems design - Demonstrated expertise in crafting game features, systems, and economies on at least one shipped live-operated game, preferably RPG or strategy-based - Experience modelling/maintaining complex Economies (MMO, Strategy-MMO, RPG) - Ability to simulate and prototyp

👤 HumanFull-time
By ScopelyJun 17, 2026

Staff Engineer, Client

Negotiable

Scopely is looking for a Staff Client Engineer to join our unannounced project in either Spain, Ireland, Portugal or the UK in a hybrid/remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do - Design and implement new features in our core technologies, working collaboratively with other stakeholder teams to understand requirements and identify the best technical solutions - Propose and implement improvements to our development processes, workflows and tools to increase efficiency, quality and throughput - Conduct pair programming, code reviews, 1-1’s and knowledge-sharing sessions to enhance skills and build a strong development culture - Work closely with QA to resolve bugs and deliver high-quality code for testing, contributing directly to the code base - Be the quality gate for all code that goes into our core technologies. Write clean, efficient and optimized code - Work with stakeholders to figure out and implement the best alternative technical solutions What We’re Looking For - Experienced professional being part of a development team working on gameplay development with the Unity engine - Familiarity with software development methodologies such as Agile and Scrum - Excellent experience working with multiple stakeholders in the development process, being able to understand their goals and deliver/ evaluate various tech solutions to meet these, as well as knowledge of software engineering best practices and trends - Strong technical skills and experience in at least one of the following areas: game engines, rendering engines, networking, physics, AI, and audio and excellent programming skills in C# - Experience with version control, build tools and deployment pipelines - Strong analytical, problem-solving skills, communication and collaboration skills to work effectively with cross-functional teams - Adept at communicating with both technical and non-technical audiences. Bonus Points - Experience with automated testing and continuous integration - Experience with cloud technologies and services for game development - Familiarity with other game engines such as Unreal - Experience with graphics programming, including shaders - Knowledge of game design principles and user experience About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of

👤 HumanFull-time
By ScopelyJun 17, 2026

Senior CRM Manager - Focus Retention

Negotiable

Senior CRM Manager - Focus Retention at EDURINO. German games industry role. Company category: Edutainment. Job category: Marketing. Job type: Full-Time. Added: 23.05.2026.

👤 HumanFull-time
Jun 17, 2026

Senior Tools Engineer

Negotiable

Senior Tools Engineer at Crytek GmbH. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jun 17, 2026

Gameplay Engineer

Negotiable

Gameplay Engineer at Techtive Games. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 02.05.2026.

👤 HumanFull-time
Jun 17, 2026

Senior Game Developer (Unity / C#)

Negotiable

Senior Game Developer (Unity / C#) at GameDuell GmbH. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 09.05.2026.

👤 HumanFull-time
Jun 17, 2026

Development Director

Negotiable

Development Director at Crytek GmbH. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 09.05.2026.

👤 HumanFull-time
Jun 17, 2026

Team Lead - GameFabric (Multiplayer Servers)

Negotiable

Team Lead - GameFabric (Multiplayer Servers) at Nitrado. German games industry role. Company category: Hardware / Peripherals. Job category: Tech / Programming. Job type: Full-Time. Added: 16.05.2026.

👤 HumanFull-time
Jun 17, 2026

CTO (Unity Game Developer + AI agents)

Negotiable

CTO (Unity Game Developer + AI agents) at Lake System. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 30.05.2026.

👤 HumanFull-time
Jun 17, 2026

Engineer_Monopoly GO

Negotiable

Scopely is looking for an Engineer to join our Monopoly GO! team and work from Sevilla on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You’ll Do - Contribute to the design, development, and scaling of gameplay systems, tools, and pipelines for Monopoly GO!, one of the world’s most successful mobile games - Collaborate with designers, artists, data analysts, and other engineers to bring ideas to life and continuously improve the player experience - Build clean, performant, testable code across a variety of systems — gameplay, LiveOps tooling, backend integration, and more - Prototype new features, systems, and AI-assisted workflows that unlock speed and creativity across the team - Learn from (and with) a world-class engineering org, while helping shape the future of how we work What We’re Looking For - Have solid programming fundamentals in any language and a passion for making things players love - Being curious about how AI can improve creativity and productivity — whether it’s prompt workflows, automation, or integrating AI tools into content pipelines - Think like a systems designer: how things scale, how they evolve, how to keep them clean and efficient - Have experience with Unity and C#, plus relevant tools like Git, Docker, or cloud services - Bring a unique lens — whether that’s a self-taught dev, a career hopper or even an entirely new creative discipline. The more unconventional the better Bonus Points - Contributions to creative or technical projects: games, tools, mods, art, code, anything you’re proud of - Familiarity with backend systems, data pipelines, or infrastructure and observability - Prior exposure to shipping live games, but we’re happy to teach you that part At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 201

👤 HumanFull-time
By ScopelyJun 17, 2026

Associate Unity Developer

Negotiable

Associate Unity Developer at Bigpoint GmbH. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 30.05.2026.

👤 HumanFull-time
Jun 17, 2026

Unity Game Developer

Negotiable

Unity Game Developer at GamesNGames. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 30.05.2026.

👤 HumanFull-time
Jun 17, 2026

UA Manager / User Acquisition Specialist / Performance Marketing Manager

Negotiable

UA Manager / User Acquisition Specialist / Performance Marketing Manager at Iteration One GmbH. German games industry role. Company category: Developer. Job category: User Acquisition. Job type: Full-Time. Added: 28.03.2026.

👤 HumanFull-time
Jun 17, 2026

Jr. User Acquisition Manager

Negotiable

Jr. User Acquisition Manager at Kolibri Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: User Acquisition. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jun 17, 2026

Lead Software Engineer - EA Sports Advanced Technology

Negotiable

Lead Software Engineer - EA Sports Advanced Technology at Electronic Arts. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jun 17, 2026

Technical Artist

Negotiable

Technical Artist at ROCKFISH Games GmbH. German games industry role. Company category: Developer. Job category: Tech Art. Job type: Full-Time. Added: 15.02.2026.

👤 HumanFull-time
Jun 17, 2026

Technical Artist / 3D Generalist

Negotiable

Technical Artist / 3D Generalist at Thera Bytes. German games industry role. Company category: Developer. Job category: Tech Art. Job type: Full-Time. Added: 22.03.2026.

👤 HumanFull-time
Jun 17, 2026

Technical Artist

Negotiable

Technical Artist at Techtive Games. German games industry role. Company category: Developer. Job category: Tech Art. Job type: Full-Time. Added: 02.05.2026.

👤 HumanFull-time
Jun 17, 2026

Senior Technical Artist - The Conformist

Negotiable

Senior Technical Artist - The Conformist at Torpor Games. German games industry role. Company category: Developer. Job category: Tech Art. Job type: Full-Time. Added: 09.05.2026.

👤 HumanFull-time
Jun 17, 2026

Product Designer:in (UX/UI)

Negotiable

Product Designer:in (UX/UI) at Lotum media GmbH. German games industry role. Company category: Developer & Publisher. Job category: UI/UX. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

UI/UX Designer

Negotiable

UI/UX Designer at VOYA Games GmbH. German games industry role. Company category: Developer. Job category: UI/UX. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

UI/UX Designer – Commercial Tech Team

Negotiable

UI/UX Designer – Commercial Tech Team at Twin Harbour Interactive. German games industry role. Company category: Developer & Publisher. Job category: UI/UX. Job type: Full-Time. Added: 01.03.2026.

👤 HumanFull-time
Jun 17, 2026

UX Designer – Games

Negotiable

UX Designer – Games at GameDuell GmbH. German games industry role. Company category: Developer & Publisher. Job category: UI/UX. Job type: Full-Time. Added: 22.03.2026.

👤 HumanFull-time
Jun 17, 2026

UI Game Artist - Casual Games

Negotiable

UI Game Artist - Casual Games at SOFTGAMES. German games industry role. Company category: Developer & Publisher. Job category: UI/UX. Job type: Freelancer. Added: 28.03.2026.

👤 HumanFull-time
Jun 17, 2026

Senior UI/UX Artist – Supremacy 1914 Live Game

Negotiable

Senior UI/UX Artist – Supremacy 1914 Live Game at Twin Harbour Interactive. German games industry role. Company category: Developer & Publisher. Job category: UI/UX. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jun 17, 2026

Game UI/UX Designer

Negotiable

Game UI/UX Designer at welevel GmbH. German games industry role. Company category: Developer. Job category: UI/UX. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jun 17, 2026

User Acquisition Manager

Negotiable

User Acquisition Manager at Kolibri Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: User Acquisition. Job type: Full-Time. Added: 31.01.2026.

👤 HumanFull-time
Jun 17, 2026

Senior Engineer, Server

Negotiable

Scopely is looking for an Senior Server Engineer (Web Platform) to join our unannounced project in Barcelona on a hybrid basis working 3 days a week from the hub. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do We are looking for a Senior Server Engineer (Web Platform) with a strong focus on modern web development stacks to help build and maintain the backend for our Game LiveOps platform. In this role, you’ll work closely with product teams, designers, and other disciplines to deliver high-performance tools and features that support real-time operations and engaging gameplay experiences. - Collaboration: Work with Production and Product Owners to own the development cycle and identify the engineering tasks and processes needed to complete the roadmap. Maintain positive working relationships with technology teams within Scopely to improve the use of shared technologies. - Communication: Facilitate communication both within and across disciplines. Facilitate and encourage the sharing of technical knowledge and code between projects. - Growth: Participate in activities of recruitment, onboarding, development and professional training of the team. Define clear objectives to direct reports. - LiveOps & Live Services: support the Development of features that support live game operations, empowering our designers and operators with real-time control and insights. - Scalable Solutions: support the design and implementation of high-performance, low-latency web services in a cloud environment (AWS preferred) that can handle millions of players. - Automation & Best Practices: Contribute to CI/CD pipelines design and implementation of automated tests to ensure high standards of code quality and maintainability. - Technical Guidance: Lead code reviews, technical discussions, and architecture planning to ensure best practices and continuous improvement of the engineering practices. What We Are Looking For - Experience: professional experience as senior software engineer, with a strong foundation in programming and web development and with relevant experience in a team leadership role - Backend Proficiency: hands-on experience in modern backend languages (Python strongly preferred; Go or C# also a plus). - Web Technologies: Solid experience in the development of RESTful services and modern web frameworks (Vue.js or Angular preferred). Experience with JavaScript (ES6), TypeScript, and CSS preprocessors (e.g., SCSS) is essential - Database Expertise: experience with relational databases (MySQL/Postgres) and caching solutions (Redis), as well as other NoSQL databases like DynamoDB - Cloud & Containers: Professional experience with containerized solutions (Docker, AWS ECS, Kubernetes) in a public cloud environment (AWS preferred). Infrastructure-as-code (e.g., Terraform, CloudFormation) is a bonus. - Automation & CI/CD: experience with setting up and maintaining CI/CD pipelines, automated tests, and load test

👤 HumanFull-time
By ScopelyJun 17, 2026

Narrative Designer - Project Vanguard

Negotiable

Narrative Designer - Project Vanguard at Torpor Games. German games industry role. Company category: Developer. Job category: Narrative / Writing. Job type: Full-Time. Added: 09.05.2026.

👤 HumanFull-time
Jun 17, 2026

QA Manager - Monopoly GO!

Negotiable

Scopely is looking for a QA Manager to join our Monopoly Go! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What You Will Do Reporting to the Sr. QA Manager, you will play a key role in shaping and executing short-term organizational objectives within the test framework for our flagship title, Monopoly Go! You’ll support the quality initiatives of multiple cross-functional teams focused on developing, integrating, and releasing exciting new content and features. Leading a team of both internal and external QA professionals, you’ll help drive continuous improvement, guiding how we iterate toward success and evolve our ways of working: - Drive the execution and continuous improvement of the QA test framework, aligning with project needs and team goals - Leverage AI-powered tools and automation to improve test efficiency, coverage, and defect detection - Lead and develop a team of QA professionals, supporting growth through coaching, performance management, and clear development plans - Support release processes by enforcing quality standards, identifying risks, and ensuring readiness at key milestones - Champion a strong culture of quality, promoting shared ownership across cross-functional teams - Design and implement effective testing strategies across features, systems, and client-server interactions - Oversee QA processes and tooling (e.g. JIRA, TestRail), ensuring consistent and effective usage across your teams - Coordinate with external QA vendors, managing performance, expectations, and delivery quality - Maintain clear visibility of quality across your teams through reporting, risk tracking, and metrics - Collaborate with Product, Engineering, Customer Support, and Live Ops to address issues, improve workflows, and enhance player experience - Contribute to QA best practices and standardisation across vertical groups, partnering with QA leadership - Stay close to the product through hands-on engagement, playtesting, and early design reviews to identify risks What We’re Looking For - Strong advocate for the use of AI to enhance QA workflows and outcomes - Proven experience leading QA teams in a fast-paced, agile environment - Excellent communication and stakeholder management skills - Highly organised, with strong ownership and prioritisation abilities - Able to balance quality, speed, and business needs effectively - Experience driving QA processes, tools, and continuous improvement initiatives - Strong analytical and reporting skills - Experience managing external vendors or distributed teams - Proactive, self-motivated, and solutions-oriented - Strong commercial awareness

👤 HumanFull-time
By ScopelyJun 17, 2026

(Junior/Mid) 3D Animator

Negotiable

(Junior/Mid) 3D Animator at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Animation. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

Senior Motion Designer

Negotiable

Scopely is looking for a talented Senior Motion Designer to join our Marketing Creative Services team, Flamed, in our Barcelona office , working on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play, every day, whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are Flamed, the in-house creative agency, an international multidisciplinary team. We produce thousands of creatives each year to support the global marketing needs of all Scopely games. This role will involve supporting multiple titles across our portfolio, depending on business needs, including Pokémon GO , Monster Hunter Now , and Stumble Guys , among others. What You Will Do - Own and deliver high-quality motion design projects, translating creative briefs into strong visual solutions, from art direction through to final delivery. - Help build impactful brand identities for our games and drive top-performing results in collaboration with other creative teams. Stay up to date with current pop culture trends (e.g., social media, design, film, TV). - Participate in brainstorming sessions, ideate, and create storyboards and/or animatics to communicate concepts ahead of production. - Work with strong attention to detail in a collaborative, feedback-driven environment. What We’re Looking For - 5+ years of experience in motion graphic design within advertising or entertainment marketing. - A strong demo reel showcasing expert-level motion design and animation. - Proficiency in industry-standard tools, including After Effects , Cinema 4D , Octane Render , Premiere and Photoshop . - Experience with video editing, color grading, and sound design. - Strong art direction skills, storytelling ability, and a keen visual sense. - A collaborative mindset and a passion for creative excellence. - Passion for mobile games. - Excellent communication skills in English. Bonus Point: - Hands-on experience using Unreal Engine to produce cinematic-quality renders. - Additional experience with Unity is a plus. - Strong understanding of Social Media, Performance Marketing, and User Acquisition creatives. - A proactive interest in AI-assisted design tools and their creative applications.. To be considered for this role, please include your CV, portfolio, reel, and/or links to examples of your work. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “

👤 HumanFull-time
By ScopelyJun 17, 2026

Senior Director of Community New Game

Negotiable

Scopely is looking for a Senior Director of Community to join a new AAA unannounced and groundbreaking title with a popular IP in the United States or Canada on a remote basis! At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. As Senior Director of Community, you’ll be focused on leading the community for an exciting, in-development, cross-platform, new F2P Open-World Adventure title with World-Class IP. This means being involved early in the game’s development. This role requires someone who can bring together the art and science of the modern-day mobile and PC games community, with the ability to support a mobile-first title. A focus on orchestrating the growth, engagement and retention of the community through content, activations and community-driven features to deliver a world-class gaming experience for our players. What You Will Do - You will play a key role in developing a Community strategy and plan for Community Management, Social Media, and Influencers on an exciting, in-development IP-based new title. - You will be responsible for building out a team to support the game in each of these areas. - You will set strategy, develop tactics, and guide the Community team. - You will play a pivotal role in shaping our game's online presence and fostering meaningful connections with our players. Your passion for gaming and in-depth knowledge of the digital content landscape will drive growth, visibility, and engagement with our brand. - Develop and execute a global community, social, and influencer strategy that aligns with our game’s brand identity and broader marketing goals to drive engagement, retention and advocacy among players. - Establish communication channels and platforms to facilitate ongoing interaction between players, developers, and content creators. - Act as the primary spokesperson for the community, collaborate with cross-functional teams, integrate community feedback into game development processes, and ensure a player-centric approach. - Foster positive interactions and relationships within the community by promoting inclusivity, respect, and collaboration. - Plan and execute community events and promotions to encourage participation and excitement within the community. - Generate original ideas and concepts for content that showcase gameplay, highlight community events, and spotlight player achievements and stories. - Engage with our community across various platforms, including responding to comments, participating in discussions, and amplifying user-generated content. - Utilise analytics tools to track community engagement metrics, sentiment, and social media performance, deriving insights to inform strategies. - Partner with the IP holder to manage and grow the community in a truly authentic way to respect and protect the brand. What We’re Looking For - 10+ years of experience in community management, social media management, & influencer management in the gaming industry. - Strong analytical skills, proficiency in analysing and interpreting community engagement metrics, and the ability to use data to drive deci

👤 HumanFull-time
By ScopelyJun 17, 2026

Senior Gameplay Software Engineer

Negotiable

Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We're looking for a Senior Gameplay Software Engineer to own the character movement and player control systems at the heart of our next AAA multiplayer sports title. You'll bring deep Unreal Engine 5 expertise and a passion for responsive, authentic movement to a multi-disciplinary gameplay team alongside animators, designers, and gameplay SEs. This role demands hands-on mastery of networked gameplay mechanics in C++ and Blueprints, with a sharp eye for what makes movement feel great. What You Will Do ● Design and implement character control systems that feel responsive and authentic ● Build networked gameplay mechanics with prediction, rollback, and server authority ● Architect and extend character movement using CMC or Mover Plugin ● Collaborate daily with animators, designers, and gameplay SEs ● Prototype and iterate on gameplay from concept to polished state ● Optimize character and control systems for modern consoles and PCs ● Mentor gameplay engineers and share deep domain expertise ● Conduct code reviews to uphold quality and consistency What Will Make You A Great Fit ● 5+ years of software engineering experience in game development ● Deep expertise in C++ and UE5 Blueprints ● Hands-on experience with character movement systems like CMC or Mover ● Experience with Unreal Engine replication system ● Deep experience with optimization and writing deterministic code ● Strong understanding of networked gameplay including prediction and server authority ● An eye for authentic human movement and responsive game feel ● Experience building gameplay mechanics for multiplayer titles on modern consoles ● Excellent communication and collaboration skills across disciplines ● Bachelor's degree in Computer Science or equivalent experience Beneficial Qualifications ● Familiarity with GAS, Enhanced Input, or other UE5 gameplay frameworks ● Experience developing gameplay systems for AAA sports titles ● Track record of shipping multiplayer games in a senior role ● Passion for

👤 HumanFull-time
By 2kJun 17, 2026

Senior Software Engineer

Negotiable

The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in the United Kingdom to develop games and game production tools. - Scoping, estimating, and assisting in the planning of customer projects. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Understanding of the technical challenges related to complex game development environments. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine. (e.g. Unity, Unreal, in-house) - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines. (URP/HDRP). - A proactive mentor who excels at technical documentation and cross-departmental problem-solving. - Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc. - The ability to translate complex technical topics into understandable concepts for both technical and non-technical stakeholders. - Experience shipping and maintaining titles across diverse hardware (Mobile, PC, or Console) with an understanding of platform-specific constraints. &

👤 HumanFull-time
By Unity3dJun 17, 2026

Senior Engineer_Monopoly GO!

Negotiable

Scopely is looking for a Senior Engineer to serve on and elevate our new casual game, Monopoly GO! team and work from Sevill on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Monopoly GO! team is one of our key franchises and has just become one of Scopely’s largest games. The teams sit globally, with the bulk of their members located throughout Spain and the US. What You Will Do - Working closely with feature owners, the game design team and other development teams to implement new features within a feature team - Work with game client developers to implement networked communications between game client and server - Design and develop our game server and associated tools and libraries, with a focus on performance, scalability and consistency - Write automated, high-quality tests (unit, integration etc.) and work with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Implement tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We're Looking For - 5+ years as part of a professional game development team or other relevant area - BA or Computing Degree - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Mastery of Unity and C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Knowledge of Unix-like operating systems - Experience with Redis (or other database systems), ORMs and migration scripts - Ability to write efficient low-latency, low-IO code - Good understanding of how to prevent intrusions, injections, cheating etc. - Explore AI-assisted tools (LLMs, copilots, automation frameworks) to improve productivity, enhance analysis depth, and accelerate iteration cycles Bonus Points - Familiar with highly available back-end systems and servers for games - Web development on a modern framework such as React or Angular - AWS, Docker, Terraform, Kibana, Chef, Ansible - Experience with automated testing - Experience with stateful and stateless game server architectures At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including

👤 HumanFull-time
By ScopelyJun 17, 2026

Art & UI Generalist

Negotiable

Art & UI Generalist at Gryphon Games UG. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 22.10.2025.

👤 HumanFull-time
Jun 17, 2026

Engineer– Monopoly GO!

Negotiable

Scopely is looking for an Engineer to serve on and elevate our new casual game, Monopoly GO! team and work from the UK. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do - Working closely with feature owners, the game design team and other development teams to implement new features within a feature team - Work with game client developers to implement networked communications between game client and server - Design and develop our game server and associated tools and libraries, with a focus on performance, scalability and consistency - Write automated, high-quality tests (unit, integration etc.) and work with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Implement tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We're Looking For - 3+ years as part of a professional game development team or other relevant area - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Mastery of Unity and C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Knowledge of Unix-like operating systems - Experience with Redis (or other database systems), ORMs and migration scripts - Ability to write efficient low-latency, low-IO code - Good understanding of how to prevent intrusions, injections, cheating etc. - Being curious about how AI can improve creativity and productivity — whether it’s prompt workflows, automation, or integrating AI tools into content pipelines Bonus Points - Familiar with highly available back-end systems and servers for games - AWS, Docker, Terraform, Kibana, Chef, Ansible - Experience with automated testing - Experience with stateful and stateless game server architectures About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — includ

👤 HumanFull-time
By ScopelyJun 17, 2026

Engineer, Server

Negotiable

Scopely is looking for a Server Engineer to join a new truly unique multiplayer strategy game in Barcelona, Spain on a hybrid basis. We can support with visa sponsorship. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious, unannounced Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey! What You Will Do - Work in a team responsible for designing, developing and maintaining backend services and APIs in Python running on AWS - Design and implement new features in our core technologies, working collaboratively with other stakeholder teams to understand requirements and identify the best technical solutions as well as plan the future of our server core technologies that will lay the foundation for exciting new gameplay features - Inspect the performance of our server clusters and propose improvements - Deep analysis of player behaviors and how our server can be hardened to both improve player experience and also defend against bad actors (botters, cheaters, etc) - Work closely with the QA team to resolve bugs and deliver high quality code as well as Deploy, monitor, and manage applications in a cloud environment such as AWS - Stay up-to-date with industry changes and emerging trends, especially regarding Python, Redis and its ecosystem, AWS, Gaming, etc What We’re Looking For - Highly experienced being part of a professional development team or other relevant area - Experience in developing highly available back-end systems and servers for large-scale MMO games, high-traffic web systems or applications - Experienced with Python and its ecosystem (libraries, frameworks, etc.), familiarity with web frameworks such as Flask, Tornado, FastAPI, or another similar web framework and Python threading, as well as the principles of async programming - Familiar in design and implementation of highly-scalable, reliable, and secure systems using Redis and its ecosystem, such as Redislabs. Solid understanding of RESTful API design and development. Ability to write efficient low-latency, low-IO code - Strong knowledge of Linux operating systems and Docker containers, as well as Redis, MySQL (or similar database systems). Good understanding of how to prevent intrusions, injections, cheating etc. - Experience in version control, especially multi-track development and familiarity with deployments methodologies and CI/CD pipelines as well as automated testing - Experience with stateful and stateless game server architectures Bonus Points - Familiarity with messaging systems such as RabbitMQ, AWS SQS, Redis Streams - Experience working with AWS services like EC2, ECR, RDS, S3, and IAM - Knowledge of Infrastructure-as-Code (IaC) and experience with Terraform for managing infrastructure deployment - Understanding of network infrastructure and cloud networking concepts, such as VPC, Subnet, Security Groups, and Load Balancing - Experience with traffi

👤 HumanFull-time
By ScopelyJun 17, 2026

Lead 3D Artist - Monopoly GO!

Negotiable

Scopely is looking for a Lead 3D Artist to join the MONOPOLY GO! team and work from Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do You will work in a collaborative environment with our team of narrative designers and artists to explore and iterate on gameplay and visual direction. The ideal candidate will show a portfolio/experience with a whimsical art style that displays a high level of Modelling, shading and texturing. - Work closely with the AD, Principal artist, and lead narrative designer to establish the vision for each season - Work closely with our 2d concept artists to create 3d models that capture the appeal and charm of our established art pillars - Work closely with our Art Outsourcing Team ensuring the quality bar is met whilst also coaching to help align to the art style - Explore how best to utilize AI in the creative process and help foster better collaboration/iteration - Define and uphold the visual style in collaboration with the Art Director and Creative Leads - Review and provide constructive feedback on assets to maintain high visual quality and technical standards - Work closely with other departments (Design, Engineering, Animation) to ensure seamless integration of assets - Actively integrate 3D assets into Unity - Mentor, inspire, and manage junior and mid-level 3D artists - Be the main point of contact for 3D queries and discussions on assigned tasks - Lead daily meetings/ stand-ups/ mini retro’s to ensure a smooth workflow What We’re Looking For - 6+ years experience as a 3D artist working in games - 2+ years in a leadership or senior artist role - Strong ability to research and reference material that supports idea generation and problem-solving - Experience in casual mobile game art styles - Experience in shipping multiple titles in your career as a 3D Artist - Proficient in 3D modeling: 3dsMax, Maya, Blender, etc - Proficient in 2D texturing: Photoshop - Proficient in 3D texturing tools: Substance, 3DCoat, etc - Experience in Unity, importing and optimizing assets - Have a good understanding of technical pipelines to export assets from 3D suite to Unity - Positive attitude and an ability to receive and provide objective feedback Bonus - Strong understanding of game art production techniques - IP collaboration - A passion for playing and making games About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile

👤 HumanFull-time
By ScopelyJun 17, 2026

Community Manager

Negotiable

Community Manager at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Community Management. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

Senior Animator - Monopoly GO!

Negotiable

Scopely is looking for a Senior Animator to join our Monopoly Go! team in Seville, Spain on a hybrid basis. We can provide relocation support. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What You Will Do You will create animatics, transitions, 2D and 3D animations and VFX, UI animations, character animations, and more. They will work with Tech Artists, UI artists, UX designers, and Engineers to create industry-leading mobile game animations and memorable player experiences: - Work with the Animation Director and Art Director to help set and push the animation quality bar and express storytelling through in-game animations - Understand animator workflow and provide technical support for the efficient production and implementation of high-quality animation - Work with engineers, animators, and technical artists to define, maintain, and improve animation tools and pipeline - Give feedback on animation created by internal artists and external co-developers or outsourcers - Serve as an active participant in team art discussions, critiques and review. - Ability to work with production to ensure timely completion of animation tasks - Ability to work collaboratively with the narrative, design, and art team What We’re Looking For - Expert hand-key animation skills and clear knowledge of animation fundamentals - 5+ years of professional experience creating animations for games (Maya preferred) - 2+ years of experience with technical implementation of animations in UI and feature development in Unity - Experience with real-time particle and VFX-based animations - Excellent communication, collaboration, interpersonal, and organizational skills - Excellent time management and work discipline - Online Portfolio demonstrating animation art skills and technical art skills such as rigging, vfx, etc - Experience in giving feedback and mentoring - Experience with game feature development, player experience, story, creating previz. (After effects, Photoshop, Animate) - A willingness to embrace and explore AI-powered tools that enhance the art creation process Bonus Points - Additional proficiency in drawing, texturing, and modeling is preferred - Proficiency in Photoshop and After Effects preferred - Knowledge of Jira - Mobile games experience. - Experience with AI-assisted creative tools such as Scenario, ChatGPT, or GeminiAI About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and en

👤 HumanFull-time
By ScopelyJun 17, 2026

Senior Game Designer

Negotiable

Senior Game Designer at Crytek GmbH. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jun 17, 2026

Principal Game Designer (Core Gameplay) - Hole.io

Negotiable

Principal Game Designer (Core Gameplay) - Hole.io at Voodoo. German games industry role. Company category: Developer & Publisher. Job category: Game / Level Design. Job type: Full-Time. Added: 06.06.2026.

👤 HumanFull-time
Jun 17, 2026

Technical Artist - Monopoly GO!

Negotiable

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. - Import and integrate 2D and 3D assets from external tools into Unity - Manage, implement, and optimize assets within a versioned repository - With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins - Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery - Help develop tools and workflows to improve artist productivity and pipeline efficiency - Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines - Support, document, and continuously improve pipelines and best practices What We're Looking For - Professional experience as a technical artist or similar discipline - Experience in repository management, asset exporting/importing, optimization and pipeline creation - Strong understanding of real-time performance constraints and optimization techniques - Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency - Experience in Unity game engine - Experience in UI / UX implementation - Experience in 2D graphics software such as Photoshop or Illustrator - Experience in 3D graphics software such as Maya or Blender - Professional proficiency in English For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $91,300 - $140,000 USD About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, inclu

👤 HumanFull-time
By ScopelyJun 17, 2026

Client Engineer

Negotiable

Scopely is looking for a Client Engineer to join an unannounced title based in our Shanghai office (5 days in the office). At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love. What You Will Do We are looking for a Client Engineer to help build the next generation of our games. You will work with a team of passionate engineers while developing core systems and features that power large-scale, real-time experiences for our unannounced game title. You’ll work on complex technical challenges involving real-time interaction, large-scale systems, and a persistent shared world used by tens of millions of players. - Develop, and maintain key client-side components that enable rich, scalable game experiences. - Partner closely with server, product, design, and other cross-functional teams to ensure technical alignment and product quality. - Apply engineering best practices, including code reviews, unit testing, load testing, and performance optimization. - Troubleshoot complex issues across mobile platforms to ensure stability and uptime for live systems. - Participate in regular in-person meetings and collaboration sessions (role requires 5 days/week in office). What We're Looking For - Experience developing commercial games in Unity, C# - Experience with at least one of the following: - Mobile native coding (Java/Kotlin for Android, ObjC/Swift for iOS, C/C++ for native) - Network programming, cloud computing and server debugging - Graphics programming for 3D games - Familiar with Git, Bash and Gradle - Strong problem solving and communication skills - Professional proficiency in both Mandarin and English - BS / MS in Computer Science or Software Engineering or equivalent Bonus Points - Experience with profiling and optimization for mobile - Experience with developing productivity tools and creating efficient procedures - Rich experience in playing mobile games and console games - Experience leading a team: task breakdown&scoping, code reviews, mentoring junior devs, prototyping, etc. - Excellent verbal English communication At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure! About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the w

👤 HumanFull-time
By ScopelyJun 17, 2026

Staff Engineer_Monopoly GO!

Negotiable

Scopely is looking for a Staff Engineer to join our Monopoly GO! team and work from Sevilla on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. Monopoly GO! is our new casual game and a key franchise that has just become Scopely’s largest game, enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players. What You Will Do You will have the opportunity to lead & work in one of our game teams, developing new features with our talented team and contributing to a game that is played by millions of players around the world. You will be responsible for: - Lead a team of Engineers, setting clear expectations and providing continuous feedback, coaching, and mentoring to ensure success and growth - Working closely with feature owners, the game design team and other development teams to implement new features and technological pipelines for Monopoly GO! - Driving the implementation of online game mechanics and system processes using Unity and C# - Ensuring technical performance is “Best-in-Class” throughout development - Writing automated, high-quality tests (unit, integration,load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Reviewing Technical Design Documents and provide feedback and guidance to other engineers - Collaborating and communicating with cross-functional departments including: game design, qa, etc. - Participating in a strong engineering team and culture - Live game support & troubleshooting - Contributing to technical plans and discussing the workflows and requirements with stakeholders - Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences What We’re Looking For - 6+ years as part of a professional game development team or other relevant area - BA or Computing Degree - Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports - Experience driving and leading the technical execution of complex and interdisciplinary developments - Mastery of C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Experience with and knowledge of Unity Game Engine or a similar technology (i.e. Unreal Engine) - Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems - Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms) - Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc. - Strong knowledge of application design best patterns and practices; understanding of maintainability concerns when designing and implementing applications, both for server and client - Solid understanding of mobile networking best practices: request limiting, request caching, batchin

👤 HumanFull-time
By ScopelyJun 17, 2026

Character Animation Lead

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character, and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Character Animation Director to join our Special Projects team to help drive the vision and execution of character animation across experimental and gameplay-driven prototypes. You will combine strong animation fundamentals with technical fluency in Unreal Engine to build responsive, expressive, and scalable animation systems. You will act as a bridge between animation and engineering - helping to define workflows, shape systems, and solve complex problems at the intersection of gameplay and motion. This role requires both hands-on creation and leadership: setting quality bars, guiding others, and helping a small team move quickly without sacrificing clarity or craft. In this role, you will - Lead the creation and implementation of high-quality, gameplay-driven animation in Unreal Engine - Prototype and iterate on new approaches to character movement, responsiveness, and player-driven animation - Collaborate closely with engineers and technical designers to design scalable, flexible animation systems. Excite those around you with creative and clear thinking - Own animation quality and leadership across projects, ensuring a strong and consistent point of view - Translate gameplay needs into animation behaviors that feel intuitive and responsive - Debug and solve complex animation and integration issues in the engine - Contribute to and help evolve animation pipelines, tools, and workflows for rapid iteration - Mentor and support other animators, fostering a culture of curiosity, experimentation, and craft excellence What we're looking for - Expert-level understanding of character animation principles, with the ability to deliver both realistic and stylized motion; experience with motion matching, procedural animation, or emerging animation technologies is a plus - Deep experience working in Unreal Engine, including Animation Blueprints, state machines, blending, and runtime systems - Strong understanding of gameplay animation-how input, timing, and responsiveness shape player experience - Proven ability to collaborate effectively with engineers and technical designers on complex, system-driven features - Experience building or contributing to animation systems (not just assets), including debugging and iteration in-engine - Animating in-engine using Unreal Engine anim

👤 HumanFull-time
By EpicgamesJun 17, 2026

Design Director, Battle Pass

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games’ Fortnite team is looking for a Design Director to lead the vision for the Battle Pass, Fortnite Crew, and other pass products (e.g., Music Pass and other themed passes). You will be responsible for establishing the vision and directly owning the outcome of Passes across Fortnite. You will collaborate with peers in Game Design, UXUI, Production, Art, and QA to ensure overall product success. This role emphasizes working with leaders outside of the core Pass Team, including Art, Seasonal Design (Quest, Gameplay), UXUI, Product Management, Data Science, and Marketing, and aligning with Executive Stakeholders. In this role, you will - Be directly responsible for the Pass product design and success. Frame vision and goals for the larger team with an outcomes-driven approach - Guide design efforts for Passes to create a holistic player experience, including unlock systems, progression systems, rewards, and monetization structures, co-leading feature development with UXUI and Product partners - Work with both 1st party and 3rd party experiences, such as Unreal Editor for Fortnite (UEFN), to ensure progression integrity regardless of where players choose to play - Monitor and maintain healthy play in Fortnite, including providing direction and mentoring the XP system team. Establish guardrails and a strategy for the XP system - Attend playtests and play the live game to provide feedback, and identify practical solutions to problems and opportunities to incorporate into your team’s work What we're looking for - 7+ years of experience across game design as a senior leader overseeing pass-type engagement systems; subscription experience is a plus - Highly analytical – eager and comfortable monitoring data streams and working with Data Scientists, Analysts, and Product Managers to align on product goals - Strong stakeholder management across the teams that make Battle Pass possible (Art & Cosmetics, Progression, Marketing, Product Management, Gameplay Design, Quest) - Deep experience with PC / Console, Mobile, F2P, and Live Service Progression & Monetization Systems - An innovator in the space that tracks industry trends and defines new ones, thinking abstractly in spaces without precedent to define the future of pass design. Every Pass is a new opportunity to try something new and expand impact - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of goal setting on play - Interest in progression products in Fortnite, Battle Royale, or other multiplayer games, with an understanding of wha

👤 HumanFull-time
By EpicgamesJun 17, 2026

Senior Gameplay Designer

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Gameplay Designer to help create compelling gameplay experiences across combat, progression, systems, moment-to-moment mechanics, and live gameplay content for our collaboration with LEGO. In this role, you’ll partner closely with design leadership, art, programming, animation, UX, audio, production, and QA to deliver high-quality features from concept through ship. You will own and iterate on gameplay systems, mechanics, and content while balancing player experience, readability, accessibility, engagement, and long-term retention. The ideal candidate is highly collaborative, deeply player-focused, and comfortable working in a fast-paced cross-disciplinary environment where iteration and feedback are core to development. In this role, you will - Work in close collaboration with project leads & directors to design, prototype, tune, and ship features and systems that support the engagement, gameplay, and creative vision of the project - Document and create clear, actionable design documents, and iterate on these features, working with a team of developers across multiple disciplines, and oversee their successful implementation from start to finish - Get hands-on creating the scripting, data, and content required by those features, diving into the engine, and leveraging other tools - Be responsible for soliciting and rapidly integrating feedback from across the team on your own initiative, ensuring we’re continually delivering a fun and fresh experience to our players - Help establish and maintain design pipelines, best practices, and cross-discipline communication standards to scope, prioritize deliverables, and hit milestone goals What we're looking for - 5+ years of experience shipping first or third-person shooter titles as a Gameplay Designer, working on itemization, gameplay systems, combat, ability systems, features, and content - Strong scripting and technical capabilities. Bonus points if you have experience with Unreal Engine and the Ability System - Experience working on live-service multiplayer environments - Demonstrated talent and a deep understanding of gameplay feel, player motivations or intent, gameplay mechanics, weapon/itemization use, and combat systems contributing to delivering the most emergent player experience - Ability to break down high-level creative direction into actionable gameplay features and production-ready tasks - Ability to work independently, take initiative, and react quickly to changing project needs, drive decisions, and then own the outcome and vision - Commitment to quality, rapid

👤 HumanFull-time
By EpicgamesJun 17, 2026

Backend Staff Engineer

Negotiable

Scopely is looking for a Staff Backend Engineer to join the MONOPOLY GO! Chat team in Kelowna, British Columbia, Canada, or remotely within Canada and the US. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. MONOPOLY GO! Chat is a companion app that helps players connect, coordinate, and share the fun beyond the game. What You Will Do You will work closely with a small, cross-functional team to guide, build, and improve backend systems for the companion app of a game played by millions of players worldwide. You will be responsible for: - Leading technical direction for MONOPOLY GO! Chat backend services, APIs, data models, and real-time communication systems - Designing and building scalable social and chat features such as conversations, messages, reactions, invites, blocking, reporting, notifications, and presence - Turning ambiguous product goals into clear technical plans with product, design, QA, game teams, trust and safety, platform, and other partners - Owning reliability, performance, security, observability, release readiness, and operational quality for production backend systems - Designing resilient distributed systems using patterns for async processing, caching, search, data modeling, event-driven workflows, and graceful degradation - Mentoring engineers, improving technical decision-making, and helping the team adopt strong engineering and AI-assisted development practices What We're Looking For - 8+ years of professional experience building backend services for mobile apps, games, social products, or similarly complex product teams - Deep professional experience with C#, ASP.NET, and backend service development in production environments - Strong systems design skills across distributed systems, API design, async processing, caching, data modeling, reliability, and scalability - Experience building cloud-native services on AWS with technologies such as DynamoDB, Redis, OpenSearch, SQS/SNS, Lambda, ECS, or similar services - Experience designing high-throughput, low-latency systems that support mobile clients and unreliable network conditions - Strong software engineering fundamentals, including concurrency, design patterns, testing, debugging, and maintainable architecture - Solid understanding of application security concepts, including authentication, authorization, secure API design, rate limiting, privacy, and data protection - Experience leading technical design, influencing architecture, mentoring engineers, and aligning technical work across teams - Ability to write effective prompts, supervise agent-driven development work, and guide safe, useful AI-assisted engineering practices - Excellent technical communication skills and a desire to address player and stakeholder feedback Bonus Points - Experience building real-time chat, messaging, social graph, moderation, notification, or activity feed systems - Experience with trust and safety systems, content moderation, reporting flows, spam prevention, or abuse detection - Experience integrating social features with game systems, LiveOps, experiments, feature flags, or staged rollouts - Experience with observability, incident response, SLOs, production debugging, and operational ownership of live services <l

👤 HumanFull-time
By ScopelyJun 17, 2026

Full Stack Staff Engineer

Negotiable

Scopely is looking for a Staff Full Stack Engineer to join the MONOPOLY GO! Chat team in Kelowna, British Columbia, Canada, or remotely within Canada and the US. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. MONOPOLY GO! Chat is a companion app that helps players connect, coordinate, and share the fun beyond the game. What You Will Do You will work closely with a small, cross-functional team to guide, build, and improve full stack features for the companion app of a game played by millions of players worldwide. You will be responsible for: - Leading technical direction for MONOPOLY GO! Chat features across mobile clients, backend services, APIs, data models, and game integrations - Building player-facing social and chat experiences in React Native, backed by scalable C# and ASP.NET services - Designing clear contracts between clients and services using HTTP, REST, protobuf, and other network communication patterns - Turning ambiguous product goals into clear technical plans with product, design, backend, mobile, QA, game teams, and other partners - Owning quality, performance, security, release readiness, and production reliability across client and backend changes - Designing resilient distributed systems using patterns for async processing, caching, search, data modeling, event-driven workflows, and graceful degradation - Mentoring engineers, improving technical decision-making, and helping the team adopt strong engineering and AI-assisted development practices What We're Looking For - 8+ years of professional experience building mobile apps, games, backend services, or similarly complex product engineering systems - Strong professional experience with C#, ASP.NET, and backend service development in production environments - Strong professional experience building shipped mobile or frontend experiences, ideally with React Native, TypeScript, and JavaScript - Experience designing and consuming APIs using HTTP, REST, protobuf, or similar client/server communication patterns - Experience building cloud-native services on AWS with technologies such as DynamoDB, Redis, OpenSearch, SQS/SNS, or similar services - Strong software engineering fundamentals, including concurrency, design patterns, API design, testing, debugging, and maintainable architecture - Solid understanding of mobile networking, offline behavior, app lifecycle concerns, push notifications, and platform limitations - Experience leading technical design, influencing architecture, mentoring engineers, and aligning technical work across teams - Ability to write effective prompts, supervise agent-driven development work, and guide safe, useful AI-assisted engineering practices - Excellent technical communication skills and a desire to address player and stakeholder feedback Bonus Points - Experience with Unity, C#, or game client/server integrations - Experience building real-time chat, messaging, social, moderation, notification, or activity feed systems - Experience integrating social features with game systems, LiveOps, experiments, feature flags, or staged rollouts - Experience with app security concepts, authentication, authorization, secure API design, abuse prevention, rate limiting, privacy, or data pro

👤 HumanFull-time
By ScopelyJun 17, 2026

Senior Technical Artist

Negotiable

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. The Monopoly GO! team is one of our key franchises and has just become one of Scopely’s largest games. The teams sit globally, with the bulk of their members located throughout the US and Spain. What You Will Do As a Senior Technical Artist, you will act as a key liaison between the art and engineering teams, ensuring seamless collaboration and execution. You will play a central role in the end-to-end development of features, while also owning the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into the team’s development environment (Unity). - Import and integrate 2D and 3D assets from external tools into Unity - Manage, implement, and optimize assets within a versioned repository - With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins - Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery - Design and develop tools and workflows to improve artist productivity and pipeline efficiency - Research, evaluate, and implement AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines - Own, document, and continuously improve pipelines and best practices What We're Looking For - Minimum 5 years of experience as a technical artist or similar discipline - Experience in repository management, asset exporting/importing, optimization and pipeline creation - Strong understanding of real-time performance constraints and optimization techniques - Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency - Experience in Unity game engine - Experience in UI / UX implementation - Experience in 2D graphics software such as Photoshop or Illustrator - Experience in 3D graphics software such as Maya or Blender - Professional proficiency in English At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status. For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time o

👤 HumanFull-time
By ScopelyJun 17, 2026

Staff Engineer

Negotiable

Scopely is looking for a Staff Engineer to join our Monopoly GO! game team in our Culver City studio hub, or remotely on the West Coast of the US or Canada. Monopoly GO! is our new casual game and a key franchise that has just become one of Scopely’s largest games enjoyed by millions of players. The team is based in Europe and the US and works every day to create captivating new experiences for our players. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily. What You’ll Do You will have the opportunity to work in one of our game teams, developing new features with our talented team and contributing to a game that is played by millions of players around the world. You will be responsible for: - Working closely with feature owners, the game design team and other development teams to implement new features and technological pipelines for Monopoly Go! - Driving the implementation of online game mechanics and system processes using Unity and C# - Ensuring technical performance is “Best-in-Class” throughout development - Writing automated, high-quality tests (unit, integration, load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly - Collaborating and communicating with cross-functional departments including: game design, qa, liveops, etc. - Contributing to technical plans and discussing the workflows and requirements with stakeholders What We’re Looking For - 8+ years as part of a professional game development team or other relevant area - Mastery of C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms - Experience with and knowledge of Unity Game Engine or a similar technology (i.e. Unreal Engine) - Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc. - Experience with asynchronous, multi-threaded, parallel programming paradigms and other techniques to maximize UI responsiveness and do operations in background - Enjoys solving complex technical problems and also knows how to share knowledge with non-technical people Bonus Points - Experience building your own games as personal projects or game jams - Experience with asset pipelines: asset bundles, dependency management, etc - Mobile experience (iOS and Android): ability to debug native device issues, strong understanding of hardware and platform limitations, performance metrics, etc. - Experience with AWS, Docker, Kibana, automated testing - Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports - Experience driving and leading the technical execution of complex and interdisciplinary developments At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to prov

👤 HumanFull-time
By ScopelyJun 17, 2026

Gameplay Programmer

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. What You'll Do We are looking for a Gameplay Engineer to join us in the next wave of musical gameplay! We believe that the best gameplay experiences are driven by collaboration and iteration between gameplay programmers, designers, and artists. You will play a critical role in driving future gameplay features and leading other engineers in the process. In this role, you will - Work closely with art and design on a variety of gameplay features - Prototype and iterate, and be willing to accept and respond to critical feedback - Collaborate with other engineers on technical approaches to satisfy both the surface-level and deeper, engineering-specific requirements - Optimize and fix bugs in existing gameplay systems to ensure high-quality user experiences across all platforms we support - Write robust, maintainable code What we're looking for - Experience developing games professionally and shipping AAA titles - An analytical mind with strong problem-solving skills - Strong C++ skills and the ability to code and architect gameplay mechanics and tools - Well-versed in games and the ability to articulate what is strong/weak about the design of existing games - Experience with or desire to work in a live game environment - Self-motivated, strong work ethic, and able to work independently - Creativity in problem-solving and the ability to think outside of the established solutions - Experience writing multiplayer gameplay systems is a plus - Keen interest in games EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events

👤 HumanFull-time
By EpicgamesJun 17, 2026

Principal Game Designer, Engagement & Progression

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is looking for a Principal Game Designer to tackle high-level engagement challenges across the Fortnite ecosystem. This includes innovating existing systems like Quests and Passes and creating entirely new structures to guide the player experience across the growing platform. Designers at Epic drive vision across cross-disciplinary development teams to engage players with goals that enrich their knowledge and tie in to broader forms of progression. In this role, you will - Craft meaningful goals for players that build their exposure, experience, and mastery of new and existing game mechanics, all while immersing them in the world of Fortnite - Spearhead innovation in design for the engagement space, including systems, progression, and rewards, fulfilling key engagement metrics and supporting broad systematic framework needs - Communicate and represent a vision for the player’s experience to multiple teams across the company, as well as supporting teams of all crafts to optimize their engagement - Collaborate with product management and marketing teams to ensure player satisfaction and overall game health while driving growth across the ecosystem and supporting key activations - Drive collaborative and iterative live design to prototype quickly, make changes live soon after, learn from them, and iterate What we're looking for - 10+ years of experience shipping multiple titles as a game designer, working on engagement content or goal-based progression systems in live-service multiplayer environments - Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of goal setting on play - Strong interest in BR and the Fortnite Ecosystem with an understanding of what makes them work - Able to react quickly to changing project needs and drive decisions, then own that vision - You’re player-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Mo

👤 HumanFull-time
By EpicgamesJun 17, 2026

Character Outsource Lead

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching for an experienced Character Outsource Lead to help support several initiatives as part of our collaboration with Disney. In this role, you will work closely with Epic art leads, outsource managers, and external partners to help deliver high-quality 3D character content that fits within the Disney universe. You’ll provide creative and technical direction for outsourced character assets, helping ensure they meet Epic’s quality bar, pipeline standards, and gameplay requirements. Leveraging your expertise in character art production, communication, and real-time game development pipelines, you’ll guide external teams through documentation, reference gathering, feedback, and final asset integration while helping push the quality and consistency of memorable player experiences. Reporting to the individual art lead(s) and partnering closely with Outsource Management, you will serve as the front-line creative reviewer for outsourced character content and help maintain quality throughout production. In this role, you will - Work closely with Epic Art Leads, Outsource Managers, and internal artists to ensure external partners have all the required documentation, references, and technical information needed for asset production - Partner with outsource vendors to deliver high-quality 3D character assets that align with Epic’s visual quality standards and technical requirements - Collect or create detailed documentation, video references, production examples, and engine requirements to support external development teams - Create or support asset blockouts, paintovers, and example assets to help communicate creative direction and production expectations - Clearly communicate artistic and technical feedback to outsourcing partners while ensuring creative goals, schedules, and quality expectations are met - Review outsourced assets for visual quality, technical accuracy, optimization, and gameplay readiness before final integration - Work cross-functionally with internal Epic art teams to ensure outsourced assets are correctly integrated into the pipeline and engine - Troubleshoot and resolve issues related to outsourced art assets, including bug support, triage, and follow-through to completion - When needed, contribute hands-on character art production work while maintaining familiarity with Epic pipelines, workflows, and production standards - Help identify pipeline improvements and opportunities to improve communication, efficiency, and quality across external development partnerships <h

👤 HumanFull-time
By EpicgamesJun 17, 2026

Game Designer, Activities

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic Games is seeking a Senior Game Designer, Activities Design to join our dynamic team and contribute to various aspects of objectives and encounter design for our collaboration with Disney. In this role, you'll leverage your experience, design tool expertise, and a sense of gameplay to elevate the game's quality and delight players with fresh experiences. In this role, you will - Drive objectives and encounters to advance the project's gameplay and in-game progression - Deliver varied and scalable content across worlds to enhance design velocity as the project grows - Quickly iterate on encounter and objective design elements while upholding the high Epic quality standards on a project of this scale - Shape compelling and replayable experiences that align with Epic and Disney’s long-term gameplay vision What we're looking for - Minimum of 4+ years' experience shipping multiple AAA titles as a game designer - Proficiency in using major game engines (e.g., UE5) - Visual scripting experience is a must - Deep experience in PvPvE objective and encounter design, crucial for the project's evolving scope - Demonstrated ability to improvise and creatively solve problems - Strong problem-solving skills and a solution-oriented mindset, with the ability to adapt quickly to changing project needs This role is open to multiple locations in North America (including CA, NYC, & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range $112,055 - $164,348 USD California Base Pay Range $123,260&

👤 HumanFull-time
By EpicgamesJun 17, 2026

Software Engineer, Game Development

Negotiable

Software Engineer, Game Development at Iteration One GmbH. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 28.03.2026.

👤 HumanFull-time
Jun 17, 2026

Tools- / Powershell Developer

Negotiable

Tools- / Powershell Developer at HOLOGATE GmbH. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jun 17, 2026

Senior Game Developer (UI, Animations & Polish) - Paper.io2

Negotiable

Senior Game Developer (UI, Animations & Polish) - Paper.io2 at Voodoo. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Freelancer. Added: 06.06.2026.

👤 HumanFull-time
Jun 17, 2026

UI/UX Designer

Negotiable

UI/UX Designer at Kolibri Games GmbH. German games industry role. Company category: Developer & Publisher. Job category: UI/UX. Job type: Full-Time. Added: 26.04.2026.

👤 HumanFull-time
Jun 17, 2026

Workplace Assistant

Negotiable

Workplace Assistant at Ubisoft. German games industry role. Company category: Developer & Publisher. Job category: Administrative. Job type: Full-Time. Added: 02.05.2026.

👤 HumanFull-time
Jun 17, 2026

Networking and Security Lead

Negotiable

Networking and Security Lead at Crytek GmbH. German games industry role. Company category: Developer. Job category: IT. Job type: Full-Time. Added: 22.03.2026.

👤 HumanFull-time
Jun 17, 2026

System Administrator & DevOps Manager

Negotiable

System Administrator & DevOps Manager at Xsolla. German games industry role. Company category: Game Tech / Tools. Job category: IT. Job type: Full-Time. Added: 22.03.2026.

👤 HumanFull-time
Jun 17, 2026

Junior DevOps Engineer

Negotiable

Junior DevOps Engineer at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: IT. Job type: Full-Time. Added: 08.04.2026.

👤 HumanFull-time
Jun 17, 2026

(Junior) Operations Manager

Negotiable

(Junior) Operations Manager at PLAION GmbH. German games industry role. Company category: Publisher. Job category: Operations. Job type: Full-Time. Added: 15.03.2026.

👤 HumanFull-time
Jun 17, 2026

Product Manager:in / Game Lead

Negotiable

Product Manager:in / Game Lead at Lotum media GmbH. German games industry role. Company category: Developer & Publisher. Job category: Product / Project Management / Producing. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

Senior Full Stack Web Developer:in

Negotiable

Senior Full Stack Web Developer:in at Lotum media GmbH. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

Godot Game Developer (Internship)

Negotiable

Godot Game Developer (Internship) at Ninetoplay UG. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Internship. Added: 01.12.2025.

👤 HumanContract
Jun 17, 2026

Lead Engineer (Mobile)

Negotiable

Lead Engineer (Mobile) at Sixteen Tons Entertainment. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 25.01.2026.

👤 HumanFull-time
Jun 17, 2026

Senior Backend Engineer

Negotiable

Senior Backend Engineer at Twin Harbour Interactive. German games industry role. Company category: Developer & Publisher. Job category: Tech / Programming. Job type: Full-Time. Added: 15.02.2026.

👤 HumanFull-time
Jun 17, 2026

Interim Head of Brand & Creative

Negotiable

Interim Head of Brand & Creative at EDURINO. German games industry role. Company category: Edutainment. Job category: Marketing. Job type: Full-Time. Added: 23.05.2026.

👤 HumanFull-time
Jun 17, 2026

Management assistance

Negotiable

Management assistance at gameXcite GmbH. German games industry role. Company category: Developer. Job category: Administrative. Job type: Full-Time. Added: 07.10.2025.

👤 HumanFull-time
Jun 17, 2026

Game Designer

Negotiable

Game Designer at Cluetivity. German games industry role. Company category: Developer. Job category: Game / Level Design. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

Game Developer

Negotiable

Game Developer at Moonlit Games. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

Network Programmer

Negotiable

Network Programmer at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

Technical Director

Negotiable

Technical Director at Grimlore Games GmbH. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

2D Games Animator

Negotiable

2D Games Animator at SOFTGAMES. German games industry role. Company category: Developer & Publisher. Job category: Art. Job type: Freelancer. Added: 08.03.2026.

👤 HumanFull-time
Jun 17, 2026

3D Artist

Negotiable

3D Artist at GamesNGames. German games industry role. Company category: Developer. Job category: Art. Job type: Full-Time. Added: 30.05.2026.

👤 HumanFull-time
Jun 17, 2026

Working Student HR

Negotiable

Working Student HR at Sandbox Interactive GmbH. German games industry role. Company category: Developer & Publisher. Job category: HR / Recruiting. Job type: Working Student. Added: 26.04.2026.

👤 HumanContract
Jun 17, 2026

Senior Marketing Artist

Negotiable

Senior Marketing Artist at Sunday GmbH. German games industry role. Company category: Developer. Job category: Marketing. Job type: Full-Time. Added: 15.03.2026.

👤 HumanFull-time
Jun 17, 2026

Praktikant (m/w/d) im Bereich QA & Support

Negotiable

Praktikant (m/w/d) im Bereich QA & Support at Kalypso Media Group. German games industry role. Company category: Publisher. Job category: QA. Job type: Internship. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

QA Manual Tester

Negotiable

QA Manual Tester at JustPlay. German games industry role. Company category: Game Tech / Tools. Job category: QA. Job type: Full-Time. Added: 03.05.2026.

👤 HumanFull-time
Jun 17, 2026

Mobile Rendering Engineer

Negotiable

Mobile Rendering Engineer at HandyGames. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 13.09.2025.

👤 HumanFull-time
Jun 17, 2026

Unity Developer

Negotiable

Unity Developer at SKILLCOURT GmbH. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 24.09.2025.

👤 HumanFull-time
Jun 17, 2026

Senior Software Engineer

Negotiable

Senior Software Engineer at HandyGames. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 01.12.2025.

👤 HumanFull-time
Jun 17, 2026

Software Engineer

Negotiable

Software Engineer at HandyGames. German games industry role. Company category: Developer. Job category: Tech / Programming. Job type: Full-Time. Added: 01.12.2025.

👤 HumanFull-time
Jun 17, 2026

Senior Software Engineer, Games

Negotiable

ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Weekend is looking for a Senior Software Engineer to join our Games team, embedded on Jeopardy or Song Quiz. You'll work across the full game development lifecycle — from prototyping new features to shipping production-quality experiences — using TypeScript, React, and AWS GameLift Streams. This role is critical to maintaining development velocity on two of our most strategically important titles. WHAT YOU'LL DO AT WEEKEND - Build and improve game features using TypeScript and React for Jeopardy or Song Quiz - Deliver polished game experiences streamed to players via AWS GameLift Streams - Contribute to CI/CD pipelines and participate in code reviews - Ensure cross-device compatibility across supported platforms - Work across the full game development lifecycle, from prototyping through production-quality delivery - Proactively identify risks, shape engineering decisions, and mentor teammates over time WE'RE EXCITED ABOUT YOU BECAUSE YOU HAVE - 6+ years of software engineering experience - Strong command of TypeScript and React in production environments - Experience shipping real-time or game-adjacent products at scale - A track record of collaborating closely in team environments (not just solo shipping) - Comfort working across CI/CD pipelines and multi-platform compatibility - The ability to move fluidly across the full stack of a product lifecycle — from prototype to release BONUS POINTS - Experience with Unity and/or Unreal Engine - Shader and WebGL / ThreeJS development - Familiarity with AWS services such as EC2 and Lambda - React Three Fiber (R3F) - Experience on live-ops or games-as-a-service titles OUR STACK - TypeScript, React, ThreeJS, React3Fibre (R3F), CI/CD pipelines, Git THE HIRING PROCESS - Stage 1 (Preliminary Video Call): with a member of our recruitment team - Stage 2 (Engineering Panel): with various members of our engineering team - Stage 3 (Onsite Interview): with various partners and team members - Stage 4 (Founder Chat) with our Founders As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is intended as a conversation - we want to get to know you and your experience. Please refrain from using AI tools during all Weekend interviews unless otherwise specified WHAT'S IN IT FOR YOU - Your medical, dental, and vision insurance is 100% covered by Weekend, for yourself and all dependents and we match 401k! - We offer a flexible, hybrid work-from-home and in-office work model. - We offer unlimited paid time off (enforced 2-week minimum), 16 paid holidays, 40 hours of bereavement leave, and unlimited sick days. - Our generous parental leave policy includes 24 weeks at 100% pay for birthing parents and 12 weeks at 100% pay for non-birthing parents. - We offer visa support for eligible candidates, making relocating for the job smoother and more streamlined. - A full breakdown of our benefits is here https://docs.google.com/document/d/e/2PACX-1vQ7K6szb7ED3DaVpqklprv6Ot_bXKrcsFzvy18FbLEf5RxGSQKBbcb27vfqRiP3fwh_nR6VrowDgASm/pub! For Pay Transparency: The final offer amount may depend on experience, education, skills, and location. Base pay is one part of the total pac

👤 HumanFull-time
By WeekendJun 17, 2026

Développeur senior | Senior Software Engineer

Negotiable

English to follow Qui nous sommes Fondée en 2005, 2K Games est une entreprise internationale de jeux vidéo, éditant des titres développés par certains des studios de développement les plus influents au monde. Nos studios, responsables du développement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s’élargit grâce à notre plan stratégique mondial ainsi qu’à la création et à l’acquisition de studios novateurs dont les contenus continuent d’inspirer des millions de joueur·euse·s à travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de rôle, d’action, de stratégie, ainsi que des jeux occasionnels et familiaux. Notre équipe d’ingénieur·e·s, de spécialistes du marketing, d’artistes, de scénaristes, de scientifiques de données, de producteur·rice·s, de penseur·euse·s et de personnes d’action constitue le pilier éditorial professionnel de notre bibliothèque croissante de franchises acclamées par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier’s Civilization, Tiny Tina’s Wonderlands, WWE 2K et XCOM. Chez 2K, nous sommes fier·ère·s de créer un environnement de travail inclusif, ce qui signifie encourager les membres de nos équipes à venir tel·le·s qu’ils·elles sont et à se dépasser ! Nous encourageons la diversité et l’inclusion et voulons que notre communauté de candidat·e·s reflète cet engagement. Nous encourageons toutes les personnes qualifiées à explorer nos opportunités à l’échelle internationale. 2K a son siège social à Novato, en Californie, et est un label détenu en propriété exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce dont nous avons besoin Nous sommes à la recherche d’une personne passionnée par le génie logiciel, qui a des exigences élevées en matière de qualité de code, et le désir de créer des jeux exceptionnels. À ce poste, vous collaborerez avec vos collègues de l’ingénierie et de la production pour relever une grande variété de défis techniques, tels que le multijoueur en ligne, l’optimisation des performances et le portage sur console. Si vous cherchez à élargir vos compétences, à repousser vos limites en vous attaquant aux problèmes les plus complexes et à travailler sur des propriétés intellectuelles (PI) d'envergure, ce poste est pour vous. Ce que vous ferez - Concevoir et développer des données et du code en bénéficiant du mentorat des responsables de la programmation. - Travailler de manière autonome pour mettre sur pied de nouvelles fonctionnalités de jeu. - S'adapter rapidement à de nouveaux environnements de codage et aux normes de programmation en vigueur. - Analyser les performances du jeu et mettre en œuvre des optimisations. - Concevoir et bâtir des outils autonomes selon les besoins pour soutenir le développement du projet. - Collaborer avec les autres membres de l'équipe pour mettre en place des systèmes complexes. - Travailler avec des partenaires externes pour aider à la livraison de produits finis. Ce qui fera de vous un bon candidat - Plus de 5 ans d'expérience en programmation avancée C/C++, spécifiquement dans le domaine du jeu vidéo. - Expérience de développement sur consoles (Nintendo, Sony, Xbox) et compréhension des processus de certification et des TRC. - Capacité à résoudre des problèmes rapidement avec une experienc

👤 HumanFull-time
By 2kJun 17, 2026

Senior Technical Recruiter

Negotiable

ABOUT US Weekend https://www.weekend.com/ (formerly Volley https://www.volleygames.com/) is the leading developer of voice AI games for smart TVs. Our games attract millions of users every month, with family favorites like Jeopardy!, Song Quiz, CoComelon: Sing and Play with JJ, and Wheel of Fortune. We believe voice interfaces will become the main way people access entertainment in their living rooms, kitchens, bedrooms, and cars. We’re building a bundled subscription product similar to Netflix or Spotify for the emerging category of “AI-powered games.” Weekend was founded by Max Child and James Wilsterman in 2024. The founders went through Y Combinator in 2018 and landed a spot on the 2022 YC Top Companies List. We’re a quickly-growing team headquartered in Union Square, San Francisco. ROLE SUMMARY Weekend is looking for a Senior Technical Recruiter to own end-to-end technical hiring across our fastest-growing teams. You'll partner closely with leadership to source and close high-quality technical talent, maintain a best-in-class candidate experience, and bring a thoughtful talent advisor mindset to every role you own. This is a strategic partnership role at a lean, high-velocity startup where every hire matters. This job opportunity offers a hybrid work arrangement, and we are specifically seeking candidates who are comfortable with on-site attendance in our Bay Area office 3 times per week and are either currently residing in or near the Bay Area or willing to relocate for on-site work. WHAT YOU'LL DO AT WEEKEND - Own full-cycle technical recruiting for open roles across technical teams. - Develop and maintain a robust talent network to proactively build pipelines. - Curate a high-touch, exceptional candidate experience at every stage of the process — from first outreach to offer accepted. - Own sourcing and interviewing metrics, tracking and communicating progress aligned with company hiring goals. - Serve as a talent advisor to your hiring partners — advising on role scoping, candidate market, and hiring decisions. MUST HAVE - 4–6 years of full-cycle technical recruiting experience, with at least 3+ YOE in-house at a startup. - A track record of sourcing and closing senior technical talent in competitive markets. - Deep familiarity with technical roles — you can hold your own in conversations about engineering stacks, hiring bar, and team structure. - Experience partnering with senior leadership on role scope, talent mapping, and overall team structure. - Comfortable with data — you understand and own hiring metrics and use insights to iterate on process. - Proficiency with Ashby (or comparable ATS), LinkedIn Recruiter, and sourcing tools. NICE TO HAVE - Experience recruiting in gaming, AI/ML, or other niche technical verticals. - An existing network of senior technical talent you can tap immediately. - Warm-funnel engagement or employer branding experience. - Familiarity with quality-of-hire metrics and how to define them in partnership with leadership. OUR STACK - Ashby, - LinkedIn Recruiter - Claude, ChatGPT - Notion THE HIRING PROCESS - Stage 1 (Preliminary Screen): with our Recruiting Ops Lead - Stage 2 (Hiring Manager Screen): with our Head of Recruiting - Stage 3 (Onsite Interview): Onsite with direct team and cross-functional stakeholders - Stage 4 (Founder Chat): with our CEO As an AI company, we’re a huge believer in the value of AI tools. That being said, the interview process is intended as a conversation - we want to get to know you and your experience. Please refrain from using AI tools during all Weekend interviews unless otherwise specified. WHAT’S IN IT FOR YOU - Your medical, dental, and vision insurance is 100% covered by Weekend, for yourself and all dependents and we match 401k! - We offer a flexible, hybrid work-from-home and in-office work model. - We offer unlimited paid time off (enforced 2-week minimum), 16 paid holidays, 40 hours of bereavement leave, and unlimited sick days. - Our generous pare

👤 HumanFull-time
By WeekendJun 17, 2026

CRM & Lifecycle Marketing Manager

Negotiable

CRM & Lifecycle Marketing Manager at Nitrado. German games industry role. Company category: Hardware / Peripherals. Job category: Marketing. Job type: Full-Time. Added: 23.05.2026.

👤 HumanFull-time
Jun 17, 2026

Cinematics Animation Director

Negotiable

WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. CINEMATICS What We Do In the Cinematics Team, we are pushing the boundaries of what is possible in realtime. We are in the early stages of this growth in realtime quality work and we are growing quickly and implementing various techniques and ideas to improve what can be done in Unreal Engine. Our team is one of the few at the forefront of delivering innovation, through cinematic quality visuals. What You'll Do Epic Games is searching for a Cinematic Animation Director to join our cinematic team working on projects, including Fortnite and other IP. You'll create original animation with a strong emphasis on style and appeal, grounded in realistic world physics — and you'll help shape how we make that animation, not just what it looks like. This role requires a deep understanding of animation fundamentals and how they translate to game animation, combined with genuine curiosity about emerging tools and workflows. You'll take animation from initial concept through implementation using our animation system in Unreal Engine 5, while actively exploring new approaches — from AI-assisted motion generation and video-to-animation pipelines (Meshcapade, video2fbx, etc.) to whatever comes next. In this role, you will - Lead and mentor a small team of experienced internal cinematic animators. - Own the animation direction and quality control for all cinematic animation outsourcing efforts. - Create character-specific animations based on narrative collaborations with cinematic directors, using Unreal Engine's Sequencer and Control Rig toolset. - Drive collaboration across disciplines — including Production, Technical Animation, and Design — to help define the style and feel of Epic's cinematic animation. - Collaborate with other discipline leads (environment, lighting, fx, game dev, etc) in a dailies-style critique environment, find optimal solutions, and address issues as they arise. - Direct and work with motion capture data as a core part of the layout process. - Refine animations as needed to achieve the highest quality within project timelines. Research, evaluate, and prototype emerging animation workflows and tools, helping the team stay ahead of the curve on production innovation. What we're looking for - A strong animation reel demonstrating expertise in keyframed character and creature animation. - Experience in a lead or senior role, managing animators and owning animation quality for both internal and outsourced teams. - Relevant experience in cinematic animation. - Strong instincts for both realistic and stylized motion. - Strong story and problem solving skills

👤 HumanFull-time
By EpicgamesJun 17, 2026

Interim Senior Brand Designer

Negotiable

Interim Senior Brand Designer at EDURINO. German games industry role. Company category: Edutainment. Job category: Marketing. Job type: Full-Time / Part-Time. Added: 23.05.2026.

👤 HumanFull-time
Jun 17, 2026

Senior Software Engineer - Pikmin Bloom

Negotiable

Niantic/ Scopley, creator of hit games including Pokémon GO, Pikmin Bloom, and Monster Hunter Now is seeking a Client Engineer to help shape the future of our games by building high-quality, scalable gameplay systems that delight and engage our passionate players. We're a fast-paced, multi-disciplinary team of game makers, software developers, and creative professionals based all over the world. In this role, you will lead the technical design and implementation of cross-platform mobile experiences, driving performance, reliability, and engineering excellence — living up to our ambitious vision of merging the virtual with the real world and inspiring people to explore together! Responsibilities - Lead the technical design and implementation of engaging, scalable gameplay systems for a large and active user base. - Own cross-platform development across mobile (iOS/Android), ensuring code is reusable, maintainable, and performant across multiple environments. - Drive performance optimization and reliability, including profiling, debugging, and troubleshooting complex issues on mobile devices. - Collaborate cross-functionally with engineers, product managers, game designers, and UX designers to deliver high-quality user experiences. - Provide technical leadership and mentorship to other engineers through code reviews, design reviews, and knowledge sharing. - Contribute to engineering excellence, including improving development processes, testing practices, and overall code quality. - Required in-office 3 days on Tuesday, Wednesday, and Thursday. Qualifications - BS in Computer Science or a related technical field, or equivalent practical experience. - 5+ years of professional experience in game development, with strong expertise in Unity and/or other game engines. - Proficient working in C# or C++. - Embraces generative AI with curiosity and good judgment, using it responsibly to improve tooling, testing, debugging, prototyping, and overall product quality. - Ability to work in a fast-paced hybrid environment and handle stress appropriately and/or ability to solve practical problems and be sufficiently adaptable to handle dynamic situations with little advance notice. - Experience working on cross-functional teams with ability to communicate effectively through written and verbal communications, including synchronous interactions with others. - Japanese language skills (intermediate - Business level) Plus If… - Have mobile or console game performance optimization experience. - Experience with shader programming (e.g., GLSL, HLSL, Metal). - Passion for building products that connect people through shared real-world or interactive experiences. About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning

👤 HumanFull-time
By ScopelyJun 17, 2026

Senior Graphics Engineer, Unity Studio Productions

Negotiable

The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in United Kingdom to develop games and game production tools. - Assisting in the planning of customer projects by evaluating, scoping, and task and time estimation breakdown. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Understanding of the technical challenges related to complex game development environments. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - A proactive mentor who excels at technical documentation and cross-departmental problem-solving, translating complex technical topics into understandable concepts for both technical and non-technical stakeholders. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine (e.g. Unity, Unreal, in-house) - Understanding of rendering pipelines, GPU architecture and performance and optimization techniques. - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines (URP/HDRP). - Experience with modern graphics APIs (Metal, Vulkan, DirectX12) - Experience with modern graphics techniques and shader languages (HLSL/GLSL, etc.) - Experienc

👤 HumanFull-time
By Unity3dJun 17, 2026