# Staff Engineer_Monopoly GO!

> Jobs in Games — Level up your game dev career

**Canonical URL:** https://jobsingames.co/jobs/scopely_staff-engineer-monopoly-go_ff5002d6
**HTML version:** https://jobsingames.co/jobs/scopely_staff-engineer-monopoly-go_ff5002d6

Scopely is hiring. Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Scopely |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-05-26 |
| Apply | https://jobsingames.co/jobs/scopely_staff-engineer-monopoly-go_ff5002d6 |
| Company page | https://jobsingames.co/companies/scopely |

## Description

Scopely is looking for a Staff Engineer to join our Monopoly GO! team and work from Sevilla on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
Monopoly GO! is our new casual game and a key franchise that has just become Scopely’s largest game, enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players.
What You Will Do
You will have the opportunity to lead & work in one of our game teams, developing new features with our talented team and contributing to a game that is played by millions of players around the world. You will be responsible for:
- Lead a team of Engineers, setting clear expectations and providing continuous feedback, coaching, and mentoring to ensure success and growth
- Working closely with feature owners, the game design team and other development teams to implement new features and technological pipelines for Monopoly GO!
- Driving the implementation of online game mechanics and system processes using Unity and C#
- Ensuring technical performance is “Best-in-Class” throughout development
- Writing automated, high-quality tests (unit, integration,load, etc.) and working with QA teams to improve gameplay experience, curtail exploits and ensure that everything works smoothly
- Reviewing Technical Design Documents and provide feedback and guidance to other engineers
- Collaborating and communicating with cross-functional departments including: game design, qa, etc.
- Participating in a strong engineering team and culture
- Live game support & troubleshooting
- Contributing to technical plans and discussing the workflows and requirements with stakeholders
- Implementing tools to empower our liveops and game design teams in the creation of new and exciting game-play experiences
What We’re Looking For
- 6+ years as part of a professional game development team or other relevant area
- BA or Computing Degree
- Experience managing people, driving 1:1s and performance reviews, doing follow ups and providing regular feedback to direct reports
- Experience driving and leading the technical execution of complex and interdisciplinary developments
- Mastery of C# or another OO language, including experience with asynchronous and multi-threaded programming paradigms
- Experience with and knowledge of Unity Game Engine or a similar technology (i.e. Unreal Engine)
- Hands-on experience with cloud computing (AWS, GCP...) and low-latency, high-scale distributed systems
- Strong computer science and engineering fundamentals (data structures, concurrency, design patterns, algorithms)
- Strong understanding of game framework architecture at scale, maintainability over time, robust API design, etc.
- Strong knowledge of application design best patterns and practices; understanding of maintainability concerns when designing and implementing applications, both for server and client
- Solid understanding of mobile networking best practices: request limiting, request caching, batchin

## Apply

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_Generated 2026-06-02 for Jobs in Games._
