# Staff Software Engineer, Engine & Tools - Unpublished R&D Product

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Riotgames is hiring. Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Riotgames |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-09-23 |
| Apply | https://www.jobsingames.com/jobs/riotgames_staff-software-engineer-engine-and-tools-unpublished-r-and-d-product_144b9e82 |
| Company page | https://www.jobsingames.com/companies/riotgames |

## Description

As a Staff Software Engineer, Engine & Tools on an unpublished R&D product, you will be responsible for designing and implementing AI/ML driven tools and features. You will work closely with designers, producers, and other engineers to understand their needs, and will be hands-on in conceptualizing, planning, implementing, and maintaining AI-powered solutions to increase developer efficiency. We’re looking for someone who is passionate about empowering their team to deliver great player experiences, works well in cross-disciplinary teams, is aware of the latest trends, and finds practical applications of AI/ML technologies to current and future development challenges.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the Tech Foundations team within an unpublished R&D product.
This is a full-time role, based in Sydney, Australia. Internal Job Title: Software Engineer III.
Responsibilities:
- Work closely with designers, artists, and other engineers to discover and conceptualize opportunities for AI-powered workflow enhancements
- Partner with engineering leaders to help define the team’s future vision for AI-based developer tooling and workflows
- Lead the application of AI/ML systems to solve developer and player facing problems
- Architect and help implement the foundational elements of the game’s tools ecosystem
- Collaborate with artists, designers, QA, and fellow engineers to scope, architect, implement, and test AI/ML-based solutions
- Keep up with technical developments in the industry relating to AI/ML and find practical applications that help solve the team challenges
- Partner with central teams to share AI-based solutions across Riot’s portfolio
- Model the team’s best practices for tools architecture and implementation
- Mentor engineers across multiple levels as the team scales, and provide feedback that supports their technical growth
- Support and advance the team’s adoption of AI/ML tools for game development through mentorship, documentation, and advocacy
- Provide documentation and trainings on new tools and workflows to internal customers
Required Qualifications:
- 8+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
- 3+ years (or equivalent depth) working on game development tools & C++
- Experience in Unreal Engine and awareness of upcoming tools in game development
- Experience working with AI/ML systems in a production-ready environment
- B.S. in computer science or equivalent experience
- Proven ability to navigate ambiguity and influence cross-functional stakeholders using strong communication skills across technical and non-technical audiences
Desired Qualifications:
- Applied knowledge in one or more of the following: reinforcement learning, imitation learning, decision-making under uncertainty, LLM, AI planning, or multi-agent systems
- Experience working with modern ML/data science libra

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_Generated 2026-09-24 for Jobs in Games._
