# Technical Artist

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**Canonical URL:** https://www.jobsingames.com/jobs/careers-envarstudio-com_technical-artist_2513684d
**HTML version:** https://www.jobsingames.com/jobs/careers-envarstudio-com_technical-artist_2513684d

Careers.Envarstudio.Com is hiring. Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Careers.Envarstudio.Com |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-08-05 |
| Apply | https://www.jobsingames.com/jobs/careers-envarstudio-com_technical-artist_2513684d |
| Company page | https://www.jobsingames.com/companies/careers-envarstudio-com |

## Description

Location: On-Site, Stockholm, Sweden
Start Date: ASAP
Seniority Level: Intermediate
Contract Type: Full-time Employment
About the role
We are looking for a Tech Artist to join a small, fast-moving team working on Unreal Engine 5 projects. This is a hands-on role where you'll help bridge art and technology, creating tools, workflows, shaders, rigs, and visual systems that empower the team to build better games.
You'll be part of a tight-knit team of around 3–5 people. Together, you'll experiment, iterate, and solve creative and technical challenges across a variety of exciting projects. We're looking for someone who enjoys finding smart solutions, takes initiative, and thrives in an environment where everyone contributes beyond their specialty.
This is an in-house position, as such candidates must be able to work in Stockholm, Sweden.
Responsibilities
- Create and maintain Control Rigs and animation systems in Unreal Engine 5
- Build and maintain character rigs, skinning setups, and procedural animation solutions
- Develop and optimize Niagara effects, including custom modules
- Create shaders and materials using Unreal's Shader Graph and custom HLSL code
- Collaborate closely with artists and programmers to develop efficient art pipelines and workflows
- Prototype technical solutions that improve visual quality, performance, and production efficiency
- Help identify and solve technical challenges across multiple disciplines
Qualifications
- 3+ years of experience as a Technical Artist or similar role in game development
- Strong experience with Unreal Engine 5
- Extensive experience with Control Rig
- Strong rigging and skinning knowledge
- Experience creating procedural animation systems
- Experience building Niagara systems and custom Niagara modules
- Experience creating shaders using Unreal's Material Editor / Shader Graph
- Strong proficiency in HLSL for both Niagara and shader custom nodes
- Good understanding of optimization and real-time rendering
- Good communication skills in English
Nice to Have
- Experience building artist tools and improving production workflows
- Knowledge of animation pipelines and character workflows
- Familiarity with profiling and rendering optimization
- Experience working with version control (Git, Perforce)
- Basic 3D art modeling skills
Bonus Points
- Experience with Houdini or procedural content generation
- Python or other scripting experience
- Experience working in small indie teams
- Experience shipping one or more games in Unreal Engine
Who You Are
You enjoy sitting at the intersection of creativity and technology. Whether you're building a rig, writing HLSL, or creating a new workflow, you're driven by solving problems and enabling others to do their best work.
You're proactive, resourceful, and comfortable wearing multiple hats in a small team. You communicate well across disciplines, enjoy collaborating, and aren't afraid to experiment when tackling unfamiliar challenges. Most importantly, you're someone w

## Apply

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_Generated 2026-08-05 for Jobs in Games._
