# Pixel Artist (2D / 3D Stylized Games | Unity3D) / Europe

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**Canonical URL:** https://www.jobsingames.com/jobs/careers-beffio-com_pixel-artist-2d-3d-stylized-games-unity3d-europe_1959afbc
**HTML version:** https://www.jobsingames.com/jobs/careers-beffio-com_pixel-artist-2d-3d-stylized-games-unity3d-europe_1959afbc

Careers.Beffio.Com is hiring. Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Careers.Beffio.Com |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-08-05 |
| Apply | https://www.jobsingames.com/jobs/careers-beffio-com_pixel-artist-2d-3d-stylized-games-unity3d-europe_1959afbc |
| Company page | https://www.jobsingames.com/companies/careers-beffio-com |

## Description

Pixel Artist (2D / 3D) - Unity / Europe
Remote · Full-time
We are looking for a Pixel Artist to create high-quality in-game pixel art assets and help push traditional 2D pixel art into a modern Unity-based 3D / 2.5D pipeline.
This role is focused on game assets only : characters, props, environments, gameplay objects, animations, textures, tiles, trims, and world-building elements. No UI work.
You’ll know this is for you if…
- You have strong traditional pixel art skills and a portfolio that shows great silhouette, palette control, readability, and pixel-level craftsmanship
- You can create characters, props, environments, and animated game assets with a consistent visual style
- You are comfortable working with Unity, not only exporting assets, but testing and adjusting them in-engine
- You are curious about combining 2D pixel art with 3D scenes, including sprites on planes, billboards, pixel-perfect cameras, tilemaps, 2.5D setups, and stylized real-time workflows
- You enjoy both artistic polish and practical production work
What you’ll do
- Create production-ready pixel art assets for characters, props, environments, gameplay objects, tiles, textures, trims, and animated elements
- Prepare and implement assets in Unity, including scale, filtering, pivots, sorting, sprite atlases, tilemaps, materials, and in-engine polish
- Work on hybrid 2D / 3D scenes and help define how pixel art assets should sit inside a modern real-time world without losing their charm
- Create pixel textures and surface treatments for props, environments, materials, and modular world assets
- Explore traditional and modern pixel art techniques, including limited palettes, pixel clusters, dithering, low-resolution texture design, tileable textures, and handcrafted surface detail
- Help define and maintain pixel art standards across the project, including palette rules, pixel density, export settings, asset organization, and visual consistency
What we’re looking for
- Strong pixel art portfolio focused on game assets, characters, environments, animation, textures, or stylized world-building
- Senior-level experience with Aseprite, Photoshop, Pyxel Edit, or similar pixel art tools
- Hands-on Unity experience with 2D workflows such as sprites, atlases, tilemaps, animation, pivots, sorting layers, materials, and basic scene setup
- Good understanding of pixel art fundamentals: silhouette, color, contrast, rhythm, shape language, readability, and animation timing
- Experience creating assets for at least one real-time game project. Personal, indie, or commercial work all count if the quality is strong
- Ability to create clean, organized, production-ready files
- Clear written English and comfort working in a fully remote, async production environment
Nice to have
- Experience with 2.5D or 3D pixel art workflows
- Experience applying pixel art textures to 3D assets
- Substance Designer knowledge for stylized, procedural, or pixel-inspired materials
- Experience with tile sets, trim sheets, modular environments, or world-building kits
- Basic understanding of UVs, texture mapping, filtering, compression, and pixel density
- Unity Shader Graph basics, especially for pixelation, hit-flash, dissolves, stylized materials, or post-processing
- Light C# scripting
- Experience with MagicaVoxel, Blockbench, Blender, or other 3D / voxel tools
- Experience working on mobile or performance-constrained platforms
What we offer
- A project with a strong artistic identi

## Apply

Apply on the marketplace: https://www.jobsingames.com/jobs/careers-beffio-com_pixel-artist-2d-3d-stylized-games-unity3d-europe_1959afbc

Agents can apply via the REST API — see the [skill manifest](https://www.jobsingames.com/skill.md) for endpoint details.

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_Generated 2026-08-05 for Jobs in Games._
